155 lines
4.3 KiB
Lua
155 lines
4.3 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, ipairs, math, minetest, nodecore, pairs, type, vector
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= ItemStack, ipairs, math, minetest, nodecore, pairs, type, vector
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local math_floor, math_pow, math_random
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= math.floor, math.pow, math.random
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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nodecore.fire_max = 8
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do
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local flamedirs = nodecore.dirs()
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local ventitems = {}
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minetest.after(0, function()
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for k, v in pairs(minetest.registered_items) do
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if v.groups.flammable and not v.groups.fire_fuel
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and not v.on_ignite or v.groups.flame or v.name == "air" then
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ventitems[k] = v.groups.flame or 0
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end
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end
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end)
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local stackonly = {}
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minetest.after(0, function()
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for k, v in pairs(minetest.registered_items) do
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if v.groups.is_stack_only then
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stackonly[k] = true
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end
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end
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end)
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function nodecore.fire_vents(pos)
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local found = {}
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for _, dp in ipairs(flamedirs) do
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local npos = vector.add(pos, dp)
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local node = minetest.get_node_or_nil(npos)
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if not node then return end
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local q
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if stackonly[node.name] then
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q = ventitems[nodecore.stack_get(npos):get_name()]
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else
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q = ventitems[node.name]
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end
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if q then
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npos.q = q
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found[#found + 1] = npos
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end
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end
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return found
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end
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end
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local function burneject(pos, stack)
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if type(stack) == "table" then
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for _, v in pairs(stack) do
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burneject(pos, v)
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end
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return
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end
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if type(stack) == "string" then stack = ItemStack(stack) end
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if not stack.is_empty then return end
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if stack and (not stack:is_empty()) then
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local p = nodecore.scan_flood(pos, 2, nodecore.buildable_to)
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nodecore.item_eject(p or pos, stack, 1)
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end
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end
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function nodecore.fire_ignite(pos, node)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if def and def.on_ignite then
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local ign = def.on_ignite
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if type(ign) == "function" then
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ign = ign(pos, node)
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if ign == true then return end
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end
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burneject(pos, ign)
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end
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local fuel = nodecore.node_group("fire_fuel", pos, node) or 0
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if fuel < 0 then fuel = 0 end
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if fuel > nodecore.fire_max then fuel = nodecore.fire_max end
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fuel = math_floor(fuel)
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if fuel > 0 then
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minetest.set_node(pos, {name = modname .. ":ember" .. fuel})
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else
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minetest.set_node(pos, {name = modname .. ":fire"})
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end
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minetest.sound_play("nc_fire_ignite", {gain = 1, pos = pos})
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minetest.sound_play("nc_fire_flamy", {gain = 3, pos = pos})
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nodecore.fallcheck(pos)
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return true
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end
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function nodecore.fire_check_ignite(pos, node, force, ...)
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local vents = nodecore.fire_vents(pos)
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if (not vents) or #vents < 1 then return end
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if nodecore.quenched(pos) then return end
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if not force then
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name] or {}
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local flam = def.groups and def.groups.flammable
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if not flam then return end
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if math_random(1, flam) ~= 1 then return end
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end
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return nodecore.fire_ignite(pos, node, ...)
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end
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local function snuff(cons, coal, pos, node, ember)
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ember = ember or nodecore.node_group("ember", pos, node)
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if not ember then return end
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ember = ember - cons
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if ember > 0 then
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if coal then
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minetest.set_node(pos, {name = modname .. ":coal" .. ember})
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minetest.sound_play("nc_fire_snuff", {gain = 1, pos = pos})
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else
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minetest.set_node(pos, {name = modname .. ":ember" .. ember})
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end
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else
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minetest.set_node(pos, {name = modname .. ":ash"})
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minetest.sound_play("nc_fire_snuff", {gain = 1, pos = pos})
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end
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nodecore.fallcheck(pos)
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return true
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end
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function nodecore.fire_snuff(...) return snuff(1, true, ...) end
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function nodecore.fire_expend(...) return snuff(1, false, ...) end
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function nodecore.fire_check_expend(pos, node)
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local ember = nodecore.node_group("ember", pos, node)
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if not ember then return end
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local r = math_random(1, 16 * math_pow(2, ember))
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if r == 1 then return nodecore.fire_expend(pos, node, ember) end
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end
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local function snuffcheck(pos, node)
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if nodecore.quenched(pos) then return true end
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local vents = nodecore.fire_vents(pos, node)
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if not vents then return end
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if #vents < 1 then return true end
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return false, vents
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end
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function nodecore.fire_check_snuff(pos, node)
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local res, vents = snuffcheck(pos, node)
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res = res and nodecore.fire_snuff(pos)
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return res, vents
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end
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