nodecore-skyblock/nc_crystal/init.lua

117 lines
3.0 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local nodecore, minetest
= nodecore, minetest
-- LUALOCALS > ---------------------------------------------------------
local S = minetest.get_translator("nc_crystal")
local addhint = nodecore.addhint
local modname = minetest.get_current_modname()
local stone_nodes = {}
local tex = "(nc_lode_ore.png^nc_crystal_living.png)^[mask:nc_lode_mask_prill.png"
local tex_ore = "nc_terrain_stone.png^((nc_lode_ore.png^nc_crystal_living.png)^[mask:nc_lode_mask_ore.png)"
local crystal = modname .. ":crystal"
local ore = modname..":ore"
addhint(S"find lode crystal",
ore
)
addhint(S"plant lode crystal",
"lode crystal planting",
ore
)
minetest.register_craftitem(crystal, {
description = S"Lode Crystal",
inventory_image = tex,
wield_image = tex,
sounds = nodecore.sounds("nc_lode_annealed"),
on_place = function(itemstack, placer, pointed_thing, ...)
if not nodecore.interact(placer) then return end
if itemstack:get_name() == crystal and pointed_thing.type == "node" then
local pos = pointed_thing.under
for _, v in ipairs(stone_nodes) do
if nodecore.match(pos, {
name = v,
}) then
minetest.set_node(pos,{name=ore})
minetest.sound_play("nc_lode_annealed",{pos=pos})
itemstack:set_count(itemstack:get_count() - 1)
if placer then
nodecore.player_stat_add(1, placer, "craft", "lode crystal planting")
end
return itemstack
end
end
end
return minetest.item_place(itemstack, placer, pointed_thing, ...)
end
})
minetest.register_node(ore, {
description = S"Lode Crystal Stone",
tiles = {tex_ore},
is_ground_content = true,
groups = {cracky = 2, lodey = 1},
sounds = nodecore.sounds("nc_terrain_stony"),
drop_in_place = "nc_terrain:stone",
drop = crystal
})
local growdirs = {
{x= 1,y=0,z=0},
{x=0,y= 1,z=0},
{x=0,y=0,z= 1},
{x=-1,y=0,z=0},
{x=0,y=-1,z=0},
{x=0,y=0,z=-1},
}
nodecore.register_limited_abm({
label = "Lode Crystal growing",
nodenames = {ore},
neighbours = {"group:lava"},
interval = 20,
chance = 20,
action = function(pos,node)
local vdirs = {}
for _,off in pairs(growdirs) do
local pos = vector.add(pos,off)
if minetest.get_item_group(minetest.get_node(pos).name,"stone") > 0 then
table.insert(vdirs,pos)
end
end
if #vdirs > 0 then
local pos = vdirs[math.random(1,#vdirs)]
if minetest.find_node_near(pos,1,{"group:lava"}) then
minetest.set_node(pos,{name=ore})
minetest.sound_play("nc_lode_annealed",{pos=pos})
end
end
end
})
nodecore.register_craft({
label = "kill poor crystal",
action = "pummel",
nodes = {
{match = ore, replace = "nc_lode:ore"}
},
toolgroups = {thumpy = 2}
})
minetest.after(0.001,function()
for name,def in pairs(minetest.registered_nodes) do
if minetest.get_item_group(name,"stone") > 0 then
table.insert(stone_nodes,name)
end
end
end)