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Author SHA1 Message Date
Wuzzy aea75f4669 Version 0.50.2 2019-03-14 12:15:08 +01:00
Wuzzy 78e5322f57 Fix crash in craftguide when player leaves 2019-03-14 12:14:34 +01:00
Wuzzy 50db5f5b85 Workaround for concrete powder hardening ABM crash 2019-03-14 12:13:53 +01:00
543 changed files with 5201 additions and 8663 deletions

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils.
Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB. Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
Version: 0.53.3 Version: 0.50.2
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore

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@ -4,9 +4,6 @@ Licenses of sounds
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/ http://creativecommons.org/licenses/by-sa/3.0/
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
http://creativecommons.org/licenses/by-sa/4.0/
Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0) Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by/3.0/
@ -89,9 +86,5 @@ Adam_N (CC0 1.0):
player_falling_damage.ogg player_falling_damage.ogg
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/> Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Alecia Shepherd (CC BY-SA 4.0):
mcl_sounds_cloth.ogg
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
Unknown authors (WTFPL): Unknown authors (WTFPL):
pedology_snow_soft_footstep.*.ogg pedology_snow_soft_footstep.*.ogg

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@ -97,20 +97,6 @@ function mcl_sounds.node_sound_wood_defaults(table)
return table return table
end end
function mcl_sounds.node_sound_wool_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="mcl_sounds_cloth", gain=0.5}
table.dug = table.dug or
{name="mcl_sounds_cloth", gain=1.0}
table.dig = table.dig or
{name="mcl_sounds_cloth", gain=0.9}
table.place = table.dig or
{name="mcl_sounds_cloth", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_leaves_defaults(table) function mcl_sounds.node_sound_leaves_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or

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@ -174,15 +174,14 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
if not source_inventory:is_empty(source_list) then if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id) local stack = source_inventory:get_stack(source_list, source_stack_id)
local item = stack:get_name()
if not stack:is_empty() then if not stack:is_empty() then
local new_stack = ItemStack(stack) if not destination_inventory:room_for_item(destination_list, item) then
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false return false
end end
stack:take_item() stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack) source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack) destination_inventory:add_item(destination_list, item)
return true return true
end end
end end

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@ -3,7 +3,7 @@ Acacia Boat=Akazienboot
Birch Boat=Birkenboot Birch Boat=Birkenboot
Boat=Boot Boat=Boot
Boats are used to travel on the surface of water.=Boote werden benutzt, um sich auf der Wasseroberfläche zu bewegen. Boats are used to travel on the surface of water.=Boote werden benutzt, um sich auf der Wasseroberfläche zu bewegen.
Dark Oak Boat=Schwarzeichenboot Dark Oak Boat=Dunkeleichenboot
Jungle Boat=Dschungelboot Jungle Boat=Dschungelboot
Oak Boat=Eichenboot Oak Boat=Eichenboot
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen. Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.

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@ -1,4 +1,3 @@
local S = minetest.get_translator("mcl_falling_nodes")
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
local get_falling_depth = function(self) local get_falling_depth = function(self)
@ -49,12 +48,12 @@ local deal_falling_damage = function(self, dtime)
-- TODO: Reduce damage if wearing a helmet -- TODO: Reduce damage if wearing a helmet
local msg local msg
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
msg = S("@1 was smashed by a falling anvil.", v:get_player_name()) msg = "%s was smashed by a falling anvil."
else else
msg = S("@1 was smashed by a falling block.", v:get_player_name()) msg = "%s was smashed by a falling block."
end end
if dmes then if dmes then
mcl_death_messages.player_damage(v, msg) mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
end end
end end
v:set_hp(hp) v:set_hp(hp)

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@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.

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@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=
@1 was smashed by a falling block.=

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@ -212,7 +212,7 @@ function minetest.handle_node_drops(pos, drops, digger)
-- This means there is no digger. This is a special case which allows this function to be called -- This means there is no digger. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case. -- by hand. Creative Mode is intentionally ignored in this case.
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true) local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops") or true
if (digger ~= nil and minetest.settings:get_bool("creative_mode")) or doTileDrops == false then if (digger ~= nil and minetest.settings:get_bool("creative_mode")) or doTileDrops == false then
return return
end end

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@ -1,23 +0,0 @@
# textdomain: mcl_minecarts
Minecart=Lore
Minecarts can be used for a quick transportion on rails.=Loren können für eine schnelle Fahrt auf Schienen benutzt werden.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Loren fahren nur auf Schienen und bleiben immer auf der Strecke. An einer Einmündung ohne einem Weg nach vorne fahren sie nach links. Die Geschwindigkeit hängt vom Schienentyp ab.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Sie können die Lore auf Schienen platzieren. Rechtsklicken, um einzusteigen.
To obtain the minecart, punch it while holding down the sneak key.=Um die Lore aufzusammeln, schlagen Sie sie, während Sie die Schleichen-Taste gedrückt halten.
Minecart with Chest=Lore mit Truhe
Minecart with Furnace=Lore mit Ofen
Minecart with Command Block=Lore mit Befehlsblock
Minecart with Hopper=Lore mit Trichter
Minecart with TNT=Lore mit TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Bauen Sie sie auf den Boden, um Ihr Schienennetzwerk zu errichten, die Schienen werden sich automatisch verbinden und sich nach Bedarf in Kurven, Einmündungen, Kreuzungen und Steigungen verwandeln.
Rail=Schiene
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Normale Schienen werden Loren aufgrund von Reibung leicht verlangsamen.
Powered Rail=Antriebsschiene
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Antriebsschienen können Loren beschleunigen und abbremsen.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Ohne Redstone-Energie wird die Schiene Loren abbremsen. Mit Redstone-Energie wird sie sie beschleunigen.
Activator Rail=Aktivierungsschiene
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Aktivierungsschienen werden benutzt, um besondere Loren zu aktivieren.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Wenn diese Schiene mit Redstone-Energie versorgt wird, werden alle Loren, die sie passieren, aktiviert.
Detector Rail=Sensorschiene
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Schienen können benutzt werden, um Strecken für Loren zu bauen. Eine Sensorschiene kann eine Lore erkennen und versorgt Redstone-Mechanismen.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Um eine Lore zu erkennen und die Redstone-Energie zu aktivieren, verbinden Sie die Schiene mit Redstonestaub oder Redstone-Mechanismen und schicken Sie eine beliebige Lore über die Schiene.

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@ -1,23 +0,0 @@
# textdomain: mcl_minecarts
Minecart=
Minecarts can be used for a quick transportion on rails.=
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=
To obtain the minecart, punch it while holding down the sneak key.=
Minecart with Chest=
Minecart with Furnace=
Minecart with Command Block=
Minecart with Hopper=
Minecart with TNT=
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=
Rail=
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=
Powered Rail=
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=
Activator Rail=
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=
Detector Rail=
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=

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@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_minecarts")
-- Template rail function -- Template rail function
local register_rail = function(itemstring, tiles, def_extras, creative) local register_rail = function(itemstring, tiles, def_extras, creative)
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1} local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1, transport=1}
if creative == false then if creative == false then
groups.not_in_creative_inventory = 1 groups.not_in_creative_inventory = 1
end end

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@ -7,9 +7,11 @@ mobs.version = "20180531" -- don't rely too much on this, rarely updated, if eve
local MAX_MOB_NAME_LENGTH = 30 local MAX_MOB_NAME_LENGTH = 30
-- Localize -- Intllib
local MP = minetest.get_modpath(minetest.get_current_modname()) local MP = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator("mcl_mobs") local S = minetest.get_translator("mcl_mobs")
mobs.intllib = S
-- CMI support check -- CMI support check
local use_cmi = minetest.global_exists("cmi") local use_cmi = minetest.global_exists("cmi")
@ -2353,6 +2355,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- is mob protected? -- is mob protected?
if self.protected and hitter:is_player() if self.protected and hitter:is_player()
and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
minetest.chat_send_player(hitter:get_player_name(), S("Mob has been protected!"))
return return
end end

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@ -1,11 +1,11 @@
local S = minetest.get_translator("mcl_mobs") local S = mobs.intllib
-- name tag -- name tag
minetest.register_craftitem("mcl_mobs:nametag", { minetest.register_craftitem("mcl_mobs:nametag", {
description = S("Name Tag"), description = S("Name Tag"),
_doc_items_longdesc = S("A name tag is an item to name a mob."), _doc_items_longdesc = S("A name tag is an item to name a mob."),
_doc_items_usagehelp = S("Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag."), _doc_items_usagehelp = S("Before you use the name tag, you need to set a name at an anvil. Now you can use the name tag to name a mob with a rightclick. This uses up the name tag."),
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
wield_image = "mobs_nametag.png", wield_image = "mobs_nametag.png",
stack_max = 64, stack_max = 64,

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@ -0,0 +1,45 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -0,0 +1,131 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "Kreatur wurde geschützt!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Gezähmt)"
#: api.lua
msgid "Not tamed!"
msgstr "Nicht gezähmt!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 ist der Besitzer!"
#: api.lua
msgid "Missed!"
msgstr "Daneben!"
#: api.lua
msgid "Already protected!"
msgstr "Bereits geschützt!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 bei voller Gesundheit (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 wurde gezähmt!"
#: api.lua
msgid "Enter name:"
msgstr "Namen eingeben:"
#: api.lua
msgid "Rename"
msgstr "Umbenennen"
#: crafts.lua
msgid "Name Tag"
msgstr "Namensschild"
#: crafts.lua
msgid "Leather"
msgstr "Leder"
#: crafts.lua
msgid "Raw Meat"
msgstr "Rohes Fleisch"
#: crafts.lua
msgid "Meat"
msgstr "Fleisch"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Stahlschere (Rechtsklick zum Scheren)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Kreaturschutzrune"
#: crafts.lua
msgid "Saddle"
msgstr "Sattel"
#: crafts.lua
msgid "Mob Fence"
msgstr "Kreaturen Zaun"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Kreaturenspawner"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Nicht aktiv (Einstellungen eingeben)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawner aktiv (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"

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@ -0,0 +1,128 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "El mob ha sido protegido!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Domesticado)"
#: api.lua
msgid "Not tamed!"
msgstr "No domesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 es el dueño!"
#: api.lua
msgid "Missed!"
msgstr "Perdido!"
#: api.lua
msgid "Already protected!"
msgstr "Ya está protegido!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 con salud llena (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 ha sido domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Ingrese nombre:"
#: api.lua
msgid "Rename"
msgstr "Renombrar"
#: crafts.lua
msgid "Name Tag"
msgstr "Nombrar etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Cuero"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Red (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tijera de acero (click derecho para esquilar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa de protección de Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Montura"
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generador no activo (ingrese config)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generador activo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuracion de generador de Mob falló!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
"distancia[1-20] compensacion[-10 a 10]”"

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@ -0,0 +1,129 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
#: api.lua
msgid "Mob has been protected!"
msgstr "L'animal a été protégé !"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (apprivoisé)"
#: api.lua
msgid "Not tamed!"
msgstr "Non-apprivoisé !"
#: api.lua
msgid "@1 is owner!"
msgstr "Appartient à @1 !"
#: api.lua
msgid "Missed!"
msgstr "Raté !"
#: api.lua
msgid "Already protected!"
msgstr "Déjà protégé !"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 est en pleine forme (@2) "
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 a été apprivoisé ! "
#: api.lua
msgid "Enter name:"
msgstr "Saisissez un nom :"
#: api.lua
msgid "Rename"
msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
#: crafts.lua
msgid "Leather"
msgstr "Cuir"
#: crafts.lua
msgid "Raw Meat"
msgstr "Viande crue"
#: crafts.lua
msgid "Meat"
msgstr "Viande"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ciseaux à laine (clic droit pour tondre)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune de protection des animaux"
#: crafts.lua
msgid "Saddle"
msgstr "Selle"
#: crafts.lua
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Echec des paramètres du générateur"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"

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@ -0,0 +1,131 @@
# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS REDO package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-08-18 12:18+0100\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "Il mob è stato protetto!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Addomesticat*)"
#: api.lua
msgid "Not tamed!"
msgstr "Non addomesticat*!"
#: api.lua
msgid "@1 is owner!"
msgstr "Proprietari* @1!"
#: api.lua
msgid "Missed!"
msgstr "Mancat*!"
#: api.lua
msgid "Already protected!"
msgstr "Già protett*!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 in piena salute (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 è stat* addomesticat*!"
#: api.lua
msgid "Enter name:"
msgstr "Inserire il nome:"
#: api.lua
msgid "Rename"
msgstr "Rinominare"
#: crafts.lua
msgid "Name Tag"
msgstr "Targhetta"
#: crafts.lua
msgid "Leather"
msgstr "Pelle"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Rete (click destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Cesoie d'acciaio (click destro per tosare)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa di protezione per mob"
#: crafts.lua
msgid "Saddle"
msgstr "Sella"
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generatore di mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generatore inattivo (inserire le impostazioni)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generatore attivo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Impostazioni del generatore di mob fallite!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
"disabilitare] distance[1-20] y_offset[-10 to 10]”"

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@ -1,8 +0,0 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Friedlicher Modus aktiv! Es werden keine Monster auftauchen.
This allows you to place a single mob.=Damit kann man einen Mob platzieren.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Platzieren Sie dies einfach dort, wo der Mob auftauchen soll. Tiere werden zahm erscheinen, außer, wenn Sie beim Platzieren die Schlichtaste drücken. Platzieren Sie dies auf einem Mobspawner, um den Mob im Mobspawner zu wechseln.
You need the “maphack” privilege to change the mob spawner.=Sie brauchen das „maphack“-Privileg, um den Mobspawner ändern zu können.
Name Tag=Namensschild
A name tag is an item to name a mob.=Ein Namensschild ist ein Gegenstand, um einen Mob zu benennen.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Bevor Sie ein Namensschild benutzen können, müssen Sie ihn an einem Amboss benennen. Dann können können Sie das Namensschild benutztn, um einen Mob zu benennen. Das wird das Namensschild verbrauchen.

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@ -0,0 +1,131 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob telah pun dilindungi!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Jinak)"
#: api.lua
msgid "Not tamed!"
msgstr "Belum dijinakkan!"
#: api.lua
msgid "@1 is owner!"
msgstr "Ini hak milik @1!"
#: api.lua
msgid "Missed!"
msgstr "Terlepas!"
#: api.lua
msgid "Already protected!"
msgstr "Telah dilindungi!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "Mata kesihatan @1 telah penuh (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 telah dijinakkan!"
#: api.lua
msgid "Enter name:"
msgstr "Masukkan nama:"
#: api.lua
msgid "Rename"
msgstr "Namakan semula"
#: crafts.lua
msgid "Name Tag"
msgstr "Tanda Nama"
#: crafts.lua
msgid "Leather"
msgstr "Kulit"
#: crafts.lua
msgid "Raw Meat"
msgstr "Daging Mentah"
#: crafts.lua
msgid "Meat"
msgstr "Daging Bakar"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune Perlindungan Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Pelana"
#: crafts.lua
msgid "Mob Fence"
msgstr "Pagar Mob"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Pewujud Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Pewujud Mob Aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Penetapan Pewujud Mob gagal!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""

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@ -0,0 +1,133 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Indomesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "Dono @1!"
#: api.lua
msgid "Missed!"
msgstr "Faltou!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 em plena saude (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 foi domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Insira um nome:"
#: api.lua
msgid "Rename"
msgstr "Renomear"
#: crafts.lua
msgid "Name Tag"
msgstr "Etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Couro"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne crua"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Laço (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Net (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Spawnador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Spawnador Inativo (configurar)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawnador Ativo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuraçao de Spawnador do Mob falhou!"
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
"distancia[1-20] y_offset[-10 a 10]"

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@ -0,0 +1,129 @@
# Russian translation for the mobs_redo mod.
# Copyright (C) 2018 TenPlus1
# This file is distributed under the same license as the mobs_redo package.
# Oleg720 <olegsiriak@yandex.ru>, 2017.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Мирный модус активирован - монстры не спаунятся"
#: api.lua
msgid "Mob has been protected!"
msgstr "Моб защищен!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Прирученный)"
#: api.lua
msgid "Not tamed!"
msgstr "Не прирученный"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 владелец"
#: api.lua
msgid "Missed!"
msgstr "Промазал!"
#: api.lua
msgid "Already protected!"
msgstr "Уже защищен!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 при полном здоровье (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 приручен"
#: api.lua
msgid "Enter name:"
msgstr "Введите имя:"
#: api.lua
msgid "Rename"
msgstr "Переименовать"
#: crafts.lua
msgid "Name Tag"
msgstr "Новый тэг"
#: crafts.lua
msgid "Leather"
msgstr "Кожа"
#: crafts.lua
msgid "Raw Meat"
msgstr "Сырое мясо"
#: crafts.lua
msgid "Meat"
msgstr "Мясо"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Лассо (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Сеть (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ножницы (Правый клик - подстричь)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Защитная руна мобов"
#: crafts.lua
msgid "Saddle"
msgstr "Седло"
#: crafts.lua
msgid "Mob Fence"
msgstr "Забор от мобов"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Спаунер моба"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Спаунер не активен (введите настройки)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Активные спаунер (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Настройки спаунера моба провалились"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

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@ -0,0 +1,128 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr ""
#: api.lua
msgid "@1 is owner!"
msgstr ""
#: api.lua
msgid "Missed!"
msgstr ""
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr ""
#: api.lua
msgid "@1 has been tamed!"
msgstr ""
#: api.lua
msgid "Enter name:"
msgstr ""
#: api.lua
msgid "Rename"
msgstr ""
#: crafts.lua
msgid "Name Tag"
msgstr ""
#: crafts.lua
msgid "Leather"
msgstr ""
#: crafts.lua
msgid "Raw Meat"
msgstr ""
#: crafts.lua
msgid "Meat"
msgstr ""
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr ""
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr ""
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

View File

@ -1,8 +0,0 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=
This allows you to place a single mob.=
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=
You need the “maphack” privilege to change the mob spawner.=
Name Tag=
A name tag is an item to name a mob.=
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=

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@ -0,0 +1,133 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Evcil değil!"
#: api.lua
msgid "@1 is owner!"
msgstr "Sahibi @1!"
#: api.lua
msgid "Missed!"
msgstr "Kaçırdın!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 tam canında (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 tamamen evcilleştirilmiştir!"
#: api.lua
msgid "Enter name:"
msgstr "İsim gir:"
#: api.lua
msgid "Rename"
msgstr "Yeniden adlandır"
#: crafts.lua
msgid "Name Tag"
msgstr "İsim etiketi"
#: crafts.lua
msgid "Leather"
msgstr "Deri"
#: crafts.lua
msgid "Raw Meat"
msgstr "Çiğ et"
#: crafts.lua
msgid "Meat"
msgstr "Et"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Çelik makas (sağ tıklayarak kes)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Yaratıcı aktif değil (ayarlara gir)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Yaratıcı aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Yaratıcı ayarları uygulanamadı."
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"

