From 6ff637ec69fae824f869dc7af97b257d65a7ecdf Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 6 Feb 2019 02:02:18 +0100 Subject: [PATCH] Add more igloo generation code --- mods/MAPGEN/mcl_structures/init.lua | 124 +++++++++++++++++++++++++++- 1 file changed, 122 insertions(+), 2 deletions(-) diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index 93889604b4..9beb588f69 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -59,18 +59,138 @@ mcl_structures.generate_desert_well = function(pos) return minetest.place_schematic(newpos, path, "0", nil, true) end +mcl_structures.generate_igloo = function(pos) + -- TODO: Check if we're allowed to destroy nodes + -- FIXME: Some nodes (water, ice) don't get overwritten by ladder + -- FIXME: Nodes at Y=0 don't get overwritten by ladder + -- TODO: Check if basement generation would not be too obvious + -- TODO: Generate basement with 50% chance only + local success, rotation = mcl_structures.generate_igloo_top(pos) + if success then + local buffer = pos.y - (mcl_vars.mg_bedrock_overworld_max + 1) + if buffer <= 19 then + return + end + local depth = math.random(19, buffer) + local bpos = {x=pos.x, y=pos.y-depth, z=pos.z} + -- trapdoor position + local tpos + local dir, tdir + if rotation == "0" then + dir = {x=-1, y=0, z=0} + tdir = {x=1, y=0, z=0} + tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3} + elseif rotation == "90" then + dir = {x=0, y=0, z=-1} + tdir = {x=0, y=0, z=-1} + tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1} + elseif rotation == "180" then + dir = {x=1, y=0, z=0} + tdir = {x=-1, y=0, z=0} + tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3} + elseif rotation == "270" then + dir = {x=0, y=0, z=1} + tdir = {x=0, y=0, z=1} + tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7} + else + return success + end + -- TODO: more reliable param2 + minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) + local set_brick = function(pos) + local c = math.random(1, 3) -- cracked chance + local m = math.random(1, 10) -- chance for monster egg + local brick + if m == 1 then + if c == 1 then + brick = "mcl_monster_eggs:monster_egg_stonebrickcracked" + else + brick = "mcl_monster_eggs:monster_egg_stonebrick" + end + else + if c == 1 then + brick = "mcl_core:stonebrickcracked" + else + brick = "mcl_core:stonebrick" + end + end + minetest.set_node(pos, {name=brick}) + end + local ladder_param2 = minetest.dir_to_wallmounted(tdir) + for y=1, depth-5 do + set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z }) + set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z }) + set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1}) + set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1}) + minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2}) + end + mcl_structures.generate_igloo_basement(bpos, rotation) + end + return success +end + mcl_structures.generate_igloo_top = function(pos) -- FIXME: This spawns bookshelf instead of furnace. Fix this! -- Furnace does ot work atm because apparently meta is not set. :-( local newpos = {x=pos.x,y=pos.y-1,z=pos.z} local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts" - return minetest.place_schematic(newpos, path, "random", nil, true) + local rotation = tostring(math.random(0,3)*90) + return minetest.place_schematic(newpos, path, rotation, nil, true), rotation end mcl_structures.generate_igloo_basement = function(pos, orientation) -- TODO: Add brewing stand + -- TODO: Spawn villager and zombie villager local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts" - return minetest.place_schematic(pos, path, orientation, nil, true) + + local success = minetest.place_schematic(pos, path, orientation, nil, true) + if success then + local chest_offset + if orientation == "0" then + chest_offset = {x=5, y=1, z=5} + elseif orientation == "90" then + chest_offset = {x=5, y=1, z=3} + elseif orientation == "180" then + chest_offset = {x=3, y=1, z=1} + elseif orientation == "270" then + chest_offset = {x=1, y=1, z=5} + else + return success + end + -- FIXME: Use better seeding + local pr = PseudoRandom(math.random(0, 4294967295)) + local size = {x=9,y=5,z=7} + local lootitems = mcl_loot.get_multi_loot({ + { + stacks_min = 1, + stacks_max = 1, + items = { + { itemstring = "mcl_core:apple_gold", weight = 1 }, + } + }, + { + stacks_min = 2, + stacks_max = 8, + items = { + { itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 }, + { itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 }, + { itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 }, + { itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 }, + { itemstring = "mcl_mobitems:rotten_flesh", weight = 10 }, + { itemstring = "mcl_tools:axe_stone", weight = 2 }, + { itemstring = "mcl_core:emerald", weight = 1 }, + } + }}, pr) + + local chest_pos = vector.add(pos, chest_offset) + local meta = minetest.get_meta(chest_pos) + local inv = meta:get_inventory() + inv:set_size("main", 9*3) + for i=1, #lootitems do + inv:add_item("main", lootitems[i]) + end + end + return success end mcl_structures.generate_boulder = function(pos)