diff --git a/mods/HUD/mcl_bossbars/init.lua b/mods/HUD/mcl_bossbars/init.lua deleted file mode 100644 index 96b6b4896b..0000000000 --- a/mods/HUD/mcl_bossbars/init.lua +++ /dev/null @@ -1,199 +0,0 @@ -mcl_bossbars = { - bars = {}, - huds = {}, - static = {}, - colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"}, - max_bars = tonumber(minetest.settings:get("max_bossbars")) or 4 -} - -function mcl_bossbars.recalculate_colors() - local sorted = {} - local colors = mcl_bossbars.colors - local color_count = #colors - local frame_count = color_count * 2 - for i, color in ipairs(colors) do - local idx = i * 2 - 1 - local image = "mcl_bossbars.png" - .. "^[transformR270" - .. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1) - .. "^(mcl_bossbars_empty.png" - .. "^[lowpart:%d:mcl_bossbars.png" - .. "^[transformR270" - .. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")" - local _, hex = mcl_util.get_color(color) - sorted[color] = { - image = image, - hex = hex, - } - end - mcl_bossbars.colors_sorted = sorted -end - -local function get_color_info(color, percentage) - local cdef = mcl_bossbars.colors_sorted[color] - return cdef.hex, string.format(cdef.image, percentage) -end - -local last_id = 0 - -function mcl_bossbars.add_bar(player, def, dynamic, priority) - local name = player:get_player_name() - local bars = mcl_bossbars.bars[name] - local bar = {text = def.text, priority = priority or 0, timeout = def.timeout} - bar.color, bar.image = get_color_info(def.color, def.percentage) - if dynamic then - for _, other in pairs(bars) do - if not other.id and other.color == bar.color and (other.original_text or other.text) == bar.text and other.image == bar.image then - if not other.count then - other.count = 1 - other.original_text = other.text - end - other.count = other.count + 1 - other.text = other.original_text .. " x" .. other.count - return - end - end - end - table.insert(bars, bar) - if not dynamic then - bar.raw_color = def.color - bar.id = last_id + 1 - last_id = bar.id - mcl_bossbars.static[bar.id] = bar - return bar.id - end -end - -function mcl_bossbars.remove_bar(id) - mcl_bossbars.static[id].id = nil - mcl_bossbars.static[id] = nil -end - -function mcl_bossbars.update_bar(id, def, priority) - local old = mcl_bossbars.static[id] - old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage) - old.text = def.text or old.text - old.priority = priority or old.priority -end - -function mcl_bossbars.update_boss(object, name, color) - local props = object:get_luaentity() - if not props or not props.is_mob then - props = object:get_properties() - props.health = object:get_hp() - end - - local bardef = { - color = color, - text = props.nametag, - percentage = math.floor(props.health / props.hp_max * 100), - } - - if not bardef.text or bardef.text == "" then - bardef.text = name - end - - local pos = object:get_pos() - for _, player in pairs(minetest.get_connected_players()) do - local d = vector.distance(pos, player:get_pos()) - if d <= 80 then - mcl_bossbars.add_bar(player, bardef, true, d) - end - end -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - mcl_bossbars.huds[name] = {} - mcl_bossbars.bars[name] = {} -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - mcl_bossbars.huds[name] = nil - for _, bar in pairs(mcl_bossbars.bars[name]) do - if bar.id then - mcl_bossbars.static[bar.id] = nil - end - end - mcl_bossbars.bars[name] = nil -end) - -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local bars = mcl_bossbars.bars[name] - local huds = mcl_bossbars.huds[name] - table.sort(bars, function(a, b) return a.priority < b.priority end) - local huds_new = {} - local bars_new = {} - local i = 0 - - while #huds > 0 or #bars > 0 do - local bar = table.remove(bars, 1) - local hud = table.remove(huds, 1) - - if bar and bar.id then - if bar.timeout then - bar.timeout = bar.timeout - dtime - end - if not bar.timeout or bar.timeout > 0 then - table.insert(bars_new, bar) - end - end - - if bar and not hud then - if i < mcl_bossbars.max_bars then - hud = { - color = bar.color, - image = bar.image, - text = bar.text, - text_id = player:hud_add({ - hud_elem_type = "text", - text = bar.text, - number = bar.color, - position = {x = 0.5, y = 0}, - alignment = {x = 0, y = 1}, - offset = {x = 0, y = i * 40}, - }), - image_id = player:hud_add({ - hud_elem_type = "image", - text = bar.image, - position = {x = 0.5, y = 0}, - alignment = {x = 0, y = 1}, - offset = {x = 0, y = i * 40 + 25}, - scale = {x = 3, y = 3}, - }), - } - end - elseif hud and not bar then - player:hud_remove(hud.text_id) - player:hud_remove(hud.image_id) - hud = nil - else - if bar.text ~= hud.text then - player:hud_change(hud.text_id, "text", bar.text) - hud.text = bar.text - end - - if bar.color ~= hud.color then - player:hud_change(hud.text_id, "number", bar.color) - hud.color = bar.color - end - - if bar.image ~= hud.image then - player:hud_change(hud.image_id, "text", bar.image) - hud.image = bar.image - end - end - - table.insert(huds_new, hud) - i = i + 1 - end - - mcl_bossbars.huds[name] = huds_new - mcl_bossbars.bars[name] = bars_new - end -end) - -mcl_bossbars.recalculate_colors() diff --git a/mods/HUD/mcl_bossbars/mod.conf b/mods/HUD/mcl_bossbars/mod.conf deleted file mode 100644 index 64cbd4c9f7..0000000000 --- a/mods/HUD/mcl_bossbars/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = mcl_bossbars -author = Fleckenstein -description = Show enderdragon & wither boss bars. Also allows custom bars. -depends = mcl_util, mcl_colors