358 lines
7.6 KiB
Lua
358 lines
7.6 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ipairs, minetest, nodecore, pairs, type
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= ipairs, minetest, nodecore, pairs, type
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local function regterrain(def)
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def.name = def.name or def.description:gsub("%W", "_"):lower()
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def.fullname = modname .. ":" .. def.name
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def.tiles = def.tiles or { def.fullname:gsub("%W", "_") .. ".png" }
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def.is_ground_content = true
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if def.liquidtype then
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def.liquid_alternative_flowing = def.fullname .. "_flowing"
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def.liquid_alternative_source = def.fullname .. "_source"
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def.fullname = def.fullname .. "_" .. def.liquidtype
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def.special_tiles = def.special_tiles or { def.tiles[1], def.tiles[1] }
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end
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def.mapgen = def.mapgen or { def.name }
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minetest.register_node(def.fullname, def)
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for _, v in pairs(def.mapgen) do
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minetest.register_alias("mapgen_" .. v, def.fullname)
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end
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end
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local function clone(t)
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local c = minetest.deserialize(minetest.serialize(t))
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for k, v in pairs(t) do
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if type(v) == "function" then c[k] = v end
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end
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return c
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end
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local function regliquid(def)
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local t = clone(def)
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t.drawtype = "liquid"
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t.liquidtype = "source"
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regterrain(t)
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t = clone(def)
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t.mapgen = { }
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t.drawtype = "flowingliquid"
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t.liquidtype = "flowing"
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t.paramtype2 = "flowingliquid"
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regterrain(t)
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end
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local strata = {}
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regterrain({
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description = "Stone",
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mapgen = {
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"stone",
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"stone_with_coal",
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"stone_with_iron",
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"desert_stone",
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"sandstone",
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"mese",
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},
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silktouch = false,
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groups = {
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stone = 1,
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rock = 1,
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cracky = 2
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},
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drop_in_place = modname .. ":cobble",
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strata = strata,
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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strata[1] = modname .. ":stone"
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for i = 1, nodecore.hard_stone_strata do
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regterrain({
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name = "hard_stone_" .. i,
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description = "Stone",
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tiles = { nodecore.hard_stone_tile(i) },
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silktouch = false,
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groups = {
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stone = i,
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rock = i,
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cracky = i + 2,
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hard_stone = i
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},
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drop_in_place = modname .. ((i > 1)
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and (":hard_stone_" .. (i - 1)) or ":stone"),
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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strata[i + 1] = modname .. ":hard_stone_" .. i
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end
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regterrain({
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description = "Cobble",
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tiles = { modname .. "_gravel.png^" .. modname .. "_cobble.png" },
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mapgen = {
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"sandstonebrick",
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"stair_sandstone_block",
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"cobble",
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"stair_cobble",
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"stair_desert_stone",
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"mossycobble"
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},
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groups = {
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cobble = 1,
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rock = 1,
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cracky = 1
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},
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alternate_loose = {
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repack_level = 2,
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groups = {
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cracky = 0,
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crumbly = 2,
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falling_repose = 3
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},
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sounds = nodecore.sounds("nc_terrain_chompy")
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},
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crush_damage = 2,
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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for _, v in ipairs({
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"snow",
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"snowblock",
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"junglegrass",
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"tree",
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"jungletree",
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"pine_tree",
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"leaves",
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"apple",
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"jungleleaves",
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"pine_needles"
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}) do
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minetest.register_alias("mapgen_" .. v, "air")
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end
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regterrain({
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description = "Dirt",
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alternate_loose = {
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groups = {
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dirt_loose = 1,
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falling_repose = 2,
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soil = 2
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}
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},
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mapgen = {
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"dirt",
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"ice",
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},
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groups = {
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dirt = 1,
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crumbly = 1,
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soil = 1
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},
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crush_damage = 1,
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sounds = nodecore.sounds("nc_terrain_crunchy")
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})
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regterrain({
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name = "dirt_with_grass",
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description = "Grass",
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tiles = {
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modname .. "_grass_top.png",
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modname .. "_dirt.png",
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modname .. "_dirt.png^" .. modname .. "_grass_side.png"
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},
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mapgen = {
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"dirt_with_grass",
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"dirt_with_snow"
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},
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groups = {
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crumbly = 2,
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soil = 1,
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green = 1
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},
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drop_in_place = modname .. ":dirt",
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sounds = nodecore.sounds("nc_terrain_grassy")
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})
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regterrain({
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description = "Gravel",
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alternate_loose = {
