-- LUALOCALS < --------------------------------------------------------- local ItemStack, math, minetest, nodecore, pairs, setmetatable, type, vector = ItemStack, math, minetest, nodecore, pairs, setmetatable, type, vector local math_floor, math_pi, math_random, math_sqrt = math.floor, math.pi, math.random, math.sqrt -- LUALOCALS > --------------------------------------------------------- --[[ Helpers for visible inventory. Use "visinv" node group. Sets up on_construct, after_destruct and an ABM to manage the visual entities. --]] local modname = minetest.get_current_modname() ------------------------------------------------------------------------ -- VISIBLE STACK ENTITY function nodecore.stackentprops(stack, yaw, rotate) local props = { hp_max = 1, physical = false, collide_with_objects = false, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "wielditem", visual_size = {x = 0.4, y = 0.4 }, textures = {""}, spritediv = {x = 1, y = 1}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = false, static_save = false } local scale = 0 yaw = yaw or 0 if stack then if type(stack) == "string" then stack = ItemStack(stack) end props.is_visible = not stack:is_empty() props.textures[1] = stack:get_name() local ratio = stack:get_count() / stack:get_stack_max() scale = math_sqrt(ratio) * 0.15 + 0.25 props.visual_size = {x = scale, y = scale} props.automatic_rotate = rotate and rotate * 2 / math_sqrt(math_sqrt(ratio)) or nil if ratio == 1 then ratio = 1 - (stack:get_wear() / 65536) end if ratio ~= 1 then yaw = yaw + 1/8 + 3/8 * (1 - ratio) end yaw = yaw - 2 * math_floor(yaw / 2) end return props, scale, yaw * math_pi / 2 end minetest.register_entity(modname .. ":stackent", { initial_properties = nodecore.stackentprops(), is_stack = true, itemcheck = function(self) local pos = self.object:get_pos() local stack = nodecore.stack_get(pos) if not stack or stack:is_empty() then return self.object:remove() end local rp = vector.round(pos) local props, scale, yaw = nodecore.stackentprops(stack, rp.x * 3 + rp.y * 5 + rp.z * 7) rp.y = rp.y + scale - 31/64 local obj = self.object obj:set_properties(props) obj:set_yaw(yaw) obj:set_pos(rp) end, on_activate = function(self) self.cktime = 0.00001 end, on_step = function(self, dtime) self.cktime = (self.cktime or 0) - dtime if self.cktime > 0 then return end self.cktime = 1 return self:itemcheck() end }) function nodecore.visinv_update_ents(pos, node) node = node or minetest.get_node(pos) local def = minetest.registered_items[node.name] or {} local max = def.groups and def.groups.visinv and 1 or 0 local found = {} for _, v in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do if v and v.get_luaentity and v:get_luaentity() and v:get_luaentity().is_stack then found[#found + 1] = v end end if #found < max then minetest.add_entity(pos, modname .. ":stackent") else while #found > max do found[#found]:remove() found[#found] = nil end end return found end ------------------------------------------------------------------------ -- ITEM ENT APPEARANCE local bii = minetest.registered_entities["__builtin:item"] local item = { set_item = function(self, ...) local realobj = self.object self.object = {} setmetatable(self.object, { __index = { set_properties = function() end } }) bii.set_item(self, ...) self.object = realobj self.rotdir = self.rotdir or math_random(1, 2) * 2 - 3 local p, s = nodecore.stackentprops(self.itemstring, 0, self.rotdir) p.physical = true s = s / math_sqrt(2) p.collisionbox = {-s, -s, -s, s, s, s} return realobj:set_properties(p) end } setmetatable(item, bii) minetest.register_entity(":__builtin:item", item) ------------------------------------------------------------------------ -- NODE REGISTRATION HELPERS function nodecore.visinv_on_construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("solo", 1) nodecore.visinv_update_ents(pos) end function nodecore.visinv_after_destruct(pos) nodecore.visinv_update_ents(pos) nodecore.fallcheck(pos) end nodecore.register_on_register_item(function(_, def) if def.type ~= "node" then return end def.groups = def.groups or {} if def.groups.visinv then def.on_construct = def.on_construct or nodecore.visinv_on_construct def.after_destruct = def.after_destruct or nodecore.visinv_after_destruct end end) nodecore.register_limited_abm({ label = "VisInv Check", nodenames = {"group:visinv"}, interval = 1, chance = 1, action = function(...) return nodecore.visinv_update_ents(...) end }) ------------------------------------------------------------------------ -- DIG INVENTORY local digpos local old_node_dig = minetest.node_dig minetest.node_dig = function(pos, ...) nodecore.stack_sounds(pos, "dug") local function helper(...) digpos = nil return ... end digpos = pos return helper(old_node_dig(pos, ...)) end local old_get_node_drops = minetest.get_node_drops minetest.get_node_drops = function(...) local drops = old_get_node_drops(...) if not digpos then return drops end drops = drops or {} local stack = nodecore.stack_get(digpos) if stack and not stack:is_empty() then drops[#drops + 1] = stack end return drops end