nodecore-skyblock/mods/nc_torch/node.lua

98 lines
2.8 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
minetest.register_node(modname .. ":torch", {
description = "Torch",
drawtype = "mesh",
mesh = "nc_torch_torch.obj",
tiles = {
"nc_fire_coal_4.png",
"nc_tree_tree_top.png",
"nc_fire_coal_4.png^[lowpart:50:nc_tree_tree_side.png",
"[combine:1x1"
},
selection_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 6/16, 1/16),
collision_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 6/16, 1/16),
paramtype = "light",
sunlight_propagates = true,
groups = {
snappy = 1,
falling_repose = 1,
flammable = 1,
firestick = 3,
stack_as_node = 1
},
sounds = nodecore.sounds("nc_tree_sticky"),
on_ignite = function(pos)
minetest.set_node(pos, {name = modname .. ":torch_lit"})
minetest.sound_play("nc_fire_ignite", {gain = 1, pos = pos})
local expire = minetest.get_gametime() + nodecore.boxmuller() * 5 + 60
minetest.get_meta(pos):set_float("expire", expire)
return true
end
})
nodecore.register_craft({
label = "assemble torch",
normal = {y = 1},
nodes = {
{match = "nc_fire:lump_coal", replace = "air"},
{y = -1, match = "nc_woodwork:staff", replace = modname .. ":torch"},
}
})
-- Note: Torch dropped as item is sort of unrealistic, perhaps drop as node in future
minetest.register_node(modname .. ":torch_lit", {
description = "Lit Torch",
drawtype = "mesh",
mesh = "nc_torch_torch.obj",
tiles = {
"nc_fire_coal_4.png^nc_fire_ember_4.png",
"nc_tree_tree_top.png",
"nc_fire_coal_4.png^nc_fire_ember_4.png^[lowpart:50:nc_tree_tree_side.png",
{
name = "nc_torch_flame.png",
animation = {
["type"] = "vertical_frames",
aspect_w = 3,
aspect_h = 8,
length = 0.6
}
}
},
selection_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 6/16, 1/16),
collision_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 6/16, 1/16),
paramtype = "light",
sunlight_propagates = true,
light_source = 8,
groups = {
snappy = 1,
falling_repose = 1,
stack_as_node = 1
},
stack_max = 1,
sounds = nodecore.sounds("nc_tree_sticky"),
preserve_metadata = function(_, _, oldmeta, drops)
drops[1]:get_meta():set_float("expire", oldmeta.expire)
end,
after_place_node = function(pos, _, itemstack)
minetest.get_meta(pos):set_float("expire",
itemstack:get_meta():get_float("expire"))
end
})
minetest.register_node(modname .. ":wield_light", {
drawtype = "airlike",
paramtype = "light",
light_source = 8,
pointable = false,
walkable = false,
on_timer = function(pos)
minetest.set_node(pos, {name = "air"})
end,
})