View File

@ -5,9 +5,6 @@
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT --THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local c = mobs_mc.is_item_variable_overridden local c = mobs_mc.is_item_variable_overridden
@ -15,8 +12,8 @@ local c = mobs_mc.is_item_variable_overridden
-- Blaze -- Blaze
if c("blaze_rod") then if c("blaze_rod") then
minetest.register_craftitem("mobs_mc:blaze_rod", { minetest.register_craftitem("mobs_mc:blaze_rod", {
description = "Blaze Rod", description = S("Blaze Rod"),
_doc_items_longdesc = "This is a crafting component dropped from dead blazes.", _doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
wield_image = "mcl_mobitems_blaze_rod.png", wield_image = "mcl_mobitems_blaze_rod.png",
inventory_image = "mcl_mobitems_blaze_rod.png", inventory_image = "mcl_mobitems_blaze_rod.png",
}) })
@ -42,8 +39,8 @@ end
if c("blaze_powder") then if c("blaze_powder") then
minetest.register_craftitem("mobs_mc:blaze_powder", { minetest.register_craftitem("mobs_mc:blaze_powder", {
description = "Blaze Powder", description = S("Blaze Powder"),
_doc_items_longdesc = "This item is mainly used for brewing potions and crafting.", _doc_items_longdesc = S("This item is mainly used for brewing potions and crafting."),
wield_image = "mcl_mobitems_blaze_powder.png", wield_image = "mcl_mobitems_blaze_powder.png",
inventory_image = "mcl_mobitems_blaze_powder.png", inventory_image = "mcl_mobitems_blaze_powder.png",
}) })
@ -59,8 +56,8 @@ end
-- Chicken -- Chicken
if c("chicken_raw") then if c("chicken_raw") then
minetest.register_craftitem("mobs_mc:chicken_raw", { minetest.register_craftitem("mobs_mc:chicken_raw", {
description = "Raw Chicken", description = S("Raw Chicken"),
_doc_items_longdesc = "Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value.", _doc_items_longdesc = S("Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value."),
inventory_image = "mcl_mobitems_chicken_raw.png", inventory_image = "mcl_mobitems_chicken_raw.png",
groups = { food = 2, eatable = 2 }, groups = { food = 2, eatable = 2 },
on_use = minetest.item_eat(2), on_use = minetest.item_eat(2),
@ -69,8 +66,8 @@ end
if c("chicken_cooked") then if c("chicken_cooked") then
minetest.register_craftitem("mobs_mc:chicken_cooked", { minetest.register_craftitem("mobs_mc:chicken_cooked", {
description = "Cooked Chicken", description = S("Cooked Chicken"),
_doc_items_longdesc = "A cooked chicken is a healthy food item which can be eaten.", _doc_items_longdesc = S("A cooked chicken is a healthy food item which can be eaten."),
inventory_image = "mcl_mobitems_chicken_cooked.png", inventory_image = "mcl_mobitems_chicken_cooked.png",
groups = { food = 2, eatable = 6 }, groups = { food = 2, eatable = 6 },
on_use = minetest.item_eat(6), on_use = minetest.item_eat(6),
@ -88,8 +85,8 @@ end
if c("feather") then if c("feather") then
minetest.register_craftitem("mobs_mc:feather", { minetest.register_craftitem("mobs_mc:feather", {
description = "Feather", description = S("Feather"),
_doc_items_longdesc = "Feathers are used in crafting and are dropped from chickens.", _doc_items_longdesc = S("Feathers are used in crafting and are dropped from chickens."),
inventory_image = "mcl_mobitems_feather.png", inventory_image = "mcl_mobitems_feather.png",
}) })
end end
@ -97,8 +94,8 @@ end
-- Cow and mooshroom -- Cow and mooshroom
if c("beef_raw") then if c("beef_raw") then
minetest.register_craftitem("mobs_mc:beef_raw", { minetest.register_craftitem("mobs_mc:beef_raw", {
description = "Raw Beef", description = S("Raw Beef"),
_doc_items_longdesc = "Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.", _doc_items_longdesc = S("Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_beef_raw.png", inventory_image = "mcl_mobitems_beef_raw.png",
groups = { food = 2, eatable = 3 }, groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3), on_use = minetest.item_eat(3),
@ -107,8 +104,8 @@ end
if c("beef_cooked") then if c("beef_cooked") then
minetest.register_craftitem("mobs_mc:beef_cooked", { minetest.register_craftitem("mobs_mc:beef_cooked", {
description = "Steak", description = S("Steak"),
_doc_items_longdesc = "Steak is cooked beef from cows and can be eaten.", _doc_items_longdesc = S("Steak is cooked beef from cows and can be eaten."),
inventory_image = "mcl_mobitems_beef_cooked.png", inventory_image = "mcl_mobitems_beef_cooked.png",
groups = { food = 2, eatable = 8 }, groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8), on_use = minetest.item_eat(8),
@ -128,8 +125,8 @@ end
if c("milk") then if c("milk") then
-- milk -- milk
minetest.register_craftitem("mobs_mc:milk_bucket", { minetest.register_craftitem("mobs_mc:milk_bucket", {
description = "Milk", description = S("Milk"),
_doc_items_longdesc = "Milk is a food item obtained by using a bucket on a cow.", _doc_items_longdesc = S("Milk is a food item obtained by using a bucket on a cow."),
inventory_image = "mobs_bucket_milk.png", inventory_image = "mobs_bucket_milk.png",
groups = { food = 3, eatable = 1 }, groups = { food = 3, eatable = 1 },
on_use = minetest.item_eat(1, "bucket:bucket_empty"), on_use = minetest.item_eat(1, "bucket:bucket_empty"),
@ -139,8 +136,8 @@ end
if c("bowl") then if c("bowl") then
minetest.register_craftitem("mobs_mc:bowl", { minetest.register_craftitem("mobs_mc:bowl", {
description = "Bowl", description = S("Bowl"),
_doc_items_longdesc = "Bowls are mainly used to hold tasty soups.", _doc_items_longdesc = S("Bowls are mainly used to hold tasty soups."),
inventory_image = "mcl_core_bowl.png", inventory_image = "mcl_core_bowl.png",
}) })
@ -161,8 +158,8 @@ end
if c("mushroom_stew") then if c("mushroom_stew") then
minetest.register_craftitem("mobs_mc:mushroom_stew", { minetest.register_craftitem("mobs_mc:mushroom_stew", {
description = "Mushroom Stew", description = S("Mushroom Stew"),
_doc_items_longdesc = "Mushroom stew is a healthy soup.", _doc_items_longdesc = S("Mushroom stew is a healthy soup."),
inventory_image = "farming_mushroom_stew.png", inventory_image = "farming_mushroom_stew.png",
groups = { food = 3, eatable = 6 }, groups = { food = 3, eatable = 6 },
on_use = minetest.item_eat(6, "mobs_mc:bowl"), on_use = minetest.item_eat(6, "mobs_mc:bowl"),
@ -180,7 +177,7 @@ if c("dragon_egg") then
--ender dragon --ender dragon
minetest.register_node("mobs_mc:dragon_egg", { minetest.register_node("mobs_mc:dragon_egg", {
description = "Dragon Egg", description = S("Dragon Egg"),
tiles = { tiles = {
"mcl_end_dragon_egg.png", "mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png", "mcl_end_dragon_egg.png",
@ -224,7 +221,7 @@ end
-- Enderman -- Enderman
if c("ender_eye") then if c("ender_eye") then
minetest.register_craftitem("mobs_mc:ender_eye", { minetest.register_craftitem("mobs_mc:ender_eye", {
description = "Eye of Ender", description = S("Eye of Ender"),
_doc_items_longdesc = longdesc_craftitem, _doc_items_longdesc = longdesc_craftitem,
inventory_image = "mcl_end_ender_eye.png", inventory_image = "mcl_end_ender_eye.png",
groups = { craftitem = 1 }, groups = { craftitem = 1 },
@ -242,8 +239,8 @@ end
-- Ghast -- Ghast
if c("ghast_tear") then if c("ghast_tear") then
minetest.register_craftitem("mobs_mc:ghast_tear", { minetest.register_craftitem("mobs_mc:ghast_tear", {
description = "Ghast Tear", description = S("Ghast Tear"),
_doc_items_longdesc = "A ghast tear is an item used in potion brewing. It is dropped from dead ghasts.", _doc_items_longdesc = S("A ghast tear is an item used in potion brewing. It is dropped from dead ghasts."),
wield_image = "mcl_mobitems_ghast_tear.png", wield_image = "mcl_mobitems_ghast_tear.png",
inventory_image = "mcl_mobitems_ghast_tear.png", inventory_image = "mcl_mobitems_ghast_tear.png",
groups = { brewitem = 1 }, groups = { brewitem = 1 },
@ -254,9 +251,9 @@ end
if c("saddle") then if c("saddle") then
-- Overwrite the saddle from Mobs Redo -- Overwrite the saddle from Mobs Redo
minetest.register_craftitem(":mobs:saddle", { minetest.register_craftitem(":mobs:saddle", {
description = "Saddle", description = S("Saddle"),
_doc_items_longdesc = "Saddles can be put on horses, donkeys, mules and pigs in order to mount them.", _doc_items_longdesc = S("Saddles can be put on horses, donkeys, mules and pigs in order to mount them."),
_doc_items_usagehelp = "Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again.", _doc_items_usagehelp = S("Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again."),
inventory_image = "mcl_mobitems_saddle.png", inventory_image = "mcl_mobitems_saddle.png",
stack_max = 1, stack_max = 1,
}) })
@ -274,7 +271,7 @@ if c("saddle") and c("lether") and c("string") and c("iron_ingot") then
end end
-- Horse Armor -- Horse Armor
local horse_armor_use = S("Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.") local horse_armor_use = S("Rightclick a horse to put on the horse armor. Donkeys and mules can't wear horse armor.")
-- TODO: Balance the horse armor strength, compare with MC armor strength -- TODO: Balance the horse armor strength, compare with MC armor strength
if c("iron_horse_armor") then if c("iron_horse_armor") then
minetest.register_craftitem("mobs_mc:iron_horse_armor", { minetest.register_craftitem("mobs_mc:iron_horse_armor", {
@ -313,8 +310,8 @@ end
-- Pig -- Pig
if c("porkchop_raw") then if c("porkchop_raw") then
minetest.register_craftitem("mobs_mc:porkchop_raw", { minetest.register_craftitem("mobs_mc:porkchop_raw", {
description = "Raw Porkchop", description = S("Raw Porkchop"),
_doc_items_longdesc = "A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.", _doc_items_longdesc = S("A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_porkchop_raw.png", inventory_image = "mcl_mobitems_porkchop_raw.png",
groups = { food = 2, eatable = 3 }, groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3), on_use = minetest.item_eat(3),
@ -323,7 +320,7 @@ end
if c("porkchop_cooked") then if c("porkchop_cooked") then
minetest.register_craftitem("mobs_mc:porkchop_cooked", { minetest.register_craftitem("mobs_mc:porkchop_cooked", {
description = "Cooked Porkchop", description = S("Cooked Porkchop"),
_doc_items_longdesc = "Cooked porkchop is the cooked flesh of a pig and is used as food.", _doc_items_longdesc = "Cooked porkchop is the cooked flesh of a pig and is used as food.",
inventory_image = "mcl_mobitems_porkchop_cooked.png", inventory_image = "mcl_mobitems_porkchop_cooked.png",
groups = { food = 2, eatable = 8 }, groups = { food = 2, eatable = 8 },
@ -342,9 +339,9 @@ end
if c("carrot_on_a_stick") then if c("carrot_on_a_stick") then
minetest.register_tool("mobs_mc:carrot_on_a_stick", { minetest.register_tool("mobs_mc:carrot_on_a_stick", {
description = "Carrot on a Stick", description = S("Carrot on a Stick"),
_doc_items_longdesc = "A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them.", _doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them."),
_doc_items_usagehelp = "Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse.", _doc_items_usagehelp = S("Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse."),
wield_image = "mcl_mobitems_carrot_on_a_stick.png", wield_image = "mcl_mobitems_carrot_on_a_stick.png",
inventory_image = "mcl_mobitems_carrot_on_a_stick.png", inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
sounds = { breaks = "default_tool_breaks" }, sounds = { breaks = "default_tool_breaks" },
@ -384,8 +381,8 @@ end
-- Rabbit -- Rabbit
if c("rabbit_raw") then if c("rabbit_raw") then
minetest.register_craftitem("mobs_mc:rabbit_raw", { minetest.register_craftitem("mobs_mc:rabbit_raw", {
description = "Raw Rabbit", description = S("Raw Rabbit"),
_doc_items_longdesc = "Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.", _doc_items_longdesc = S("Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value."),
inventory_image = "mcl_mobitems_rabbit_raw.png", inventory_image = "mcl_mobitems_rabbit_raw.png",
groups = { food = 2, eatable = 3 }, groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3), on_use = minetest.item_eat(3),
@ -394,8 +391,8 @@ end
if c("rabbit_cooked") then if c("rabbit_cooked") then
minetest.register_craftitem("mobs_mc:rabbit_cooked", { minetest.register_craftitem("mobs_mc:rabbit_cooked", {
description = "Cooked Rabbit", description = S("Cooked Rabbit"),
_doc_items_longdesc = "This is a food item which can be eaten.", _doc_items_longdesc = S("This is a food item which can be eaten."),
inventory_image = "mcl_mobitems_rabbit_cooked.png", inventory_image = "mcl_mobitems_rabbit_cooked.png",
groups = { food = 2, eatable = 5 }, groups = { food = 2, eatable = 5 },
on_use = minetest.item_eat(5), on_use = minetest.item_eat(5),
@ -413,8 +410,8 @@ end
if c("rabbit_hide") then if c("rabbit_hide") then
minetest.register_craftitem("mobs_mc:rabbit_hide", { minetest.register_craftitem("mobs_mc:rabbit_hide", {
description = "Rabbit Hide", description = S("Rabbit Hide"),
_doc_items_longdesc = "Rabbit hide is used to create leather.", _doc_items_longdesc = S("Rabbit hide is used to create leather."),
inventory_image = "mcl_mobitems_rabbit_hide.png" inventory_image = "mcl_mobitems_rabbit_hide.png"
}) })
end end
@ -431,8 +428,8 @@ end
if c("rabbit_foot") then if c("rabbit_foot") then
minetest.register_craftitem("mobs_mc:rabbit_foot", { minetest.register_craftitem("mobs_mc:rabbit_foot", {
description = "Rabbit's Foot", description = S("Rabbit's Foot"),
_doc_items_longdesc = "This item is used in brewing.", _doc_items_longdesc = S("This item is used in brewing."),
inventory_image = "mcl_mobitems_rabbit_foot.png" inventory_image = "mcl_mobitems_rabbit_foot.png"
}) })
end end
@ -440,8 +437,8 @@ end
-- Sheep -- Sheep
if c("mutton_raw") then if c("mutton_raw") then
minetest.register_craftitem("mobs_mc:mutton_raw", { minetest.register_craftitem("mobs_mc:mutton_raw", {
description = "Raw Mutton", description = S("Raw Mutton"),
_doc_items_longdesc = "Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value.", _doc_items_longdesc = S("Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value."),
inventory_image = "mcl_mobitems_mutton_raw.png", inventory_image = "mcl_mobitems_mutton_raw.png",
groups = { food = 2, eatable = 4 }, groups = { food = 2, eatable = 4 },
on_use = minetest.item_eat(4), on_use = minetest.item_eat(4),
@ -450,8 +447,8 @@ end
if c("mutton_cooked") then if c("mutton_cooked") then
minetest.register_craftitem("mobs_mc:mutton_cooked", { minetest.register_craftitem("mobs_mc:mutton_cooked", {
description = "Cooked Mutton", description = S("Cooked Mutton"),
_doc_items_longdesc = "Cooked mutton is the cooked flesh from a sheep and is used as food.", _doc_items_longdesc = S("Cooked mutton is the cooked flesh from a sheep and is used as food."),
inventory_image = "mcl_mobitems_mutton_cooked.png", inventory_image = "mcl_mobitems_mutton_cooked.png",
groups = { food = 2, eatable = 8 }, groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8), on_use = minetest.item_eat(8),
@ -470,8 +467,8 @@ end
-- Shulker -- Shulker
if c("shulker_shell") then if c("shulker_shell") then
minetest.register_craftitem("mobs_mc:shulker_shell", { minetest.register_craftitem("mobs_mc:shulker_shell", {
description = "Shulker Shell", description = S("Shulker Shell"),
_doc_items_longdesc = "Shulker shells are used in crafting. They are dropped from dead shulkers.", _doc_items_longdesc = S("Shulker shells are used in crafting. They are dropped from dead shulkers."),
inventory_image = "mcl_mobitems_shulker_shell.png", inventory_image = "mcl_mobitems_shulker_shell.png",
groups = { craftitem = 1 }, groups = { craftitem = 1 },
}) })
@ -480,8 +477,8 @@ end
-- Magma cube -- Magma cube
if c("magma_cream") then if c("magma_cream") then
minetest.register_craftitem("mobs_mc:magma_cream", { minetest.register_craftitem("mobs_mc:magma_cream", {
description = "Magma Cream", description = S("Magma Cream"),
_doc_items_longdesc = "Magma cream is a crafting component.", _doc_items_longdesc = S("Magma cream is a crafting component."),
wield_image = "mcl_mobitems_magma_cream.png", wield_image = "mcl_mobitems_magma_cream.png",
inventory_image = "mcl_mobitems_magma_cream.png", inventory_image = "mcl_mobitems_magma_cream.png",
groups = { brewitem = 1 }, groups = { brewitem = 1 },
@ -491,8 +488,8 @@ end
-- Slime -- Slime
if c("slimeball") then if c("slimeball") then
minetest.register_craftitem("mobs_mc:slimeball", { minetest.register_craftitem("mobs_mc:slimeball", {
description = "Slimeball", description = S("Slimeball"),
_doc_items_longdesc = "Slimeballs are used in crafting. They are dropped from slimes.", _doc_items_longdesc = S("Slimeballs are used in crafting. They are dropped from slimes."),
inventory_image = "mcl_mobitems_slimeball.png" inventory_image = "mcl_mobitems_slimeball.png"
}) })
if minetest.get_modpath("mesecons_materials") then if minetest.get_modpath("mesecons_materials") then
@ -506,8 +503,8 @@ end
-- Spider -- Spider
if c("spider_eye") then if c("spider_eye") then
minetest.register_craftitem("mobs_mc:spider_eye", { minetest.register_craftitem("mobs_mc:spider_eye", {
description = "Spider Eye", description = S("Spider Eye"),
_doc_items_longdesc = "Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points.", _doc_items_longdesc = S("Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points."),
inventory_image = "mcl_mobitems_spider_eye.png", inventory_image = "mcl_mobitems_spider_eye.png",
wield_image = "mcl_mobitems_spider_eye.png", wield_image = "mcl_mobitems_spider_eye.png",
-- Simplified poisonous food -- Simplified poisonous food
@ -592,8 +589,8 @@ end
-- Rotten flesh -- Rotten flesh
if c("rotten_flesh") then if c("rotten_flesh") then
minetest.register_craftitem("mobs_mc:rotten_flesh", { minetest.register_craftitem("mobs_mc:rotten_flesh", {
description = "Rotten Flesh", description = S("Rotten Flesh"),
_doc_items_longdesc = "Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine.", _doc_items_longdesc = S("Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine."),
inventory_image = "mcl_mobitems_rotten_flesh.png", inventory_image = "mcl_mobitems_rotten_flesh.png",
-- Simplified poisonous food -- Simplified poisonous food
groups = { food = 2, eatable = -4 }, groups = { food = 2, eatable = -4 },
@ -604,8 +601,8 @@ end
-- Misc. -- Misc.
if c("nether_star") then if c("nether_star") then
minetest.register_craftitem("mobs_mc:nether_star", { minetest.register_craftitem("mobs_mc:nether_star", {
description = "Nether Star", description = S("Nether Star"),
_doc_items_longdesc = "A nether star is a crafting component. It is dropped from the Wither.", _doc_items_longdesc = S("A nether star is a crafting component. It is dropped from the Wither."),
inventory_image = "mcl_mobitems_nether_star.png" inventory_image = "mcl_mobitems_nether_star.png"
}) })
end end
@ -633,9 +630,9 @@ end
if c("bone") then if c("bone") then
minetest.register_craftitem("mobs_mc:bone", { minetest.register_craftitem("mobs_mc:bone", {
description = "Bone", description = S("Bone"),
_doc_items_longdesc = "Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient.", _doc_items_longdesc = S("Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient."),
_doc_items_usagehelp = "Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it.", _doc_items_usagehelp = S("Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it."),
inventory_image = "mcl_mobitems_bone.png" inventory_image = "mcl_mobitems_bone.png"
}) })
if minetest.get_modpath("bones") then if minetest.get_modpath("bones") then

View File

@ -3,9 +3,6 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
--maikerumines throwing code --maikerumines throwing code
@ -133,9 +130,9 @@ end
if c("arrow") then if c("arrow") then
minetest.register_craftitem("mobs_mc:arrow", { minetest.register_craftitem("mobs_mc:arrow", {
description = "Arrow", description = S("Arrow"),
_doc_items_longdesc = "Arrows are ammunition for bows.", _doc_items_longdesc = S("Arrows are ammunition for bows."),
_doc_items_usagehelp = "To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom.", _doc_items_usagehelp = S("To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom."),
inventory_image = "mcl_bows_arrow_inv.png", inventory_image = "mcl_bows_arrow_inv.png",
}) })
end end
@ -153,9 +150,9 @@ end
if c("bow") then if c("bow") then
minetest.register_tool("mobs_mc:bow_wood", { minetest.register_tool("mobs_mc:bow_wood", {
description = "Bow", description = S("Bow"),
_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.", _doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes."),
_doc_items_usagehelp = "To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage.", _doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage."),
inventory_image = "mcl_bows_bow.png", inventory_image = "mcl_bows_bow.png",
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then if throwing_shoot_arrow(itemstack, user, pointed_thing) then
@ -292,8 +289,8 @@ if c("egg") then
end end
minetest.register_craftitem("mobs_mc:egg", { minetest.register_craftitem("mobs_mc:egg", {
description = "Egg", description = S("Egg"),
_doc_items_longdesc = "Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out", _doc_items_longdesc = S("Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out"),
_doc_items_usagehelp = how_to_throw, _doc_items_usagehelp = how_to_throw,
inventory_image = "mobs_chicken_egg.png", inventory_image = "mobs_chicken_egg.png",
on_use = mobs_shoot_egg, on_use = mobs_shoot_egg,
@ -378,8 +375,8 @@ if c("snowball") then
-- Snowball -- Snowball
minetest.register_craftitem("mobs_mc:snowball", { minetest.register_craftitem("mobs_mc:snowball", {
description = "Snowball", description = S("Snowball"),
_doc_items_longdesc = "Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else.", _doc_items_longdesc = S("Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else."),
_doc_items_usagehelp = how_to_throw, _doc_items_usagehelp = how_to_throw,
inventory_image = "mcl_throwing_snowball.png", inventory_image = "mcl_throwing_snowball.png",
on_use = mobs_shoot_snowball, on_use = mobs_shoot_snowball,

View File

@ -1,9 +1,6 @@
--MC Heads for minetest --MC Heads for minetest
--maikerumine --maikerumine
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
-- Heads system -- Heads system
@ -56,7 +53,7 @@ local function addhead(mobname, desc, longdesc)
end end
-- Add heads -- Add heads
addhead("zombie", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie.") addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie."))
addhead("creeper", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper.") addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper."))
addhead("skeleton", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the skull of a skeleton.") addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton."))
addhead("wither_skeleton", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton.") addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))

View File

@ -0,0 +1,742 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-01-25 18:45+0100\n"
"PO-Revision-Date: 2018-01-25 18:48+0100\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.5\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: 1_items_default.lua
msgid "Blaze Rod"
msgstr "Lohenrute"
#: 1_items_default.lua
msgid "This is a crafting component dropped from dead blazes."
msgstr "Dies ist eine Fertigungskomponente, welche von toten Lohen abfällt."
#: 1_items_default.lua
msgid "Blaze Powder"
msgstr "Lohenstaub"
#: 1_items_default.lua
msgid "This item is mainly used for brewing potions and crafting."
msgstr ""
"Dieser Gegenstand wird hauptsächlich für die Trankzubereitung und die "
"Fertigung benutzt."
#: 1_items_default.lua
msgid "Raw Chicken"
msgstr "Rohes Hühnchen"
#: 1_items_default.lua
msgid ""
"Raw chicken is a food item and can be eaten safely. Cooking it will increase "
"its nutritional value."
msgstr ""
"Rohes Hühnchen ist ein Lebensmittel und kann problemlos gegessen werden. Es "
"kann gegart werden, um den Nährwert zu erhöhen."
#: 1_items_default.lua
msgid "Cooked Chicken"
msgstr "Gebratenes Hühnchen"
#: 1_items_default.lua
msgid "A cooked chicken is a healthy food item which can be eaten."
msgstr "Ein gekochtes Hühnchen ist ein gesundes essbares Lebensmittel."
#: 1_items_default.lua
msgid "Feather"
msgstr "Feder"
#: 1_items_default.lua
msgid "Feathers are used in crafting and are dropped from chickens."
msgstr ""
"Federn werden für die Fertigung benutzt und werden von Hühnern fallen "
"gelassen."
#: 1_items_default.lua
msgid "Raw Beef"
msgstr "Rohes Rindfleisch"
#: 1_items_default.lua
msgid ""
"Raw beef is the flesh from cows and can be eaten safely. Cooking it will "
"greatly increase its nutritional value."
msgstr ""
"Rohes Rindfleisch ist das Fleisch von Kühen und kann problemlos gegessen "
"werden. Es kann gegart werden, um den Nährwert deutlich zu erhöhen."
#: 1_items_default.lua
msgid "Steak"
msgstr "Steak"
#: 1_items_default.lua
msgid "Steak is cooked beef from cows and can be eaten."
msgstr "Steak ist gebratenes Rindfleisch und kann gegessen werden."
#: 1_items_default.lua
msgid "Milk"
msgstr "Milch"
#: 1_items_default.lua
msgid "Milk is a food item obtained by using a bucket on a cow."
msgstr ""
"Milch ist ein Lebensmittel, das man erhält, wenn man einen Eimer an einer "
"Kuh benutzt."
#: 1_items_default.lua
msgid "Bowl"
msgstr "Schale"
#: 1_items_default.lua
msgid "Bowls are mainly used to hold tasty soups."
msgstr "Schüsseln werden benutzt, um leckere Suppen zu transportieren."
#: 1_items_default.lua
msgid "Mushroom Stew"
msgstr "Pilzsuppe"
#: 1_items_default.lua
msgid "Mushroom stew is a healthy soup."
msgstr "Pilzsuppe ist ein leckeres Gericht."
#: 1_items_default.lua
msgid "Dragon Egg"
msgstr "Drachenei"
#: 1_items_default.lua
msgid "Eye of Ender"
msgstr "Enderauge"
#: 1_items_default.lua
msgid "Ghast Tear"
msgstr "Ghastträne"
#: 1_items_default.lua
msgid ""
"A ghast tear is an item used in potion brewing. It is dropped from dead "
"ghasts."
msgstr ""
"Eine Ghastträne kann für die Trankzubereitung benutzt werden. Sie wird von "
"toten Ghasts abgeworfen."
#: 1_items_default.lua
msgid "Saddle"
msgstr "Sattel"
#: 1_items_default.lua
msgid ""
"Saddles can be put on horses, donkeys, mules and pigs in order to mount them."
msgstr ""
"Sattel können auf Pferden, Eseln, Maultieren und Schweinen platziert werden, "
"um sich aufzusatteln."
#: 1_items_default.lua
msgid ""
"Rightclick an animal while holding a saddle to put on the saddle. You can "
"now mount the animal by rightclicking it again."
msgstr ""
"Rechtsklick auf ein Tier mit einem Sattel in der Hand, um den Sattel zu "
"platzieren. Sie können sich nun mit Rechtsklick auf das Tier setzen."
#: 1_items_default.lua
msgid ""
"Rightclick a horse to put on the horse armor. Donkeys and mules can't wear "
"horse armor."
msgstr ""
"Rechts auf ein Pferd klicken, um die Pferderüstung zu benutzen. Das "
"funktioniert nicht mit Eseln und Maultieren."
#: 1_items_default.lua
msgid "Iron Horse Armor"
msgstr "Eiserne Pferderüstung"
#: 1_items_default.lua
msgid ""
"Iron horse armor can be worn by horses to increase their protection from "
"harm a bit."
msgstr ""
"Die Eisenpferderüstung kann von Pferden getragen werden, um sie etwas vor "
"Schaden zu schützen."
#: 1_items_default.lua
msgid "Golden Horse Armor"
msgstr "Goldene Pferderüstung"
#: 1_items_default.lua
msgid ""
"Golden horse armor can be worn by horses to increase their protection from "
"harm."
msgstr ""
"Die Goldpferderüstung kann von Pferden getragen werden, um sie vor Schaden "
"zu schützen."
#: 1_items_default.lua
msgid "Diamond Horse Armor"
msgstr "Diamantene Pferderüstung"
#: 1_items_default.lua
msgid ""
"Diamond horse armor can be worn by horses to greatly increase their "
"protection from harm."
msgstr ""
"Die Diamantpferderüstung kann von Pferden getragen werden, um ihre "
"Schadenstoleranz stark zu erhöhen."
#: 1_items_default.lua
msgid "Raw Porkchop"
msgstr "Rohes Schweinefleisch"
#: 1_items_default.lua
msgid ""
"A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it "
"will greatly increase its nutritional value."
msgstr ""
"Ein rohes Stück Schweinefleisch kann bedenkenlos gegessen werden. Man kann "
"es braten, um seinen Nährwert stark zu erhöhen."
#: 1_items_default.lua
msgid "Cooked Porkchop"
msgstr "Gebratenes Schweinefleisch"
#: 1_items_default.lua
msgid "Carrot on a Stick"
msgstr "Karottenrute"
#: 1_items_default.lua
msgid ""
"A carrot on a stick can be used on saddled pigs to ride them. Pigs will also "
"follow anyone who holds a carrot on a stick near them."
msgstr ""
"Eine Karottenrute kann auf gesattelten Schweinen angewendet werden, um sie "
"zu reiten. Schweine folgen auch jeden, der eine Karottenrüte trägt."
#: 1_items_default.lua
msgid ""
"Rightclick a saddled pig with the carrot on a stick to mount it. You can now "
"ride it like a horse."
msgstr ""
"Rechts auf ein gesatteltes Schwein klicken, um sich draufzusetzen. Jetzt "
"kann das Schwein wie ein Pferd geritten werden."
#: 1_items_default.lua
msgid "Raw Rabbit"
msgstr "Rohes Kaninchen"
#: 1_items_default.lua
msgid ""
"Raw rabbit is a food item from a dead rabbit. It can be eaten safely. "
"Cooking it will increase its nutritional value."
msgstr ""
"Rohes Kaninchenfleisch ist ein Lebensmittel, welches bedenkenlos verzehrt "
"werden kann. Es kann gebraten werden, um seinen Nährwert zu erhöhen."
#: 1_items_default.lua
msgid "Cooked Rabbit"
msgstr "Gebratenes Kaninchen"
#: 1_items_default.lua
msgid "This is a food item which can be eaten."
msgstr "Dies ist ein Lebensmittel."
#: 1_items_default.lua
msgid "Rabbit Hide"
msgstr "Kaninchenfell"
#: 1_items_default.lua
msgid "Rabbit hide is used to create leather."
msgstr "Aus Kaninchenfellen wird Leder gefertigt."
#: 1_items_default.lua
msgid "Rabbit's Foot"
msgstr "Hasenpfote"
#: 1_items_default.lua
msgid "This item is used in brewing."
msgstr "Dieser Gegenstand wird zum Brauen benutzt."
#: 1_items_default.lua
msgid "Raw Mutton"
msgstr "Rohes Hammelfleisch"
#: 1_items_default.lua
msgid ""
"Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it "
"will greatly increase its nutritional value."
msgstr ""
"Rohes Hammelfleisch ist das Fleisch eines Schafes und ein Lebensmittel, "
"welches bedenkenlos verzehrt werden kann. Es kann gebraten werden, um seinen "
"Nährwert deutlich zu erhöhen."
#: 1_items_default.lua
msgid "Cooked Mutton"
msgstr "Gebratenes Hammelfleisch"
#: 1_items_default.lua
msgid "Cooked mutton is the cooked flesh from a sheep and is used as food."
msgstr ""
"Gebratenes Hammelfleisch ist das gebratene Fleisch eines Schafs und dient "
"als Lebensmittel."
#: 1_items_default.lua
msgid "Shulker Shell"
msgstr "Shulkerschale"
#: 1_items_default.lua
msgid ""
"Shulker shells are used in crafting. They are dropped from dead shulkers."
msgstr ""
"Shulkerschalen werden für die Fertigung verwendet. Sie werden von toten "
"Shulkern fallen gelassen."
#: 1_items_default.lua
msgid "Magma Cream"
msgstr "Magmacreme"
#: 1_items_default.lua
msgid "Magma cream is a crafting component."
msgstr "Magmacreme wird zum Fertigen benutzt."
#: 1_items_default.lua
msgid "Slimeball"
msgstr "Schleimkugel"
#: 1_items_default.lua
msgid "Slimeballs are used in crafting. They are dropped from slimes."
msgstr ""
"Schleimkugeln werden in der Fertigung benutzt. Sie werden von Schleimen "
"fallen gelassen."
#: 1_items_default.lua
msgid "Spider Eye"
msgstr "Spinnenauge"
#: 1_items_default.lua
msgid ""
"Spider eyes are used mainly in crafting and brewing. Spider eyes can be "
"eaten, but they poison you and reduce your health by 2 hit points."
msgstr ""
"Spinnenaugen werden hauptsächlich für die Fertigung und die Trankzubereitung "
"benutzt. Spinnenaugen können gegessen werden, aber sie vergiften Sie und Sie "
"verlieren 2 Trefferpunkte."
#: 1_items_default.lua
msgid "Totem of Undying"
msgstr "Totem der Unsterblichkeit"
#: 1_items_default.lua
msgid ""
"A totem of undying is a rare artifact which may safe you from certain death."
msgstr ""
"Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, welches Sie vor dem "
"sicheren Tod bewahren kann."
#: 1_items_default.lua
msgid ""
"The totem only works while you hold it in your hand. If you receive fatal "
"damage, you are saved from death and you get a second chance with 1 HP. The "
"totem is destroyed in the process, however."
msgstr ""
"Der Totem funktioniert nur, während Sie ihn in der Hand halten. Wenn sie "
"tödlichen Schaden erhalten, werden Sie vom Tod bewahrt und erhalten eine "
"zweite Lebenschance mit 1 HP. Der Totem geht dabei jedoch zu Bruch."
#: 1_items_default.lua
msgid "Rotten Flesh"
msgstr "Verrottetes Fleisch"
#: 1_items_default.lua
msgid ""
"Yuck! This piece of flesh clearly has seen better days. Eating it will only "
"poison you and reduces your health by 4 hit points. But tamed wolves can eat "
"it just fine."
msgstr ""
"Igitt! Dieses Stück Fleisch hat wohl bessere Tage gesehen. Wenn Sie es "
"essen, werden Sie sofort vergiftet und erleiden einen Schaden von 4 "
"Trefferpunkten. Aber gezähmte Wölfe können es problemlos fressen."
#: 1_items_default.lua
msgid "Nether Star"
msgstr "Netherstern"
#: 1_items_default.lua
msgid "A nether star is a crafting component. It is dropped from the Wither."
msgstr ""
"Ein Netherstern ist eine Fertigungskomponente. Er wird vom Wither abgeworfen."
#: 1_items_default.lua
msgid "Bone"
msgstr "Knochen"
#: 1_items_default.lua
msgid ""
"Bones can be used to tame wolves so they will protect you. They are also "
"useful as a crafting ingredient."
msgstr ""
"Knochen können benutzt werden, um Wölfe zu zähmen, damit sie einen "
"beschützen. Sie außerdem nützlich in der Fertigung."
#: 1_items_default.lua
msgid ""
"Hold the bone in your hand near wolves to attract them. Rightclick the wolf "
"to give it a bone and tame it."
msgstr ""
"Halten Sie einen Knochen in der Nähe eines Wolfes, um ihn anzulocken. "
"Rechtsklick auf den Wolf, um ihn den Knochen zu geben un zu zähmen."
#: 2_throwing.lua
msgid "Arrow"
msgstr "Pfeil"
#: 2_throwing.lua
msgid "Arrows are ammunition for bows."
msgstr "Pfeile sind Munition für Bögen."
#: 2_throwing.lua
msgid ""
"To use arrows as ammunition for a bow, put them in the inventory slot "
"following the bow. Slots are counted left to right, top to bottom."
msgstr ""
"Um Pfeile als Munition für einen Bogen zu benutzen, legen Sie sie in das "
"Inventarfeld, das dem des Bogens folgt. Inventarfelder werden von links nach "
"rechts, dann von oben nach unten gezählt."
#: 2_throwing.lua
msgid "Bow"
msgstr "Bogen"
#: 2_throwing.lua
msgid "Bows are ranged weapons to shoot arrows at your foes."
msgstr "Bögen sind Fernwaffen, um Pfeile auf Ihre Gegner zu schießen."
#: 2_throwing.lua
msgid ""
"To use the bow, you first need to have at least one arrow in slot following "
"the bow. Leftclick to shoot. Each hit deals 3 damage."
msgstr ""
"Um den Bogen zu benutzen, brauchen Sie zuerest mindestens einen Pfeil in dem "
"Inventarfeld nach dem des Bogens. Linksklick zum Schießen. Jeder Treffer "
"richtet 3 Schaden an."
#: 2_throwing.lua
msgid "Egg"
msgstr "Ei"
#: 2_throwing.lua
msgid ""
"Eggs can be thrown and break on impact. There is a small chance that 1 or "
"even 4 chicks will pop out"
msgstr ""
"Eier können geworfen werden und zerbrechen bei einem Treffer. Es gibt eine "
"kleine Chance, dass 1 oder sogar 4 Küken auftauchen"
#: 2_throwing.lua
msgid "Snowball"
msgstr "Schneeball"
#: 2_throwing.lua
msgid ""
"Snowballs can be thrown at your enemies. A snowball deals 3 damage to "
"blazes, but is harmless to anything else."
msgstr ""
"Werfen Sie Schnebälle auf Ihre Feinde. Ein Schneeball richtet gegenüber "
"Lohen 3 Schaden an, ist aber harmlos für alles andere."
#: 4_heads.lua
msgid "Zombie Head"
msgstr "Zombiekopf"
#: 4_heads.lua
msgid ""
"A zombie head is a small decorative block which resembles the head of a "
"zombie."
msgstr ""
"Ein Zombiekopf ist ein kleiner dekorativer Block, der wie der Kopf eines "
"Zombies aussieht."
#: 4_heads.lua
msgid "Creeper Head"
msgstr "Creeperkopf"
#: 4_heads.lua
msgid ""
"A creeper head is a small decorative block which resembles the head of a "
"creeper."
msgstr ""
"Ein Creeperkopf ist ein kleiner dekorativer Block, der wie der Kopf eines "
"Creeper aussieht."
#: 4_heads.lua
msgid "Skeleton Skull"
msgstr "Skelettschädel"
#: 4_heads.lua
msgid ""
"A skeleton skull is a small decorative block which resembles the skull of a "
"skeleton."
msgstr ""
"Ein Skelettschädel ist ein kleiner dekorativer Block, der wie der Schädel "
"eines Skeletts aussieht."
#: 4_heads.lua
msgid "Wither Skeleton Skull"
msgstr "Witherskelettschädel"
#: 4_heads.lua
msgid ""
"A wither skeleton skull is a small decorative block which resembles the "
"skull of a wither skeleton."
msgstr ""
"Ein Witherskelettschädel ist ein kleiner dekorativer Block, der wie der "
"Schädel eines Witherskeletts aussieht."
#: agent.lua
msgid "Agent"
msgstr "Agent"
#: bat.lua
msgid "Bat"
msgstr "Fledermaus"
#: blaze.lua
msgid "Blaze"
msgstr "Lohe"
#: chicken.lua
msgid "Chicken"
msgstr "Huhn"
#: cow+mooshroom.lua
msgid "Cow"
msgstr "Kuh"
#: cow+mooshroom.lua
msgid "Mooshroom"
msgstr "Mooshroom"
#: creeper.lua
msgid "Creeper"
msgstr "Creeper"
#: ender_dragon.lua
msgid "Ender Dragon"
msgstr "Enderdrache"
#: enderman.lua
msgid "Enderman"
msgstr "Enderman"
#: endermite.lua
msgid "Endermite"
msgstr "Endermite"
#: ghast.lua
msgid "Ghast"
msgstr "Ghast"
#: guardian_elder.lua
msgid "Elder Guardian"
msgstr "Großer Wächter"
#: guardian.lua
msgid "Guardian"
msgstr "Wächter"
#: horse.lua
msgid "Horse"
msgstr "Pferd"
#: horse.lua
msgid "Skeleton Horse"
msgstr "Skelettpferd"
#: horse.lua
msgid "Zombie Horse"
msgstr "Zombiepferd"
#: horse.lua
msgid "Donkey"
msgstr "Esel"
#: horse.lua
msgid "Mule"
msgstr "Maultier"
#: iron_golem.lua
msgid "Iron Golem"
msgstr "Eisengolem"
#: llama.lua
msgid "Llama"
msgstr "Lama"
#: ocelot.lua
msgid "Ocelot"
msgstr "Ozelot"
#: parrot.lua
msgid "Parrot"
msgstr "Papagei"
#: pig.lua
msgid "Pig"
msgstr "Schwein"
#: polar_bear.lua
msgid "Polar Bear"
msgstr "Eisbär"
#: rabbit.lua
msgid "Rabbit"
msgstr "Kaninchen"
#: rabbit.lua
msgid "Killer Bunny"
msgstr "Killer-Kaninchen"
#: sheep.lua
msgid "Sheep"
msgstr "Schaf"
#: shulker.lua
msgid "Shulker"
msgstr "Shulker"
#: silverfish.lua
msgid "Silverfish"
msgstr "Silberfischchen"
#: silverfish.lua
msgid "Stone Monster Egg"
msgstr "Silberfischchen-Stein"
#: silverfish.lua
msgid "Cobblestone Monster Egg"
msgstr "Silberfischchen-Bruchstein"
#: silverfish.lua
msgid "Mossy Cobblestone Monster Egg"
msgstr "Bemooster Silberfischchen-Bruchstein"
#: silverfish.lua
msgid "Stone Brick Monster Egg"
msgstr "Silberfischchen-Steinziegel"
#: silverfish.lua
msgid "Stone Block Monster Egg"
msgstr "Silberfischchen-Steinblock"
#: skeleton+stray.lua
msgid "Skeleton"
msgstr "Skelett"
#: skeleton+stray.lua
msgid "Stray"
msgstr "Eiswanderer"
#: skeleton_wither.lua
msgid "Wither Skeleton"
msgstr "Witherskelett"
#: slime+magma_cube.lua
msgid "Magma Cube"
msgstr "Magmawürfel"
#: slime+magma_cube.lua
msgid "Slime"
msgstr "Schleim"
#: snowman.lua
msgid "Snow Golem"
msgstr "Schneegolem"
#: spider.lua
msgid "Spider"
msgstr "Spinne"
#: spider.lua
msgid "Cave Spider"
msgstr "Höhlenspinne"
#: squid.lua
msgid "Squid"
msgstr "Tintenfisch"
#: vex.lua
msgid "Vex"
msgstr "Plagegeist"
#: villager_evoker.lua
msgid "Evoker"
msgstr "Magier"
#: villager_illusioner.lua
msgid "Illusioner"
msgstr "Illusionist"
#: villager.lua
msgid "Villager"
msgstr "Dorfbewohner"
#: villager_vindicator.lua
msgid "Vindicator"
msgstr "Diener"
#: villager_zombie.lua
msgid "Zombie Villager"
msgstr "Dorfbewohnerzombie"
#: witch.lua
msgid "Witch"
msgstr "Hexe"
#: wither.lua
msgid "Wither"
msgstr "Wither"
#: wolf.lua
msgid "Wolf"
msgstr "Wolf"
#: zombie.lua
msgid "Husk"
msgstr "Wüstenzombie"
#: zombie.lua
msgid "Zombie"
msgstr "Zombie"
#: zombiepig.lua
msgid "Zombie Pigman"
msgstr "Schweinezombie"
#~ msgid ""
#~ "Hold it in your hand and punch once to instantly get back to full health. "
#~ "The totem gets destroyed in the process."
#~ msgstr ""
#~ "Halten Sie es in der Hand und schlagen Sie zu, um sofort auf die volle "
#~ "Gesundheit zu kommen. Das zerstört das Totem."
#~ msgid "Enderman Head (WIP)"
#~ msgstr "Endermankopf (unfertig)"
#~ msgid "Ghast Head (WIP)"
#~ msgstr "Ghastkopf (unfertig)"
#~ msgid "Spider Head (WIP)"
#~ msgstr "Spinnenkopf (unfertig)"
#~ msgid "Zombie Pigman Head (WIP)"
#~ msgstr "Schweinezombiekopf (unfertig)"

