nodecore-skyblock/mods/nc_api/item_alternate_loose.lua

110 lines
3.2 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs, type
= math, minetest, nodecore, pairs, type
local math_pow
= math.pow
-- LUALOCALS > ---------------------------------------------------------
--[[
Nodes that have an "alternate_loose = { ... }" definition when
registered will be registered as a pair, one being the "loose" version
and the other being the normal "solid" one. Solid-specific attributes
can be set via "alternate_solid = { ... }". The solid version will
transform to the loose one when dug, and the loose to solid when
pummeled.
--]]
local looseimg = "^nc_api_loose.png"
nodecore.register_on_register_item(function(name, def)
if def.type ~= "node" then return end
local loose = def.alternate_loose
if not loose then return end
if not loose.tiles then
loose.tiles = nodecore.underride({}, def.tiles)
for k, v in pairs(loose.tiles) do
if type(v) == "string" then
loose.tiles[k] = v .. looseimg
elseif type(v) == "table" then
loose.tiles[k] = nodecore.underride({
name = v.name .. looseimg
}, v)
end
end
end
nodecore.underride(loose, def)
loose.name = name .. "_loose"
if loose.oldnames then
for k, v in pairs(loose.oldnames) do
loose.oldnames[k] = v .. "_loose"
end
end
loose.description = "Loose " .. loose.description
loose.groups = nodecore.underride({}, loose.groups or {})
loose.groups.falling_node = 1
loose.groups.loose_repack = 1
if loose.groups.crumbly and not loose.no_repack then
minetest.after(0, function()
nodecore.register_craft({
label = "repack " .. loose.name,
action = "pummel",
nodes = {
{match = loose.name, replace = name}
},
toolgroups = {thumpy = loose.repack_level or 1},
})
end)
end
loose.alternate_loose = nil
loose.alternate_solid = nil
loose.repack_to = name
minetest.register_node(loose.name, loose)
local solid = nodecore.underride(def.alternate_solid or {}, def)
solid.drop_in_place = solid.drop_in_place or loose.name
solid.alternate_loose = nil
solid.alternate_solid = nil
minetest.register_node(name, solid)
return true
end)
nodecore.register_soaking_abm({
label = "loose self-repacking",
nodenames = {"group:loose_repack"},
interval = 10,
chance = 1,
limited_max = 100,
limited_alert = 1000,
soakrate = function(pos, node)
local bnode = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
local bdef = minetest.registered_items[bnode.name] or {}
if (not bdef.groups) or bdef.groups.falling_node then return false end
local weight = 1
for dy = 1, 8 do
local n = minetest.get_node({x = pos.x, y = pos.y + dy, z = pos.z})
local def = minetest.registered_items[n.name] or {}
if def and def.groups and def.groups.falling_node then
local w = def.crush_damage or 1
if w < 1 then w = 1 end
weight = weight + w
end
end
local def = minetest.registered_items[node.name] or {}
return weight * 2 / math_pow(2, def.repack_level or 1)
end,
soakcheck = function(data, pos, node)
if data.total < 100 then return end
local def = minetest.registered_items[node.name] or {}
return minetest.set_node(pos, {name = def.repack_to})
end
})