nodecore-skyblock/mods/nc_player_model/init.lua

156 lines
3.9 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, os, pairs, table
= math, minetest, nodecore, os, pairs, table
local math_floor, os_date, table_concat
= math.floor, os.date, table.concat
-- LUALOCALS > ---------------------------------------------------------
nodecore.amcoremod()
local modname = minetest.get_current_modname()
local anim = {
stand = {x = 0, y = 0},
sit = {x = 1, y = 1},
walk = {x = 2, y = 42},
mine = {x = 43, y = 57, speed = 0.85},
lay = {x = 58, y = 58},
walk_mine = {x = 59, y = 103},
swim_up = {x = 105, y = 162, speed = 0.4},
swim_down = {x = 163, y = 223, speed = 0.4},
swim_mine = {x = 224, y = 281, speed = 0.5}
}
local function setcached(func)
local cache = {}
return function(player, value)
local pname = player:get_player_name()
if cache[pname] == value then return end
cache[pname] = value
return func(player, value)
end
end
local setanim = setcached(function(player, x)
local a = anim[x] or anim.stand
player:set_animation({x = a.x, y = a.y},
72 * (a.speed or 1))
end)
local setskin = setcached(function(player, x)
player:set_properties({textures = {x}})
end)
local skintimes = {}
local dayskins = {
day_2_14 = true,
day_3_17 = true,
day_4_1 = true,
day_10_31 = true
}
local liquids = {}
minetest.after(0, function()
for k, v in pairs(minetest.registered_items) do
if v.liquidtype and v.liquidtype ~= "none" then
liquids[k] = true
end
end
end)
local function swimming(player)
local pos = player:get_pos()
local r = 0.6
for dz = -r, r, r do
for dx = -r, r, r do
local p = {
x = pos.x + dx,
y = pos.y,
z = pos.z + dz
}
local node = minetest.get_node(p)
if (node.name == "air" or liquids[node.name]) then
p.y = p.y - 0.35
node = minetest.get_node(p)
end
if not liquids[node.name] then return end
end
end
return true
end
local function updatevisuals(player)
local hp = player:get_hp()
if hp <= 0 then
setanim(player, "lay")
else
local ctl = player:get_player_control()
local walk = ctl.up or ctl.down or ctl.right or ctl.left
local mine = ctl.LMB or ctl.RMB
if not swimming(player) then
if walk and mine then
setanim(player, "walk_mine")
elseif walk then
setanim(player, "walk")
elseif mine then
setanim(player, "mine")
else
setanim(player, "stand")
end
else
local v = player:get_player_velocity()
if mine then
setanim(player, "swim_mine")
elseif v and v.y >= -0.5 then
setanim(player, "swim_up")
else
setanim(player, "swim_down")
end
end
end
local pname = player:get_player_name()
local now = minetest.get_us_time() / 1000000
local last = skintimes[pname] or 0
if now < last + 2 then return end
skintimes[pname] = now
local layers = {"base.png"}
local date = os_date("!*t")
local bare = "day_" .. date.month .. "_" .. date.day
if dayskins[bare] then layers[#layers + 1] = bare .. ".png" end
local dmg = (1 - hp / 20) * 4
local dmgi = math_floor(dmg)
local dmgf = dmg - dmgi
for i = 1, dmgi do
layers[#layers + 1] = "damage" .. i .. ".png"
end
if dmgf > 0 then
layers[#layers + 1] = "damage" .. (dmgi + 1)
.. ".png^[opacity:" .. math_floor(256 * dmgf)
end
local privs = minetest.get_player_privs(player:get_player_name())
if not privs.interact then layers[#layers + 1] = "no_interact.png" end
if not privs.shout then layers[#layers + 1] = "no_shout.png" end
for k, v in pairs(layers) do
layers[k] = "(" .. modname .. "_" .. v .. ")"
end
setskin(player, table_concat(layers, "^") .. "^[makealpha:254,0,253")
end
minetest.register_on_joinplayer(function(player)
player:set_properties({
visual = "mesh",
visual_size = {x = 0.9, y = 0.9, z = 0.9},
mesh = modname .. ".b3d"
})
setskin(player, "dummy")
setanim(player, "dummy")
updatevisuals(player)
end)
minetest.register_globalstep(function()
for _, player in pairs(minetest.get_connected_players()) do
updatevisuals(player)
end
end)