-- LUALOCALS < --------------------------------------------------------- local math, minetest, nodecore = math, minetest, nodecore local math_ceil = math.ceil -- LUALOCALS > --------------------------------------------------------- local function getphealth(player) return player:get_hp() + player:get_meta():get_float("dhp") end nodecore.getphealth = getphealth local function setphealth(player, hp) if hp > 20 then hp = 20 end if hp < 0 then hp = 0 end local whole = math_ceil(hp) if whole == 0 then whole = 1 end local dhp = hp - whole player:get_meta():set_float("dhp", dhp) return player:set_hp(whole) end nodecore.setphealth = setphealth local function addphealth(player, hp) return setphealth(player, getphealth(player) + hp) end nodecore.addphealth = addphealth function nodecore.node_punch_hurt(pos, node, puncher, ...) if puncher and puncher:is_player() then addphealth(puncher, -1) end return minetest.node_punch(pos, node, puncher, ...) end