nodecore-skyblock/mods/nc_api_craft/on_punchnode.lua

92 lines
2.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, vector
= minetest, nodecore, vector
-- LUALOCALS > ---------------------------------------------------------
local function pummelparticles(_, data)
local pointed = data.pointed
local nodedef = data.nodedef
local pname = data.pname
local stack = nodecore.stack_get(data.node)
if stack and not stack:is_empty() then
nodedef = minetest.registered_items[stack:get_name()] or nodedef
end
local a = pointed.above
local b = pointed.under
local vel = vector.subtract(a, b)
local mid = vector.multiply(vector.add(a, b), 0.5)
local p1 = {x = vel.y, y = vel.z, z = vel.x}
local p2 = {x = vel.z, y = vel.x, z = vel.y}
local s1 = vector.add(vector.add(mid, vector.multiply(p1, 0.5)), vector.multiply(p2, 0.5))
local s2 = vector.add(vector.add(mid, vector.multiply(p1, -0.5)), vector.multiply(p2, -0.5))
vel = vector.multiply(vel, 0.5)
data.clearfx = nodecore.digparticles(nodedef, nodecore.underride(
nodecore.underride({}, data.recipe.pumparticles or {}),
{
amount = 8,
time = 1.5,
minpos = s1,
maxpos = s2,
minvel = vel,
maxvel = vel,
minexptime = 0.4,
maxexptime = 0.9,
minsize = 1,
maxsize = 5,
playername = pname
})
)
end
local pummeling = {}
minetest.register_on_punchnode(function(pos, node, puncher, pointed)
if not puncher:is_player() then return end
local pname = puncher:get_player_name()
if not nodecore.interact(pname) then return end
node = node or minetest.get_node(pos)
local def = minetest.registered_items[node.name] or {}
local now = minetest.get_us_time() / 1000000 * 3
local pum = {
action = "pummel",
crafter = puncher,
pname = pname,
pos = pos,
pointed = pointed,
node = node,
nodedef = def,
start = now,
wield = puncher:get_wielded_item():to_string(),
count = 0,
inprogress = pummelparticles
}
local old = pummeling[pname]
if old and old.clearfx then old.clearfx() end
local hash = minetest.hash_node_position
if old and hash(old.pos) == hash(pum.pos)
and hash(old.pointed.above) == hash(pum.pointed.above)
and hash(old.pointed.under) == hash(pum.pointed.under)
and pum.wield == old.wield
and old.last >= (now - 3)
then pum = old end
pum.count = pum.count + 1
pum.last = now
pum.duration = now - pum.start - 1
pummeling[pname] = pum
if pum.count < 2 then return end
if nodecore.craft_check(pos, node, nodecore.underride({}, pum)) then
pummeling[pname] = nil
return
end
end)