nodecore-skyblock/nc_sky_isgen/init.lua

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--nothing--
local grass = "nc_terrain:dirt_with_grass"
local dirt = "nc_terrain:dirt"
local tree = "nc_tree:eggcorn_planted"
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local stone = "nc_terrain:stone"
local queue = {}
local function maxval(octaves,persistence,scale)
local m = scale
local poc = scale
if octaves > 1 then
for n=2,octaves do
poc = poc*persistence
m=m+poc
end
end
return m
end
local function island(pos,r)
local x,y,z = pos.x,pos.y,pos.z
minetest.emerge_area({x=x-r,y=y-r,z=z-r},{x=x+r,y=y+r,z=z+r},function(bp,act,crem)
if crem > 0 then
return
end
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local n = 0
local c = 0
local cm = (r*2+1)^3
local function geto(x,y,z)
local dist = (x*x+y*y+z*z)^0.5
local uvdist = (y+r)/(r*2)
local hdist = (x*x+z*z)^0.5
local uhdist = (math.max(0,r-hdist)/r)^((1-uvdist)^3*5)
local udist = math.max(0,r-dist)/r
local m = ((math.max(r-(hdist),0)/r)^0.1*(uhdist^2))-uhdist*uvdist^3
return m
end
local grasses = {}
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for x=-r,r do
for z=-r,r do
for y=-r,r do
local xx,yy,zz = pos.x+x,pos.y+y,pos.z+z
local o,o2 = geto(x,y,z),geto(x,y+1,z)
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local oc = (o > 0.4)
local oc2 = o2 > 0.4
local og = (o > 0.6)
if oc then
n=n+1
local nam = dirt
if not og and not oc2 then
nam = grass
table.insert(grasses,{x=xx,y=yy,z=zz})
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end
if og then
nam = stone
end
minetest.set_node({x=xx,y=yy,z=zz},{name=nam})
else
n=n+0.01
end
if n > 1000 then
n=0
--coroutine.yield()
end
end
end
end
for n=1,4 do
if #grasses > 1 then
local n = math.random(1,#grasses)
local v = table.remove(grasses,n)
minetest.set_node(v,{name=tree})
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local meta = minetest.get_meta(v)
meta:set_float("growth",5000)
end
end
end)
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end
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local f,abs = math.floor, math.abs
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local function spawn_island(name,pos)
local ref = minetest.get_player_by_name(name)
pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
island(pos,16,name)
ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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end
local store = minetest.get_mod_storage()
local players = minetest.deserialize(store:get_string("players")) or {}
local cells = minetest.deserialize(store:get_string("cells")) or {}
local function save()
store:set_string("players",minetest.serialize(players))
store:set_string("cells",minetest.serialize(cells))
end
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local function pid(x,z)
return "i"..x.."_"..z
end
local function checkpos(x,z)
local cell = cells[pid(x,z)]
local v = true
if cell then
v = cell.valid
else
v = store:get_string(pid(x,z)) == ""
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end
return v
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end
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minetest.override_item("ignore",{
drawtype = "normal",
tiles={"nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png"},
walkable=true,
pointable=true
})
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local function gen_island_pos(name)
local x,z = 0,0
local ok = checkpos(x,z)
while not ok do
x,z = x+math.random(-1,1),z+math.random(-1,1)
ok = checkpos(x,z)
end
local range,ip
local ocell = cells[pid(x,z)]
if ocell and ocell.valid then
range = ocell.islandrange
ip = ocell.islandpos
if players[ocell.name] and players[ocell.name].island == pid(x,z) then
players[ocell.name] = nil
end
local ref = minetest.get_player_by_name(name)
local pos = ip
pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
else
range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
spawn_island(name,ip)
end
local pl = {
island = pid(x,z),
islandpos = ip,
islandrange = range,
name = name
}
players[name] = pl
cells[pid(x,z)] = pl
save()
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end
local updrate = 0.5
