nodecore-skyblock/mods/nc_player_gui/init.lua

145 lines
4.1 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ipairs, minetest, nodecore, pairs, table, type
= ipairs, minetest, nodecore, pairs, table, type
local table_concat, table_insert
= table.concat, table.insert
-- LUALOCALS > ---------------------------------------------------------
nodecore.amcoremod()
nodecore.register_inventory_tab,
nodecore.registered_inventory_tabs
= nodecore.mkreg()
local nct = nodecore.translate
do
local version = nodecore.version
version = version and (nct("Version") .. " " .. version)
or nct("DEVELOPMENT VERSION")
nodecore.register_inventory_tab({
title = "About",
content = {
nct(nodecore.product) .. " - " .. version,
"",
"(C)2018-2019 by Aaron Suen <warr1024@@gmail.com>",
"MIT License (http://www.opensource.org/licenses/MIT)",
"See included LICENSE file for full details and credits",
"",
"https://content.minetest.net/packages/Warr1024/nodecore/",
"GitLab: https://gitlab.com/sztest/nodecore",
"Discord: https://discord.gg/SHq2tkb"
}
})
end
nodecore.register_inventory_tab({
title = "Inventory",
content = {
"Player's Guide: Inventory Management",
"",
"- There is NO inventory screen.",
"- Drop items onto ground to create stack nodes. They do not decay.",
"- Sneak+drop to count out single items from stack.",
"- Items picked up try to fit into the current selected slot first.",
"- Crafting is done by building recipes in-world.",
"- Order and specific face of placement may matter for crafting."
}
})
nodecore.register_inventory_tab({
title = "Pummel",
content = {
"Player's Guide: Pummeling Recipes",
"",
"- Some recipes require \"pummeling\" a node.",
"- To pummel, punch a node repeatedly, WITHOUT digging.",
"- You do not have to punch very fast (about 1 per second).",
"- Recipes are time-based, punching faster does not speed up.",
"- Wielded item, target face, and surrounding nodes may matter.",
"- Stacks may be pummeled, exact item count may matter.",
"- If a recipe exists, you will see a special particle effect."
}
})
nodecore.register_inventory_tab({
title = "Tips",
content = {
"Player's Guide: Tips and Guidance",
"",
"- Stuck in a pit? Pummel surfaces barehanded to find places to climb.",
"- Can't dig trees or grass? Search for sticks in the canopy.",
"- Ores may be hidden, but revealed by subtle clues in terrain.",
"- \"Furnaces\" are not a thing; discover smelting with open flames.",
"- Trouble lighting a fire? Try using longer sticks, more tinder.",
"- The game is challenging by design, sometimes frustrating. DON'T GIVE UP!"
}
})
for _, v in pairs(nodecore.registered_inventory_tabs) do
nct(v.title)
for i = 1, #v.content do nct(v.content[i]) end
end
local pad = " "
for _ = 1, 8 do pad = pad .. pad end
local fse = minetest.formspec_escape
function nodecore.inventory_formspec(player, curtab)
local t = {
"bgcolor[#000000C0;true]",
"listcolors[#00000000;#00000000;#00000000;#000000FF;#FFFFFFFF]"
}
local x = 0
local y = 0
local f
for i, v in ipairs(nodecore.registered_inventory_tabs) do
t[#t + 1] = "button[" .. x .. "," .. y
.. ";2.2,0.5;tab" .. i .. ";" .. fse(nct(v.title)) .. "]"
if curtab == i or (not curtab and i == 1) then
f = v.content
end
x = x + 2
if x >= 12 then
x = 0
y = y + 0.5
end
end
if x > 0 then y = y + 0.5 end
table_insert(t, 1, "size[12," .. 5.5 + y .. "]")
if f then
if type(f) == "function" then f = f(player) end
for i = 1, #f do
t[#t + 1] = "label[0," .. (y + 0.25) .. ";"
.. fse(nct(f[i])) .. pad .. ".]"
y = y + 0.4
end
end
return table_concat(t)
end
minetest.register_on_joinplayer(function(player)
player:set_inventory_formspec(nodecore.inventory_formspec(player))
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "" then
local tab
for i = 1, #nodecore.registered_inventory_tabs do
if fields["tab" .. i] then
tab = i
break
end
end
if tab then
minetest.show_formspec(player:get_player_name(), formname,
nodecore.inventory_formspec(player, tab))
end
end
end)