diff --git a/mods/HUD/mcl_bossbars/textures/mcl_bossbars.png b/mods/HUD/mcl_bossbars/textures/mcl_bossbars.png deleted file mode 100644 index 55bf36dc28..0000000000 Binary files a/mods/HUD/mcl_bossbars/textures/mcl_bossbars.png and /dev/null differ diff --git a/mods/HUD/mcl_bossbars/textures/mcl_bossbars_empty.png b/mods/HUD/mcl_bossbars/textures/mcl_bossbars_empty.png deleted file mode 100644 index 1e50b6afc2..0000000000 Binary files a/mods/HUD/mcl_bossbars/textures/mcl_bossbars_empty.png and /dev/null differ diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua deleted file mode 100644 index 91e13995bf..0000000000 --- a/mods/HUD/mcl_death_messages/init.lua +++ /dev/null @@ -1,246 +0,0 @@ -local S = minetest.get_translator(minetest.get_current_modname()) - -mcl_death_messages = { - assist = {}, - messages = { - in_fire = { - _translator = S, - plain = "@1 went up in flames", - assist = "@1 walked into fire whilst fighting @2", - }, - lightning_bolt = { - _translator = S, - plain = "@1 was struck by lightning", - assist = "@1 was struck by lightning whilst fighting @2", - }, - on_fire = { - _translator = S, - plain = "@1 burned to death", - assist = "@1 was burnt to a crisp whilst fighting @2", - }, - lava = { - _translator = S, - plain = "@1 tried to swim in lava", - assist = "@1 tried to swim in lava to escape @2" - }, - hot_floor = { - _translator = S, - plain = "@1 discovered the floor was lava", - assist = "@1 walked into danger zone due to @2", - }, - in_wall = { - _translator = S, - plain = "@1 suffocated in a wall", - assist = "@1 suffocated in a wall whilst fighting @2", - }, - drown = { - _translator = S, - plain = "@1 drowned", - assist = "@1 drowned whilst trying to escape @2", - }, - starve = { - _translator = S, - plain = "@1 starved to death", - assist = "@1 starved to death whilst fighting @2", - }, - cactus = { - _translator = S, - plain = "@1 was pricked to death", - assist = "@1 walked into a cactus whilst trying to escape @2", - }, - fall = { - _translator = S, - plain = "@1 hit the ground too hard", - assist = "@1 hit the ground too hard whilst trying to escape @2", - -- "@1 fell from a high place" -- for fall distance > 5 blocks - -- "@1 fell while climbing" - -- "@1 fell off some twisting vines" - -- "@1 fell off some weeping vines" - -- "@1 fell off some vines" - -- "@1 fell off scaffolding" - -- "@1 fell off a ladder" - }, - fly_into_wall = { - _translator = S, - plain = "@1 experienced kinetic energy", - assist = "@1 experienced kinetic energy whilst trying to escape @2", - }, - out_of_world = { - _translator = S, - plain = "@1 fell out of the world", - assist = "@1 didn't want to live in the same world as @2", - }, - generic = { - _translator = S, - plain = "@1 died", - assist = "@1 died because of @2", - }, - magic = { - _translator = S, - plain = "@1 was killed by magic", - assist = "@1 was killed by magic whilst trying to escape @2", - killer = "@1 was killed by @2 using magic", - item = "@1 was killed by @2 using @3", - }, - dragon_breath = { - _translator = S, - plain = "@1 was roasted in dragon breath", - killer = "@1 was roasted in dragon breath by @2", - }, - wither = { - _translator = S, - plain = "@1 withered away", - escape = "@1 withered away whilst fighting @2", - }, - wither_skull = { - _translator = S, - plain = "@1 was killed by magic", - killer = "@1 was shot by a skull from @2", - }, - anvil = { - _translator = S, - plain = "@1 was squashed by a falling anvil", - escape = "@1 was squashed by a falling anvil whilst fighting @2", - }, - falling_node = { - _translator = S, - plain = "@1 was squashed by a falling block", - assist = "@1 was squashed by a falling block whilst fighting @2", - }, - mob = { - _translator = S, - killer = "@1 was slain by @2", - item = "@1 was slain by @2 using @3", - }, - player = { - _translator = S, - killer = "@1 was slain by @2", - item = "@1 was slain by @2 using @3" - }, - arrow = { - _translator = S, - killer = "@1 was shot by @2", - item = "@1 was shot by @2 using @3", - }, - fireball = { - _translator = S, - killer = "@1 was fireballed by @2", - item = "@1 was fireballed by @2 using @3", - }, - thorns = { - _translator = S, - killer = "@1 was killed trying to hurt @2", - item = "@1 was killed by @3 trying to hurt @2", -- yes, the order is intentional: @1 @3 @2 - }, - explosion = { - _translator = S, - plain = "@1 blew up", - killer = "@1 was blown up by @2", - item = "@1 was blown up by @2 using @3", - -- "@1 was killed by [Intentional Game Design]" -- for exploding bed in nether or end - }, - cramming = { - _translator = S, - plain = "@1 was squished too much", - assist = "@1 was squashed by @2", -- surprisingly "escape" is actually the correct subtype - }, - fireworks = { - _translator = S, - plain = "@1 went off with a bang", - item = "@1 went off with a bang due to a firework fired from @3 by @2", -- order is intentional - }, - -- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not. - }, -} - -local function get_item_killer_message(obj, messages, reason) - if messages.item then - local wielded = mcl_util.get_wielded_item(reason.source) - local itemname = wielded:get_meta():get_string("name") - if itemname ~= "" then - itemname = "[" .. itemname .. "]" - if mcl_enchanting.is_enchanted(wielded:get_name()) then - itemname = minetest.colorize(mcl_colors.AQUA, itemname) - end - return messages._translator(messages.item, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source), itemname) - end - end -end - -local function