View File

@ -1,74 +0,0 @@
# textdomain: mobs_mc
Totem of Undying=Totem der Unsterblichkeit
A totem of undying is a rare artifact which may safe you from certain death.=Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, dass Sie vor dem sicheren Tod bewahren kann.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Der Totem funktioniert nur, während Sie ihn halten. Wenn Sie normalerweise tödlich hohen Schaden erhalten, werden Sie vor dem Tod bewahrt und Sie erhalten eine zweite Chance mit 1 TP. Der Totem wird dabei zerstört.
Agent=Akteur
Bat=Fledermaus
Blaze=Lohe
Chicken=Huhn
Cow=Kuh
Mooshroom=Pilzkuh
Creeper=Creeper
Ender Dragon=Enderdrache
Enderman=Enderman
Endermite=Endermilbe
Ghast=Ghast
Elder Guardian=Großer Wächter
Guardian=Wächter
Horse=Pferd
Skeleton Horse=Skelettpferd
Zombie Horse=Zombiepferd
Donkey=Esel
Mule=Maultier
Iron Golem=Eisengolem
Llama=Lama
Ocelot=Ozelot
Parrot=Papagei
Pig=Schwein
Polar Bear=Eisbär
Rabbit=Kaninchen
Killer Bunny=Killerkaninchen
Sheep=Schaf
Shulker=Shulker
Silverfish=Silberfischchen
Skeleton=Skelett
Stray=Eiswanderer
Wither Skeleton=Witherskelett
Magma Cube=Magmakubus
Slime=Schleim
Snow Golem=Schneegolem
Spider=Spinne
Cave Spider=Höhlenspinne
Squid=Tintenfisch
Vex=Plagegeist
Evoker=Magier
Illusioner=Illusionist
Villager=Dorfbewohner
Vindicator=Diener
Zombie Villager=Dorfbewohnerzombie
Witch=Hexe
Wither=Wither
Wolf=Wolf
Husk=Wüstenzombie
Zombie=Zombie
Zombie Pigman=Schweinezombie
Iron Horse Armor=Eisenpferderüstung
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Eine Eisenpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden etwas zu erhöhen.
Golden Horse Armor=Goldpferderüstung
Golden horse armor can be worn by horses to increase their protection from harm.=Eine Goldpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden zu erhöhen.
Diamond Horse Armor=Diamantpferderüstung
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Eine Diamantpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden beträchtlich zu erhöhen.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Platzieren Sie es auf einem Pferd, um die Pferderüstung aufzusetzen. Esel und Maultiere können keine Pferderüstung tragen.
Farmer=Bauer
Fisherman=Fischer
Fletcher=Pfeilmacher
Shepherd=Schäfer
Librarian=Bibliothekar
Cartographer=Kartograph
Armorer=Rüstungsschmied
Leatherworker=Lederarbeiter
Butcher=Metzger
Weapon Smith=Waffenschmied
Tool Smith=Werkzeugschmied
Cleric=Priester
Nitwit=Dorftrottel

View File

@ -0,0 +1,647 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-01-25 18:45+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: 1_items_default.lua
msgid "Blaze Rod"
msgstr ""
#: 1_items_default.lua
msgid "This is a crafting component dropped from dead blazes."
msgstr ""
#: 1_items_default.lua
msgid "Blaze Powder"
msgstr ""
#: 1_items_default.lua
msgid "This item is mainly used for brewing potions and crafting."
msgstr ""
#: 1_items_default.lua
msgid "Raw Chicken"
msgstr ""
#: 1_items_default.lua
msgid ""
"Raw chicken is a food item and can be eaten safely. Cooking it will increase "
"its nutritional value."
msgstr ""
#: 1_items_default.lua
msgid "Cooked Chicken"
msgstr ""
#: 1_items_default.lua
msgid "A cooked chicken is a healthy food item which can be eaten."
msgstr ""
#: 1_items_default.lua
msgid "Feather"
msgstr ""
#: 1_items_default.lua
msgid "Feathers are used in crafting and are dropped from chickens."
msgstr ""
#: 1_items_default.lua
msgid "Raw Beef"
msgstr ""
#: 1_items_default.lua
msgid ""
"Raw beef is the flesh from cows and can be eaten safely. Cooking it will "
"greatly increase its nutritional value."
msgstr ""
#: 1_items_default.lua
msgid "Steak"
msgstr ""
#: 1_items_default.lua
msgid "Steak is cooked beef from cows and can be eaten."
msgstr ""
#: 1_items_default.lua
msgid "Milk"
msgstr ""
#: 1_items_default.lua
msgid "Milk is a food item obtained by using a bucket on a cow."
msgstr ""
#: 1_items_default.lua
msgid "Bowl"
msgstr ""
#: 1_items_default.lua
msgid "Bowls are mainly used to hold tasty soups."
msgstr ""
#: 1_items_default.lua
msgid "Mushroom Stew"
msgstr ""
#: 1_items_default.lua
msgid "Mushroom stew is a healthy soup."
msgstr ""
#: 1_items_default.lua
msgid "Dragon Egg"
msgstr ""
#: 1_items_default.lua
msgid "Eye of Ender"
msgstr ""
#: 1_items_default.lua
msgid "Ghast Tear"
msgstr ""
#: 1_items_default.lua
msgid ""
"A ghast tear is an item used in potion brewing. It is dropped from dead "
"ghasts."
msgstr ""
#: 1_items_default.lua
msgid "Saddle"
msgstr ""
#: 1_items_default.lua
msgid ""
"Saddles can be put on horses, donkeys, mules and pigs in order to mount them."
msgstr ""
#: 1_items_default.lua
msgid ""
"Rightclick an animal while holding a saddle to put on the saddle. You can "
"now mount the animal by rightclicking it again."
msgstr ""
#: 1_items_default.lua
msgid ""
"Rightclick a horse to put on the horse armor. Donkeys and mules can't wear "
"horse armor."
msgstr ""
#: 1_items_default.lua
msgid "Iron Horse Armor"
msgstr ""
#: 1_items_default.lua
msgid ""
"Iron horse armor can be worn by horses to increase their protection from "
"harm a bit."
msgstr ""
#: 1_items_default.lua
msgid "Golden Horse Armor"
msgstr ""
#: 1_items_default.lua
msgid ""
"Golden horse armor can be worn by horses to increase their protection from "
"harm."
msgstr ""
#: 1_items_default.lua
msgid "Diamond Horse Armor"
msgstr ""
#: 1_items_default.lua
msgid ""
"Diamond horse armor can be worn by horses to greatly increase their "
"protection from harm."
msgstr ""
#: 1_items_default.lua
msgid "Raw Porkchop"
msgstr ""
#: 1_items_default.lua
msgid ""
"A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it "
"will greatly increase its nutritional value."
msgstr ""
#: 1_items_default.lua
msgid "Cooked Porkchop"
msgstr ""
#: 1_items_default.lua
msgid "Carrot on a Stick"
msgstr ""
#: 1_items_default.lua
msgid ""
"A carrot on a stick can be used on saddled pigs to ride them. Pigs will also "
"follow anyone who holds a carrot on a stick near them."
msgstr ""
#: 1_items_default.lua
msgid ""
"Rightclick a saddled pig with the carrot on a stick to mount it. You can now "
"ride it like a horse."
msgstr ""
#: 1_items_default.lua
msgid "Raw Rabbit"
msgstr ""
#: 1_items_default.lua
msgid ""
"Raw rabbit is a food item from a dead rabbit. It can be eaten safely. "
"Cooking it will increase its nutritional value."
msgstr ""
#: 1_items_default.lua
msgid "Cooked Rabbit"
msgstr ""
#: 1_items_default.lua
msgid "This is a food item which can be eaten."
msgstr ""
#: 1_items_default.lua
msgid "Rabbit Hide"
msgstr ""
#: 1_items_default.lua
msgid "Rabbit hide is used to create leather."
msgstr ""
#: 1_items_default.lua
msgid "Rabbit's Foot"
msgstr ""
#: 1_items_default.lua
msgid "This item is used in brewing."
msgstr ""
#: 1_items_default.lua
msgid "Raw Mutton"
msgstr ""
#: 1_items_default.lua
msgid ""
"Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it "
"will greatly increase its nutritional value."
msgstr ""
#: 1_items_default.lua
msgid "Cooked Mutton"
msgstr ""
#: 1_items_default.lua
msgid "Cooked mutton is the cooked flesh from a sheep and is used as food."
msgstr ""
#: 1_items_default.lua
msgid "Shulker Shell"
msgstr ""
#: 1_items_default.lua
msgid ""
"Shulker shells are used in crafting. They are dropped from dead shulkers."
msgstr ""
#: 1_items_default.lua
msgid "Magma Cream"
msgstr ""
#: 1_items_default.lua
msgid "Magma cream is a crafting component."
msgstr ""
#: 1_items_default.lua
msgid "Slimeball"
msgstr ""
#: 1_items_default.lua
msgid "Slimeballs are used in crafting. They are dropped from slimes."
msgstr ""
#: 1_items_default.lua
msgid "Spider Eye"
msgstr ""
#: 1_items_default.lua
msgid ""
"Spider eyes are used mainly in crafting and brewing. Spider eyes can be "
"eaten, but they poison you and reduce your health by 2 hit points."
msgstr ""
#: 1_items_default.lua
msgid "Totem of Undying"
msgstr ""
#: 1_items_default.lua
msgid ""
"A totem of undying is a rare artifact which may safe you from certain death."
msgstr ""
#: 1_items_default.lua
msgid ""
"The totem only works while you hold it in your hand. If you receive fatal "
"damage, you are saved from death and you get a second chance with 1 HP. The "
"totem is destroyed in the process, however."
msgstr ""
#: 1_items_default.lua
msgid "Rotten Flesh"
msgstr ""
#: 1_items_default.lua
msgid ""
"Yuck! This piece of flesh clearly has seen better days. Eating it will only "
"poison you and reduces your health by 4 hit points. But tamed wolves can eat "
"it just fine."
msgstr ""
#: 1_items_default.lua
msgid "Nether Star"
msgstr ""
#: 1_items_default.lua
msgid "A nether star is a crafting component. It is dropped from the Wither."
msgstr ""
#: 1_items_default.lua
msgid "Bone"
msgstr ""
#: 1_items_default.lua
msgid ""
"Bones can be used to tame wolves so they will protect you. They are also "
"useful as a crafting ingredient."
msgstr ""
#: 1_items_default.lua
msgid ""
"Hold the bone in your hand near wolves to attract them. Rightclick the wolf "
"to give it a bone and tame it."
msgstr ""
#: 2_throwing.lua
msgid "Arrow"
msgstr ""
#: 2_throwing.lua
msgid "Arrows are ammunition for bows."
msgstr ""
#: 2_throwing.lua
msgid ""
"To use arrows as ammunition for a bow, put them in the inventory slot "
"following the bow. Slots are counted left to right, top to bottom."
msgstr ""
#: 2_throwing.lua
msgid "Bow"
msgstr ""
#: 2_throwing.lua
msgid "Bows are ranged weapons to shoot arrows at your foes."
msgstr ""
#: 2_throwing.lua
msgid ""
"To use the bow, you first need to have at least one arrow in slot following "
"the bow. Leftclick to shoot. Each hit deals 3 damage."
msgstr ""
#: 2_throwing.lua
msgid "Egg"
msgstr ""
#: 2_throwing.lua
msgid ""
"Eggs can be thrown and break on impact. There is a small chance that 1 or "
"even 4 chicks will pop out"
msgstr ""
#: 2_throwing.lua
msgid "Snowball"
msgstr ""
#: 2_throwing.lua
msgid ""
"Snowballs can be thrown at your enemies. A snowball deals 3 damage to "
"blazes, but is harmless to anything else."
msgstr ""
#: 4_heads.lua
msgid "Zombie Head"
msgstr ""
#: 4_heads.lua
msgid ""
"A zombie head is a small decorative block which resembles the head of a "
"zombie."
msgstr ""
#: 4_heads.lua
msgid "Creeper Head"
msgstr ""
#: 4_heads.lua
msgid ""
"A creeper head is a small decorative block which resembles the head of a "
"creeper."
msgstr ""
#: 4_heads.lua
msgid "Skeleton Skull"
msgstr ""
#: 4_heads.lua
msgid ""
"A skeleton skull is a small decorative block which resembles the skull of a "
"skeleton."
msgstr ""
#: 4_heads.lua
msgid "Wither Skeleton Skull"
msgstr ""
#: 4_heads.lua
msgid ""
"A wither skeleton skull is a small decorative block which resembles the "
"skull of a wither skeleton."
msgstr ""
#: agent.lua
msgid "Agent"
msgstr ""
#: bat.lua
msgid "Bat"
msgstr ""
#: blaze.lua
msgid "Blaze"
msgstr ""
#: chicken.lua
msgid "Chicken"
msgstr ""
#: cow+mooshroom.lua
msgid "Cow"
msgstr ""
#: cow+mooshroom.lua
msgid "Mooshroom"
msgstr ""
#: creeper.lua
msgid "Creeper"
msgstr ""
#: ender_dragon.lua
msgid "Ender Dragon"
msgstr ""
#: enderman.lua
msgid "Enderman"
msgstr ""
#: endermite.lua
msgid "Endermite"
msgstr ""
#: ghast.lua
msgid "Ghast"
msgstr ""
#: guardian_elder.lua
msgid "Elder Guardian"
msgstr ""
#: guardian.lua
msgid "Guardian"
msgstr ""
#: horse.lua
msgid "Horse"
msgstr ""
#: horse.lua
msgid "Skeleton Horse"
msgstr ""
#: horse.lua
msgid "Zombie Horse"
msgstr ""
#: horse.lua
msgid "Donkey"
msgstr ""
#: horse.lua
msgid "Mule"
msgstr ""
#: iron_golem.lua
msgid "Iron Golem"
msgstr ""
#: llama.lua
msgid "Llama"
msgstr ""
#: ocelot.lua
msgid "Ocelot"
msgstr ""
#: parrot.lua
msgid "Parrot"
msgstr ""
#: pig.lua
msgid "Pig"
msgstr ""
#: polar_bear.lua
msgid "Polar Bear"
msgstr ""
#: rabbit.lua
msgid "Rabbit"
msgstr ""
#: rabbit.lua
msgid "Killer Bunny"
msgstr ""
#: sheep.lua
msgid "Sheep"
msgstr ""
#: shulker.lua
msgid "Shulker"
msgstr ""
#: silverfish.lua
msgid "Silverfish"
msgstr ""
#: silverfish.lua
msgid "Stone Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Cobblestone Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Mossy Cobblestone Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Stone Brick Monster Egg"
msgstr ""
#: silverfish.lua
msgid "Stone Block Monster Egg"
msgstr ""
#: skeleton+stray.lua
msgid "Skeleton"
msgstr ""
#: skeleton+stray.lua
msgid "Stray"
msgstr ""
#: skeleton_wither.lua
msgid "Wither Skeleton"
msgstr ""
#: slime+magma_cube.lua
msgid "Magma Cube"
msgstr ""
#: slime+magma_cube.lua
msgid "Slime"
msgstr ""
#: snowman.lua
msgid "Snow Golem"
msgstr ""
#: spider.lua
msgid "Spider"
msgstr ""
#: spider.lua
msgid "Cave Spider"
msgstr ""
#: squid.lua
msgid "Squid"
msgstr ""
#: vex.lua
msgid "Vex"
msgstr ""
#: villager_evoker.lua
msgid "Evoker"
msgstr ""
#: villager_illusioner.lua
msgid "Illusioner"
msgstr ""
#: villager.lua
msgid "Villager"
msgstr ""
#: villager_vindicator.lua
msgid "Vindicator"
msgstr ""
#: villager_zombie.lua
msgid "Zombie Villager"
msgstr ""
#: witch.lua
msgid "Witch"
msgstr ""
#: wither.lua
msgid "Wither"
msgstr ""
#: wolf.lua
msgid "Wolf"
msgstr ""
#: zombie.lua
msgid "Husk"
msgstr ""
#: zombie.lua
msgid "Zombie"
msgstr ""
#: zombiepig.lua
msgid "Zombie Pigman"
msgstr ""

View File

@ -1,74 +0,0 @@
# textdomain: mobs_mc
Totem of Undying=
A totem of undying is a rare artifact which may safe you from certain death.=
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=
Agent=
Bat=
Blaze=
Chicken=
Cow=
Mooshroom=
Creeper=
Ender Dragon=
Enderman=
Endermite=
Ghast=
Elder Guardian=
Guardian=
Horse=
Skeleton Horse=
Zombie Horse=
Donkey=
Mule=
Iron Golem=
Llama=
Ocelot=
Parrot=
Pig=
Polar Bear=
Rabbit=
Killer Bunny=
Sheep=
Shulker=
Silverfish=
Skeleton=
Stray=
Wither Skeleton=
Magma Cube=
Slime=
Snow Golem=
Spider=
Cave Spider=
Squid=
Vex=
Evoker=
Illusioner=
Villager=
Vindicator=
Zombie Villager=
Witch=
Wither=
Wolf=
Husk=
Zombie=
Zombie Pigman=
Iron Horse Armor=
Iron horse armor can be worn by horses to increase their protection from harm a bit.=
Golden Horse Armor=
Golden horse armor can be worn by horses to increase their protection from harm.=
Diamond Horse Armor=
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=
Farmer=
Fisherman=
Fletcher=
Shepherd=
Librarian=
Cartographer=
Armorer=
Leatherworker=
Butcher=
Weapon Smith=
Tool Smith=
Cleric=
Nitwit=

View File

@ -30,9 +30,6 @@ if minetest.get_modpath("mcl_wool") ~= nil then
end end
local sheep_texture = function(color_group) local sheep_texture = function(color_group)
if not color_group then
color_group = "unicolor_white"
end
return { return {
"mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2], "mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2],
"mobs_mc_sheep.png", "mobs_mc_sheep.png",
@ -230,7 +227,6 @@ mobs:register_mob("mobs_mc:sheep", {
local groups = minetest.registered_items[new_dye].groups local groups = minetest.registered_items[new_dye].groups
for k, v in pairs(groups) do for k, v in pairs(groups) do
if string.sub(k, 1, 9) == "unicolor_" then if string.sub(k, 1, 9) == "unicolor_" then
ent_c.color = k
ent_c.base_texture = sheep_texture(k) ent_c.base_texture = sheep_texture(k)
mixed = true mixed = true
break break
@ -242,12 +238,11 @@ mobs:register_mob("mobs_mc:sheep", {
if not mixed then if not mixed then
-- Choose color randomly from one of the parents -- Choose color randomly from one of the parents
local p = math.random(1, 2) local p = math.random(1, 2)
if p == 1 and color1 then if p == 1 then
ent_c.color = color1 ent_c.base_texture = sheep_texture(color1)
else else
ent_c.color = color2 ent_c.base_texture = sheep_texture(color2)
end end
ent_c.base_texture = sheep_texture(ent_c.color)
end end
child:set_properties({textures = ent_c.base_texture}) child:set_properties({textures = ent_c.base_texture})
ent_c.initial_color_set = true ent_c.initial_color_set = true

