nodecore-skyblock/mods/nc_guide/hints.lua

452 lines
8.6 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local nodecore
= nodecore
-- LUALOCALS > ---------------------------------------------------------
local addhint = nodecore.addhint
------------------------------------------------------------------------
-- SCALING
addhint("scale a sheer wall", "scale sheer walls")
addhint("scale a sheer overhang", "scale sheer ceilings")
------------------------------------------------------------------------
-- TERRAIN
addhint("dig up dirt",
"dig:nc_terrain:dirt_loose"
)
addhint("dig up gravel",
"dig:nc_terrain:gravel_loose",
"toolcap:crumbly:2"
)
addhint("dig up sand",
"dig:nc_terrain:sand_loose"
)
addhint("dig up stone",
"dig:nc_terrain:cobble_loose",
"toolcap:cracky:2"
)
addhint("find deep stone strata",
"group:hard_stone",
"nc_terrain:cobble_loose"
)
addhint("find molten rock",
"group:lava",
"nc_terrain:cobble_loose"
)
------------------------------------------------------------------------
-- SPONGE
addhint("find a sponge",
{true,
"nc_sponge:sponge",
"nc_sponge:sponge_wet",
"nc_sponge:sponge_living"
}
)
addhint("harvest a sponge",
"inv:nc_sponge:sponge_wet",
{true,
"nc_sponge:sponge",
"nc_sponge:sponge_wet",
"nc_sponge:sponge_living"
}
)
addhint("dry out a sponge",
"nc_sponge:sponge",
{true,
"nc_sponge:sponge",
"nc_sponge:sponge_wet",
"nc_sponge:sponge_living"
}
)
addhint("squeeze out a sponge",
"squeeze sponge",
{true,
"nc_sponge:sponge",
"nc_sponge:sponge_wet",
"nc_sponge:sponge_living"
}
)
------------------------------------------------------------------------
-- TREE
addhint("find dry (loose) leaves",
"nc_tree:leaves_loose"
)
addhint("find an eggcorn",
"nc_tree:eggcorn"
)
addhint("plant an eggcorn",
"eggcorn planting",
{"nc_tree:eggcorn", "nc_terrain:dirt_loose"}
)
addhint("find a stick",
"nc_tree:stick"
)
addhint("cut down a tree",
"dig:nc_tree:tree",
"toolcap:choppy:2"
)
addhint("dig up a tree stump",
"dig:nc_tree:root",
"toolcap:choppy:4"
)
------------------------------------------------------------------------
-- FIRE
addhint("make fire by rubbing sticks together",
"stick fire starting",
"nc_tree:stick"
)
addhint("find ash",
"nc_fire:ash",
"stick fire starting"
)
addhint("find charcoal",
"group:charcoal",
"stick fire starting"
)
addhint("chop up charcoal",
"nc_fire:lump_coal",
"group:charcoal"
)
addhint("pack high-quality charcoal",
"nc_fire:coal" .. nodecore.fire_max,
"nc_fire:lump_coal"
)
------------------------------------------------------------------------
-- WOODWORK
addhint("assemble a staff from sticks",
"assemble staff",
"nc_tree:stick"
)
addhint("assemble an adze out of sticks",
"assemble wood adze",
{true, "nc_tree:stick", "nc_woodwork:staff"}
)
addhint("assemble a wooden ladder from sticks",
"assemble wood ladder",
{true, "nc_tree:stick", "nc_woodwork:staff"}
)
addhint("assemble a wooden frame from staves",
"assemble wood frame",
{true, "nc_tree:stick", "nc_woodwork:staff"}
)
addhint("split a tree trunk into planks",
"split tree to planks",
{true, "nc_woodwork:adze", "nc_woodwork:tool_hatchet"}
)
addhint("carve wooden tool heads from planks",
"carve nc_woodwork:plank",
"split tree to planks"
)
addhint("assemble a wooden tool",
{true,
"assemble wood mallet",
"assemble wood spade",
"assemble wood hatchet",
"assemble wood pick",
},
"carve nc_woodwork:plank"
)
addhint("carve a wooden plank completely",
"carve nc_woodwork:toolhead_pick",
"carve nc_woodwork:plank"
)
addhint("bash a plank into sticks",
"bash planks to sticks",
{"nc_woodwork:plank", "toolcap:thumpy:3"}
)
addhint("assemble a wooden shelf from frames and planks",
"assemble wood shelf",
{"nc_woodwork:plank", "nc_woodwork:frame"}
)
------------------------------------------------------------------------
-- STONEWORK
addhint("break cobble into chips",
"break cobble to chips",
"nc_terrain:cobble_loose"
)
addhint("pack stone chips back into cobble",
"repack chips to cobble",
"nc_stonework:chip"
)
addhint("put a stone tip onto a wooden tool",
{true,
"assemble nc_stonework:tool_mallet",
"assemble nc_stonework:tool_spade",
"assemble nc_stonework:tool_hatchet",
"assemble nc_stonework:tool_pick"
},
"nc_stonework:chip"
)
------------------------------------------------------------------------
-- CONCRETE
addhint("mix gravel into ash to make aggregate",