get_plain_killer_message(obj, messages, reason) - return messages.killer and messages._translator(messages.killer, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source)) -end - -local function get_killer_message(obj, messages, reason) - return reason.source and (get_item_killer_message(obj, messages, reason) or get_plain_killer_message(obj, messages, reason)) -end - -local function get_assist_message(obj, messages, reason) - if messages.assist and mcl_death_messages.assist[obj] then - return messages._translator(messages.assist, mcl_util.get_object_name(obj), mcl_death_messages.assist[obj].name) - end -end - -local function get_plain_message(obj, messages, reason) - if messages.plain then - return messages._translator(messages.plain, mcl_util.get_object_name(obj)) - end -end - -local function get_fallback_message(obj, messages, reason) - return "mcl_death_messages.messages." .. reason.type .. " " .. mcl_util.get_object_name(obj) -end - -local function fallback_translator(s) - return s -end - -mcl_damage.register_on_death(function(obj, reason) - if not minetest.settings:get_bool("mcl_showDeathMessages", true) then - return - end - - local send_to - - if obj:is_player() then - send_to = true - end - - -- ToDo: add mob death messages for owned mobs, only send to owner (sent_to = "player name") - - if send_to then - local messages = mcl_death_messages.messages[reason.type] or {} - messages._translator = messages._translator or fallback_translator - - local message = - get_killer_message(obj, messages, reason) or - get_assist_message(obj, messages, reason) or - get_plain_message(obj, messages, reason) or - get_fallback_message(obj, messages, reason) - - if send_to == true then - minetest.chat_send_all(message) - else - minetest.chat_send_player(send_to, message) - end - end -end) - -mcl_damage.register_on_damage(function(obj, damage, reason) - if obj:get_hp() - damage > 0 then - if reason.source then - mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), timeout = 5} - else - mcl_death_messages.assist[obj] = nil - end - end -end) - -minetest.register_globalstep(function(dtime) - for obj, tbl in pairs(mcl_death_messages.assist) do - tbl.timeout = tbl.timeout - dtime - if not obj:is_player() and not obj:get_luaentity() or tbl.timeout > 0 then - mcl_death_messages.assist[obj] = nil - end - end -end) diff --git a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr deleted file mode 100644 index 39235dff70..0000000000 --- a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr +++ /dev/null @@ -1,58 +0,0 @@ -# textdomain: mcl_death_messages -@1 went up in flames=@1 ging in Flammen auf -@1 walked into fire whilst fighting @2=@1 ist während eines Kampfes mit @2 in ein Feuer gelaufen -@1 was struck by lightning=@1 wurde von einem Blitz erschlagen -@1 was struck by lightning whilst fighting @2=@1 wurde während eines Kampfes mit @2 von einem Blitz erschlagen -@1 burned to death=@1 ist verbrannt -@1 was burnt to a crisp whilst fighting @2=@1 ist während eines Kampfes mit @2 verbrannt -@1 tried to swim in lava=@1 hat versucht, in Lava zu schwimmen -@1 tried to swim in lava to escape @2=@1 hat versucht, in Lava zu schwimmen, um @2 zu entkommen -@1 discovered the floor was lava=@1 hat festgestellt, dass der Boden Lava ist -@1 walked into danger zone due to @2=@1 ist wegen @2 in eine Gefahrenzone gelaufen -@1 suffocated in a wall=@1 ist in einer Mauer erstickt -@1 suffocated in a wall whilst fighting @2=@1 ist während eines Kampfes mit @2 in einer Mauer erstickt -@1 drowned=@1 ist ertrunken -@1 drowned whilst trying to escape @2=@1 ist während dem Versuch, @2 zu entkommen, ertrunken -@1 starved to death=@1 ist verhungert -@1 starved to death whilst fighting @2=@1 ist während eines Kampfes mit @2 verhungert -@1 was pricked to death=@1 wurde zu Tode gestochen -@1 walked into a cactus whilst trying to escape @2=@1 ist während dem Versuch, @2 zu entkommen, in einen Kaktus gelaufen -@1 hit the ground too hard=@1 ist zu hart auf dem Boden aufgetroffen -@1 hit the ground too hard whilst trying to escape @2=@1 ist während dem Versuch, @2 zu entkommen, zu hart auf dem Boden aufgetroffen -@1 experienced kinetic energy=@1 hat kinetische Energie erfahren -@1 experienced kinetic energy whilst trying to escape @2=@1 hat während dem Versuch, @2 zu entkommen, kinetische Energie erfahren -@1 fell out of the world=@1 ist aus der Welt gefallen -@1 didn't want to live in the same world as @2=@1 wollte nicht in der gleichen Welt wie @2 leben -@1 died=@1 ist gestorben -@1 died because of @2=@1 ist wegen @2 gestorben -@1 was killed by magic=@1 wurde von Magie getötet -@1 was killed by magic whilst trying to escape @2=@1 wurde während dem Versuch, @2 zu entkommen, von Magie getötet -@1 was killed by @2 using magic=@1 wurde von @2 mit Magie getötet -@1 was killed by @2 using @3=@1 wurde von @2 mit @3 getötet -@1 was roasted in dragon breath=@1 wurde in Drachenatem geröstet -@1 was roasted in dragon breath by @2=@1 wurde in Drachenatem von @2 geröstet -@1 withered away=@1 ist davon gewithert -@1 withered away whilst fighting @2=@1 ist während einem Kampf mit @2 davon gewithert -@1 was killed by magic=@1 wurde von Magie getötet -@1 was shot by a skull from @2=@1 wurde von einem Schädel von @2 erschossen -@1 was squashed by a falling anvil=@1 wurde von einem fallenden Amboss erquetscht -@1 was squashed by a falling anvil whilst fighting @2=@1 wurde während einem Kampf mit @2 von einem fallenden Amboss erquetscht -@1 was squashed by a falling block=@1 