View File

@ -78,7 +78,7 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
}) })
mobs:register_egg("mobs_mc:shulker", S("Schulker"), "mobs_mc_spawn_icon_shulker.png", 0) mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)

View File

@ -58,7 +58,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
end end
end end
minetest.register_node("mobs_mc:monster_egg_stone", { minetest.register_node("mobs_mc:monster_egg_stone", {
description = "Stone Monster Egg", description = S("Stone Monster Egg"),
tiles = {"default_stone.png"}, tiles = {"default_stone.png"},
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
drop = '', drop = '',
@ -68,7 +68,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
}) })
minetest.register_node("mobs_mc:monster_egg_cobble", { minetest.register_node("mobs_mc:monster_egg_cobble", {
description = "Cobblestone Monster Egg", description = S("Cobblestone Monster Egg"),
tiles = {"default_cobble.png"}, tiles = {"default_cobble.png"},
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
@ -78,7 +78,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
}) })
minetest.register_node("mobs_mc:monster_egg_mossycobble", { minetest.register_node("mobs_mc:monster_egg_mossycobble", {
description = "Mossy Cobblestone Monster Egg", description = S("Mossy Cobblestone Monster Egg"),
tiles = {"default_mossycobble.png"}, tiles = {"default_mossycobble.png"},
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
@ -88,7 +88,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
}) })
minetest.register_node("mobs_mc:monster_egg_stonebrick", { minetest.register_node("mobs_mc:monster_egg_stonebrick", {
description = "Stone Brick Monster Egg", description = S("Stone Brick Monster Egg"),
paramtype2 = "facedir", paramtype2 = "facedir",
place_param2 = 0, place_param2 = 0,
tiles = {"default_stone_brick.png"}, tiles = {"default_stone_brick.png"},
@ -100,7 +100,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
}) })
minetest.register_node("mobs_mc:monster_egg_stone_block", { minetest.register_node("mobs_mc:monster_egg_stone_block", {
description = "Stone Block Monster Egg", description = S("Stone Block Monster Egg"),
tiles = {"default_stone_block.png"}, tiles = {"default_stone_block.png"},
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},

View File

@ -20,7 +20,6 @@
-- TODO: Farm stuff -- TODO: Farm stuff
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local N = function(s) return s end
-- playername-indexed table containing the previously used tradenum -- playername-indexed table containing the previously used tradenum
local player_tradenum = {} local player_tradenum = {}
@ -62,7 +61,7 @@ end
local professions = { local professions = {
farmer = { farmer = {
name = N("Farmer"), name = "Farmer",
texture = "mobs_mc_villager_farmer.png", texture = "mobs_mc_villager_farmer.png",
trades = { trades = {
{ {
@ -92,7 +91,7 @@ local professions = {
} }
}, },
fisherman = { fisherman = {
name = N("Fisherman"), name = "Fisherman",
texture = "mobs_mc_villager_farmer.png", texture = "mobs_mc_villager_farmer.png",
trades = { trades = {
{ {
@ -104,7 +103,7 @@ local professions = {
}, },
}, },
fletcher = { fletcher = {
name = N("Fletcher"), name = "Fletcher",
texture = "mobs_mc_villager_farmer.png", texture = "mobs_mc_villager_farmer.png",
trades = { trades = {
{ {
@ -119,7 +118,7 @@ local professions = {
} }
}, },
shepherd ={ shepherd ={
name = N("Shepherd"), name = "Shepherd",
texture = "mobs_mc_villager_farmer.png", texture = "mobs_mc_villager_farmer.png",
trades = { trades = {
{ {
@ -148,7 +147,7 @@ local professions = {
}, },
}, },
librarian = { librarian = {
name = N("Librarian"), name = "Librarian",
texture = "mobs_mc_villager_librarian.png", texture = "mobs_mc_villager_librarian.png",
trades = { trades = {
{ {
@ -177,7 +176,7 @@ local professions = {
}, },
}, },
cartographer = { cartographer = {
name = N("Cartographer"), name = "Cartographer",
texture = "mobs_mc_villager_librarian.png", texture = "mobs_mc_villager_librarian.png",
trades = { trades = {
{ {
@ -198,7 +197,7 @@ local professions = {
}, },
}, },
armorer = { armorer = {
name = N("Armorer"), name = "Armorer",
texture = "mobs_mc_villager_smith.png", texture = "mobs_mc_villager_smith.png",
trades = { trades = {
{ {
@ -226,7 +225,7 @@ local professions = {
}, },
}, },
leatherworker = { leatherworker = {
name = N("Leatherworker"), name = "Leatherworker",
texture = "mobs_mc_villager_butcher.png", texture = "mobs_mc_villager_butcher.png",
trades = { trades = {
{ {
@ -245,7 +244,7 @@ local professions = {
}, },
}, },
butcher = { butcher = {
name = N("Butcher"), name = "Butcher",
texture = "mobs_mc_villager_butcher.png", texture = "mobs_mc_villager_butcher.png",
trades = { trades = {
{ {
@ -261,7 +260,7 @@ local professions = {
}, },
}, },
weapon_smith = { weapon_smith = {
name = N("Weapon Smith"), name = "Weapon Smith",
texture = "mobs_mc_villager_smith.png", texture = "mobs_mc_villager_smith.png",
trades = { trades = {
{ {
@ -285,7 +284,7 @@ local professions = {
}, },
}, },
tool_smith = { tool_smith = {
name = N("Tool Smith"), name = "Tool Smith",
texture = "mobs_mc_villager_smith.png", texture = "mobs_mc_villager_smith.png",
trades = { trades = {
{ {
@ -308,7 +307,7 @@ local professions = {
}, },
}, },
cleric = { cleric = {
name = N("Cleric"), name = "Cleric",
texture = "mobs_mc_villager_priest.png", texture = "mobs_mc_villager_priest.png",
trades = { trades = {
{ {
@ -331,7 +330,7 @@ local professions = {
}, },
}, },
nitwit = { nitwit = {
name = N("Nitwit"), name = "Nitwit",
texture = "mobs_mc_villager.png", texture = "mobs_mc_villager.png",
-- No trades for nitwit -- No trades for nitwit
trades = nil, trades = nil,
@ -491,7 +490,7 @@ local function show_trade_formspec(playername, trader, tradenum)
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]" .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img ..disabled_img
..mcl_vars.inventory_header ..mcl_vars.inventory_header
.."label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S(profession))).."]" .."label[4,0;"..minetest.formspec_escape(profession).."]"
.."list[current_player;main;0,4.5;9,3;9]" .."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]" .."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next ..b_prev..b_next

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@ -117,7 +117,6 @@ lightning.strike = function(pos)
-- to make the texture lightning bolt hit exactly in the middle of the -- to make the texture lightning bolt hit exactly in the middle of the
-- texture (e.g. 127/128 on a 256x wide texture) -- texture (e.g. 127/128 on a 256x wide texture)
texture = "lightning_lightning_" .. rng:next(1,3) .. ".png", texture = "lightning_lightning_" .. rng:next(1,3) .. ".png",
glow = minetest.LIGHT_MAX,
}) })
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 }) minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })

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@ -1,4 +0,0 @@
# textdomain: lightning
@1 was struck by lightning.=@1 wurde vom Blitz getroffen.
Let lightning strike at the specified position or yourself=Lassen Sie einen Blitz an die gegebene Position oder auf sich selbst einschlagen.
No position specified and unknown player=Keine Position angegeben und Spieler nicht bekannt

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@ -1,4 +0,0 @@
# textdomain: lightning
@1 was struck by lightning.=
Let lightning strike at the specified position or yourself=
No position specified and unknown player=

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@ -1,3 +0,0 @@
# textdomain: mcl_void_damage
The void is off-limits to you!=Die Leere ist für Sie tabu!
@1 fell into the endless void.=@1 fiel in die endlose Leere.

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@ -1,3 +0,0 @@
# textdomain: mcl_void_damage
The void is off-limits to you!=
@1 fell into the endless void.=

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@ -1,8 +0,0 @@
# textdomain: mcl_weather
Gives ability to control weather=Fähigkeit, das Wetter zu beeinflussen
Changes the weather to the specified parameter.=Ändert das Wetter.
Error: No weather specified.=Fehler: Kein Wetter angegeben.
Error: Invalid parameters.=Fehler: Ungültige Parameter.
Error: Duration can't be less than 1 second.=Fehler: Dauer darf nicht weniger als 1 Sekunde sein.
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Fehler. Ungültiges Wetter. Benutzen Sie „clear“ (klar), „rain“ (Regen), „snow“ (Schnee) oder „thunder“ (Gewittersturm).
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Wechselt das Wetter zwischem klaren Wetter und Wetter mit Niederschlag (zufällig Regen, Gewittersturm oder Schnee)

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@ -1,8 +0,0 @@
# textdomain: mcl_weather
Gives ability to control weather=
Changes the weather to the specified parameter.=
Error: No weather specified.=
Error: Invalid parameters.=
Error: Duration can't be less than 1 second.=
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=

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@ -190,7 +190,7 @@ minetest.register_privilege("weather_manager", {
-- Weather command definition. Set -- Weather command definition. Set
minetest.register_chatcommand("weather", { minetest.register_chatcommand("weather", {
params = "(clear | rain | snow | thunder) [<duration>]", params = S("(clear | rain | snow | thunder) [<duration>]"),
description = S("Changes the weather to the specified parameter."), description = S("Changes the weather to the specified parameter."),
privs = {weather_manager = true}, privs = {weather_manager = true},
func = function(name, param) func = function(name, param)

View File

@ -454,6 +454,10 @@ viewed a category as well, both returned values are `nil`.
This is a convenience function for creating a special formspec widget. It creates This is a convenience function for creating a special formspec widget. It creates
a widget in which you can insert scrollable multi-line text. a widget in which you can insert scrollable multi-line text.
As of Minetest 0.4.14, this function is only provided because Minetest lacks
native support for such a widget. When Minetest supports such a widget natively,
this function may become just a simple wrapper.
#### Parameters #### Parameters
* `data`: Text to be written inside the widget * `data`: Text to be written inside the widget
* `x`: Formspec X coordinate (optional) * `x`: Formspec X coordinate (optional)

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@ -0,0 +1,5 @@
intllib?
unified_inventory?
sfinv_buttons?
central_message?
inventory_plus?

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@ -0,0 +1 @@
A simple in-game documentation system which enables mods to add help entries based on templates.

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@ -1,10 +1,16 @@
local S = minetest.get_translator("doc") -- Boilerplate to support localized strings if intllib mod is installed.
local F = function(f) return minetest.formspec_escape(S(f)) end local S, F
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
F = function(f) return minetest.formspec_escape(S(f)) end
-- Compability for 0.4.14 or earlier -- Compability for 0.4.14 or earlier
local colorize local colorize
if minetest.colorize then if core.colorize then
colorize = minetest.colorize colorize = core.colorize
else else
colorize = function(color, text) return text end colorize = function(color, text) return text end
end end
@ -51,6 +57,9 @@ local CATEGORYFIELDSIZE = {
HEIGHT = math.floor(doc.FORMSPEC.HEIGHT-1), HEIGHT = math.floor(doc.FORMSPEC.HEIGHT-1),
} }
-- Maximum characters per line in the text widget
local TEXT_LINELENGTH = 80
doc.data = {} doc.data = {}
doc.data.categories = {} doc.data.categories = {}
doc.data.aliases = {} doc.data.aliases = {}
@ -453,9 +462,66 @@ end
-- Template function templates, to be used for build_formspec in doc.add_category -- Template function templates, to be used for build_formspec in doc.add_category
doc.entry_builders = {} doc.entry_builders = {}
-- Inserts line breaks into a single paragraph and collapses all whitespace (including newlines)
-- into spaces
local linebreaker_single = function(text, linelength)
if linelength == nil then
linelength = TEXT_LINELENGTH
end
local remain = linelength
local res = {}
local line = {}
local split = function(s)
local res = {}
for w in string.gmatch(s, "%S+") do
res[#res+1] = w
end
return res
end
for _, word in ipairs(split(text)) do
if string.len(word) + 1 > remain then
table.insert(res, table.concat(line, " "))
line = { word }
remain = linelength - string.len(word)
else
table.insert(line, word)
remain = remain - (string.len(word) + 1)
end
end
table.insert(res, table.concat(line, " "))
return table.concat(res, "\n")
end
-- Inserts automatic line breaks into an entire text and preserves existing newlines
local linebreaker = function(text, linelength)
local out = ""
for s in string.gmatch(text, "([^\n]*)") do
local l = linebreaker_single(s, linelength)
out = out .. l
if(string.len(l) == 0) then
out = out .. "\n"
end
end
-- Remove last newline
if string.len(out) >= 1 then
out = string.sub(out, 1, string.len(out) - 1)
end
return out
end
-- Inserts text suitable for a textlist (including automatic word-wrap)
local text_for_textlist = function(text, linelength)
text = linebreaker(text, linelength)
text = minetest.formspec_escape(text)
text = string.gsub(text, "\n", ",")
return text
end
-- Scrollable freeform text -- Scrollable freeform text
doc.entry_builders.text = function(data) doc.entry_builders.text = function(data)
local formstring = doc.widgets.text(data, doc.FORMSPEC.ENTRY_START_X, doc.FORMSPEC.ENTRY_START_Y, doc.FORMSPEC.ENTRY_WIDTH - 0.4, doc.FORMSPEC.ENTRY_HEIGHT) local formstring = doc.widgets.text(data, doc.FORMSPEC.ENTRY_START_X, doc.FORMSPEC.ENTRY_START_Y, doc.FORMSPEC.ENTRY_WIDTH - 0.2, doc.FORMSPEC.ENTRY_HEIGHT)
return formstring return formstring
end end
@ -473,7 +539,7 @@ doc.entry_builders.text_and_gallery = function(data, playername)
formstring = formstring .. doc.widgets.text(data.text, formstring = formstring .. doc.widgets.text(data.text,
doc.FORMSPEC.ENTRY_START_X, doc.FORMSPEC.ENTRY_START_X,
doc.FORMSPEC.ENTRY_START_Y, doc.FORMSPEC.ENTRY_START_Y,
doc.FORMSPEC.ENTRY_WIDTH - 0.4, doc.FORMSPEC.ENTRY_WIDTH - 0.2,
doc.FORMSPEC.ENTRY_HEIGHT - stolen_height) doc.FORMSPEC.ENTRY_HEIGHT - stolen_height)
return formstring return formstring
@ -481,13 +547,12 @@ end
doc.widgets = {} doc.widgets = {}
local text_id = 1
-- Scrollable freeform text -- Scrollable freeform text
doc.widgets.text = function(data, x, y, width, height) doc.widgets.text = function(data, x, y, width, height)
if x == nil then if x == nil then
x = doc.FORMSPEC.ENTRY_START_X x = doc.FORMSPEC.ENTRY_START_X
end end
-- Offset to table[], which was used for this in a previous version
local xfix = x + 0.35
if y == nil then if y == nil then
y = doc.FORMSPEC.ENTRY_START_Y y = doc.FORMSPEC.ENTRY_START_Y
end end
@ -497,13 +562,18 @@ doc.widgets.text = function(data, x, y, width, height)
if height == nil then if height == nil then
height = doc.FORMSPEC.ENTRY_HEIGHT height = doc.FORMSPEC.ENTRY_HEIGHT
end end
-- Weird offset for textarea[] local baselength = TEXT_LINELENGTH
local heightfix = height + 1 local widget_basewidth = doc.FORMSPEC.WIDTH
local linelength = math.max(20, math.floor(baselength * (width / widget_basewidth)))
-- Also add background box local widget_id = "doc_widget_text"..text_id
local formstring = "box["..tostring(x-0.175)..","..tostring(y)..";"..tostring(width)..","..tostring(height)..";#000000]" .. text_id = text_id + 1
"textarea["..tostring(xfix)..","..tostring(y)..";"..tostring(width)..","..tostring(heightfix)..";;;"..minetest.formspec_escape(data).."]" -- TODO: Wait for Minetest to provide a native widget for scrollable read-only text with automatic line breaks.
return formstring -- Currently, all of this had to be hacked into this script manually by using/abusing the table widget
local formstring = "tablecolumns[text]"..
"tableoptions[background=#000000FF;highlight=#000000FF;border=false]"..
"table["..tostring(x)..","..tostring(y)..";"..tostring(width)..","..tostring(height)..";"..widget_id..";"..text_for_textlist(data, linelength).."]"
return formstring, widget_id
end end
-- Image gallery -- Image gallery
@ -661,12 +731,12 @@ function doc.formspec_core(tab)
minetest.formspec_escape(S("Category list")) .. "," .. minetest.formspec_escape(S("Category list")) .. "," ..
minetest.formspec_escape(S("Entry list")) .. "," .. minetest.formspec_escape(S("Entry list")) .. "," ..
minetest.formspec_escape(S("Entry")) .. ";" minetest.formspec_escape(S("Entry")) .. ";"
..tab..";false;false]" ..tab..";true;true]" ..
-- Let the Game decide on the style, such as background, etc. "bgcolor[#343434FF]"
end end
function doc.formspec_main(playername) function doc.formspec_main(playername)
local formstring = "textarea[0.35,0;"..doc.FORMSPEC.WIDTH..",1;;;"..minetest.formspec_escape(DOC_INTRO) .. "\n" local formstring = "label[0,0;"..minetest.formspec_escape(DOC_INTRO) .. "\n"
local notify_checkbox_x, notify_checkbox_y local notify_checkbox_x, notify_checkbox_y
if doc.get_category_count() >= 1 then if doc.get_category_count() >= 1 then
formstring = formstring .. F("Please select a category you wish to learn more about:").."]" formstring = formstring .. F("Please select a category you wish to learn more about:").."]"
@ -736,8 +806,7 @@ function doc.formspec_error_no_categories()
formstring = formstring .. formstring = formstring ..
minetest.formspec_escape( minetest.formspec_escape(
colorize(COLOR_ERROR, S("Error: No help available.")) .. "\n\n" .. colorize(COLOR_ERROR, S("Error: No help available.")) .. "\n\n" ..
S("No categories have been registered, but they are required to provide help.").."\n".. S("No categories have been registered, but they are required to provide help.\nThe Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.")) .. "\n\n" ..
S("The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.")) .. "\n\n" ..
S("Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.") S("Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.")
formstring = formstring .. ";]button_exit[3,5;2,1;okay;"..F("OK").."]" formstring = formstring .. ";]button_exit[3,5;2,1;okay;"..F("OK").."]"
return formstring return formstring
@ -872,7 +941,7 @@ function doc.formspec_category(id, playername)
if total >= 1 then if total >= 1 then
local revealed = doc.get_revealed_count(playername, id) local revealed = doc.get_revealed_count(playername, id)
if revealed == 0 then if revealed == 0 then
formstring = formstring .. "label[0,0.5;"..minetest.formspec_escape(S("Currently all entries in this category are hidden from you.").."\n"..S("Unlock new entries by progressing in the game.")).."]" formstring = formstring .. "label[0,0.5;"..F("Currently all entries in this category are hidden from you.\nUnlock new entries by progressing in the game.").."]"
formstring = formstring .. "button[0,1.5;3,1;doc_button_goto_main;"..F("Go to category list").."]" formstring = formstring .. "button[0,1.5;3,1;doc_button_goto_main;"..F("Go to category list").."]"
else else
formstring = formstring .. "label[0,0.5;"..F("This category has the following entries:").."]" formstring = formstring .. "label[0,0.5;"..F("This category has the following entries:").."]"

View File

@ -0,0 +1,42 @@
< = <
> = >
Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry. = Der Zugriff auf den angeforderten Eintrag wurde verweigert; dieser Eintrag ist geheim. Sie können durch weiteren Spielfortschritt den Zugriff freischalten. Finden Sie selbst heraus, wie Sie diesen Eintrag freischalten können.
All entries read. = Alle Einträge gelesen.
All help entries revealed! = Alle Hilfseinträge aufgedeckt!
All help entries are already revealed. = Alle Hilfseinträge sind schon aufgedeckt.
Allows you to reveal all hidden help entries with /help_reveal = Ermöglicht es Ihnen, alle verborgenen Hilfseinträge mit /help_reveal freizuschalten
Category list = Kategorienliste
Currently all entries in this category are hidden from you.\nUnlock new entries by progressing in the game. = Momentan sind alle Einträge in dieser Kategorie vor Ihnen verborgen.\nSchalten Sie neue Einträge frei, indem Sie im Spiel fortschreiten.
Help = Hilfe
Entry = Eintrag
Entry list = Eintragsliste
Error: Access denied. = Fehler: Zugriff verweigert.
Error: No help available. = Fehler: Keine Hilfe verfügbar.
Go to category list = Zur Kategorienliste
Go to entry list = Zur Eintragsliste
Help > (No Category) = Hilfe > (Keine Kategorie)
Help > @1 = Hilfe > @1
Help > @1 > @2 = Hilfe > @1 > @2
Help > @1 > (No Entry) = Hilfe > @1 > (Kein Eintrag)
Hidden entries: @1 = Verborgene Einträge: @1
New entries: @1 = Neue Einträge: @1
New help entry unlocked: @1 > @2 = Neuen Hilfseintrag freigeschaltet: @1 > @2
No categories have been registered, but they are required to provide help.\nThe Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again. = Es wurden keine Kategorien registriert, aber sie werden benötigt, um die Hilfe anbieten zu können.\nDas Dokumentationssystem [doc] bringt von sich aus keine eigenen Hilfsinhalte mit, es benötigt zusätzliche Mods, um sie hinzuzufügen. Bitte stellen Sie sicher, dass solche Mods für diese Welt aktiviert sind und versuchen Sie es erneut.
Number of entries: @1 = Anzahl der Einträge: @1
OK = OK
Open a window providing help entries about Minetest and more = Ein Fenster mit Hilfseinträgen über Minetest und mehr öffnen
Please select a category you wish to learn more about: = Bitte wählen Sie eine Kategorie, über die Sie mehr erfahren möchten, aus:
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia. = Empfohlene Mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
Reveal all hidden help entries to you = Alle für Sie verborgenen Hilfseinträge freischalten
Show entry = Eintrag zeigen
Show category = Kategorie zeigen
Show next entry = Nächsten Eintrag zeigen
Show previous entry = Vorherigen Eintrag zeigen
This category does not have any entries. = Diese Kategorie hat keine Einträge.
This category has the following entries: = Diese Kategorie hat die folgenden Einträge:
This category is empty. = Diese Kategorie ist leer.
This is the help. = Dies ist die Hilfe.
You haven't chosen a category yet. Please choose one in the category list first. = Sie haben noch keine Kategorie gewählt. Bitte wählen Sie zuerst eine Kategorie in der Kategorienliste aus.
You haven't chosen an entry yet. Please choose one in the entry list first. = Sie haben noch keinen Eintrag gewählt. Bitte wählen Sie zuerst einen Eintrag in der Eintragsliste aus.
Nameless entry (@1) = Namenloser Eintrag (@1)
Collection of help texts = Sammlung von Hilfstexten

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@ -1,51 +0,0 @@
# textdomain:doc
<=<
>=>
Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry.=Der Zugriff auf den angeforderten Eintrag wurde verweigert; dieser Eintrag ist geheim. Sie können durch weiteren Spielfortschritt den Zugriff freischalten. Finden Sie selbst heraus, wie Sie diesen Eintrag freischalten können.
All entries read.=Alle Einträge gelesen.
All help entries revealed!=Alle Hilfseinträge aufgedeckt!
All help entries are already revealed.=Alle Hilfseinträge sind schon aufgedeckt.
Allows you to reveal all hidden help entries with /help_reveal=Ermöglicht es Ihnen, alle verborgenen Hilfseinträge mit /help_reveal freizuschalten
Category list=Kategorienliste
Currently all entries in this category are hidden from you.=Momentan sind alle Einträge in dieser Kategorie vor Ihnen verborgen.
Unlock new entries by progressing in the game.=Schalten Sie neue Einträge frei, indem Sie im Spiel fortschreiten.
Help=Hilfe
Entry=Eintrag
Entry list=Eintragsliste
Error: Access denied.=Fehler: Zugriff verweigert.
Error: No help available.=Fehler: Keine Hilfe verfügbar.
Go to category list=Zur Kategorienliste
Go to entry list=Zur Eintragsliste
Help > (No Category)=Hilfe > (Keine Kategorie)
Help > @1=Hilfe > @1
Help > @1 > @2=Hilfe > @1 > @2
Help > @1 > (No Entry)=Hilfe > @1 > (Kein Eintrag)
Hidden entries: @1=Verborgene Einträge: @1
New entries: @1=Neue Einträge: @1
New help entry unlocked: @1 > @2=Neuen Hilfseintrag freigeschaltet: @1 > @2
No categories have been registered, but they are required to provide help.=Es wurden keine Kategorien registriert, aber sie werden benötigt, um die Hilfe anbieten zu können.
The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Das Dokumentationssystem [doc] bringt von sich aus keine eigenen Hilfsinhalte mit, es benötigt zusätzliche Mods, um sie hinzuzufügen. Bitte stellen Sie sicher, dass solche Mods für diese Welt aktiviert sind und versuchen Sie es erneut.
Number of entries: @1=Anzahl der Einträge: @1
OK=OK
Open a window providing help entries about Minetest and more=Ein Fenster mit Hilfseinträgen über Minetest und mehr öffnen
Please select a category you wish to learn more about:=Bitte wählen Sie eine Kategorie, über die Sie mehr erfahren möchten, aus:
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Empfohlene Mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
Reveal all hidden help entries to you=Alle für Sie verborgenen Hilfseinträge freischalten
Show entry=Eintrag zeigen
Show category=Kategorie zeigen
Show next entry=Nächsten Eintrag zeigen
Show previous entry=Vorherigen Eintrag zeigen
This category does not have any entries.=Diese Kategorie hat keine Einträge.
This category has the following entries:=Diese Kategorie hat die folgenden Einträge:
This category is empty.=Diese Kategorie ist leer.
This is the help.=Dies ist die Hilfe.
You haven't chosen a category yet. Please choose one in the category list first.=Sie haben noch keine Kategorie gewählt, Bitte wählen Sie zuerst eine aus.
You haven't chosen an entry yet. Please choose one in the entry list first.=Sie haben noch keinen Eintrag gewählt. Bitte wählen Sie zuerst einen aus.
Nameless entry (@1)=Namenloser Eintrag (@1)
Collection of help texts=Sammlung von Hilfstexten
Notify me when new help is available=Benachrichtigen, wenn neue Hilfe verfügbar ist
Play notification sound when new help is available=Toneffekt abspielen, wenn neue Hilfe verfügbar ist
Show previous image=Vorheriges Bild zeigen
Show previous gallery page=Vorherige Galerieseite zeigen
Show next image=Nächstes Bild zeigen
Show next gallery page=Nächste Galerieseite zeigen

