nodecore-skyblock/mods/nc_tree/node.lua

74 lines
1.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
minetest.register_node(modname .. ":root", {
description = "Stump",
tiles = {
modname .. "_tree_top.png",
"nc_terrain_dirt.png",
"nc_terrain_dirt.png^" .. modname .. "_roots.png"
},
silktouch = false,
groups = {
flammable = 50,
fire_fuel = 4,
choppy = 4
},
drop = "nc_tree:stick 8",
sounds = nodecore.sounds("nc_tree_woody")
})
minetest.register_node(modname .. ":tree", {
description = "Tree Trunk",
tiles = {
modname .. "_tree_top.png",
modname .. "_tree_top.png",
modname .. "_tree_side.png"
},
groups = {
choppy = 2,
flammable = 8,
fire_fuel = 6
},
sounds = nodecore.sounds("nc_tree_woody")
})
minetest.register_node(modname .. ":leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
paramtype = "light",
tiles = { modname .. "_leaves.png" },
waving = 1,
groups = {
snappy = 1,
flammable = 3,
fire_fuel = 2,
green = 3
},
alternate_loose = {
tiles = { modname .. "_leaves_dry.png" },
walkable = false,
groups = {
flammable = 1,
falling_repose = 1,
green = 1,
stack_as_node = 1
}
},
alternate_solid = {
after_dig_node = function(...)
return nodecore.leaf_decay(...)
end,
node_dig_prediction = "air"
},
sounds = nodecore.sounds("nc_terrain_swishy")
})
nodecore.register_leaf_drops(function(_, _, list)
list[#list + 1] = {name = modname .. ":leaves_loose", prob = 0.5}
list[#list + 1] = {name = "air"}
end)