wurde von einem fallenden Block erquetscht -@1 was squashed by a falling block whilst fighting @2=@1 wurde während einem Kampf mit @2 von einem fallenden Block erquetscht -@1 was slain by @2=@1 wurde von @2 erschlagen -@1 was slain by @2 using @3=@1 wurde von @2 mit @3 erschlagen -@1 was slain by @2=@1 wurde von @2 erschlagen -@1 was slain by @2 using @3=@1 wurde von @2 mit @3 erschlagen -@1 was shot by @2=@1 wurde von @2 erschossen -@1 was shot by @2 using @3=@1 wurde von @2 mit @3 erschossen -@1 was fireballed by @2=@1 wurde von @2 gefeuerballt -@1 was fireballed by @2 using @3=@1 wurde von @2 mit @3 gefeuerballt -@1 was killed trying to hurt @2=@1 ist bei dem Versuch, @2 zu verletzten gestorben -@1 was killed by @3 trying to hurt @2=@1 ist bei dem Versuch, @2 zu verletzten, von @3 getötet worden -@1 blew up=@1 ist gesprengt worden -@1 was blown up by @2=@1 wurde von @2 gesprengt -@1 was blown up by @2 using @3=@1 wurde von @2 mit @3 gesprengt -@1 was squished too much=@1 war zu gequetscht -@1 was squashed by @2=@1 wurde von @2 erquetscht -@1 went off with a bang=@1 ging mit einem Knall ab -@1 went off with a bang due to a firework fired from @3 by @2=@1 ging mit einem Knall wegen eines Feuerwerks, das mit @3 von @2 gefeuert wurde, ab diff --git a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.es.tr b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.es.tr deleted file mode 100644 index a56199e009..0000000000 --- a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.es.tr +++ /dev/null @@ -1,58 +0,0 @@ -# textdomain: mcl_death_messages -@1 was fatally hit by an arrow.=@1 fue golpeado muy duro por una flecha. -@1 has been killed by an arrow.=@1 ha sido asesinado por una flecha. -@1 was shot by an arrow from @2.=@1 fue disparado por una flecha de @2. -@1 was shot by an arrow from a skeleton.=@1 fue disparado por una flecha de un esqueleto. -@1 was shot by an arrow from a stray.=@1 fue disparado por una flecha de un extraviado. -@1 was shot by an arrow from an illusioner.=@1 fue disparado por una flecha de un ilusionista. -@1 was shot by an arrow.=@1 fue disparado por una flecha. -@1 forgot to breathe.=@1 olvidó respirar. -@1 drowned.=@1 ahogado. -@1 ran out of oxygen.=@1 se quedó sin oxígeno. -@1 was killed by @2.=@1 fue matado por @2. -@1 was killed by a mob.=@1 fue asesinado por un animal. -@1 was burned to death by a blaze's fireball.=@1 fue quemado hasta la muerte por la bola de fuego de un incendio. -@1 was killed by a fireball from a blaze.=@1 fue asesinado por una bola de fuego de un incendio. -@1 was burned by a fire charge.=@1 fue quemado por una carga de fuego. -A ghast scared @1 to death.=Se ha asustado @1 hasta morir. -@1 has been fireballed by a ghast.=@1 ha sido disparado por un fantasma. -@1 fell from a high cliff.=@1 cayó de un acantilado. -@1 took fatal fall damage.=@1 se hizo daño crítico por una caída. -@1 fell victim to gravity.=@1 cayó víctima de la gravedad. -@1 died.=@1 murió. -@1 was killed by a zombie.=@1 fue asesinado por un zombie. -@1 was killed by a baby zombie.=@1 fue asesinado por un bebé zombie. -@1 was killed by a blaze.=@1 fue asesinado por una llamarada. -@1 was killed by a slime.=@1 fue asesinado por un Slime. -@1 was killed by a witch.=@1 fue asesinado por una bruja. -@1 was killed by a magma cube.=@1 fue asesinado por un cubo de lava. -@1 was killed by a wolf.=@1 fue asesinado por un lobo. -@1 was killed by a cat.=@1 fue asesinado por un gato. -@1 was killed by an ocelot.=@1 fue asesinado por un ocelote. -@1 was killed by an ender dragon.=@1 fue asesinado por un dragón ender. -@1 was killed by a wither.=@1 fue asesinado por un Wither. -@1 was killed by an enderman.=@1 fue asesinado por un Enderman. -@1 was killed by an endermite.=@1 fue asesinado por un Endermite. -@1 was killed by a ghast.=@1 fue asesinado por un Ghast. -@1 was killed by an elder guardian.=@1 fue asesinado por un gran guardián. -@1 was killed by a guardian.=@1 fue asesinado por un guardián. -@1 was killed by an iron golem.=@1 fue asesinado por un golem de hierro. -@1 was killed by a polar_bear.=@1 fue asesinado por un oso polar. -@1 was killed by a killer bunny.=@1 fue asesinado por un conejo asesino. -@1 was killed by a shulker.=@1 fue asesinado por un shulker. -@1 was killed by a silverfish.=@1 fue asesinado por un pez plateado. -@1 was killed by a skeleton.=@1 fue asesinado por un esqueleto. -@1 was killed by a stray.=@1 fue asesinado por un extraviado. -@1 was killed by a slime.=@1 fue asesinado por un limo. -@1 was killed by a spider.=@1 fue asesinado por una araña. -@1 was killed by a cave spider.=@1 fue asesinado por una araña de cueva. -@1 was killed by a vex.=@1 fue asesinado por un vex. -@1 was killed by an evoker.=@1 fue asesinado por un mago. -@1 was killed by an illusioner.=@1 fue asesinado por un ilusionista. -@1 was killed by a vindicator.=@1 fue asesinado por un vindicador. -@1 was killed by a zombie villager.=@1 fue asesinado por un aldeano zombie. -@1 was killed by a husk.=@1 fue asesinado por un husk. -@1 was killed by a baby husk.=@1 fue asesinado por un bebé husk. -@1 was killed by a zombie pigman.=@1 fue asesinado por un cerdo zombie. -@1 was killed by a baby zombie pigman.=@1 fue asesinado por un bebé cerdo zombie. -@1 was slain by @2.= diff --git a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.fr.tr b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.fr.tr deleted file mode 100644 index 05cf999767..0000000000 --- a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.fr.tr +++ /dev/null @@ -1,59 +0,0 @@ -# textdomain: mcl_death_messages -@1 was fatally hit by an arrow.