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@ -1,43 +0,0 @@
# textdomain:doc
<=
>=
Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry.=O acesso à entrada solicitada foi negado; essa entrada é secreta. Você pode desbloquear o acesso progredindo no jogo. Descobrir por conta própria como desbloquear essa entrada.
All entries read.=Todas as entradas lidas.
All help entries revealed!=Todas as entradas de ajuda reveladas!
All help entries are already revealed.=Todas as entradas de ajuda já foram reveladas.
Allows you to reveal all hidden help entries with /help_reveal=Permite revelar todas as entradas de ajuda ocultas com /help_reveal
Category list=Lista de Categorias
Currently all entries in this category are hidden from you.\\nUnlock new entries by progressing in the game.=Atualmente, todas as entradas nessa categoria estão ocultas a você.\\nDesbloqueie novas entradas progredindo no jogo.
Help=Ajuda
Entry=Entrada
Entry list=Lista de Entradas
Error: Access denied.=Erro: Acesso negado.
Error: No help available.=Erro: Nenhuma ajuda disponível.
Go to category list=Ver categorias
Go to entry list=Ir para a lista de entradas
Help > @1=Ajuda > @1
Help > @1 > @2=Ajuda > @1 > @2
Help > @1 > (No Entry)=Ajuda > @1 > (Nenhuma Entrada)
Help > (No Category)=Ajuda > (Nenhuma Categoria)
Hidden entries: @1=Entradas ocultas: @1
Nameless entry (@1)=Entrada sem nome (@1)
New entries: @1=Novas entradas: (@1)
New help entry unlocked: @1 > @2=Nova entrada de ajuda desbloqueada: @1 > @2
No categories have been registered, but they are required to provide help.\nThe Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Nenhuma categoria foi registrada, mas é necessário fornecer ajuda.\nO Sistema de Documentação [doc] não vem com o conteúdo de ajuda, ele precisa de mods adicionais para adicionar conteúdo de ajuda. Por favor, certifique-se de que os mods estão habilitados para este mundo e tente novamente.
Number of entries: @1=Número de entradas: @1
OK=OK
Open a window providing help entries about Minetest and more=Abra uma janela fornecendo entradas de ajuda sobre o Minetest e mais
Please select a category you wish to learn more about:=Por favor, selecione uma categoria sobre a qual você deseja saber mais:
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Mods recomendados: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
Reveal all hidden help entries to you=Revela todas as entradas de ajuda ocultas para você
Show entry=Ver entrada
Show category=Ver categoria
Show next entry=Ver próxima entrada
Show previous entry=Ver entrada anterior
This category does not have any entries.=Essa categoria não possui entradas.
This category has the following entries:=Essa categoria tem as seguintes entradas:
This category is empty.=Essa categoria está vazia.
This is the help.=Essa é a ajuda.
You haven't chosen a category yet. Please choose one in the category list first.=Você ainda não escolheu uma categoria. Por favor, escolha uma na lista de categorias primeiro.
You haven't chosen an entry yet. Please choose one in the entry list first.=Você ainda não escolheu uma entrada. Por favor, escolha uma na lista de entrada primeiro.
Collection of help texts=Coleção de textos de ajuda

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@ -1,43 +0,0 @@
# textdomain:doc
<=
>=
Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry.=O acesso à entrada solicitada foi negado; essa entrada é secreta. Você pode desbloquear o acesso progredindo no jogo. Descobrir por conta própria como desbloquear essa entrada.
All entries read.=Todas as entradas lidas.
All help entries revealed!=Todas as entradas de ajuda reveladas!
All help entries are already revealed.=Todas as entradas de ajuda já foram reveladas.
Allows you to reveal all hidden help entries with /help_reveal=Permite revelar todas as entradas de ajuda ocultas com /help_reveal
Category list=Lista de Categorias
Currently all entries in this category are hidden from you.\\nUnlock new entries by progressing in the game.=Atualmente, todas as entradas nessa categoria estão ocultas a você.\\nDesbloqueie novas entradas progredindo no jogo.
Help=Ajuda
Entry=Entrada
Entry list=Lista de Entradas
Error: Access denied.=Erro: Acesso negado.
Error: No help available.=Erro: Nenhuma ajuda disponível.
Go to category list=Ver categorias
Go to entry list=Ir para a lista de entradas
Help > @1=Ajuda > @1
Help > @1 > @2=Ajuda > @1 > @2
Help > @1 > (No Entry)=Ajuda > @1 > (Nenhuma Entrada)
Help > (No Category)=Ajuda > (Nenhuma Categoria)
Hidden entries: @1=Entradas ocultas: @1
Nameless entry (@1)=Entrada sem nome (@1)
New entries: @1=Novas entradas: (@1)
New help entry unlocked: @1 > @2=Nova entrada de ajuda desbloqueada: @1 > @2
No categories have been registered, but they are required to provide help.\nThe Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.=Nenhuma categoria foi registrada, mas é necessário fornecer ajuda.\nO Sistema de Documentação [doc] não vem com o conteúdo de ajuda, ele precisa de mods adicionais para adicionar conteúdo de ajuda. Por favor, certifique-se de que os mods estão habilitados para este mundo e tente novamente.
Number of entries: @1=Número de entradas: @1
OK=OK
Open a window providing help entries about Minetest and more=Abra uma janela fornecendo entradas de ajuda sobre o Minetest e mais
Please select a category you wish to learn more about:=Por favor, selecione uma categoria sobre a qual você deseja saber mais:
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Mods recomendados: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
Reveal all hidden help entries to you=Revela todas as entradas de ajuda ocultas para você
Show entry=Ver entrada
Show category=Ver categoria
Show next entry=Ver próxima entrada
Show previous entry=Ver entrada anterior
This category does not have any entries.=Essa categoria não possui entradas.
This category has the following entries:=Essa categoria tem as seguintes entradas:
This category is empty.=Essa categoria está vazia.
This is the help.=Essa é a ajuda.
You haven't chosen a category yet. Please choose one in the category list first.=Você ainda não escolheu uma categoria. Por favor, escolha uma na lista de categorias primeiro.
You haven't chosen an entry yet. Please choose one in the entry list first.=Você ainda não escolheu uma entrada. Por favor, escolha uma na lista de entrada primeiro.
Collection of help texts=Coleção de textos de ajuda

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@ -1,51 +1,42 @@
# textdomain:doc < =
<= > =
>= Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry. =
Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry.= All entries read. =
All entries read.= All help entries revealed! =
All help entries revealed!= All help entries are already revealed. =
All help entries are already revealed.= Allows you to reveal all hidden help entries with /help_reveal =
Allows you to reveal all hidden help entries with /help_reveal= Category list =
Category list= Currently all entries in this category are hidden from you.\\nUnlock new entries by progressing in the game. =
Currently all entries in this category are hidden from you. Help =
Unlock new entries by progressing in the game.= Entry =
Help= Entry list =
Entry= Error: Access denied. =
Entry list= Error: No help available. =
Error: Access denied.= Go to category list =
Error: No help available.= Go to entry list =
Go to category list= Help > @1 =
Go to entry list= Help > @1 > @2 =
Help > @1= Help > @1 > (No Entry) =
Help > @1 > @2= Help > (No Category) =
Help > @1 > (No Entry)= Hidden entries: @1 =
Help > (No Category)= Nameless entry (@1) =
Hidden entries: @1= New entries: @1 =
Nameless entry (@1)= New help entry unlocked: @1 > @2 =
New entries: @1= No categories have been registered, but they are required to provide help.\nThe Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again. =
New help entry unlocked: @1 > @2= Number of entries: @1 =
No categories have been registered, but they are required to provide help.= OK =
The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.= Open a window providing help entries about Minetest and more =
Number of entries: @1= Please select a category you wish to learn more about: =
OK= Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia. =
Open a window providing help entries about Minetest and more= Reveal all hidden help entries to you =
Please select a category you wish to learn more about:= Show entry =
Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.= Show category =
Reveal all hidden help entries to you= Show next entry =
Show entry= Show previous entry =
Show category= This category does not have any entries. =
Show next entry= This category has the following entries: =
Show previous entry= This category is empty. =
This category does not have any entries.= This is the help. =
This category has the following entries:= You haven't chosen a category yet. Please choose one in the category list first. =
This category is empty.= You haven't chosen an entry yet. Please choose one in the entry list first. =
This is the help.= Collection of help texts =
You haven't chosen a category yet. Please choose one in the category list first.=
You haven't chosen an entry yet. Please choose one in the entry list first.=
Collection of help texts=
Notify me when new help is available=
Play notification sound when new help is available=
Show previous image=
Show previous gallery page=
Show next image=
Show next gallery page=

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@ -1,3 +1 @@
name = doc name = doc
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
description = A simple in-game documentation system which enables mods to add help entries based on templates.

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@ -0,0 +1,5 @@
doc
doc_items
doc_basics?
mcl_core?
intllib?

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@ -0,0 +1 @@
Adds a tool which shows help entries about almost anything which it punches.

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@ -1,4 +1,10 @@
local S = minetest.get_translator("doc_identifier") -- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local doc_identifier = {} local doc_identifier = {}
@ -22,7 +28,7 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
elseif itype == "error_node" then elseif itype == "error_node" then
message = S("No help entry for this block could be found.") message = S("No help entry for this block could be found.")
elseif itype == "error_unknown" then elseif itype == "error_unknown" then
vsize = vsize + 2 vsize = vsize + 3
local mod local mod
if param ~= nil then if param ~= nil then
local colon = string.find(param, ":") local colon = string.find(param, ":")
@ -30,23 +36,20 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
mod = string.sub(param,1,colon-1) mod = string.sub(param,1,colon-1)
end end
end end
message = S("Error: This node, item or object is undefined. This is always an error.").."\n".. message = S("Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the game or a mod has made a mistake")
S("This can happen for the following reasons:").."\n"..
S("• The mod which is required for it is not enabled").."\n"..
S("• The author of the game or a mod has made a mistake")
message = message .. "\n\n" message = message .. "\n\n"
if mod ~= nil then if mod ~= nil then
if minetest.get_modpath(mod) ~= nil then if minetest.get_modpath(mod) ~= nil then
message = message .. S("It appears to originate from the mod “@1”, which is enabled.", mod) message = message .. string.format(S("It appears to originate from the mod “%s”, which is enabled."), mod)
message = message .. "\n" message = message .. "\n"
else else
message = message .. S("It appears to originate from the mod “@1”, which is not enabled!", mod) message = message .. string.format(S("It appears to originate from the mod “%s”, which is not enabled!"), mod)
message = message .. "\n" message = message .. "\n"
end end
end end
if param ~= nil then if param ~= nil then
message = message .. S("Its identifier is “@1”.", param) message = message .. string.format(S("Its identifier is “%s”."), param)
end end
elseif itype == "error_ignore" then elseif itype == "error_ignore" then
message = S("This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.") message = S("This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.")
@ -58,9 +61,9 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
minetest.show_formspec( minetest.show_formspec(
username, username,
"doc_identifier:error_missing_item_info", "doc_identifier:error_missing_item_info",
"size[10,"..vsize..";]" .. "size[12,"..vsize..";]" ..
"textarea[0.5,0.2;10,"..(vsize-0.2)..";;;"..minetest.formspec_escape(message).."]" .. "label[0,0.2;"..minetest.formspec_escape(message).."]" ..
"button_exit[3.75,"..(-0.5+vsize)..";3,1;okay;"..minetest.formspec_escape(S("OK")).."]" "button_exit[4.5,"..(-0.5+vsize)..";3,1;okay;"..minetest.formspec_escape(S("OK")).."]"
) )
end end
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
@ -162,10 +165,11 @@ end
minetest.register_tool("doc_identifier:identifier_solid", { minetest.register_tool("doc_identifier:identifier_solid", {
description = S("Lookup Tool"), description = S("Lookup Tool"),
_doc_items_longdesc = S("This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used."), _doc_items_longdesc = S("This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used."),
_doc_items_usagehelp = S("Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case."), _doc_items_usagehelp = S("Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid."),
_doc_items_hidden = false, _doc_items_hidden = false,
tool_capabilities = {}, tool_capabilities = {},
range = 10, range = 10,
groups = { disable_repair = 1 },
wield_image = "doc_identifier_identifier.png", wield_image = "doc_identifier_identifier.png",
inventory_image = "doc_identifier_identifier.png", inventory_image = "doc_identifier_identifier.png",
liquids_pointable = false, liquids_pointable = false,
@ -178,7 +182,7 @@ minetest.register_tool("doc_identifier:identifier_liquid", {
_doc_items_create_entry = false, _doc_items_create_entry = false,
tool_capabilities = {}, tool_capabilities = {},
range = 10, range = 10,
groups = { not_in_creative_inventory = 1, not_in_craft_guide = 1, disable_repair = 1 }, groups = { not_in_creative_inventory = 1, not_in_craft_guide = 1, disable_repair=1 },
wield_image = "doc_identifier_identifier_liquid.png", wield_image = "doc_identifier_identifier_liquid.png",
inventory_image = "doc_identifier_identifier_liquid.png", inventory_image = "doc_identifier_identifier_liquid.png",
liquids_pointable = true, liquids_pointable = true,
@ -187,6 +191,7 @@ minetest.register_tool("doc_identifier:identifier_liquid", {
on_secondary_use = doc_identifier.solid_mode, on_secondary_use = doc_identifier.solid_mode,
}) })
--- TODO: These crafting recipes are temporary. Add a different way to obtain the lookup tool
minetest.register_craft({ minetest.register_craft({
output = "doc_identifier:identifier_solid", output = "doc_identifier:identifier_solid",
recipe = { {"group:stick", "group:stick" }, recipe = { {"group:stick", "group:stick" },

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@ -0,0 +1,13 @@
Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the game or a mod has made a mistake = Fehler: Dieser Node, Gegenstand oder dieses Objekt ist nicht definiert.\nDas ist immer ein Fehler.\nDies kann aus folgenden Gründen passieren:\n• Die Mod, die dafür benötigt wird, ist nicht aktiv\n• Der Spiel-Autor oder ein Mod-Autor machte einen Fehler
It appears to originate from the mod “%s”, which is enabled. = Es scheint von der Mod »%s« zu stammen. Sie ist aktiv.
It appears to originate from the mod “%s”, which is not enabled! = Es scheint von der Mod »%s« zu stammen. Sie ist nicht aktiv!
Its identifier is “%s”. = Der Identifkator ist »%s«.
Lookup Tool = Nachschlagewerkzeug
No help entry for this block could be found. = Für diesen Block konnte kein Hilfseintrag gefunden werden.
No help entry for this item could be found. = Für diesen Gegenstand konnte kein Hilfseintrag gefunden werden.
No help entry for this object could be found. = Für dieses Objekt konnte kein Hilfseintrag gefunden werden.
OK = OK
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid. = Schlagen Sie einen beliebigen Block, Gegenstand oder irgendwas, worüber Sie mehr erfahren wollen. Das wird den passenden Hilfseintrag öffnen. Das Werkzeug hat zwei Modi, welcher mit einem Rechtsklick gewechselt werden kann. Im Flüssigmodus (blau) zeigt das Werkzeug auch auf Flüssigkeiten. Im Festmodus (rot) ist das nicht der Fall. Der Flüssigmodis ist notwendig, wenn Sie eine Flüssigkeit identifizieren wollen.
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds. = Dieser Block kann nicht identifiziert werden, weil sich die Welt an dieser Stelle noch nicht materialisiert hat. Versuch es in ein paar Sekunden erneut.
This is a player. = Dies ist ein Spieler.
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used. = Dieser nützliche kleine Helfer kann benutzt werden, um schnell etwas über die nähere Umgebung zu erfahren. Er identifiziert und analysiert Blöcke, Gegenstände und andere Dinge und zeigt ausführliche Informationen über all das, worauf man ihn anwendet.

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@ -1,17 +0,0 @@
# textdomain:doc_identifier
Error: This node, item or object is undefined. This is always an error.=Fehler: Dieser Node, Gegenstand oder dieses Objekt ist nicht definiert. Das ist immer ein Fehler.
This can happen for the following reasons:=Dies kann aus folgenden Gründen passieren:
• The mod which is required for it is not enabled=• Die Mod, die dafür benötigt wird, ist nicht aktiv
• The author of the game or a mod has made a mistake=• Der Spiel-Autor oder ein Mod-Autor machte einen Fehler
It appears to originate from the mod “@1”, which is enabled.=Es scheint von der Mod „@1“ zu stammen. Sie ist aktiv.
It appears to originate from the mod “@1”, which is not enabled!=Es scheint von der Mod „@1“ zu stammen. Sie ist nicht aktiv!
Its identifier is “@1”.=Der Identifikator ist „@1“.
Lookup Tool=Nachschlagewerkzeug
No help entry for this block could be found.=Für diesen Block konnte kein Hilfseintrag gefunden werden.
No help entry for this item could be found.=Für diesen Gegenstand konnte kein Hilfseintrag gefunden werden.
No help entry for this object could be found.=Für dieses Objekt konnte kein Hilfseintrag gefunden werden.
OK=OK
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=Schlagen Sie einen beliebigen Block, Gegenstand oder irgendwas, worüber Sie mehr erfahren wollen. Das wird den passenden Hilfseintrag öffnen. Das Werkzeug hat zwei Modi, welcher mit Benutzen gewechselt werden kann. Im Flüssigmodus zeigt das Werkzeug auch auf Flüssigkeiten. Im Festmodus ist das nicht der Fall.
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Dieser Block kann nicht identifiziert werden, weil sich die Welt an dieser Stelle noch nicht materialisiert hat. Versuchen Sie es in ein paar Sekunden erneut.
This is a player.=Dies ist ein Spieler.
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Dieser nützliche kleine Helfer kann benutzt werden, um schnell etwas über die nähere Umgebung zu erfahren. Er identifiziert und analysiert Blöcke, Gegenstände und andere Dinge und zeigt ausführliche Informationen über all das, worauf man ihn anwendet.

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@ -1,14 +0,0 @@
# textdomain:doc_identifier
Error: This node, item or object is undefined. This is always an error.\\nThis can happen for the following reasons:\\n• The mod which is required for it is not enabled\\n• The author of the game or a mod has made a mistake=Erro: Esse bloco, item ou objeto é indefinido. Isso é sempre um erro.\\n Isso pode ter acontecido pelas seguintes rasões:\\n• O mod o qual ele precisa não está habilitado\\n• O autor do jogo ou mod comoteu um erro
It appears to originate from the mod “%s”, which is enabled.=Parece originar do mod “%s”, que está habilitado.
It appears to originate from the mod “%s”, which is not enabled!=Parece originar do mod “%s”, que não está habilitado.
Its identifier is “%s”.=Seu identificador é “%s”.
Lookup tool=Ferramenta de Pesquisa
No help entry for this block could be found.=Nenhuma entrada de ajuda para esse bloco pode ser encontrada.
No help entry for this item could be found.=Nenhuma entrada de ajuda para esse item pode ser encontrada.
No help entry for this object could be found.=Nenhuma entrada de ajuda para esse objeto pode ser encontrada.
OK=OK
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid.=Soque qualquer bloco, item ou outra coisa sobre a qual você deseja aprender mais. Isso abrirá a entrada de ajuda apropriada. A ferramenta vem em dois modos que são alterados por um clique direito. No modo líquido (azul), esta ferramenta também aponta para líquidos, enquanto no modo sólido (vermelho) não é esse o caso. O modo líquido é necessário se você quiser identificar um líquido.
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Este bloco não pode ser identificado porque o mundo ainda não se materializou neste momento. Tente novamente em alguns segundos.
This is a player.=Este é um jogador.
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Esse pequeno e útil ajudante pode ser usado para aprender rapidamente sobre as coisas em sua volta. Ele identifica e analisa blocos, itens e outras coisas e mostra informações abrangentes sobre a coisa na qual é usado.

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@ -1,14 +0,0 @@
# textdomain:doc_identifier
Error: This node, item or object is undefined. This is always an error.\\nThis can happen for the following reasons:\\n• The mod which is required for it is not enabled\\n• The author of the game or a mod has made a mistake=Erro: Esse bloco, item ou objeto é indefinido. Isso é sempre um erro.\\n Isso pode ter acontecido pelas seguintes rasões:\\n• O mod o qual ele precisa não está habilitado\\n• O autor do jogo ou mod comoteu um erro
It appears to originate from the mod “%s”, which is enabled.=Parece originar do mod “%s”, que está habilitado.
It appears to originate from the mod “%s”, which is not enabled!=Parece originar do mod “%s”, que não está habilitado.
Its identifier is “%s”.=Seu identificador é “%s”.
Lookup tool=Ferramenta de Pesquisa
No help entry for this block could be found.=Nenhuma entrada de ajuda para esse bloco pode ser encontrada.
No help entry for this item could be found.=Nenhuma entrada de ajuda para esse item pode ser encontrada.
No help entry for this object could be found.=Nenhuma entrada de ajuda para esse objeto pode ser encontrada.
OK=OK
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid.=Soque qualquer bloco, item ou outra coisa sobre a qual você deseja aprender mais. Isso abrirá a entrada de ajuda apropriada. A ferramenta vem em dois modos que são alterados por um clique direito. No modo líquido (azul), esta ferramenta também aponta para líquidos, enquanto no modo sólido (vermelho) não é esse o caso. O modo líquido é necessário se você quiser identificar um líquido.
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Este bloco não pode ser identificado porque o mundo ainda não se materializou neste momento. Tente novamente em alguns segundos.
This is a player.=Este é um jogador.
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Esse pequeno e útil ajudante pode ser usado para aprender rapidamente sobre as coisas em sua volta. Ele identifica e analisa blocos, itens e outras coisas e mostra informações abrangentes sobre a coisa na qual é usado.

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@ -1,17 +1,13 @@
# textdomain:doc_identifier Error: This node, item or object is undefined. This is always an error.\\nThis can happen for the following reasons:\\n• The mod which is required for it is not enabled\\n• The author of the game or a mod has made a mistake =
Error: This node, item or object is undefined. This is always an error.= It appears to originate from the mod “%s”, which is enabled. =
This can happen for the following reasons:= It appears to originate from the mod “%s”, which is not enabled! =
• The mod which is required for it is not enabled= Its identifier is “%s”. =
• The author of the game or a mod has made a mistake= Lookup Tool =
It appears to originate from the mod “@1”, which is enabled.= No help entry for this block could be found. =
It appears to originate from the mod “@1”, which is not enabled!= No help entry for this item could be found. =
Its identifier is “@1”.= No help entry for this object could be found. =
Lookup Tool= OK =
No help entry for this block could be found.= Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid. =
No help entry for this item could be found.= This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds. =
No help entry for this object could be found.= This is a player. =
OK= This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used. =
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=
This is a player.=
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=

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@ -1,4 +1 @@
name = doc_identifier name = doc_identifier
depends = doc, doc_items
optional_depends = doc_basics, mcl_core
description = Adds a tool which shows help entries about almost anything which it punches.

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doc
intllib?

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Adds automatically generated help texts for items.

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@ -1,5 +1,10 @@
local S = minetest.get_translator("doc_items") -- Boilerplate to support localized strings if intllib mod is installed.
local N = function(s) return s end local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
doc.sub.items = {} doc.sub.items = {}
@ -637,7 +642,7 @@ doc.add_category("nodes", {
end end
end end
local fdap = data.def.groups.fall_damage_add_percent local fdap = data.def.groups.fall_damage_add_percent
if fdap ~= nil and fdap ~= 0 then if fdap ~= nil then
if fdap > 0 then if fdap > 0 then
datastring = datastring .. S("The fall damage on this block is increased by @1%.", fdap) .. "\n" datastring = datastring .. S("The fall damage on this block is increased by @1%.", fdap) .. "\n"
elseif fdap <= -100 then elseif fdap <= -100 then
@ -659,13 +664,9 @@ doc.add_category("nodes", {
datastring = datastring .. S("This block can be climbed.").."\n" datastring = datastring .. S("This block can be climbed.").."\n"
end end
local bouncy = data.def.groups.bouncy local bouncy = data.def.groups.bouncy
if bouncy ~= nil and bouncy ~= 0 then if bouncy ~= nil then
datastring = datastring .. S("This block will make you bounce off with an elasticity of @1%.", bouncy).."\n" datastring = datastring .. S("This block will make you bounce off with an elasticity of @1%.", bouncy).."\n"
end end
local slippery = data.def.groups.slippery
if slippery ~= nil and slippery ~= 0 then
datastring = datastring .. S("This block is slippery.") .. "\n"
end
datastring = datastring .. factoid_custom("nodes", "movement", data) datastring = datastring .. factoid_custom("nodes", "movement", data)
datastring = newline2(datastring) datastring = newline2(datastring)
end end
@ -840,15 +841,15 @@ doc.add_category("nodes", {
local dropstring = "" local dropstring = ""
local dropstring_base = "" local dropstring_base = ""
if max == nil then if max == nil then
dropstring_base = N("This block will drop the following items when mined: @1.") dropstring_base = S("This block will drop the following items when mined: %s.")
elseif max == 1 then elseif max == 1 then
if #data.def.drop.items == 1 then if #data.def.drop.items == 1 then
dropstring_base = N("This block will drop the following when mined: @1.") dropstring_base = S("This block will drop the following when mined: %s.")
else else
dropstring_base = N("This block will randomly drop one of the following when mined: @1.") dropstring_base = S("This block will randomly drop one of the following when mined: %s.")
end end
else else
dropstring_base = N("This block will randomly drop up to @1 drops of the following possible drops when mined: @2.") dropstring_base = S("This block will randomly drop up to %d drops of the following possible drops when mined: %s.")
end end
-- Save calculated probabilities into a table for later output -- Save calculated probabilities into a table for later output
local probtables = {} local probtables = {}
@ -931,7 +932,7 @@ doc.add_category("nodes", {
-- Final list seperator -- Final list seperator
dropstring_this = dropstring_this .. S(" and ") dropstring_this = dropstring_this .. S(" and ")
end end
local desc = itemtable.desc local desc = S(itemtable.desc)
local count = itemtable.count local count = itemtable.count
if count ~= 1 then if count ~= 1 then
desc = S("@1×@2", count, desc) desc = S("@1×@2", count, desc)
@ -962,9 +963,9 @@ doc.add_category("nodes", {
pcount = pcount + 1 pcount = pcount + 1
end end
if max ~= nil and max > 1 then if max ~= nil and max > 1 then
datastring = datastring .. S(dropstring_base, max, dropstring) datastring = datastring .. string.format(dropstring_base, max, dropstring)
else else
datastring = datastring .. S(dropstring_base, dropstring) datastring = datastring .. string.format(dropstring_base, dropstring)
end end
datastring = newline(datastring) datastring = newline(datastring)
end end
@ -1368,18 +1369,6 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end end
end) end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if player == nil then return end
local playername = player:get_player_name()
local itemstack
if action == "take" or action == "put" then
itemstack = inventory_info.stack
end
if itemstack ~= nil and playername ~= nil and playername ~= "" and (not itemstack:is_empty()) then
reveal_item(playername, itemstack:get_name())
end
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if user == nil then return end if user == nil then return end
local playername = user:get_player_name() local playername = user:get_player_name()
@ -1413,4 +1402,4 @@ minetest.register_globalstep(function(dtime)
end end
end) end)
minetest.register_on_mods_loaded(gather_descs) minetest.after(0, gather_descs)

