forked from VoxeLibre/VoxeLibre
[mobs_mc] Remove `goto` from enderman.lua
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@ -346,29 +346,28 @@ mobs:register_mob("mobs_mc:enderman", {
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--skip player if they have no data - log it
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--skip player if they have no data - log it
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if not player_eye_height then
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if not player_eye_height then
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minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
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minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
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goto continue
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else
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end
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--calculate very quickly the exact location the player is looking
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--calculate very quickly the exact location the player is looking
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--within the distance between the two "heads" (player and enderman)
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--within the distance between the two "heads" (player and enderman)
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local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
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local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
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local look_pos_base = look_pos
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local look_pos_base = look_pos
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local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
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local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
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local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
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local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
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look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
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look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
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--if looking in general head position, turn hostile
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--if looking in general head position, turn hostile
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if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
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if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
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self.provoked = "staring"
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self.provoked = "staring"
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self.attack = minetest.get_player_by_name(obj:get_player_name())
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self.attack = minetest.get_player_by_name(obj:get_player_name())
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break
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break
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else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
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else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
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if self.provoked == "staring" then
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if self.provoked == "staring" then
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self.provoked = "broke_contact"
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self.provoked = "broke_contact"
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end
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end
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end
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end
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::continue:: -- this is a sweep over statement, this can be used to continue even when errors occurred
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end
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end
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end
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end
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end
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end
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end
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