=@1 a été mortellement touché par une flèche. -@1 has been killed with an arrow.=@1 a été tué avec une flèche. -@1 was shot by an arrow from @2.=@1 a été abattu par une flèche de @2. -@1 was shot by an arrow from a skeleton.=@1 a été abattu par une flèche d'un squelette. -@1 was shot by an arrow from a stray.=@1 a été abattu par une flèche d'un vagabond. -@1 was shot by an arrow from an illusioner.=@1 a été abattu par une flèche d'un illusionniste. -@1 was shot by an arrow.=@1 a été abattu par une flèche. -@1 forgot to breathe.=@1 a oublié de respirer. -@1 drowned.=@1 s'est noyé. -@1 ran out of oxygen.=@1 a manqué d'oxygène. -@1 was killed by @2.=@1 a été tué par @2. -@1 was killed.=@1 a été tué. -@1 was killed by a mob.=@1 a été tué par un mob. -@1 was burned to death by a blaze's fireball.=@1 a été brûlé vif par la boule de feu d'un blaze. -@1 was killed by a fireball from a blaze.=@1 a été tué par une boule de feu lors d'un blaze. -@1 was burned by a fire charge.=@1 a été brûlé par un incendie. -A ghast scared @1 to death.=Un ghast a éffrayé @1 à mort. -@1 has been fireballed by a ghast.=@1 a été pétrifié par un ghast. -@1 fell from a high cliff.=@1 est tombé d'une haute falaise. -@1 took fatal fall damage.=@1 a succombé à un chute mortelle. -@1 fell victim to gravity.=@1 a été victime de la gravité. -@1 died.=@1 est mort. -@1 was killed by a zombie.=@1 a été tué par un zombie. -@1 was killed by a baby zombie.=@1 a été tué par un bébé zombie. -@1 was killed by a blaze.=@1 a été tué par un blaze. -@1 was killed by a slime.=@1 a été tué par un slime. -@1 was killed by a witch.=@1 a été tué par un sorcier. -@1 was killed by a magma cube.=@1 a été tué par un cube de magma. -@1 was killed by a wolf.=@1 a été tué par un loup. -@1 was killed by a cat.=@1 a été tué par un chat. -@1 was killed by an ocelot.=@1 a été tué par un ocelot. -@1 was killed by an ender dragon.=@1 a été tué par un ender dragon. -@1 was killed by a wither.=@1 a été tué par un wither. -@1 was killed by an enderman.=@1 a été tué par un enderman. -@1 was killed by an endermite.=@1 a été tué par un endermite. -@1 was killed by a ghast.=@1 a été tué par un ghast. -@1 was killed by an elder guardian.=@1 a été tué par un grand gardien. -@1 was killed by a guardian.=@1 a été tué par un gardien. -@1 was killed by an iron golem.=@1 a été tué par un golem de fer. -@1 was killed by a polar_bear.=@1 a été tué par un ours blanc. -@1 was killed by a killer bunny.=@1 a été tué par un lapin tueur. -@1 was killed by a shulker.=@1 a été tué par un shulker. -@1 was killed by a silverfish.=@1 a été tué par un poisson d'argent. -@1 was killed by a skeleton.=@1 a été tué par un squelette. -@1 was killed by a stray.=@1 a été tué par un vagabond. -@1 was killed by a slime.=@1 a été tué par un slime. -@1 was killed by a spider.=@1 a été tué par une araignée. -@1 was killed by a cave spider.=@1 a été tué par une araignée venimeuse. -@1 was killed by a vex.=@1 a été tué par un vex. -@1 was killed by an evoker.=@1 a été tué par un invocateur. -@1 was killed by an illusioner.=@1 a été tué par un illusionniste. -@1 was killed by a vindicator.=@1 a été tué par un vindicateur. -@1 was killed by a zombie villager.=@1 a été tué par un villageois zombie. -@1 was killed by a husk.=@1 a été tué par un zombie momie. -@1 was killed by a baby husk.=@1 a été tué par un bébé zombie momie. -@1 was killed by a zombie pigman.=@1 a été tué par un zombie-couchon. -@1 was killed by a baby zombie pigman.=@1 a été tué par un bébé zombie-couchon -@1 was slain by @2.= diff --git a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.pl.tr b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.pl.tr deleted file mode 100644 index 65fcde7603..0000000000 --- a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.pl.tr +++ /dev/null @@ -1,59 +0,0 @@ -# textdomain: mcl_death_messages -@1 went up in flames=@1 stanęła w płomieniach -@1 walked into fire whilst fighting @2=@1 weszła w płomienie podczas walki z @2 -@1 was struck by lightning=@1 została trafiona piorunem -@1 was struck by lightning whilst fighting @2=@1 została trafiona piorunem z @2 -@1 burned to death=@1 została spalona żywcem -@1 was burnt to a crisp whilst fighting @2=@1 została usmażona podczas walki z @2 -@1 tried to swim in lava=@1 próbowała pływać w lawie -@1 tried to swim in lava to escape @2=@1 próbowała pływać w lawie by uciec od @20 -@1 discovered the floor was lava=@1 odkryła, że podłoga to lawa -@1 walked into danger zone due to @2=@1 weszła do niebezpiecznej strony przez @2 -@1 suffocated in a wall=@1 udusiła się w ścianie -@1 suffocated in a wall whilst fighting @2=@1 udusiła się w ścianie podczas walki z @2 -@1 drowned=@1 utopiła się -@1 drowned whilst trying to escape @2=@1 utopiła się podczas ucieczki przed @2 -@1 starved to death=@1 zagłodziła się na śmierć -@1 starved to death whilst fighting @2=@1 zagłodziła się na śmierć podczas walki z @2 -@1 was pricked to death=@1 została zakłuta na śmierć -@1 walked into a cactus whilst trying to escape @2=@1 weszła w kaktus podczas ucieczki przed @2 -@1 hit the ground too hard=@1 zbyt twardo wylądowała -@1 hit the ground too hard whilst trying to escape @2=@1 zby twardo wylądowała podczas walki z @2 -@1 experienced kinetic energy=@1 doświadczyła energii kinetycznej -@1 experienced kinetic energy whilst trying to escape @2=@1 doświadczyła energii kinetycznej podczas ucieczki przed @2 -@1 fell out of the world=@1 wyleciała poza świat -@1 didn't want to live in the same world as @2=@1 nie chciała żyć w tym samym świecie co @2 -@1 died=@1 umarła -@1 died because of @2=@1 umarła przez @2 -@1 was killed by magic=@1 została zabita magią -@1 was killed by magic whilst trying to escape @2=@1 została zabita magią podczas ucieczki przed @2 -@1 was killed by @2 using magic=@1 została zabita przez @2 korzystając z magii -@1 was killed by @2 using @3=@1 została zabita przez @2 korzystając z @3 -@1 was roasted in dragon breath=@1 została usmażona przez oddech smoka -@1 was roasted in dragon breath by @2=@1 została usmażona przez oddech smoka od @2 -@1 withered away=@1 odeszła na wieki -@1 withered away whilst fighting @2=@1 odeszła na wieki podczas walki z @2 -@1 was killed by magic=@1 została zabita magią -@1 was shot by a skull from @2=@1 została zastrzelona czaszką przez @2 -@1 was squashed by a falling anvil=@1 została zmiażdżona spadającym kowadłem -@1 was squashed by a falling anvil whilst fighting @2=@1 została zmiażdżona spadającym kowadłem podczas walki z @2 -@1 was squashed by a falling block=@1 została zmiażdżona spadającym blokiem -@1 was squashed by a falling block whilst fighting @2=@1 została zmiażdżona spadającym blokiem podczas walki z @2 -@1 was slain by @2=@1 została zabita przez @2 -@1 was slain by @2 using @3=@1 została zabita przez @2 przy użyciu @3 -@1 was slain by @2=@1 została zabita przez @2 -@1 was slain by @2 using @3=@1 została zabita przez @2 przy użyciu @3 -@1 was shot by @2=@1 została zastrzelona przez @2 -@1 was shot by @2 using @3=@1 została zastrzelona przez @2 przy użyciu @3 -@1 was fireballed by @2=@1 została zabita kulą ognia przez @2 -@1 was fireballed by @2 using @3=@1 została zabita kulą ognia przez @2 przy użyciu @3 -@1 was killed trying to hurt @2=@1 została zabita gdy próbowała skrzywdzić @2 -@1 was killed by @3 trying to hurt @2=@1 została zabita przez @3 gdy próbowała skrzywdzić @2 -@1 blew up=@1 wybuchła -@1 was blown up by @2=@1 została wysadzona przez @2 -@1 was blown up by @2 using @3=@1 została wysadzona przez @2 przy użyciu @3 -@1 was squished too much=@1 została zbyt mocno ściśnięta -@1 was squashed by @2=@1 została ściśnięta przez @2 -@1 went off with a bang=@1 odeszła z hukiem -@1 went off with a bang due to a firework fired from @3 by @2=@1 odeszła z hukiem przez fajerwerki wystrzelone z @3 przez @2 - diff --git a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.ru.tr b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.ru.tr deleted file mode 100644 index d5b6ec3963..0000000000 --- a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.ru.tr +++ /dev/null @@ -1,59 +0,0 @@ -# textdomain: mcl_death_messages -@1 was fatally hit by an arrow.=@1 застрелил лучник. -@1 has been killed with an arrow.=@1 убило стрелой из лука. -@1 was shot by an arrow from @2.=@1 убило стрелой @2. -@1 was shot by an arrow from a skeleton.=@1 был(а) убит(а) стрелой скелета. -@1 was shot by an arrow from a stray.=@1 был(а) убит(а) стрелой странника. -@1 was shot by an arrow from an illusioner.=@1 был(а) убит(а) стрелой иллюзора. -@1 was shot by an arrow.=@1 был(а) убит(а) стрелой. -@1 forgot to breathe.=@1 забыл(а) подышать. -@1 drowned.=@1 утонул(а). -@1 ran out of oxygen.=У @1 закончился кислород. -@1 was killed by @2.=@1 был(а) убит(а) @2. -@1 was killed.=@1 был(а) убит(а). -@1 was killed by a mob.=@1 был(а) убит(а) мобом. -@1 was burned to death by a blaze's fireball.=@1 до смерти прожарило файерболом ифрита. -@1 was killed by a fireball from a blaze.=@1 был(а) убит(а) файерболом ифрита. -@1 was burned by a fire charge.=@1 сожгло огненным разрядом. -A ghast scared @1 to death.=Гаст напугал @1 до смерти. -@1 has been fireballed by a ghast.=@1 настиг файербол Гаста. -@1 fell from a high cliff.=@1 свалился(ась) с высокого утёса. -@1 took fatal fall damage.=@1 получил(а) смертельный урон от падения. -@1 fell victim to gravity.=@1 стал(а) жертвой гравитации. -@1 died.=@1 умер(ла). -@1 was killed by a zombie.=@1 был(а) убит(а) зомби. -@1 was killed by a baby zombie.=@1 был(а) убит(а) малышом-зомби. -@1 was killed by a blaze.=@1 был(а) убит(а) ифритом. -@1 was killed by a slime.=@1 был(а) убит(а) слизняком. -@1 was killed by a witch.=@1 был(а) убит(а) ведьмой. -@1 was killed by a magma cube.=@1 был(а) убит(а) лавовым кубом. -@1 was killed by a wolf.=@1 был(а) убит(а) волком. -@1 was killed by a cat.=@1 был(а) убит(а) кошкой. -@1 was killed by an ocelot.=@1 был(а) убит(а) оцелотом. -@1 was killed by an ender dragon.=@1 был(а) убит(а) драконом предела. -@1 was killed by a wither.=@1 был(а) убит(а) иссушителем. -@1 was killed by an enderman.=@1 был(а) убит(а) эндерменом. -@1 was killed by an endermite.=@1 был(а) убит(а) эндермитом. -@1 was killed by a ghast.=@1 был(а) убит(а) гастом. -@1 was killed by an elder guardian.=@1 был(а) убит(а) древним стражем. -@1 was killed by a guardian.=@1 был(а) убит(а) стражем. -@1 was killed by an iron golem.=@1 был(а) убит(а) железным големом. -@1 was killed by a polar_bear.=@1 был(а) убит(а) полярным медведем. -@1 was killed by a killer bunny.=@1 был(а) убит(а) кроликом-убийцей. -@1 was killed by a shulker.=@1 был(а) убит(а) шалкером. -@1 was killed by a silverfish.=@1 был(а) убит(а) чешуйницей. -@1 was killed by a skeleton.=@1 был(а) убит(а) скелетом. -@1 was killed by a stray.=@1 был(а) убит(а) странником. -@1 was killed by a slime.=@1 был(а) убит(а) слизняком. -@1 was killed by a spider.=@1 был(а) убит(а) пауком. -@1 was killed by a cave spider.