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@ -0,0 +1,140 @@
\sUsing it as fuel turns it into: @1. = \sWird dieser Gegenstand als Brennstoff verwendet, verwandelt er sich zu: @1.
@1 seconds = @1 Sekunden
# Item count times item name
@1×@2 = @1×@2
# Itemname (25%)
@1 (@2%) = @1 (@2%)
# Itemname (<0.5%)
@1 (<0.5%) = @1 (<0,5%)
# Itemname (ca. 25%)
@1 (ca. @2%) = @1 (ca. @2%)
# List separator (e.g. “one, two, three”)
,\s = ,\s
# Final list separator (e.g. “One, two and three”)
\sand\s = \sund\s
1 second = 1 Sekunde
A transparent block, basically empty space. It is usually left behind after digging something. = Ein transparenter Block, praktisch leerer Raum. Er wird üblicherweise hinterlassen, nachdem man etwas ausgegraben hat.
Air = Luft
Blocks = Blöcke
Building another block at this block will place it inside and replace it. = Wird ein anderer Block an diesem Block gebaut, wird dieser andere Block seine Stelle einnehmen.
Building this block is completely silent. = Das Bauen dieses Blocks ist völlig lautlos.
Collidable: @1 = Kollidiert: @1
Description: @1 = Beschreibung: @1
Falling blocks can go through this block; they destroy it when doing so. = Fallende Blöcke können diesen Block durchdringen; sie zerstören ihn dabei.
Full punch interval: @1 s = Schlagintervall: @1 s
Hand = Hand
Hold it in your hand, then leftclick to eat it. = Halten Sie es in Ihrer Hand, dann klicken Sie mit der linken Maustaste, um es zu essen.
Hold it in your hand, then leftclick to eat it. But why would you want to do this? = Halten Sie es in Ihrer Hand, dann klicken Sie mit der linken Maustaste, um es zu essen. Aber warum sollten Sie das tun wollen?
Item reference of all wieldable tools and weapons = Gegenstandsreferenz aller tragbaren Werkzeugen und Waffen
Item reference of blocks and other things which are capable of occupying space = Gegenstandsreferenz aller Blöcke und anderen Dingen, die Raum belegen
Item reference of items which are neither blocks, tools or weapons (esp. crafting items) = Gegenstandsreferenz aller Gegenstände, welche weder Blöcke, Werkzeuge oder Waffen sind (insb. Fertigungsgegenstände)
Liquids can flow into this block and destroy it. = Flüssigkeiten können in diesen Block hereinfließen und ihn zerstören.
Maximum stack size: @1 = Maximale Stapelgröße: @1
Mining level: @1 = Grabestufe: @1
Mining ratings: = Grabewertungen:
• @1, rating @2: @3 s - @4 s = • @1, Wertung @2: @3 s - @4 s
• @1, rating @2: @3 s = • @1, Wertung @2: @3 s
Mining times: = Grabezeiten:
Mining this block is completely silent. = Das Abbauen dieses Blocks ist völlig lautlos.
Miscellaneous items = Sonstige Gegenstände
No = Nein
Pointable: No = Zeigbar: Nein
Pointable: Only by special items = Zeigbar: Nur von besonderen Gegenständen
Pointable: Yes = Zeigbar: Ja
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently. = Schläge mit diesem Block funktionieren nicht auf die übliche Weise; Nahkampf und Graben sind damit entweder nicht möglich oder funktionieren auf andere Weise.
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently. = Schläge mit diesem Gegenstand funktionieren nicht auf die übliche Weise; Nahkampf und Graben sind damit entweder nicht möglich oder funktionieren auf andere Weise.
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently. = Schläge mit diesem Werkzeug funktionieren nicht auf die übliche Weise; Nahkampf und Graben sind damit entweder nicht möglich oder funktionieren auf andere Weise.
Range: @1 = Reichweite: @1
# Range: <Hand> (<Range>)
Range: @1 (@2) = Reichweite: @1 (@2)
Range: 4 = Reichweite: 4
# Rating used for digging times
Rating @1 = Wertung @1
Rating @1-@2 = Wertung @1-@2
The fall damage on this block is increased by @1%. = Der Fallschaden auf diesem Block ist um @1% erhöht.
The fall damage on this block is reduced by @1%. = Der Fallschaden auf diesem Block ist um @1% reduziert.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly. = Dieser Block ist lichtdurchlässig mit einen geringfügigen Helligkeitsverlust; Sonnenlicht passiert jedoch ohne Verlust.
This block allows light to propagate with a small loss of brightness. = Dieser Block ist lichtdurchlässig mit einen geringfügigen Helligkeitsverlust.
This block allows sunlight to propagate without loss in brightness. = Dieser Block ist vollkommen durchlässig für Sonnenlicht.
This block belongs to the @1 group. = Dieser Block gehört zur Gruppe »@1«.
This block belongs to these groups: @1. = Dieser Block gehört zu den folgenden Gruppen: @1.
This block can be climbed. = Dieser Block kann beklettert werden.
This block can be destroyed by any mining tool immediately. = Dieser Block kann von einem beliebigen Grabewerkzeug sofort zerstört werden.
This block can be destroyed by any mining tool in half a second. = Dieser Block kann von einem beliebigen Grabewerkzeug in einer halben Sekunde zerstört werden.
This block can be mined by any mining tool immediately. = Dieser Block kann von einem beliebigen Grabewerkzeug sofort abgebaut werden.
This block can be mined by any mining tool in half a second. = Dieser Block kann von einem beliebigen Grabewerkzeug in einer halben Sekunde abgebaut werden.
This block can be mined by mining tools which match any of the following mining ratings and its toughness level. = Dieser Block kann von Grabewerkzeugen abgebaut werden, falls sie auf eine der folgenden Grabewertungen sowie seinem Härtegrad passen.
This block can not be destroyed by ordinary mining tools. = Dieser Block kann nicht von Grabewerkzeugen zerstört werden.
This block can not be mined by ordinary mining tools. = Dieser Block kann nicht von gewöhnlichen Grabewerkzeugen abgebaut werden.
This block can serve as a smelting fuel with a burning time of @1. = Dieser Block kann als Brennstoff mit einer Brenndauer von @1 dienen.
This block causes a damage of @1 hit point per second. = Dieser Block richtet einen Schaden von @1 Trefferpunkt pro Sekunde an.
This block causes a damage of @1 hit points per second. = Dieser Block richtet einen Schaden von @1 Trefferpunkten pro Sekunde an.
This block connects to blocks of the @1 group. = Dieser Block verbindet sich mit Blöcken der Gruppe »@1«.
This block connects to blocks of the following groups: @1. = Dieser Block verbindet sich mit Blöcken der folgenden Gruppen: @1.
This block connects to these blocks: @1. = Dieser Block verbindet sich mit den folgenden Blöcken: @1.
This block connects to this block: @1. = Dieser Block verbindet sich mit diesem Block: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds. = Dieser Block reduziert Ihren Atem und verursacht beim Ertrinken einen Schaden von @1 Trefferpunkt alle 2 Sekunden.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds. = Dieser Block reduziert Ihren Atem und verursacht beim Ertrinken einen Schaden von @1 Trefferpunkten alle 2 Sekunden.
This block glows faintly. It is barely noticable. = Dieser Block leuchtet schwach. Es ist kaum merklich.
This block is a light source with a light level of @1. = Dieser Block ist eine Lichtquelle mit einer Helligkeitsstufe von @1.
This block glows faintly with a light level of @1. = Dieser Block leuchtet schwach mit einer Helligkeitsstufe von @1.
This block is a building block for creating various buildings. = Dieser Block ist für den Bau diverser Gebäude vorgesehen.
This block is a liquid with these properties: = Dieser Block ist eine Flüssigkeit mit folgenden Eigenschaften:
This block is affected by gravity and can fall. = Dieser Block wird von der Schwerkraft beeinflusst und kann fallen.
This block is completely silent when mined or built. = Dieser Block kann vollkommen lautlos gebaut oder abgebaut werden.
This block is completely silent when walked on, mined or built. = Es ist vollkommen lautlos, wenn man auf diesen Block geht, ihn baut oder abbaut.
This block is destroyed when a falling block ends up inside it. = Dieser Block wird zerstört, wenn ein fallender Block in ihm landet.
This block negates all fall damage. = Auf diesem Block gibt es keinen Fallschaden.
This block points to liquids. = Mit diesem Block zeigt man auf Flüssigkeiten.
This block will drop as an item when a falling block ends up inside it. = Dieser Block wird sich als Gegenstand abwerfen, wenn ein fallender Block in ihn landet.
This block will drop as an item when it is not attached to a surrounding block. = Dieser Block wird sich als Gegenstand abwerfen, wenn er nicht an einen benachbarten Block befestigt ist.
This block will drop as an item when no collidable block is below it. = Dieser Block wird sich als Gegenstand abwerfen, wenn kein kollidierender Block unter ihn liegt.
This block will drop the following items when mined: %s. = Dieser Block wird nach dem Abbauen die folgenden Gegenstände abwerfen: %s.
This block will drop the following when mined: @1×@2. = Dieser Block wird nach dem Abbauen folgendes abwerfen: @1×@2.
This block will drop the following when mined: @1. = Dieser Block wird nach dem Abbauen folgendes abwerfen: @1.
This block will drop the following when mined: %s. = Dieser Block wird nach dem Abbauen folgendes abwerfen: %s.
This block will make you bounce off with an elasticity of @1%. = Dieser Block wird Sie mit einer Elastizität von @1% abprallen lassen.
This block will randomly drop one of the following when mined: %s. = Dieser Block wird nach dem Abbauen zufällig eines von den folgenden Dingen abwerfen: %s.
This block will randomly drop up to %d drops of the following possible drops when mined: %s. = Dieser Block nach dem Abbauen wird zufällig bis zu %d Abwürfe von den folgenden möglichen Abwürfen abwerfen: %s.
This block won't drop anything when mined. = Dieser Block wird nach dem Abbauen nichts abwerfen.
This is a decorational block. = Dieser Block dient zur Dekoration.
This is a melee weapon which deals damage by punching. = Dies ist eine Nahkampfwaffe, welche Schaden durch Schläge verursacht.
Maximum damage per hit: = Maximaler Schaden pro Treffer:
This item belongs to the @1 group. = Dieser Gegenstand gehört zur Gruppe »@1«.
This item belongs to these groups: @1. = Dieser Gegenstand gehört zu den folgenden Gruppen: @1.
This item can serve as a smelting fuel with a burning time of @1. = Dieser Gegenstand kann als Brennstoff mit einer Brenndauer von @1 dienen.
This item is primarily used for crafting other items. = Dieser Gegenstand wird primär für die Fertigung von anderen Gegenständen benutzt.
This item points to liquids. = Mit diesem Gegenstand zeigt man auf Flüssigkeiten.
This tool belongs to the @1 group. = Dieses Werkzeug gehört zur Gruppe »@1«.
This tool belongs to these groups: @1. = Dieses Werkzeug gehört zu den folgenden Gruppen: @1.
This tool can serve as a smelting fuel with a burning time of @1. = Dieses Werkzeug kann als Brennstoff mit einer Brenndauer von @1 dienen.
This tool is capable of mining. = Dies ist ein Grabewerkzeug.
Maximum toughness levels: = Maximale Härtegrade:
This tool points to liquids. = Mit diesem Werkzeug zeigt man auf Flüssigkeiten.
Tools and weapons = Werkzeuge und Waffen
Unknown Node = Unbekannter Node
Usage help: @1 = Benutzung: @1
Walking on this block is completely silent. = Auf diesem Block sind Schritte lautlos.
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand. = Wenn Sie keinen Gegenstand halten, benutzen Sie die Hand, welches als ein Werkzeug mit seinen eigenen Fägihkeiten dient. Wenn Sie einen Gegenstand halten, der kein Grabewerkzeug oder eine Waffe ist, wird er sich verhalten als wäre er die Hand.
Yes = Ja
You can not jump while standing on this block. = Man kann von diesem Block nicht abspringen.
any level = beliebige Stufe
level 0 = Stufe 0
level 0-@1 = Stufen 0-@1
unknown = unbekannt
Unknown item (@1) = Unbekannter Gegenstand (@1)
• @1: @2 = • @1: @2
• @1: @2 HP = • @1: @2 TP
• @1: @2, @3 = • @1: @2, @3
• Flowing range: @1 = • Fließweite: @1
• No flowing = • Kein Fließen
• Not renewable = • Nicht erneuerbar
• Renewable = • Erneuerbar
• Viscosity: @1 = • Zähflüssigkeit: @1
Itemstring: "@1" = Itemstring: »@1«
Durability: @1 uses = Haltbarkeit: @1 Benutzungen
Durability: @1 = Haltbarkeit: @1
Mining durability: = Grabehaltbarkeit:
• @1, level @2: @3 uses = • @1, Stufe @2: @3 Benutzungen
• @1, level @2: Unlimited = • @1, Stufe @2: Unbegrenzt
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead. = Die Rotation dieses Blocks hängt davon ab, wie sie ihn platzieren: Platzieren Sie ihn auf den Boden oder an die Decke, um ihn vertikal aufzustellen; platzieren Sie in an der Seite für eine horizontale Ausrichtung. Wenn Sie während des Bauens schleichen, wird der Block stattdessen senkrecht zur üblichen Ausrichtung rotiert.

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@ -1,142 +0,0 @@
# textdomain:doc_items
Using it as fuel turns it into: @1.= Wird dieser Gegenstand als Brennstoff verwendet, verwandelt er sich zu: @1.
@1 seconds=@1 Sekunden
# Item count times item name
@1×@2=@1×@2
# Itemname (25%)
@1 (@2%)=@1 (@2%)
# Itemname (<0.5%)
@1 (<0.5%)=@1 (<0,5%)
# Itemname (ca. 25%)
@1 (ca. @2%)=@1 (ca. @2%)
# List separator (e.g. “one, two, three”)
, =,
# Final list separator (e.g. “One, two and three”)
and = und
1 second=1 Sekunde
A transparent block, basically empty space. It is usually left behind after digging something.=Ein transparenter Block, praktisch leerer Raum. Er wird üblicherweise hinterlassen, nachdem man etwas ausgegraben hat.
Air=Luft
Blocks=Blöcke
Building another block at this block will place it inside and replace it.=Wird ein anderer Block an diesem Block gebaut, wird dieser andere Block seine Stelle einnehmen.
Building this block is completely silent.=Das Bauen dieses Blocks ist völlig lautlos.
Collidable: @1=Kollidiert: @1
Description: @1=Beschreibung: @1
Falling blocks can go through this block; they destroy it when doing so.=Fallende Blöcke können diesen Block durchdringen; sie zerstören ihn dabei.
Full punch interval: @1 s=Schlagintervall: @1 s
Hand=Hand
Hold it in your hand, then leftclick to eat it.=Halten Sie es in Ihrer Hand, dann klicken Sie mit der linken Maustaste, um es zu essen.
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Halten Sie es in Ihrer Hand, dann klicken Sie mit der linken Maustaste, um es zu essen. Aber warum sollten Sie das tun wollen?
Item reference of all wieldable tools and weapons=Gegenstandsreferenz aller tragbaren Werkzeugen und Waffen
Item reference of blocks and other things which are capable of occupying space=Gegenstandsreferenz aller Blöcke und anderen Dingen, die Raum belegen
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Gegenstandsreferenz aller Gegenstände, welche weder Blöcke, Werkzeuge oder Waffen sind (insb. Fertigungsgegenstände)
Liquids can flow into this block and destroy it.=Flüssigkeiten können in diesen Block hereinfließen und ihn zerstören.
Maximum stack size: @1=Maximale Stapelgröße: @1
Mining level: @1=Grabestufe: @1
Mining ratings:=Grabewertungen:
• @1, rating @2: @3 s - @4 s=• @1, Wertung @2: @3 s - @4 s
• @1, rating @2: @3 s=• @1, Wertung @2: @3 s
Mining times:=Grabezeiten:
Mining this block is completely silent.=Das Abbauen dieses Blocks ist völlig lautlos.
Miscellaneous items=Sonstige Gegenstände
No=Nein
Pointable: No=Zeigbar: Nein
Pointable: Only by special items=Zeigbar: Nur von besonderen Gegenständen
Pointable: Yes=Zeigbar: Ja
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Schläge mit diesem Block funktionieren nicht auf die übliche Weise; Nahkampf und Graben sind damit entweder nicht möglich oder funktionieren auf andere Weise.
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Schläge mit diesem Gegenstand funktionieren nicht auf die übliche Weise; Nahkampf und Graben sind damit entweder nicht möglich oder funktionieren auf andere Weise.
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Schläge mit diesem Werkzeug funktionieren nicht auf die übliche Weise; Nahkampf und Graben sind damit entweder nicht möglich oder funktionieren auf andere Weise.
Range: @1=Reichweite: @1
# Range: <Hand> (<Range>)
Range: @1 (@2)=Reichweite: @1 (@2)
Range: 4=Reichweite: 4
# Rating used for digging times
Rating @1=Wertung @1
Rating @1-@2=Wertung @1-@2
The fall damage on this block is increased by @1%.=Der Fallschaden auf diesem Block ist um @1% erhöht.
The fall damage on this block is reduced by @1%.=Der Fallschaden auf diesem Block ist um @1% reduziert.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Dieser Block ist lichtdurchlässig mit einen geringfügigen Helligkeitsverlust; Sonnenlicht passiert jedoch ohne Verlust.
This block allows light to propagate with a small loss of brightness.=Dieser Block ist lichtdurchlässig mit einen geringfügigen Helligkeitsverlust.
This block allows sunlight to propagate without loss in brightness.=Dieser Block ist vollkommen durchlässig für Sonnenlicht.
This block belongs to the @1 group.=Dieser Block gehört zur Gruppe „@1“.
This block belongs to these groups: @1.=Dieser Block gehört zu den folgenden Gruppen: @1.
This block can be climbed.=Dieser Block kann beklettert werden.
This block can be destroyed by any mining tool immediately.=Dieser Block kann von einem beliebigen Grabewerkzeug sofort zerstört werden.
This block can be destroyed by any mining tool in half a second.=Dieser Block kann von einem beliebigen Grabewerkzeug in einer halben Sekunde zerstört werden.
This block can be mined by any mining tool immediately.=Dieser Block kann von einem beliebigen Grabewerkzeug sofort abgebaut werden.
This block can be mined by any mining tool in half a second.=Dieser Block kann von einem beliebigen Grabewerkzeug in einer halben Sekunde abgebaut werden.
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Dieser Block kann von Grabewerkzeugen abgebaut werden, falls sie auf eine der folgenden Grabewertungen sowie seinem Härtegrad passen.
This block can not be destroyed by ordinary mining tools.=Dieser Block kann nicht von Grabewerkzeugen zerstört werden.
This block can not be mined by ordinary mining tools.=Dieser Block kann nicht von gewöhnlichen Grabewerkzeugen abgebaut werden.
This block can serve as a smelting fuel with a burning time of @1.=Dieser Block kann als Brennstoff mit einer Brenndauer von @1 dienen.
This block causes a damage of @1 hit point per second.=Dieser Block richtet einen Schaden von @1 Trefferpunkt pro Sekunde an.
This block causes a damage of @1 hit points per second.=Dieser Block richtet einen Schaden von @1 Trefferpunkten pro Sekunde an.
This block connects to blocks of the @1 group.=Dieser Block verbindet sich mit Blöcken der Gruppe „@1“.
This block connects to blocks of the following groups: @1.=Dieser Block verbindet sich mit Blöcken der folgenden Gruppen: @1.
This block connects to these blocks: @1.=Dieser Block verbindet sich mit den folgenden Blöcken: @1.
This block connects to this block: @1.=Dieser Block verbindet sich mit diesem Block: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Dieser Block reduziert Ihren Atem und verursacht beim Ertrinken einen Schaden von @1 Trefferpunkt alle 2 Sekunden.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Dieser Block reduziert Ihren Atem und verursacht beim Ertrinken einen Schaden von @1 Trefferpunkten alle 2 Sekunden.
This block glows faintly. It is barely noticable.=Dieser Block leuchtet schwach. Es ist kaum merklich.
This block is a light source with a light level of @1.=Dieser Block ist eine Lichtquelle mit einer Helligkeitsstufe von @1.
This block glows faintly with a light level of @1.=Dieser Block leuchtet schwach mit einer Helligkeitsstufe von @1.
This block is a building block for creating various buildings.=Dieser Block ist für den Bau diverser Gebäude vorgesehen.
This block is a liquid with these properties:=Dieser Block ist eine Flüssigkeit mit folgenden Eigenschaften:
This block is affected by gravity and can fall.=Dieser Block wird von der Schwerkraft beeinflusst und kann fallen.
This block is completely silent when mined or built.=Dieser Block kann vollkommen lautlos gebaut oder abgebaut werden.
This block is completely silent when walked on, mined or built.=Es ist vollkommen lautlos, wenn man auf diesen Block geht, ihn baut oder abbaut.
This block is destroyed when a falling block ends up inside it.=Dieser Block wird zerstört, wenn ein fallender Block in ihm landet.
This block negates all fall damage.=Auf diesem Block gibt es keinen Fallschaden.
This block points to liquids.=Mit diesem Block zeigt man auf Flüssigkeiten.
This block will drop as an item when a falling block ends up inside it.=Dieser Block wird sich als Gegenstand abwerfen, wenn ein fallender Block in ihn landet.
This block will drop as an item when it is not attached to a surrounding block.=Dieser Block wird sich als Gegenstand abwerfen, wenn er nicht an einen benachbarten Block befestigt ist.
This block will drop as an item when no collidable block is below it.=Dieser Block wird sich als Gegenstand abwerfen, wenn kein kollidierender Block unter ihn liegt.
This block will drop the following items when mined: @1.=Dieser Block wird nach dem Abbauen die folgenden Gegenstände abwerfen: @1.
This block will drop the following when mined: @1×@2.=Dieser Block wird nach dem Abbauen folgendes abwerfen: @1×@2.
This block will drop the following when mined: @1.=Dieser Block wird nach dem Abbauen folgendes abwerfen: @1.
This block will drop the following when mined: @1.=Dieser Block wird nach dem Abbauen folgendes abwerfen: @1.
This block will make you bounce off with an elasticity of @1%.=Dieser Block wird Sie mit einer Elastizität von @1% abprallen lassen.
This block will randomly drop one of the following when mined: @1.=Dieser Block wird nach dem Abbauen zufällig eines von den folgenden Dingen abwerfen: @1.
This block will randomly drop up to @1 drops of the following possible drops when mined: @2.=Dieser Block nach dem Abbauen wird zufällig bis zu @1 Abwürfe von den folgenden möglichen Abwürfen abwerfen: @2.
This block won't drop anything when mined.=Dieser Block wird nach dem Abbauen nichts abwerfen.
This is a decorational block.=Dieser Block dient zur Dekoration.
This is a melee weapon which deals damage by punching.=Dies ist eine Nahkampfwaffe, welche Schaden durch Schläge verursacht.
Maximum damage per hit:=Maximaler Schaden pro Treffer:
This item belongs to the @1 group.=Dieser Gegenstand gehört zur Gruppe „@1“.
This item belongs to these groups: @1.=Dieser Gegenstand gehört zu den folgenden Gruppen: @1.
This item can serve as a smelting fuel with a burning time of @1.=Dieser Gegenstand kann als Brennstoff mit einer Brenndauer von @1 dienen.
This item is primarily used for crafting other items.=Dieser Gegenstand wird primär für die Fertigung von anderen Gegenständen benutzt.
This item points to liquids.=Mit diesem Gegenstand zeigt man auf Flüssigkeiten.
This tool belongs to the @1 group.=Dieses Werkzeug gehört zur Gruppe „@1“.
This tool belongs to these groups: @1.=Dieses Werkzeug gehört zu den folgenden Gruppen: @1.
This tool can serve as a smelting fuel with a burning time of @1.=Dieses Werkzeug kann als Brennstoff mit einer Brenndauer von @1 dienen.
This tool is capable of mining.=Dies ist ein Grabewerkzeug.
Maximum toughness levels:=Maximale Härtegrade:
This tool points to liquids.=Mit diesem Werkzeug zeigt man auf Flüssigkeiten.
Tools and weapons=Werkzeuge und Waffen
Unknown Node=Unbekannter Node
Usage help: @1=Benutzung: @1
Walking on this block is completely silent.=Auf diesem Block sind Schritte lautlos.
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Wenn Sie keinen Gegenstand halten, benutzen Sie die Hand, welches als ein Werkzeug mit seinen eigenen Fägihkeiten dient. Wenn Sie einen Gegenstand halten, der kein Grabewerkzeug oder eine Waffe ist, wird er sich verhalten als wäre er die Hand.
Yes=Ja
You can not jump while standing on this block.=Man kann von diesem Block nicht abspringen.
any level=beliebige Stufe
level 0=Stufe 0
level 0-@1=Stufen 0-@1
unknown=unbekannt
Unknown item (@1)=Unbekannter Gegenstand (@1)
• @1: @2=• @1: @2
• @1: @2 HP=• @1: @2 TP
• @1: @2, @3=• @1: @2, @3
• Flowing range: @1=• Fließweite: @1
• No flowing=• Kein Fließen
• Not renewable=• Nicht erneuerbar
• Renewable=• Erneuerbar
• Viscosity: @1=• Zähflüssigkeit: @1
Itemstring: "@1"=Itemstring: „@1“
Durability: @1 uses=Haltbarkeit: @1 Benutzungen
Durability: @1=Haltbarkeit: @1
Mining durability:=Grabehaltbarkeit:
• @1, level @2: @3 uses=• @1, Stufe @2: @3 Benutzungen
• @1, level @2: Unlimited=• @1, Stufe @2: Unbegrenzt
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Die Rotation dieses Blocks hängt davon ab, wie sie ihn platzieren: Platzieren Sie ihn auf den Boden oder an die Decke, um ihn vertikal aufzustellen; platzieren Sie in an der Seite für eine horizontale Ausrichtung. Wenn Sie während des Bauens schleichen, wird der Block stattdessen senkrecht zur üblichen Ausrichtung rotiert.
Toughness level: @1=Härtegrad: @1

