diff --git a/mods/PLAYER/mcl_hunger/api.lua b/mods/PLAYER/mcl_hunger/api.lua index 20937023a9..3c9cd97e94 100644 --- a/mods/PLAYER/mcl_hunger/api.lua +++ b/mods/PLAYER/mcl_hunger/api.lua @@ -67,7 +67,7 @@ if mcl_hunger.active then local satuchanged = false local s = mcl_hunger.get_saturation(player) if s > 0 then - mcl_hunger.set_saturation(player, math.max(s - 1.0, 0)) + mcl_hunger.set_saturation(player, math.max(s - 1.5, 0)) satuchanged = true elseif s <= 0.0001 then h = mcl_hunger.get_hunger(player) diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 21c1e08607..0cae89a7d9 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -28,6 +28,7 @@ mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node) mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor) mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP +mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level. mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players @@ -147,7 +148,13 @@ minetest.register_globalstep(function(dtime) if food_tick_timer > 4.0 then food_tick_timer = 0 - if food_level >= 18 then -- slow regenration + -- let hunger work always + if player_health > 0 and player_health <= 20 then + --mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + end + + if food_level >= 18 then -- slow regeneration if player_health > 0 and player_health < 20 then player:set_hp(player_health+1) mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) @@ -164,7 +171,7 @@ minetest.register_globalstep(function(dtime) end end - elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then -- fast regeneration + elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level > 0 then -- fast regeneration if player_health > 0 and player_health < 20 then food_tick_timer = 0 player:set_hp(player_health+1)