nodecore-skyblock/mods/nc_optics/cooking.lua

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2019-10-23 03:57:37 +02:00
-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore
= math, minetest, nodecore
local math_random
= math.random
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
nodecore.register_craft({
label = "melt sand to glass",
action = "cook",
touchgroups = {
coolant = 0,
flame = 3
},
duration = 20,
cookfx = true,
nodes = {
{
match = {groups = {sand = true}},
replace = modname .. ":glass_hot_source"
}
}
})
nodecore.register_cook_abm({
nodenames = {"group:sand"},
neighbors = {"group:flame"}
})
local src = modname .. ":glass_hot_source"
local flow = modname .. ":glass_hot_flowing"
local function near(pos, crit)
return #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z + 1},
crit) > 0
end
nodecore.register_craft({
label = "cool clear glass",
action = "cook",
priority = -1,
duration = 120,
cookfx = {smoke = true, hiss = true},
check = function(pos)
return not near(pos, {flow})
end,
nodes = {
{
match = src,
replace = modname .. ":glass"
}
}
})
nodecore.register_craft({
label = "cool float glass",
action = "cook",
duration = 120,
cookfx = {smoke = true, hiss = true},
check = function(pos)
return not near(pos, {flow})
end,
nodes = {
{
match = src,
replace = modname .. ":glass_float"
},
{
y = -1,
match = {groups = {lava = true}}
}
}
})
nodecore.register_craft({
label = "quench opaque glass",
action = "cook",
cookfx = true,
check = function(pos)
return (not near(pos, {flow}))
and near(pos, {"group:coolant"})
end,
nodes = {
{
match = src,
replace = modname .. ":glass_opaque"
}
}
})
nodecore.register_craft({
label = "quench crude glass",
action = "cook",
cookfx = true,
check = function(pos)
return near(pos, {flow})
and near(pos, {"group:coolant"})
end,
nodes = {
{
match = src,
replace = modname .. ":glass_crude"
}
}
})
nodecore.register_cook_abm({nodenames = {src}})
nodecore.register_limited_abm({
label = "Molten Glass Flowing",
interval = 1,
chance = 4,
nodenames = {src},
action = function(pos, node)
local meta = minetest.get_meta(pos)
local gen = meta:get_int("glassgen")
if gen >= 32 and math_random(1, 2) == 1 then
minetest.set_node(pos, {name = modname .. ":glass_crude"})
minetest.sound_play("nc_api_craft_hiss", {gain = 1, pos = pos})
return nodecore.smokefx(pos, 0.2, 80)
end
local miny = pos.y
local found = {}
nodecore.scan_flood(pos, 5, function(p)
local nn = minetest.get_node(p).name
if nn == src then return end
if nn ~= flow then return false end
if p.y > miny then return end
if p.y == miny then
found[#found + 1] = p
return
end
miny = p.y
found = {p}
end)
if #found < 1 then return end
local np = nodecore.pickrand(found)
minetest.set_node(np, node)
minetest.get_meta(np):set_int("glassgen", gen + 1)
minetest.set_node(pos, {name = flow, param2 = 7})
end
})