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groups = {
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crumbly = 2,
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falling_repose = 2
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}
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},
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groups = {
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gravel = 1,
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crumbly = 1,
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falling_node = 1
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},
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crush_damage = 1,
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sounds = nodecore.sounds("nc_terrain_chompy")
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})
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regterrain({
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description = "Sand",
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alternate_loose = {
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groups = {
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falling_repose = 1
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}
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},
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groups = {
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sand = 1,
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crumbly = 1,
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falling_node = 1
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},
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mapgen = {
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"sand",
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"clay",
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"desert_sand"
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},
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crush_damage = 0.5,
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sounds = nodecore.sounds("nc_terrain_swishy")
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})
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regliquid({
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description = "Water",
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mapgen = { "river_water_source", "water_source" },
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paramtype = "light",
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liquid_viscosity = 1,
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liquid_renewable = false,
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alpha = 160,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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drop = "",
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groups = { coolant = 1, water = 2, moist = 2 },
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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sounds = nodecore.sounds("nc_terrain_watery")
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})
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regliquid({
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name = "lava",
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description = "Molten Rock",
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mapgen = { "lava_source" },
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paramtype = "light",
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liquid_viscosity = 7,
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liquid_renewable = false,
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light_source = 13,
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walkable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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damage_per_second = 8,
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on_punch = nodecore.node_punch_hurt,
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drop = "",
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groups = { igniter = 1, lava = 2 },
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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sounds = nodecore.sounds("nc_terrain_bubbly")
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})
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local src = modname..":water_source"
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local flow = modname..":water_flowing"
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nodecore.register_limited_abm({
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label = "Water Renew",
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interval = 1,
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chance = 1,
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nodenames = {flow},
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neirbours = {src},
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action = function(pos, node)
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local n2 = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
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if n2 == flow then
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local count = 0
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for x=-1,1 do
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for y=0,1 do
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for z=-1,1 do
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if (x*x+y*y+z*z)^0.5 == 1 and minetest.get_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}) == src then
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count = count + 1
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end
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end
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end
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end
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if count >= 2 then
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minetest.set_node(pos,{name=src})
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end
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end
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end
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})
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nodecore.register_limited_abm({
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label = "Water Flowing",
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interval = 1,
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chance = 2,
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nodenames = {src},
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neighbours = {flow},
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action = function(pos, node)
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local miny = pos.y
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local found = {}
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nodecore.scan_flood(pos, 5, function(p)
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local nn = minetest.get_node(p).name
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if nn == src then return end
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if nn ~= flow then return false end
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if p.y > miny then return end
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if p.y == miny then
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found[#found + 1] = p
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return
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end
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miny = p.y
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found = {p}
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end)
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if #found < 1 then return end
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local np = nodecore.pickrand(found)
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minetest.set_node(np, node)
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minetest.set_node(pos, {name = flow, param2 = 7})
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end
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})
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nodecore.register_craft({
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label = "melt cobble to lava",
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action = "cook",
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touchgroups = {flame = 3},
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duration = 30,
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cookfx = true,
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nodes = {
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{
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match = modname .. ":cobble",
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replace = modname .. ":lava_source"
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}
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}
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})
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nodecore.register_cook_abm({nodenames = {modname..":cobble"}, neighbors = {"group:flame"}})
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local src2 = modname..":lava_source"
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local flow2 = modname..":lava_flowing"
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nodecore.register_limited_abm({
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label = "Lava Flowing",
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interval = 2,
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chance = 2,
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nodenames = {src2},
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neighbours = {flow2},
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action = function(pos, node)
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local miny = pos.y
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local found = {}
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nodecore.scan_flood(pos, 5, function(p)
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local nn = minetest.get_node(p).name
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if nn == src2 then return end
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if nn ~= flow2 then return false end
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if p.y > miny then return end
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if p.y == miny then
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found[#found + 1] = p
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return
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end
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miny = p.y
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found = {p}
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end)
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if #found < 1 then return end
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local np = nodecore.pickrand(found)
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minetest.set_node(np, node)
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minetest.set_node(pos, {name = flow2, param2 = 7})
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end
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})
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