local to_upd = updrate
minetest.register_globalstep(function(dt)
for f,_ in pairs(queue) do
local ok,err = coroutine.resume(f)
if not ok then
print(err)
queue[f]=nil
end
end
to_upd = to_upd-dt
if to_upd <= 0 then
to_upd = to_upd+updrate
for k,ref in pairs(minetest.get_connected_players()) do
local p = ref:get_pos()
if p.y < 0 then
ref:set_hp(ref:get_hp()-2,{reason="set_hp"})
if p.y < -128 then
local meta = ref:get_meta()
local pos = minetest.string_to_pos(meta:get_string("islandpos"))
if pos then
pos.y=pos.y+256
ref:set_pos(pos)
end
end
end
end
end
end)
local function get_standing_island(name)
local ref = minetest.get_player_by_name(name)
local pos = ref:get_pos()
local x = math.floor(pos.x/128+.5)
local z = math.floor(pos.z/128+.5)
return pid(x,z)
end
minetest.register_chatcommand("assign", {
description = "Reassign this island",
privs = {server = true},
func = function(name,param)
local is = get_standing_island(name)
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name,"No player "..param)
return
end
players[param] = nil
if not cells[is] then
minetest.chat_send_player(name,"No island here")
return
end
if not cells[is] then
range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
spawn_island(param,ip)
else
cells[is].name = param
end
minetest.chat_send_player(name,"OK")
save()
end
})
minetest.register_chatcommand("unassign", {
description = "Unassign this island",
privs = {server = true},
func = function(name,param)
local is = get_standing_island(name)
if not cells[is] then
minetest.chat_send_player(name,"This cell is not assigned")
return
end
local nam = cells[is].name
players[nam] = nil
cells[is].name = ""
store:set_string(is,"")
minetest.chat_send_player(name,"OK")
save()
end
})
minetest.register_chatcommand("validate", {
description = "Make this island avaible for newcomers",
privs = {server = true},
func = function(name,param)
local is = get_standing_island(name)
if cells[is] then
cells[is].valid = true
minetest.chat_send_player(name,"OK")
else
minetest.chat_send_player(name,"No island here")
return
end
save()
end
})
minetest.register_chatcommand("invalidate", {
description = "Make this island unavaible for newcomers",
privs = {server = true},
func = function(name,param)
local is = get_standing_island(name)
if cells[is] then
cells[is].valid = false
else
minetest.chat_send_player(name,"No island here")
return
end
save()
end
})
minetest.register_chatcommand("query", {
description = "Query information about this island",
func = function(name,param)
local is = get_standing_island(name)
if cells[is] then
minetest.chat_send_player(name,is..": [")
minetest.chat_send_player(name," owner: "..((cells[is].name == "" and "(none)" or cells[is].name) or "(none)"))
minetest.chat_send_player(name," takeable: "..tostring(cells[is].valid))
minetest.chat_send_player(name," pos: "..minetest.pos_to_string(cells[is].islandpos))
minetest.chat_send_player(name," range: "..minetest.serialize(cells[is].islandrange))
minetest.chat_send_player(name,"]")
else
minetest.chat_send_player(name,is..": No island here")
end
save()
end
})
minetest.register_chatcommand("reset",{
description = "Get a new island",
privs = {interact = true},
func = function(name)
local pl = players[name]
if pl then
store:set_string(pl.island,"")
pl.name = nil
pl.valid = false
end
gen_island_pos(name)
end
})
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minetest.register_on_joinplayer(function(ref)
local meta = ref:get_meta()
local name = ref:get_player_name()
if meta:get_string("island") ~= "" then
if not cells[meta:get_string("island")] then
local pl = {
island = meta:get_string("island"),
islandpos = minetest.string_to_pos(meta:get_string("islandpos")),
islandrange = minetest.deserialize(meta:get_string("islandrange")),
name = name
}
players[name] = pl
cells[meta:get_string("island")] = pl
else
gen_island_pos(name)
end
save()
meta:set_string("island","")
meta:set_string("islandpos","")
meta:set_string("islandrange","")
else
if not players[name] then
gen_island_pos(name)
else
local p = players[name]
local c = cells[p.island]
if c.name ~= p.name then
gen_island_pos(name)
end
end
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end
end)