"mix concrete",
{"nc_terrain:gravel_loose", "nc_fire:ash"}
)
addhint("make wet aggregate",
{true, "nc_concrete:wet_source", "nc_concrete:wet_flowing"},
"mix concrete"
)
------------------------------------------------------------------------
-- LODE
addhint("find a lode stratum",
"group:lodey"
)
addhint("find lode ore",
"nc_lode:ore",
"group:lodey"
)
addhint("dig up lode ore",
"nc_lode:cobble_loose",
"nc_lode:ore"
)
addhint("melt down lode metal from lode cobble",
{true,
"nc_lode:prill_hot",
"nc_lode:prill_annealed",
"nc_lode:prill_tempered"
},
"nc_lode:cobble_loose"
)
addhint("sinter glowing lode prills into a cube",
"forge lode block",
{true,
"nc_lode:prill_hot",
"nc_lode:prill_annealed",
"nc_lode:prill_tempered"
}
)
addhint("chop a glowing lode cube into prills",
"break apart lode block",
"forge lode block"
)
addhint("make an anvil by tempering a lode cube",
"nc_lode:block_tempered",
"forge lode block"
)
addhint("cold-forge annealed lode prills into a tool head",
"anvil making lode toolhead_mallet",
"nc_lode:block_tempered"
)
addhint("cold-forge lode down completely",
"anvil making lode prills",
"nc_lode:block_tempered"
)
addhint("temper a lode tool head",
{true,
"nc_lode:toolhead_mallet_tempered",
"nc_lode:toolhead_spade_tempered",
"nc_lode:toolhead_hatchet_tempered",
"nc_lode:toolhead_pick_tempered"
},
"anvil making lode toolhead_mallet"
)
addhint("weld glowing lode pick and spade heads together",
"assemble lode mattock head",
"anvil making lode toolhead_pick"
)
addhint("hammer a lode prill into a bar",
"anvil making lode bar",
"nc_lode:block_tempered"
)
addhint("hammer a lode bar back to a prill",
"anvil recycle lode bar",
"anvil making lode bar"
)
addhint("hammer lode bars into a rod",
"anvil making lode rod",
"anvil making lode bar"
)
addhint("chop lode a rod back into bars",
"recycle lode rod",
"anvil making lode rod"
)
addhint("solder lode rods into crates",
"assemble lode shelf",
"anvil making lode rod"
)
addhint("chop a lode crate back apart",
"break apart lode shelf",
"assemble lode shelf"
)
------------------------------------------------------------------------
-- DOORS
addhint("chisel a hinge groove into a wooden plank",
"drill door plank",
{"anvil making lode rod", "split tree to planks"}
)
addhint("lubricate a wooden panel with graphite",
"lubricate door plank",
"drill door plank"
)
addhint("hammer a staff into a lubricated wooden panel",
"door pin plank",
"lubricate door plank"
)
addhint("chisel a hinge groove into cobble",
"drill door cobble",
{"anvil making lode rod", "nc_terrain:cobble"}
)
addhint("lubricate a cobble panel with graphite",
"lubricate door cobble",
"drill door cobble"
)
addhint("hammer a metal rod into a cobble panel",
"door pin cobble",
"lubricate door cobbleWWW"
)
------------------------------------------------------------------------
-- LUX
addhint("find lux",
"group:lux_emit"
)
addhint("dig up lux cobble",
"dig:group:lux_cobble",
"group:lux_emit"
)
addhint("observe a lux reaction",
"group:lux_hot",
"group:lux_cobble"
)
addhint("observe lux criticality",
"group:lux_cobble_max",
"group:lux_hot"
)
addhint("lux-infuse a lode tool",
"group:lux_tool",
"group:lux_cobble_max"
)
------------------------------------------------------------------------
-- TOTE
addhint("assemble an annealed lode tote handle",
"craft tote handle",
{"nc_lode:block_annealed", "nc_woodwork:shelf"}
)
------------------------------------------------------------------------
-- OPTICS
addhint("melt sand into glass",
"group:silica",
"nc_terrain:sand_loose"
)
addhint("quench molten glass into chromatic glass",
"nc_optics:glass_opaque",
"group:silica"
)
addhint("mold molten glass into clear glass",
"nc_optics:glass",
"group:silica"
)
addhint("mold molten glass into float glass",
"nc_optics:glass_float",
{"nc_optics:glass", "group:lava"}
)
addhint("cool molten glass into crude glass",
"nc_optics:glass_crude",
"group:silica"
)
addhint("chip chromatic glass into prisms",
"nc_optics:prism",
"nc_optics:glass_opaque"
)
addhint("chop chromatic glass into lenses",
"nc_optics:lens",
"nc_optics:glass_opaque"
)
local opticactive = {true, "nc_optics:lens_on", "nc_optics:prism_on"}
addhint("activate a lens",
opticactive,
"nc_optics:lens"
)
addhint("produce light from a lens",
"nc_optics:lens_glow",
opticactive
)