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# textdomain:doc_items
Using it as fuel turns it into: @1.= Usar isso como combustivel o transforma em: @1.
@1 seconds=@1 segundos
# Item count times item name
%@1×@2=%@1×@2
# Itemname (25%)
@1 (@2%)=@1 (@2%)
# Itemname (<0.5%)
@1 (<0.5%)=@1 (<0.5%)
# Itemname (ca. 25%)
@1 (ca. @2%)=
# List separator (e.g. “one, two, three”)
, =,
# Final list separator (e.g. “One, two and three”)
and = e
1 second=1 segundo
A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido.
Air=Ár
Blocks=Blocos
Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo.
Building this block is completely silent.=Construir esse bloco é completamente silencioso.
Collidable: @1=Coledível: @1
Description: @1=Descrição: @1
Falling blocks can go through this block; they destroy it when doing so.=Blocos caindo podem atravessar esse bloco destruindo-o.
Full punch interval: @1 s=Intervalo completo de golpe: @1 s
Hand=Mão
Hold it in your hand, then leftclick to eat it.=Segure-o na sua mão, depois clique com o botão esquerdo para comer.
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Segure-o na sua mão, depois clique com o botão esquerdo para comer. Mas por que você quer fazer isso?
Item reference of all wieldable tools and weapons=Referência de item de todas as ferramentas e armas que podem ser usadas
Item reference of blocks and other things which are capable of occupying space=Referência de item de blocos e outras coisas que são capazes de ocupar espaço
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Referência de itens que não são blocos, ferramentas ou armas (especialmente itens de criação)
Liquids can flow into this block and destroy it.=Líquidos podem fluir por esse bloco destruindo-o.
Maximum stack size: @1=Tamanho máximo de empilhamento: @1
Mining level: @1=Nível de mineração: @1
Mining ratings:=Classificações de mineração:
• @1, rating @2: @3 s - @4 s=
• @1, rating @2: @3 s=
Mining times:=Tempos de mineração:
Mining this block is completely silent.=Minerar esse bloco é completamente silencioso.
Miscellaneous items=Itens variados
No=Não
Pointable: No=Apontável: Não
Pointable: Only by special items=Apontável: Apenas por itens especiais
Pointable: Yes=Apontável: Sim
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Socos com esse bloco não funcionam de forma comum; Combate corpo a corpo e mineração não são possíveis ou funcionam de forma diferente.
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Socos com esse item não funcionam de forma comum; Combate corpo a corpo e mineração não são possíveis ou funcionam de forma diferente.
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Socos com essa ferramenta não funcionam de forma comum; Combate corpo a corpo e mineração não são possíveis ou funcionam de forma diferente.
Range: @1=Alcance: @1
# Range: <Hand> (<Range>)
Range: @1 (@2)=Alcance: @1 (@2)
Range: 4=Range: 4
# Rating used for digging times
Rating @1=Classificação @1
# @1 is minimal rating, @2 is maximum rating
Rating @1-@2=Classificação @1-@2
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
This block belongs to the @1 group.=Esse bloco pertence ao grupo @1.
This block belongs to these groups: @1.=Esse bloco pertence a estes grupos: @1.
This block can be climbed.=Esse bloco pode ser escalado.
This block can be destroyed by any mining tool immediately.=Esse bloco pode ser destruído de forma imediata por qualquer ferramenta de mineração.
This block can be destroyed by any mining tool in half a second.=Esse bloco pode ser destruído em meio segundo por qualquer ferramenta de mineração.
This block can be mined by any mining tool immediately.=Esse bloco pode ser extraído de forma imediata por qualquer ferramenta de mineração.
This block can be mined by any mining tool in half a second.=Esse bloco pode ser extraído em meio segundo por qualquer ferramenta de mineração.
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Esse bloco pode ser extraído por ferramentas de mineração que correspondem a qualquer uma das seguintes classificações de mineração e seu nível de resistência.
This block can not be destroyed by ordinary mining tools.=Esse bloco não pode ser destruído por ferramentas de mineração comuns.
This block can not be mined by ordinary mining tools.=Esse bloco não pode ser extraído por ferramentas de mineração comuns.
This block can serve as a smelting fuel with a burning time of @1.=Esse bloco pode servir como combustível de fundição com um tempo de queima de @1.
This block causes a damage of @1 hit point per second.=Esse bloco causa um dano de @1 ponto de impacto por segundo.
This block causes a damage of @1 hit points per second.=Esse bloco causa um dano de @1 pontos de impacto por segundo.
This block connects to blocks of the @1 group.=Esse bloco se conecta a blocos do grupo @1.
This block connects to blocks of the following groups: @1.=Esse bloco se conecta a dos seguintes grupos: @1.
This block connects to these blocks: @1.=Esse bloco se conecta aos seguintes blocos: @1.
This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
This block is completely silent when mined or built.=Esse bloco é completamente silencioso quando extraído ou construído.
This block is completely silent when walked on, mined or built.=Esse bloco é completamente silencioso quando pisado, extraído ou construído.
This block is destroyed when a falling block ends up inside it.=Esse bloco é destruído quando um bloco em queda acaba dentro dele.
This block negates all fall damage.=Esse bloco nega todos os danos por queda.
This block points to liquids.=Esse bloco pode ser apontado para líquidos.
This block will drop as an item when a falling block ends up inside it.=Esse bloco vai cair como um item quando um bloco caindo acaba dentro dele.
This block will drop as an item when it is not attached to a surrounding block.=Esse bloco irá cair como um item quando não estiver anexado a um bloco adjacente.
This block will drop as an item when no collidable block is below it.=Esse bloco irá cair como um item quando nenhum bloco colidível estiver abaixo dele.
This block will drop the following items when mined: %s.=Esse bloco soltará os seguintes itens quando minerados: %s.
This block will drop the following when mined: @1×@2.=Esse bloco irá deixar cair o seguinte quando extraído: @1×@2.
This block will drop the following when mined: @1.=Esse bloco irá deixar cair o seguinte quando extraído: @1.
This block will drop the following when mined: %s.=Esse bloco irá deixar cair o seguinte quando extraído: %s.
This block will make you bounce off with an elasticity of @1%.=Esse bloco fará você saltar com uma elasticidade de @1%.
This block will randomly drop one of the following when mined: %s.=Esse bloco irá deixar cair aleatoriamente um dos seguintes quando extraído: %s.
This block will randomly drop up to %d drops of the following possible drops when mined: %s.=Esse bloco irá cair aleatoriamente %d vezes das seguintes possíveis formas quando extraído: %s.
This block won't drop anything when mined.=Esse bloco não vai deixar cair nada quando extraído.
This is a decorational block.=Esse é um bloco decorativo.
This is a melee weapon which deals damage by punching.=Essa é uma arma corpo-a-corpo que causa dano ao socar.
Maximum damage per hit:=Dano máximo por acerto:
This item belongs to the @1 group.=Esse item pertence ao grupo @1.
This item belongs to these groups: @1.=Esse item pertence aos seguintes grupos: @1.
This item can serve as a smelting fuel with a burning time of @1.=Esse item pode servir como combustível de fundição com um tempo de queima de @1.
This item is primarily used for crafting other items.=Esse item é usado principalmente para criar outros itens.
This item points to liquids.=Esse item pode ser apontado para líquidos.
This tool belongs to the @1 group.=Essa ferramenta pertence ao grupo @1.
This tool belongs to these groups: @1.=Essa ferramenta pertence aos seguintes grupos: @1.
This tool can serve as a smelting fuel with a burning time of @1.=Essa ferramenta pode servir como combustível de fundição com um tempo de queima de @1.
This tool is capable of mining.=Essa ferramenta é capaz de minerar.
Maximum toughness levels:=Níveis máximos de dureza:
This tool points to liquids.=Essa ferramenta pode ser apontada para líquidos.
Tools and weapons=Ferramentas e armas
Unknown Node=Bloco Desconhecido
Usage help: @1=Como usar: @1
Walking on this block is completely silent.=
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Sempre que você não estiver empunhando nenhum item, você usa a mão que atua como uma ferramentacom caracteristicas próprias. Quando você está empunhando um item que não é uma ferramenta de mineração ou uma arma, ele se comportará como se fosse a mão.
Yes=Sim
You can not jump while standing on this block.= Você não pode pular enquanto estiver neste bloco.
any level=qualquer nível
level 0=nível 0
level 0-@1=nivel 0-@1
unknown=desconhecido
Unknown item (@1)=Item desconhecido
• @1: @2=
• @1: @2 HP=
• @1: @2, @3=
• Flowing range: @1=
• No flowing=
• Not renewable=
• Renewable=
• Viscosity: @1=
Itemstring: "@1"=
Durability: @1 uses=
Durability: @1=
Mining durability:=
• @1, level @2: @3 uses=
• @1, level @2: Unlimited=
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=

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# textdomain:doc_items
Using it as fuel turns it into: @1.= Usar isso como combustivel o transforma em: @1.
@1 seconds=@1 segundos
# Item count times item name
%@1×@2=%@1×@2
# Itemname (25%)
@1 (@2%)=@1 (@2%)
# Itemname (<0.5%)
@1 (<0.5%)=@1 (<0.5%)
# Itemname (ca. 25%)
@1 (ca. @2%)=
# List separator (e.g. “one, two, three”)
, =,
# Final list separator (e.g. “One, two and three”)
and = e
1 second=1 segundo
A transparent block, basically empty space. It is usually left behind after digging something.=Um bloco transparente, basicamente um vazio. Isso geralmente fica no lugar de um bloco removido.
Air=Ár
Blocks=Blocos
Building another block at this block will place it inside and replace it.=Construir outro bloco nesse bloco vai subistitui-lo.
Building this block is completely silent.=Construir esse bloco é completamente silencioso.
Collidable: @1=Coledível: @1
Description: @1=Descrição: @1
Falling blocks can go through this block; they destroy it when doing so.=Blocos caindo podem atravessar esse bloco destruindo-o.
Full punch interval: @1 s=Intervalo completo de golpe: @1 s
Hand=Mão
Hold it in your hand, then leftclick to eat it.=Segure-o na sua mão, depois clique com o botão esquerdo para comer.
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Segure-o na sua mão, depois clique com o botão esquerdo para comer. Mas por que você quer fazer isso?
Item reference of all wieldable tools and weapons=Referência de item de todas as ferramentas e armas que podem ser usadas
Item reference of blocks and other things which are capable of occupying space=Referência de item de blocos e outras coisas que são capazes de ocupar espaço
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Referência de itens que não são blocos, ferramentas ou armas (especialmente itens de criação)
Liquids can flow into this block and destroy it.=Líquidos podem fluir por esse bloco destruindo-o.
Maximum stack size: @1=Tamanho máximo de empilhamento: @1
Mining level: @1=Nível de mineração: @1
Mining ratings:=Classificações de mineração:
• @1, rating @2: @3 s - @4 s=
• @1, rating @2: @3 s=
Mining times:=Tempos de mineração:
Mining this block is completely silent.=Minerar esse bloco é completamente silencioso.
Miscellaneous items=Itens variados
No=Não
Pointable: No=Apontável: Não
Pointable: Only by special items=Apontável: Apenas por itens especiais
Pointable: Yes=Apontável: Sim
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Socos com esse bloco não funcionam de forma comum; Combate corpo a corpo e mineração não são possíveis ou funcionam de forma diferente.
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Socos com esse item não funcionam de forma comum; Combate corpo a corpo e mineração não são possíveis ou funcionam de forma diferente.
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Socos com essa ferramenta não funcionam de forma comum; Combate corpo a corpo e mineração não são possíveis ou funcionam de forma diferente.
Range: @1=Alcance: @1
# Range: <Hand> (<Range>)
Range: @1 (@2)=Alcance: @1 (@2)
Range: 4=Range: 4
# Rating used for digging times
Rating @1=Classificação @1
# @1 is minimal rating, @2 is maximum rating
Rating @1-@2=Classificação @1-@2
The fall damage on this block is increased by @1%.=O dano por queda nesse bloco é aumentado em @ 1%.
The fall damage on this block is reduced by @1%.=O dano por queda nesse bloco é reduzido em @ 1%.
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Esse bloco permite que a luz se propague com uma pequena perda de brilho, e a luz solar pode até passar sem perdas.
This block allows light to propagate with a small loss of brightness.=Esse bloco permite que a luz se propague com uma pequena perda de brilho.
This block allows sunlight to propagate without loss in brightness.=Esse bloco permite que a luz solar se propague sem perda de brilho.
This block belongs to the @1 group.=Esse bloco pertence ao grupo @1.
This block belongs to these groups: @1.=Esse bloco pertence a estes grupos: @1.
This block can be climbed.=Esse bloco pode ser escalado.
This block can be destroyed by any mining tool immediately.=Esse bloco pode ser destruído de forma imediata por qualquer ferramenta de mineração.
This block can be destroyed by any mining tool in half a second.=Esse bloco pode ser destruído em meio segundo por qualquer ferramenta de mineração.
This block can be mined by any mining tool immediately.=Esse bloco pode ser extraído de forma imediata por qualquer ferramenta de mineração.
This block can be mined by any mining tool in half a second.=Esse bloco pode ser extraído em meio segundo por qualquer ferramenta de mineração.
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Esse bloco pode ser extraído por ferramentas de mineração que correspondem a qualquer uma das seguintes classificações de mineração e seu nível de resistência.
This block can not be destroyed by ordinary mining tools.=Esse bloco não pode ser destruído por ferramentas de mineração comuns.
This block can not be mined by ordinary mining tools.=Esse bloco não pode ser extraído por ferramentas de mineração comuns.
This block can serve as a smelting fuel with a burning time of @1.=Esse bloco pode servir como combustível de fundição com um tempo de queima de @1.
This block causes a damage of @1 hit point per second.=Esse bloco causa um dano de @1 ponto de impacto por segundo.
This block causes a damage of @1 hit points per second.=Esse bloco causa um dano de @1 pontos de impacto por segundo.
This block connects to blocks of the @1 group.=Esse bloco se conecta a blocos do grupo @1.
This block connects to blocks of the following groups: @1.=Esse bloco se conecta a dos seguintes grupos: @1.
This block connects to these blocks: @1.=Esse bloco se conecta aos seguintes blocos: @1.
This block connects to this block: @1.=Esse bloco se conecta a esse bloco: @1.
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 ponto de vida a cada 2 segundos.
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Esse bloco diminui a sua respiração e causa um dano por afogamento de @1 pontos de vida a cada 2 segundos.
This block is a light source with a light level of @1.=Esse bloco é uma fonte de luz com um nível de luz de @1.
This block glows faintly with a light level of @1.=Esse bloco tem um brilho fraco com um nível de luz de @ 1.
This block is a building block for creating various buildings.=Esse bloco é um bloco de construção para criar vários edifícios.
This block is a liquid with these properties:=Esse bloco é um líquido com as seguintes propriedades:
This block is affected by gravity and can fall.=Esse bloco é afetado pela gravidade e pode cair.
This block is completely silent when mined or built.=Esse bloco é completamente silencioso quando extraído ou construído.
This block is completely silent when walked on, mined or built.=Esse bloco é completamente silencioso quando pisado, extraído ou construído.
This block is destroyed when a falling block ends up inside it.=Esse bloco é destruído quando um bloco em queda acaba dentro dele.
This block negates all fall damage.=Esse bloco nega todos os danos por queda.
This block points to liquids.=Esse bloco pode ser apontado para líquidos.
This block will drop as an item when a falling block ends up inside it.=Esse bloco vai cair como um item quando um bloco caindo acaba dentro dele.
This block will drop as an item when it is not attached to a surrounding block.=Esse bloco irá cair como um item quando não estiver anexado a um bloco adjacente.
This block will drop as an item when no collidable block is below it.=Esse bloco irá cair como um item quando nenhum bloco colidível estiver abaixo dele.
This block will drop the following items when mined: %s.=Esse bloco soltará os seguintes itens quando minerados: %s.
This block will drop the following when mined: @1×@2.=Esse bloco irá deixar cair o seguinte quando extraído: @1×@2.
This block will drop the following when mined: @1.=Esse bloco irá deixar cair o seguinte quando extraído: @1.
This block will drop the following when mined: %s.=Esse bloco irá deixar cair o seguinte quando extraído: %s.
This block will make you bounce off with an elasticity of @1%.=Esse bloco fará você saltar com uma elasticidade de @1%.
This block will randomly drop one of the following when mined: %s.=Esse bloco irá deixar cair aleatoriamente um dos seguintes quando extraído: %s.
This block will randomly drop up to %d drops of the following possible drops when mined: %s.=Esse bloco irá cair aleatoriamente %d vezes das seguintes possíveis formas quando extraído: %s.
This block won't drop anything when mined.=Esse bloco não vai deixar cair nada quando extraído.
This is a decorational block.=Esse é um bloco decorativo.
This is a melee weapon which deals damage by punching.=Essa é uma arma corpo-a-corpo que causa dano ao socar.
Maximum damage per hit:=Dano máximo por acerto:
This item belongs to the @1 group.=Esse item pertence ao grupo @1.
This item belongs to these groups: @1.=Esse item pertence aos seguintes grupos: @1.
This item can serve as a smelting fuel with a burning time of @1.=Esse item pode servir como combustível de fundição com um tempo de queima de @1.
This item is primarily used for crafting other items.=Esse item é usado principalmente para criar outros itens.
This item points to liquids.=Esse item pode ser apontado para líquidos.
This tool belongs to the @1 group.=Essa ferramenta pertence ao grupo @1.
This tool belongs to these groups: @1.=Essa ferramenta pertence aos seguintes grupos: @1.
This tool can serve as a smelting fuel with a burning time of @1.=Essa ferramenta pode servir como combustível de fundição com um tempo de queima de @1.
This tool is capable of mining.=Essa ferramenta é capaz de minerar.
Maximum toughness levels:=Níveis máximos de dureza:
This tool points to liquids.=Essa ferramenta pode ser apontada para líquidos.
Tools and weapons=Ferramentas e armas
Unknown Node=Bloco Desconhecido
Usage help: @1=Como usar: @1
Walking on this block is completely silent.=
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Sempre que você não estiver empunhando nenhum item, você usa a mão que atua como uma ferramentacom caracteristicas próprias. Quando você está empunhando um item que não é uma ferramenta de mineração ou uma arma, ele se comportará como se fosse a mão.
Yes=Sim
You can not jump while standing on this block.= Você não pode pular enquanto estiver neste bloco.
any level=qualquer nível
level 0=nível 0
level 0-@1=nivel 0-@1
unknown=desconhecido
Unknown item (@1)=Item desconhecido
• @1: @2=
• @1: @2 HP=
• @1: @2, @3=
• Flowing range: @1=
• No flowing=
• Not renewable=
• Renewable=
• Viscosity: @1=
Itemstring: "@1"=
Durability: @1 uses=
Durability: @1=
Mining durability:=
• @1, level @2: @3 uses=
• @1, level @2: Unlimited=
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=

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@ -1,142 +1,140 @@
# textdomain:doc_items \sUsing it as fuel turns it into: @1. =
Using it as fuel turns it into: @1.= @1 seconds =
@1 seconds=
# Item count times item name # Item count times item name
%@1×@2= %@1×@2 =
# Itemname (25%) # Itemname (25%)
@1 (@2%)= @1 (@2%) =
# Itemname (<0.5%) # Itemname (<0.5%)
@1 (<0.5%)= @1 (<0.5%) =
# Itemname (ca. 25%) # Itemname (ca. 25%)
@1 (ca. @2%)= @1 (ca. @2%) =
# List separator (e.g. “one, two, three”) # List separator (e.g. “one, two, three”)
, = ,\s =
# Final list separator (e.g. “One, two and three”) # Final list separator (e.g. “One, two and three”)
and = \sand\s =
1 second= 1 second =
A transparent block, basically empty space. It is usually left behind after digging something.= A transparent block, basically empty space. It is usually left behind after digging something. =
Air= Air =
Blocks= Blocks =
Building another block at this block will place it inside and replace it.= Building another block at this block will place it inside and replace it. =
Building this block is completely silent.= Building this block is completely silent. =
Collidable: @1= Collidable: @1 =
Description: @1= Description: @1 =
Falling blocks can go through this block; they destroy it when doing so.= Falling blocks can go through this block; they destroy it when doing so. =
Full punch interval: @1 s= Full punch interval: @1 s =
Hand= Hand =
Hold it in your hand, then leftclick to eat it.= Hold it in your hand, then leftclick to eat it. =
Hold it in your hand, then leftclick to eat it. But why would you want to do this?= Hold it in your hand, then leftclick to eat it. But why would you want to do this? =
Item reference of all wieldable tools and weapons= Item reference of all wieldable tools and weapons =
Item reference of blocks and other things which are capable of occupying space= Item reference of blocks and other things which are capable of occupying space =
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)= Item reference of items which are neither blocks, tools or weapons (esp. crafting items) =
Liquids can flow into this block and destroy it.= Liquids can flow into this block and destroy it. =
Maximum stack size: @1= Maximum stack size: @1 =
Mining level: @1= Mining level: @1 =
Mining ratings:= Mining ratings: =
• @1, rating @2: @3 s - @4 s= • @1, rating @2: @3 s - @4 s =
• @1, rating @2: @3 s= • @1, rating @2: @3 s =
Mining times:= Mining times: =
Mining this block is completely silent.= Mining this block is completely silent. =
Miscellaneous items= Miscellaneous items =
No= No =
Pointable: No= Pointable: No =
Pointable: Only by special items= Pointable: Only by special items =
Pointable: Yes= Pointable: Yes =
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.= Punches with this block don't work as usual; melee combat and mining are either not possible or work differently. =
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.= Punches with this item don't work as usual; melee combat and mining are either not possible or work differently. =
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.= Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently. =
Range: @1= Range: @1 =
# Range: <Hand> (<Range>) # Range: <Hand> (<Range>)
Range: @1 (@2)= Range: @1 (@2) =
Range: 4= Range: 4 =
# Rating used for digging times # Rating used for digging times
Rating @1= Rating @1 =
# @1 is minimal rating, @2 is maximum rating # @1 is minimal rating, @2 is maximum rating
Rating @1-@2= Rating @1-@2 =
The fall damage on this block is increased by @1%.= The fall damage on this block is increased by @1%. =
The fall damage on this block is reduced by @1%.= The fall damage on this block is reduced by @1%. =
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.= This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly. =
This block allows light to propagate with a small loss of brightness.= This block allows light to propagate with a small loss of brightness. =
This block allows sunlight to propagate without loss in brightness.= This block allows sunlight to propagate without loss in brightness. =
This block belongs to the @1 group.= This block belongs to the @1 group. =
This block belongs to these groups: @1.= This block belongs to these groups: @1. =
This block can be climbed.= This block can be climbed. =
This block can be destroyed by any mining tool immediately.= This block can be destroyed by any mining tool immediately. =
This block can be destroyed by any mining tool in half a second.= This block can be destroyed by any mining tool in half a second. =
This block can be mined by any mining tool immediately.= This block can be mined by any mining tool immediately. =
This block can be mined by any mining tool in half a second.= This block can be mined by any mining tool in half a second. =
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.= This block can be mined by mining tools which match any of the following mining ratings and its toughness level. =
This block can not be destroyed by ordinary mining tools.= This block can not be destroyed by ordinary mining tools. =
This block can not be mined by ordinary mining tools.= This block can not be mined by ordinary mining tools. =
This block can serve as a smelting fuel with a burning time of @1.= This block can serve as a smelting fuel with a burning time of @1. =
This block causes a damage of @1 hit point per second.= This block causes a damage of @1 hit point per second. =
This block causes a damage of @1 hit points per second.= This block causes a damage of @1 hit points per second. =
This block connects to blocks of the @1 group.= This block connects to blocks of the @1 group. =
This block connects to blocks of the following groups: @1.= This block connects to blocks of the following groups: @1. =
This block connects to these blocks: @1.= This block connects to these blocks: @1. =
This block connects to this block: @1.= This block connects to this block: @1. =
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.= This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds. =
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.= This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds. =
This block is a light source with a light level of @1.= This block is a light source with a light level of @1. =
This block glows faintly with a light level of @1.= This block glows faintly with a light level of @1. =
This block is a building block for creating various buildings.= This block is a building block for creating various buildings. =
This block is a liquid with these properties:= This block is a liquid with these properties: =
This block is affected by gravity and can fall.= This block is affected by gravity and can fall. =
This block is completely silent when mined or built.= This block is completely silent when mined or built. =
This block is completely silent when walked on, mined or built.= This block is completely silent when walked on, mined or built. =
This block is destroyed when a falling block ends up inside it.= This block is destroyed when a falling block ends up inside it. =
This block negates all fall damage.= This block negates all fall damage. =
This block points to liquids.= This block points to liquids. =
This block will drop as an item when a falling block ends up inside it.= This block will drop as an item when a falling block ends up inside it. =
This block will drop as an item when it is not attached to a surrounding block.= This block will drop as an item when it is not attached to a surrounding block. =
This block will drop as an item when no collidable block is below it.= This block will drop as an item when no collidable block is below it. =
This block will drop the following items when mined: @1.= This block will drop the following items when mined: %s. =
This block will drop the following when mined: @1×@2.= This block will drop the following when mined: @1×@2. =
This block will drop the following when mined: @1.= This block will drop the following when mined: @1. =
This block will drop the following when mined: @1.= This block will drop the following when mined: %s. =
This block will make you bounce off with an elasticity of @1%.= This block will make you bounce off with an elasticity of @1%. =
This block will randomly drop one of the following when mined: @1.= This block will randomly drop one of the following when mined: %s. =
This block will randomly drop up to @1 drops of the following possible drops when mined: @2.= This block will randomly drop up to %d drops of the following possible drops when mined: %s. =
This block won't drop anything when mined.= This block won't drop anything when mined. =
This is a decorational block.= This is a decorational block. =
This is a melee weapon which deals damage by punching.= This is a melee weapon which deals damage by punching. =
Maximum damage per hit:= Maximum damage per hit: =
This item belongs to the @1 group.= This item belongs to the @1 group. =
This item belongs to these groups: @1.= This item belongs to these groups: @1. =
This item can serve as a smelting fuel with a burning time of @1.= This item can serve as a smelting fuel with a burning time of @1. =
This item is primarily used for crafting other items.= This item is primarily used for crafting other items. =
This item points to liquids.= This item points to liquids. =
This tool belongs to the @1 group.= This tool belongs to the @1 group. =
This tool belongs to these groups: @1.= This tool belongs to these groups: @1. =
This tool can serve as a smelting fuel with a burning time of @1.= This tool can serve as a smelting fuel with a burning time of @1. =
This tool is capable of mining.= This tool is capable of mining. =
Maximum toughness levels:= Maximum toughness levels: =
This tool points to liquids.= This tool points to liquids. =
Tools and weapons= Tools and weapons =
Unknown Node= Unknown Node =
Usage help: @1= Usage help: @1 =
Walking on this block is completely silent.= Walking on this block is completely silent. =
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.= Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand. =
Yes= Yes =
You can not jump while standing on this block.= You can not jump while standing on this block. =
any level= any level =
level 0= level 0 =
level 0-@1= level 0-@1 =
unknown= unknown =
Unknown item (@1)= Unknown item (@1) =
• @1: @2= • @1: @2 =
• @1: @2 HP= • @1: @2 HP =
• @1: @2, @3= • @1: @2, @3 =
• Flowing range: @1= • Flowing range: @1 =
• No flowing= • No flowing =
• Not renewable= • Not renewable =
• Renewable= • Renewable =
• Viscosity: @1= • Viscosity: @1 =
Itemstring: "@1"= Itemstring: "@1" =
Durability: @1 uses= Durability: @1 uses =
Durability: @1= Durability: @1 =
Mining durability:= Mining durability: =
• @1, level @2: @3 uses= • @1, level @2: @3 uses =
• @1, level @2: Unlimited= • @1, level @2: Unlimited =
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.= This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead. =
Toughness level: @1=

View File

@ -1,3 +1 @@
name = doc_items name = doc_items
depends = doc
description = Adds automatically generated help texts for items.

