======================================================================== ISSUES: Bugs, Cleanup and Refinements ------------------------------------------------------------------------ #### ##### #### # # ###### ##### #### # # # # # # # # # # # #### # # # # # # ##### # # #### # ##### # # # # # ##### # # # # # # # # # # # # # #### # #### # ###### ###### # # #### - Design principles doc is badly out of date, needs to reflect lessons learned and things observed about where the game is headed. - Less cumbersome scaling controls. - Use loitering or staring, or some other passive input instead of a pummel recipe. - Should hopefully make the process feel more natural. - Need multiple handholds (i.e. ceil+wall version) since player no longer picks the surface. - With no death/respawn, and no fast-travel, we need to buff player movement to balance that out. - Hint system updates. - Need a "witness" system for spontaneous in-world processes, such as tree growth or lode cooling. Credit players within a certain distance and line-of-sight. - Feedback/issues URL? - Look for new URL buttons in 5.0+ - Reinstate and update toolbelt once engine PR #8701 is released - Alternative item strategy with dedicated slots for each inventory space, which can be empty if in hand instead. - Consider a "backpack" approach as opposed to toolbelt. ........................................................................ ========================================================================