156 lines
3.9 KiB
Lua
156 lines
3.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
|
|
local math, minetest, nodecore, os, pairs, table
|
|
= math, minetest, nodecore, os, pairs, table
|
|
local math_floor, os_date, table_concat
|
|
= math.floor, os.date, table.concat
|
|
-- LUALOCALS > ---------------------------------------------------------
|
|
|
|
nodecore.amcoremod()
|
|
|
|
local modname = minetest.get_current_modname()
|
|
|
|
local anim = {
|
|
stand = {x = 0, y = 0},
|
|
sit = {x = 1, y = 1},
|
|
walk = {x = 2, y = 42},
|
|
mine = {x = 43, y = 57, speed = 0.85},
|
|
lay = {x = 58, y = 58},
|
|
walk_mine = {x = 59, y = 103},
|
|
swim_up = {x = 105, y = 162, speed = 0.4},
|
|
swim_down = {x = 163, y = 223, speed = 0.4},
|
|
swim_mine = {x = 224, y = 281, speed = 0.5}
|
|
}
|
|
|
|
local function setcached(func)
|
|
local cache = {}
|
|
return function(player, value)
|
|
local pname = player:get_player_name()
|
|
if cache[pname] == value then return end
|
|
cache[pname] = value
|
|
return func(player, value)
|
|
end
|
|
end
|
|
local setanim = setcached(function(player, x)
|
|
local a = anim[x] or anim.stand
|
|
player:set_animation({x = a.x, y = a.y},
|
|
72 * (a.speed or 1))
|
|
end)
|
|
local setskin = setcached(function(player, x)
|
|
player:set_properties({textures = {x}})
|
|
end)
|
|
|
|
local skintimes = {}
|
|
local dayskins = {
|
|
day_2_14 = true,
|
|
day_3_17 = true,
|
|
day_4_1 = true,
|
|
day_10_31 = true
|
|
}
|
|
|
|
local liquids = {}
|
|
minetest.after(0, function()
|
|
for k, v in pairs(minetest.registered_items) do
|
|
if v.liquidtype and v.liquidtype ~= "none" then
|
|
liquids[k] = true
|
|
end
|
|
end
|
|
end)
|
|
local function swimming(player)
|
|
local pos = player:get_pos()
|
|
local r = 0.6
|
|
for dz = -r, r, r do
|
|
for dx = -r, r, r do
|
|
local p = {
|
|
x = pos.x + dx,
|
|
y = pos.y,
|
|
z = pos.z + dz
|
|
}
|
|
local node = minetest.get_node(p)
|
|
if (node.name == "air" or liquids[node.name]) then
|
|
p.y = p.y - 0.35
|
|
node = minetest.get_node(p)
|
|
end
|
|
if not liquids[node.name] then return end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local function updatevisuals(player)
|
|
local hp = player:get_hp()
|
|
if hp <= 0 then
|
|
setanim(player, "lay")
|
|
else
|
|
local ctl = player:get_player_control()
|
|
local walk = ctl.up or ctl.down or ctl.right or ctl.left
|
|
local mine = ctl.LMB or ctl.RMB
|
|
|
|
if not swimming(player) then
|
|
if walk and mine then
|
|
setanim(player, "walk_mine")
|
|
elseif walk then
|
|
setanim(player, "walk")
|
|
elseif mine then
|
|
setanim(player, "mine")
|
|
else
|
|
setanim(player, "stand")
|
|
end
|
|
else
|
|
local v = player:get_player_velocity()
|
|
|
|
if mine then
|
|
setanim(player, "swim_mine")
|
|
elseif v and v.y >= -0.5 then
|
|
setanim(player, "swim_up")
|
|
else
|
|
setanim(player, "swim_down")
|
|
end
|
|
end
|
|
end
|
|
|
|
local pname = player:get_player_name()
|
|
local now = minetest.get_us_time() / 1000000
|
|
local last = skintimes[pname] or 0
|
|
if now < last + 2 then return end
|
|
skintimes[pname] = now
|
|
|
|
local layers = {"base.png"}
|
|
local date = os_date("!*t")
|
|
local bare = "day_" .. date.month .. "_" .. date.day
|
|
if dayskins[bare] then layers[#layers + 1] = bare .. ".png" end
|
|
local dmg = (1 - hp / 20) * 4
|
|
local dmgi = math_floor(dmg)
|
|
local dmgf = dmg - dmgi
|
|
for i = 1, dmgi do
|
|
layers[#layers + 1] = "damage" .. i .. ".png"
|
|
end
|
|
if dmgf > 0 then
|
|
layers[#layers + 1] = "damage" .. (dmgi + 1)
|
|
.. ".png^[opacity:" .. math_floor(256 * dmgf)
|
|
end
|
|
local privs = minetest.get_player_privs(player:get_player_name())
|
|
if not privs.interact then layers[#layers + 1] = "no_interact.png" end
|
|
if not privs.shout then layers[#layers + 1] = "no_shout.png" end
|
|
for k, v in pairs(layers) do
|
|
layers[k] = "(" .. modname .. "_" .. v .. ")"
|
|
end
|
|
setskin(player, table_concat(layers, "^") .. "^[makealpha:254,0,253")
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
player:set_properties({
|
|
visual = "mesh",
|
|
visual_size = {x = 0.9, y = 0.9, z = 0.9},
|
|
mesh = modname .. ".b3d"
|
|
})
|
|
setskin(player, "dummy")
|
|
setanim(player, "dummy")
|
|
updatevisuals(player)
|
|
end)
|
|
|
|
minetest.register_globalstep(function()
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
updatevisuals(player)
|
|
end
|
|
end)
|