=@1 был(а) убит(а) пещерным пауком. -@1 was killed by a vex.=@1 был(а) убит(а) досаждателем. -@1 was killed by an evoker.=@1 был(а) убит(а) магом. -@1 was killed by an illusioner.=@1 был(а) убит(а) иллюзором. -@1 was killed by a vindicator.=@1 был(а) убит(а) поборником. -@1 was killed by a zombie villager.=@1 был(а) убит(а) зомби-жителем. -@1 was killed by a husk.=@1 был(а) убит(а) кадавром. -@1 was killed by a baby husk.=@1 был(а) убит(а) машылом-кадавром. -@1 was killed by a zombie pigman.=@1 был(а) убит(а) зомби-свиночеловеком. -@1 was killed by a baby zombie pigman.=@1 был(а) убит(а) малышом-зомби-свиночеловеком. -@1 was slain by @2.= diff --git a/mods/HUD/mcl_death_messages/locale/template.txt b/mods/HUD/mcl_death_messages/locale/template.txt deleted file mode 100644 index 67ba9fd1cc..0000000000 --- a/mods/HUD/mcl_death_messages/locale/template.txt +++ /dev/null @@ -1,58 +0,0 @@ -# textdomain: mcl_death_messages -@1 went up in flames= -@1 walked into fire whilst fighting @2= -@1 was struck by lightning= -@1 was struck by lightning whilst fighting @2= -@1 burned to death= -@1 was burnt to a crisp whilst fighting @2= -@1 tried to swim in lava= -@1 tried to swim in lava to escape @2= -@1 discovered the floor was lava= -@1 walked into danger zone due to @2= -@1 suffocated in a wall= -@1 suffocated in a wall whilst fighting @2= -@1 drowned= -@1 drowned whilst trying to escape @2= -@1 starved to death= -@1 starved to death whilst fighting @2= -@1 was pricked to death= -@1 walked into a cactus whilst trying to escape @2= -@1 hit the ground too hard= -@1 hit the ground too hard whilst trying to escape @2= -@1 experienced kinetic energy= -@1 experienced kinetic energy whilst trying to escape @2= -@1 fell out of the world= -@1 didn't want to live in the same world as @2= -@1 died= -@1 died because of @2= -@1 was killed by magic= -@1 was killed by magic whilst trying to escape @2= -@1 was killed by @2 using magic= -@1 was killed by @2 using @3= -@1 was roasted in dragon breath= -@1 was roasted in dragon breath by @2= -@1 withered away= -@1 withered away whilst fighting @2= -@1 was killed by magic= -@1 was shot by a skull from @2= -@1 was squashed by a falling anvil= -@1 was squashed by a falling anvil whilst fighting @2= -@1 was squashed by a falling block= -@1 was squashed by a falling block whilst fighting @2= -@1 was slain by @2= -@1 was slain by @2 using @3= -@1 was slain by @2= -@1 was slain by @2 using @3= -@1 was shot by @2= -@1 was shot by @2 using @3= -@1 was fireballed by @2= -@1 was fireballed by @2 using @3= -@1 was killed trying to hurt @2= -@1 was killed by @3 trying to hurt @2= -@1 blew up= -@1 was blown up by @2= -@1 was blown up by @2 using @3= -@1 was squished too much= -@1 was squashed by @2= -@1 went off with a bang= -@1 went off with a bang due to a firework fired from @3 by @2= diff --git a/mods/HUD/mcl_death_messages/mod.conf b/mods/HUD/mcl_death_messages/mod.conf deleted file mode 100644 index a634e16dea..0000000000 --- a/mods/HUD/mcl_death_messages/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = mcl_death_messages -author = 4Evergreen4 -description = Shows messages in chat when a player dies. -depends = mcl_colors diff --git a/mods/HUD/mcl_formspec/init.lua b/mods/HUD/mcl_formspec/init.lua deleted file mode 100644 index 7013fc0ee8..0000000000 --- a/mods/HUD/mcl_formspec/init.lua +++ /dev/null @@ -1,11 +0,0 @@ -mcl_formspec = {} - -function mcl_formspec.get_itemslot_bg(x, y, w, h) - local out = "" - for i = 0, w - 1, 1 do - for j = 0, h - 1, 1 do - out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]" - end - end - return out -end diff --git a/mods/HUD/mcl_formspec/mod.conf b/mods/HUD/mcl_formspec/mod.conf deleted file mode 100644 index 8bc1ca7c3f..0000000000 --- a/mods/HUD/mcl_formspec/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = mcl_formspec -author = Wuzzy -description = Helper mod to simplify creation of formspecs a little bit diff --git a/mods/HUD/mcl_formspec/textures/mcl_formspec_itemslot.png b/mods/HUD/mcl_formspec/textures/mcl_formspec_itemslot.png deleted file mode 100644 index 84958ecd42..0000000000 Binary files a/mods/HUD/mcl_formspec/textures/mcl_formspec_itemslot.png and /dev/null differ diff --git a/mods/HUD/mcl_formspec_prepend/init.lua b/mods/HUD/mcl_formspec_prepend/init.lua deleted file mode 100644 index 2230a9831f..0000000000 --- a/mods/HUD/mcl_formspec_prepend/init.lua +++ /dev/null @@ -1,3 +0,0 @@ -minetest.register_on_joinplayer(function(player) - player:set_formspec_prepend(mcl_vars.gui_nonbg .. mcl_vars.gui_bg_color .. mcl_vars.gui_bg_img) -end) diff --git a/mods/HUD/mcl_formspec_prepend/mod.conf b/mods/HUD/mcl_formspec_prepend/mod.conf deleted file mode 100644 index 544ab4ec75..0000000000 --- a/mods/HUD/mcl_formspec_prepend/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = mcl_formspec_prepend -author = Wuzzy -description = Formspec prepend for MCL2 -depends = mcl_init diff --git a/mods/HUD/mcl_hud_init/init.lua b/mods/HUD/mcl_hud_init/init.lua new file mode 100644 index 0000000000..fedb691a11 --- /dev/null +++ b/mods/HUD/mcl_hud_init/init.lua @@ -0,0 +1,18 @@ +minetest.register_on_joinplayer(function(player) + local hasdebug, _ = minetest.check_player_privs(player, "debug") + if not hasdebug then + -- Hide health, inventory hud, etc. + player:set_inventory_formspec("") + -- Disable all provided huds. + local hud_flags = player:hud_get_flags() + for key,_ in pairs(hud_flags) do + hud_flags[key] = false + end + player:hud_set_flags(hud_flags) + else + minetest.chat_send_player( + player:get_player_name(), + "[Server]: You have the debug privlage, so certian huds are now visible. To disable, revoke the privlage and rejoin." + ) + end +end) diff --git a/mods/HUD/mcl_hud_init/mod.conf b/mods/HUD/mcl_hud_init/mod.conf new file mode 100644 index 0000000000..b344bd3ab9 --- /dev/null +++ b/mods/HUD/mcl_hud_init/mod.conf @@ -0,0 +1,3 @@ +name = mcl_hud_init +author = lazerbeak12345 +description = Initialize player gameplay things that are HUD-related that can't work elsewhere. diff --git a/mods/HUD/show_wielded_item/README.md b/mods/HUD/show_wielded_item/README.md deleted file mode 100644 index bba27b6ed5..0000000000 --- a/mods/HUD/show_wielded_item/README.md +++ /dev/null @@ -1,19 +0,0 @@ -# Show Wielded Item [`show_wielded_item`] -This Minetest mod displays the name of the wielded item above the hotbar and -statbars. - -This mod is compatible with the HUD Bars [`hudbars`] mod. -Compability with other HUD-related mods is possible, but not guaranteed. - -Version: 1.0.0 - -## Credits -Released by Wuzzy. -The original mod code was taken from the file “`item_names.lua`” -found in the Unified Inventory mod maintained by VanessaE. This code -has been later modified. -Original author: 4aiman - -## License -This mod is licensed under GNU LGPLv2 or later -(see ). diff --git a/mods/HUD/show_wielded_item/init.lua b/mods/HUD/show_wielded_item/init.lua deleted file mode 100644 index dfa87a85cf..0000000000 --- a/mods/HUD/show_wielded_item/init.lua +++ /dev/null @@ -1,117 +0,0 @@ --- Based on 4itemnames mod by 4aiman - -local wield = {} -local wieldindex = {} -local huds = {} -local dtimes = {} -local dlimit = 3 -- HUD element will be hidden after this many seconds - -local math = math -local string = string -local tonumber = tonumber - -local hudbars_mod = minetest.get_modpath("hudbars") -local xp_mod = minetest.get_modpath("mcl_experience") - -local function set_hud(player) - if not player:is_player() then return end - local player_name = player:get_player_name() - -- Fixed offset in config file - local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset")) - local off - if fixed and fixed ~= -1 then - -- Manual offset - off = {x=0, y=-fixed} - else - -- Default offset - off = {x=0, y=-101} - - if hudbars_mod then - -- Tweak offset if hudbars mod was found - - local rows = math.floor((#hb.get_hudbar_identifiers()-1) / 2) + 1 - local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 28 - off.y = -76 - vmargin*rows - end - if xp_mod then - off.y = off.y - 25 - end - - -- Dirty trick to avoid collision with Minetest's status text (e.g. “Volume changed to 0%”) - if off.y >= -167 and off.y <= -156 then - off.y = -181 - end - end - - huds[player_name] = player:hud_add({ - hud_elem_type = "text", - position = {x=0.5, y=1}, - offset = off, - alignment = {x=0, y=0}, - number = 0xFFFFFF , - text = "", - z_index = 100, - }) -end - -minetest.register_on_joinplayer(function(player) - set_hud(player) - - local name = player:get_player_name() - wield[name] = player:get_wielded_item():get_name() - wieldindex[name] = player:get_wield_index() -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - wield[name] = nil - wieldindex[name] = nil -end) - -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local player_name = player:get_player_name() - local wstack = player:get_wielded_item() - local wname = wstack:get_name() - local windex = player:get_wield_index() - - if dtimes[player_name] and dtimes[player_name] < dlimit then - dtimes[player_name] = dtimes[player_name] + dtime - if dtimes[player_name] > dlimit and huds[player_name] then - player:hud_change(huds[player_name], "text", "") - end - end - - -- Update HUD when wielded item or wielded index changed - if wname ~= wield[player_name] or windex ~= wieldindex[player_name] then - wieldindex[player_name] = windex - wield[player_name] = wname - dtimes[player_name] = 0 - - if huds[player_name] then - - local def = minetest.registered_items[wname] - local meta = wstack:get_meta() - - --[[ Get description. Order of preference: - * description from metadata - * description from item definition - * itemstring ]] - local desc = meta:get_string("description") - if (desc == nil or desc == "") and def then - desc = def.description - end - if desc == nil or desc == "" then - desc = wname - end - -- Cut off item description after first newline - local firstnewline = string.find(desc, "\n") - if firstnewline then - desc = string.sub(desc, 1, firstnewline-1) - end - player:hud_change(huds[player_name], "text", desc) - end - end - end -end) - diff --git a/mods/HUD/show_wielded_item/mod.conf b/mods/HUD/show_wielded_item/mod.conf deleted file mode 100644 index 50648dc6ac..0000000000 --- a/mods/HUD/show_wielded_item/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = show_wielded_item -author = 4aiman -description = Displays the name of the wielded item. -optional_depends = hudbars diff --git a/mods/HUD/show_wielded_item/settingtypes.txt b/mods/HUD/show_wielded_item/settingtypes.txt deleted file mode 100644 index 3f53edd882..0000000000 --- a/mods/HUD/show_wielded_item/settingtypes.txt +++ /dev/null @@ -1,5 +0,0 @@ -#Use this setting to manually set the vertical offset of the label which shows -#the name of the wielded item. The offset is in pixels from the bottom of the -#screen. -#Set this to -1 to let the mod guess the offset automatically (recommended). -show_wielded_item_y_offset (Vertical offset of wielded item name display) int -1 -1