View File

@ -10,7 +10,7 @@ local recipes_cache = {}
local usages_cache = {} local usages_cache = {}
local fuel_cache = {} local fuel_cache = {}
local progressive_mode = M.settings:get_bool("mcl_craftguide_progressive_mode", true) local progressive_mode = M.settings:get_bool("mcl_craftguide_progressive_mode") or true
local sfinv_only = false local sfinv_only = false
local colorize = M.colorize local colorize = M.colorize
@ -78,25 +78,25 @@ local group_stereotypes = {
} }
local group_names = { local group_names = {
shulker_box = S("Any shulker box"), shulker_box = "Any shulker box",
wool = S("Any wool"), wool = "Any wool",
wood = S("Any wood planks"), wood = "Any wood planks",
tree = S("Any wood"), tree = "Any wood",
sand = S("Any sand"), sand = "Any sand",
normal_sandstone = S("Any normal sandstone"), normal_sandstone = "Any normal sandstone",
red_sandstone = S("Any red sandstone"), red_sandstone = "Any red sandstone",
carpet = S("Any carpet"), carpet = "Any carpet",
dye = S("Any dye"), dye = "Any dye",
water_bucket = S("Any water bucket"), water_bucket = "Any water bucket",
flower = S("Any flower"), flower = "Any flower",
mushroom = S("Any mushroom"), mushroom = "Any mushroom",
wood_slab = S("Any wooden slab"), wood_slab = "Any wooden slab",
wood_stairs = S("Any wooden stairs"), wood_stairs = "Any wooden stairs",
coal = S("Any coal"), coal = "Any coal",
quartz_block = S("Any kind of quartz block"), quartz_block = "Any kind of quartz block",
purpur_block = S("Any kind of purpur block"), purpur_block = "Any kind of purpur block",
stonebrick = S("Any stone bricks"), stonebrick = "Any stone bricks",
stick = S("Any stick"), stick = "Any stick",
} }
@ -493,7 +493,7 @@ local function get_recipe_fs(data, iY)
fs[#fs + 1] = fmt(FMT.label, fs[#fs + 1] = fmt(FMT.label,
(data.iX / 2) - 2, (data.iX / 2) - 2,
iY + 2.2, iY + 2.2,
ESC(S("Recipe is too big to be displayed (@1×@2)", width, rows))) ESC(S("Recipe is too big to be displayed (@1x@2)", width, rows)))
return concat(fs) return concat(fs)
end end
@ -972,7 +972,7 @@ M.register_on_mods_loaded(get_init_items)
-- TODO: Remove sfinv support -- TODO: Remove sfinv support
if sfinv_only then if sfinv_only then
sfinv.register_page("craftguide:craftguide", { sfinv.register_page("craftguide:craftguide", {
title = "Craft Guide", title = S("Craft Guide"),
get = function(self, player, context) get = function(self, player, context)
local name = player:get_player_name() local name = player:get_player_name()

View File

@ -1,25 +1,8 @@
# textdomain: mcl_craftguide # textdomain: mcl_craftguide
Any shulker box=Beliebige Shulkerbox
Any wool=Beliebige Wolle Craft Guide=Rezeptbuch
Any wood planks=Beliebige Holzplanken Crafting Guide=Rezeptbuch
Any wood=Beliebiges Holz Crafting Guide Sign=Rezepttafel
Any sand=Beliebiger Sand
Any normal sandstone=Beliebiger normaler Sandstein
Any red sandstone=Beliebiger roter Sandstein
Any carpet=Beliebiger Teppich
Any dye=Beliebiger Farbstoff
Any water bucket=Beliebiger Wassereimer
Any flower=Beliebige Blume
Any mushroom=Beliebiger Pilz
Any wooden slab=Beliebige Holzplatte
Any wooden stairs=Beliebgie Holztreppe
Any coal=Beliebige Kohle
Any kind of quartz block=Beliebiger Quarzblock
Any kind of purpur block=Beliebiger Purpurblock
Any stone bricks=Beliebige Steinziegel
Any stick=Beliebiger Stock
Any item belonging to the @1 group=Beliebiger Gegenstand aus Gruppe: @1
Any item belonging to the groups: @1=Beliebiger Gegenstand aus den Gruppen: @1
Search=Suche Search=Suche
Reset=Zurücksetzen Reset=Zurücksetzen
Previous page=Vorherige Seite Previous page=Vorherige Seite
@ -28,10 +11,15 @@ Usage @1 of @2=Verwendung @1 von @2
Recipe @1 of @2=Rezept @1 von @2 Recipe @1 of @2=Rezept @1 von @2
Burning time: @1=Brennzeit: @1 Burning time: @1=Brennzeit: @1
Cooking time: @1=Kochzeit: @1 Cooking time: @1=Kochzeit: @1
Recipe is too big to be displayed (@1×@2)=Rezept ist zu groß für die Anzeige (@1×@2) Any item belonging to the group(s): @1=Beliebiger Gegenstand aus Gruppe(n): @1
Recipe is too big to be displayed (@1x@2)=Rezept ist zu groß für die Anzeige (@1×@2)
Shapeless=Formlos Shapeless=Formlos
Cooking=Kochen Cooking=Kochen
Increase window size=Fenster vergrößern Increase window size=Fenster vergrößern
Decrease window size=Fenster verkleinern Decrease window size=Fenster verkleinern
No item to show=Nichts anzuzeigen No item to show=Nichts anzuzeigen
Collect items to reveal more recipes=Gegenstände aufsammeln, um mehr Rezepte aufzudecken Collect items to reveal more recipes=Gegenstände aufsammeln, um mehr Rezepte aufzudecken
Show recipe(s) of the pointed node=Rezept(e) des gezeigten Blocks anzeigen
No node pointed=Auf keinen Block gezeigt
You don't know a recipe for this node=Sie kennen kein Rezept für diesen Block
No recipe for this node=Kein Rezept für diesen Block

View File

@ -1,25 +1,7 @@
# textdomain: mcl_craftguide # textdomain: mcl_craftguide
Any shulker box=
Any wool= Craft Guide=Guide de recettes
Any wood planks= Crafting Guide=Guide de recettes
Any wood=
Any sand=
Any normal sandstone=
Any red sandstone=
Any carpet=
Any dye=
Any water bucket=
Any flower=
Any mushroom=
Any wooden slab=
Any wooden stairs=
Any coal=
Any kind of quartz block=
Any kind of purpur block=
Any stone bricks=
Any stick=
Any item belonging to the @1 group=
Any item belonging to the groups: @1=
Search=Rechercher Search=Rechercher
Reset=Réinitialiser Reset=Réinitialiser
Previous page=Page précédente Previous page=Page précédente
@ -28,10 +10,15 @@ Usage @1 of @2=Usage @1 de @2
Recipe @1 of @2=Recette @1 de @2 Recipe @1 of @2=Recette @1 de @2
Burning time: @1=Temps de combustion : @1 Burning time: @1=Temps de combustion : @1
Cooking time: @1=Temps de cuisson : @1 Cooking time: @1=Temps de cuisson : @1
Recipe is too big to be displayed (@1×@2)=La recette est trop grande pour être affichée (@1×@2) Any item belonging to the group(s): @1=Tout item appartenant au(x) groupe(s) : @1
Recipe is too big to be displayed (@1x@2)=La recette est trop grande pour être affichée (@1x@2)
Shapeless=Sans forme Shapeless=Sans forme
Cooking=Cuisson Cooking=Cuisson
Increase window size=Agrandir la fenêtre Increase window size=Agrandir la fenêtre
Decrease window size=Réduire la fenêtre Decrease window size=Réduire la fenêtre
No item to show=Aucun item à afficher No item to show=Aucun item à afficher
Collect items to reveal more recipes=Collecte des items pour révéler plus de recettes Collect items to reveal more recipes=Collecte des items pour révéler plus de recettes
Show recipe(s) of the pointed node=Affiche les recettes du bloc visé
No node pointed=Aucun bloc visé
You don't know a recipe for this node=Tu ne connais aucune recette pour ce bloc
No recipe for this node=Aucune recette pour ce bloc

View File

@ -1,25 +1,8 @@
# textdomain: mcl_craftguide # textdomain: mcl_craftguide
Any shulker box=
Any wool= Craft Guide=книга рецептов крафта
Any wood planks= Crafting Guide=книга рецептов крафта
Any wood= Crafting Guide Sign=Знак с книгой рецептов
Any sand=
Any normal sandstone=
Any red sandstone=
Any carpet=
Any dye=
Any water bucket=
Any flower=
Any mushroom=
Any wooden slab=
Any wooden stairs=
Any coal=
Any kind of quartz block=
Any kind of purpur block=
Any stone bricks=
Any stick=
Any item belonging to the @1 group=
Any item belonging to the groups: @1=
Search=Поиск Search=Поиск
Reset=Сброс Reset=Сброс
Previous page=Предыдущая страница Previous page=Предыдущая страница
@ -29,10 +12,14 @@ Recipe @1 of @2=Рецепт @1 из @2
Burning time: @1=Время горения: @1 Burning time: @1=Время горения: @1
Cooking time: @1=Время преготовления: @1 Cooking time: @1=Время преготовления: @1
Any item belonging to the group(s): @1=Любой элемент из группы: @1 Any item belonging to the group(s): @1=Любой элемент из группы: @1
Recipe is too big to be displayed (@1×@2)=Рецепт слишком большой для показа (@1×@2) Recipe is too big to be displayed (@1x@2)=Рецепт слишком большой для показа (@1x@2)
Shapeless=Бесформенный Shapeless=Бесформенный
Cooking=Приготовление Cooking=Приготовление
Increase window size=Увеличить окно Increase window size=Увеличить окно
Decrease window size=Уменьшить окно Decrease window size=Уменьшить окно
No item to show=Нет элемента для показа No item to show=Нет элемента для показа
Collect items to reveal more recipes=Собирайте предметы, чтобы раскрыть больше рецептов Collect items to reveal more recipes=Собирайте предметы, чтобы раскрыть больше рецептов
Show recipe(s) of the pointed node=Показать рецепт(ы) выбранной ноды
No node pointed=Не указана нода
You don't know a recipe for this node=Вы не знаете рецепт для этой ноды
No recipe for this node=Нет рецептов для этой ноды

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@ -0,0 +1,25 @@
# textdomain: craftguide
Craft Guide=
Crafting Guide=
Crafting Guide Sign=
Search=
Reset=
Previous page=
Next page=
Usage @1 of @2=
Recipe @1 of @2=
Burning time: @1=
Cooking time: @1=
Any item belonging to the group(s): @1=
Recipe is too big to be displayed (@1x@2)=
Shapeless=
Cooking=
Increase window size=
Decrease window size=
No item to show=
Collect items to reveal more recipes=
Show recipe(s) of the pointed node=
No node pointed=
You don't know a recipe for this node=
No recipe for this node=

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@ -1,37 +0,0 @@
# textdomain: craftguide
Any shulker box=
Any wool=
Any wood planks=
Any wood=
Any sand=
Any normal sandstone=
Any red sandstone=
Any carpet=
Any dye=
Any water bucket=
Any flower=
Any mushroom=
Any wooden slab=
Any wooden stairs=
Any coal=
Any kind of quartz block=
Any kind of purpur block=
Any stone bricks=
Any stick=
Any item belonging to the @1 group=
Any item belonging to the groups: @1=
Search=
Reset=
Previous page=
Next page=
Usage @1 of @2=
Recipe @1 of @2=
Burning time: @1=
Cooking time: @1=
Recipe is too big to be displayed (@1x@2)=
Shapeless=
Cooking=
Increase window size=
Decrease window size=
No item to show=
Collect items to reveal more recipes=

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@ -202,15 +202,15 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
tool_minable = true tool_minable = true
end end
if groups.shearsy or groups.shearsy_wool then if groups.shearsy or groups.shearsy_wool then
datastring = datastring .. S("• Shears") .. "\n" datastring = datastring .. "• Shears" .. "\n"
tool_minable = true tool_minable = true
end end
if groups.swordy or groups.swordy_cobweb then if groups.swordy or groups.swordy_cobweb then
datastring = datastring .. S("• Sword") .. "\n" datastring = datastring .. "• Sword" .. "\n"
tool_minable = true tool_minable = true
end end
if groups.handy then if groups.handy then
datastring = datastring .. S("• Hand") .. "\n" datastring = datastring .. "• Hand" .. "\n"
tool_minable = true tool_minable = true
end end

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@ -1,57 +0,0 @@
# textdomain: mcl_doc
Water can flow into this block and cause it to drop as an item.=Wasser kann in diesen Block fließen und ihn als Gegenstand fallen lassen.
This block can be turned into dirt with a hoe.=Dieser Block kann mit einer Hacke zu Erde gemacht werden.
This block can be turned into farmland with a hoe.=Dieser Block kann mit einer Hacke zu Ackerboden gemacht werden.
This block acts as a soil for all saplings.=Dieser Block eignet sich als Nährboden für alle Setzlinge.
This block acts as a soil for some saplings.=Dieser Block eignet sich als Nährboden für einige Setzlinge.
Sugar canes will grow on this block.=Zuckerrohr wird auf diesem Block wachsen.
Nether wart will grow on this block.=Netherwurz wird auf diesem Block wachsen.
This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.=Dieser Block wird rasch absterben, wenn sich kein Holzblock irgendeiner Art innerhalb einer Entfernung von @1 befindet. Beim Absterben wird er verschwinden und wirft dabei vielleicht etwas ab. Der Block wird nicht absterben, wenn er von einem Spieler platziert wurde.
This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.=Dieser Block wird schnell absterben und verschwinden, wenn sich kein Holzblock irgendeiner Art innerhalb einer Entfernung von @1 befindet. Der Block wird nicht absterben, wenn er von einem Spieler platziert wurde.
This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=Diese Pflanze kann nur auf Grasblöcken und Erde wachsen. Zum Überleben muss sie sich direkt unter dem Himmel befinden oder einer Lichtstärke von 8 oder höher ausgesetzt sein.
This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=Diese Pflanze wächst auf Grasblöcken, Podsol, Erde und grobe Erde. Zum Überleben muss sie sich direkt unter dem Himmel befinden oder einer Lichtstärke von mindestens 8 ausgesetzt sein.
This block is flammable.=Dieser Block ist entzündlich.
This block destroys any item it touches.=Dieser Block zerstört jeden Gegenstand, der in ihn fällt.
To eat it, wield it, then rightclick.=Um dies zu essen, halten Sie es in der Hand und rechtsklicken Sie.
You can eat this even when your hunger bar is full.=Sie können dies essen, auch wenn Ihre Hungerleiste voll ist.
You cannot eat this when your hunger bar is full.=Sie können dies nicht essen, wenn Ihre Hungerleiste voll ist.
To drink it, wield it, then rightclick.=Um dies zu trinken, halten Sie es, dann rechtklicken Sie.
You cannot drink this when your hunger bar is full.=Sie können dies nicht trinken, wenn Ihre Hungerleiste voll ist.
To consume it, wield it, then rightclick.=Um dies zu konsumieren, halten Sie es, dann rechtsklicken Sie.
You cannot consume this when your hunger bar is full.=Sie können dies nicht konsumieren, wenn Ihre Hungerleiste voll ist.
You have to wait for about 2 seconds before you can eat or drink again.=Sie müssen für etwa 2 Sekunden warten, bevor Sie erneut essen oder trinken können.
Hunger points restored: @1=Erhaltene Hungerpunkte: @1
Saturation points restored: @1%.1f=Erhaltene Sättigungspunkte: @1
This item can be repaired at an anvil with: @1.=Dieser Gegenstand kann an einem Amboss repariert werden mit: @1
This item can be repaired at an anvil with any wooden planks.=Dieser Gegenstand kann an einem Amboss mit beliebigen Holzplanken repariert werden.
This item can be repaired at an anvil with any item in the “@1” group.=Dieser Gegenstand kann an einem Amboss in der „@1“-Gruppe repariert werden.
This item cannot be renamed at an anvil.=Dieser Gegenstand kann an einem Amboss nicht umbenannt werden.
This block crushes any block it falls into.=Dieser Block zertrümmert jeden Block, in den er hereinfällt.
When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×22 hit points with B @= number of blocks fallen. The damage can never be more than 40 HP.=Wenn dieser Block um mehr als 1 Block tief fällt, richtet er für jeden Spieler, den er trifft, Schaden an. Der Schaden ist B×2-2 Trefferpunkte, wobei B = die Anahl der gefallenen Blöcke. Der Schaden ist nie größer als 40 TP.
Diamond Pickaxe=Diamantspitzhacke
Iron Pickaxe=Eisenspitzhacke
Stone Pickaxe=Steinspitzhacke
Golden Pickaxe=Goldspitzhacke
Wooden Pickaxe=Holzspitzhacke
Diamond Axe=Diamantaxt
Iron Axe=Eisenaxt
Stone Axe=Steinaxt
Golden Axe=Goldaxt
Wooden Axe=Holzaxt
Diamond Shovel=Diamantschaufel
Iron Shovel=Eisenschaufel
Stone Shovel=Steinschaufel
Golden Shovel=Goldschaufel
Wooden Shovel=Holzschaufel
This block can be mined by any tool instantly.=Dieser Block kann mit jedem Werkzeug sofort abgebaut werden.
This block can be mined by:=Dieser Block kann abgebaut werden mit:
Hardness: ∞=Härte: ∞
Hardness: @1=Härte: @1
This block will not be destroyed by TNT explosions.=Dieser Block wird von TNT-Explosionen nicht zerstört.
This block drops itself when mined by shears.=Dieser Block wirft sich selbst ab, wenn er mit einer Schere abgebaut wird.
@1×@2=@1×@2
This blocks drops the following when mined by shears: @1=Dieser Block wird folgendes abwerfen, wenn er mit einer Schere abgebaut wird: @
, =,
• Shears=• Schere
• Sword=• Schwert
• Hand=• Hand

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@ -1,57 +0,0 @@
# textdomain: mcl_doc
Water can flow into this block and cause it to drop as an item.=
This block can be turned into dirt with a hoe.=
This block can be turned into farmland with a hoe.=
This block acts as a soil for all saplings.=
This block acts as a soil for some saplings.=
Sugar canes will grow on this block.=
Nether wart will grow on this block.=
This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.=
This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.=
This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=
This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=
This block is flammable.=
This block destroys any item it touches.=
To eat it, wield it, then rightclick.=
You can eat this even when your hunger bar is full.=
You cannot eat this when your hunger bar is full.=
To drink it, wield it, then rightclick.=
You cannot drink this when your hunger bar is full.=
To consume it, wield it, then rightclick.=
You cannot consume this when your hunger bar is full.=
You have to wait for about 2 seconds before you can eat or drink again.=
Hunger points restored: @1=
Saturation points restored: @1%.1f=
This item can be repaired at an anvil with: @1.=
This item can be repaired at an anvil with any wooden planks.=
This item can be repaired at an anvil with any item in the “@1” group.=
This item cannot be renamed at an anvil.=
This block crushes any block it falls into.=
When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×22 hit points with B @= number of blocks fallen. The damage can never be more than 40 HP.=
Diamond Pickaxe=
Iron Pickaxe=
Stone Pickaxe=
Golden Pickaxe=
Wooden Pickaxe=
Diamond Axe=
Iron Axe=
Stone Axe=
Golden Axe=
Wooden Axe=
Diamond Shovel=
Iron Shovel=
Stone Shovel=
Golden Shovel=
Wooden Shovel=
This block can be mined by any tool instantly.=
This block can be mined by:=
Hardness: ∞=
Hardness: @1=
This block will not be destroyed by TNT explosions.=
This block drops itself when mined by shears.=
@1×@2=
This blocks drops the following when mined by shears: @1=
, =
• Shears=
• Sword=
• Hand=

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@ -1,4 +1,4 @@
# Basic help, MineClone 2 edition [`mcl_doc_basics`] # Basic help [`doc_basics`]
Adds basic help texts about Minetest, controls, gameplay and other basics. Adds basic help texts about Minetest, controls, gameplay and other basics.
This mod uses the Documentation System [`doc`] as a basis and adds these This mod uses the Documentation System [`doc`] as a basis and adds these
categories: categories:
@ -6,5 +6,7 @@ categories:
* Basics: Basic gameplay information (e.g. how to craft) * Basics: Basic gameplay information (e.g. how to craft)
* Advanced usage: Advanced Minetest information (not gameplay-releavant) for power users (e.g. how to use commands) * Advanced usage: Advanced Minetest information (not gameplay-releavant) for power users (e.g. how to use commands)
Version: 1.0.0
## License ## License
Everything in this mod is licensed under the MIT License. Everything in this mod is licensed under the MIT License.

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@ -0,0 +1 @@
doc

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@ -0,0 +1 @@
Adds some help texts explaining how to use Minetest.

View File

@ -1,13 +1,9 @@
--[[
Basic help for MCL2. Fork of doc_basics
]]
local S = minetest.get_translator("mcl_doc_basics") local S = minetest.get_translator("mcl_doc_basics")
doc.add_category("basics", doc.add_category("basics",
{ {
name = S("Basics"), name = S("Basics"),
description = S("Everything you need to know to get started with playing"), description = S("Everything you need to know about MineClone 2 to get started with playing"),
sorting = "custom", sorting = "custom",
sorting_data = {"quick_start", "controls", "point", "items", "inventory", "hotbar", "tools", "weapons", "nodes", "mine", "build", "craft", "cook", "hunger", "mobs", "animals", "minimap", "cam", "sneak", "players", "liquids", "light", "groups", "glossary", "minetest"}, sorting_data = {"quick_start", "controls", "point", "items", "inventory", "hotbar", "tools", "weapons", "nodes", "mine", "build", "craft", "cook", "hunger", "mobs", "animals", "minimap", "cam", "sneak", "players", "liquids", "light", "groups", "glossary", "minetest"},
build_formspec = doc.entry_builders.text_and_gallery, build_formspec = doc.entry_builders.text_and_gallery,
@ -16,7 +12,7 @@ doc.add_category("basics",
doc.add_category("advanced", doc.add_category("advanced",
{ {
name = S("Advanced usage"), name = S("Advanced usage"),
description = S("Advanced information which may be nice to know, but is not crucial to gameplay"), description = S("Advanced information about Minetest which may be nice to know, but is not crucial to gameplay"),
sorting = "custom", sorting = "custom",
sorting_data = {"creative", "console", "commands", "privs", "movement_modes", "coordinates", "settings", "online"}, sorting_data = {"creative", "console", "commands", "privs", "movement_modes", "coordinates", "settings", "online"},
build_formspec = doc.entry_builders.text_and_gallery, build_formspec = doc.entry_builders.text_and_gallery,
@ -27,6 +23,7 @@ doc.add_entry("basics", "quick_start", {
data = { text = data = { text =
S("This is a very brief introduction to the basic gameplay:").."\n\n".. S("This is a very brief introduction to the basic gameplay:").."\n\n"..
S("Basic controls:").."\n"..
S("• Move mouse to look").."\n".. S("• Move mouse to look").."\n"..
S("• [W], [A], [S] and [D] to move").."\n".. S("• [W], [A], [S] and [D] to move").."\n"..
S("• [E] to sprint").."\n".. S("• [E] to sprint").."\n"..
@ -37,8 +34,7 @@ S("• Left-click to mine blocks or attack").."\n"..
S("• Recover from swings to deal full damage").."\n".. S("• Recover from swings to deal full damage").."\n"..
S("• Right-click to build blocks and use things").."\n".. S("• Right-click to build blocks and use things").."\n"..
S("• [I] for the inventory").."\n".. S("• [I] for the inventory").."\n"..
S("• First items in inventory appear in hotbar below").."\n".. S("• Lowest row in inventory appears in hotbar below").."\n"..
S("• Read entries in this help to learn the rest").."\n"..
S("• [Esc] to close this window").."\n\n".. S("• [Esc] to close this window").."\n\n"..
S("How to play:").."\n".. S("How to play:").."\n"..
@ -52,6 +48,7 @@ S("• Craft a wooden pickaxe so you can dig stone").."\n"..
S("• Different tools break different kinds of blocks. Try them out!").."\n".. S("• Different tools break different kinds of blocks. Try them out!").."\n"..
S("• Read entries in this help to learn the rest").."\n".. S("• Read entries in this help to learn the rest").."\n"..
S("• Continue playing as you wish. There's no goal. Have fun!") S("• Continue playing as you wish. There's no goal. Have fun!")
}}) }})
doc.add_entry("basics", "minetest", { doc.add_entry("basics", "minetest", {
@ -62,12 +59,13 @@ S("Minetest is a free software game engine for games based on voxel gameplay, in
S("The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.").."\n\n".. S("The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.").."\n\n"..
S("A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.").."\n\n".. S("A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorative blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.").."\n\n"..
S("Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.").."\n\n".. S("Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.").."\n\n"..
S("Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f=48>."), S("Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f=48>.").."\n\n"..
S("Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly."),
images = {{image="doc_basics_gameplay_mtg_1.png"}, {image="doc_basics_gameplay_mtg_2.png"}, {image="doc_basics_gameplay_carbone_ng.png"}, {image="doc_basics_gameplay_lott.png"}, {image="doc_basics_gameplay_pixture.png"}, {image="doc_basics_gameplay_outback.png"}, {image="doc_basics_gameplay_moontest.png"}, images = {{image="doc_basics_gameplay_mtg_1.png"}, {image="doc_basics_gameplay_mtg_2.png"}, {image="doc_basics_gameplay_carbone_ng.png"}, {image="doc_basics_gameplay_lott.png"}, {image="doc_basics_gameplay_pixture.png"}, {image="doc_basics_gameplay_outback.png"}, {image="doc_basics_gameplay_moontest.png"},
{image="doc_basics_gameplay_hades.png"}, {image="doc_basics_gameplay_xtraores_xtension.png"},} {image="doc_basics_gameplay_hades.png"}, {image="doc_basics_gameplay_xtraores_xtension.png"},}
}}) }})
@ -82,6 +80,8 @@ S("• Sneak: [Shift]").."\n\n"..
S("Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.").."\n\n".. S("Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.").."\n\n"..
S("If you jump while holding the sneak key, you also jump slightly higher than usual.").."\n\n"..
S("Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges."), S("Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges."),
images = { { image = "doc_basics_sneak.png" } }, images = { { image = "doc_basics_sneak.png" } },
}}) }})
@ -96,7 +96,7 @@ S("• Moving the mouse around: Look around").."\n"..
S("• W: Move forwards").."\n".. S("• W: Move forwards").."\n"..
S("• A: Move to the left").."\n".. S("• A: Move to the left").."\n"..
S("• D: Move to the right").."\n".. S("• D: Move to the right").."\n"..
S("• S: Move backwards").."\n".. S("• S: Move backwards").."\n\n"..
S("• E: Sprint").."\n\n".. S("• E: Sprint").."\n\n"..
S("While standing on solid ground:").."\n".. S("While standing on solid ground:").."\n"..
@ -111,13 +111,13 @@ S("Extended movement (requires privileges):").."\n"..
S("• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)").."\n".. S("• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)").."\n"..
S("• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)").."\n".. S("• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)").."\n"..
S("• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)").."\n".. S("• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)").."\n"..
S("• E: Walk fast in fast mode").."\n\n".. S("• E: Move even faster when in fast mode").."\n\n"..
S("World interaction:").."\n".. S("World interaction:").."\n"..
S("• Left mouse button: Punch / mine blocks").."\n".. S("• Left mouse button: Punch / mine blocks / take items").."\n"..
S("• Right mouse button: Build or use pointed block").."\n".. S("• Right mouse button: Build or use pointed block").."\n"..
S("• Shift+Right mouse button: Build").."\n".. S("• Shift+Right mouse button: Build").."\n"..
S("• Roll mouse wheel / B / N: Select next/previous item in hotbar").."\n".. S("• Roll mouse wheel: Select next/previous item in hotbar").."\n"..
S("• 1-9: Select item in hotbar directly").."\n".. S("• 1-9: Select item in hotbar directly").."\n"..
S("• Q: Drop item stack").."\n".. S("• Q: Drop item stack").."\n"..
S("• Shift+Q: Drop 1 item").."\n".. S("• Shift+Q: Drop 1 item").."\n"..
@ -127,21 +127,22 @@ S("Inventory interaction:").."\n"..
S("See the entry “Basics > Inventory”.").."\n\n".. S("See the entry “Basics > Inventory”.").."\n\n"..
S("Camera:").."\n".. S("Camera:").."\n"..
S("• Z: Zoom").."\n".. S("• Z: Zoom (requires “zoom” privilege)").."\n"..
S("• F7: Toggle camera mode").."\n\n".. S("• F7: Toggle camera mode").."\n"..
S("• F8: Toggle cinematic mode").."\n\n"..
S("Interface:").."\n".. S("Interface:").."\n"..
S("• Esc: Open menu window (pauses in single-player mode) or close window").."\n".. S("• Esc: Open menu window (pauses in single-player mode) or close window").."\n"..
S("• F1: Show/hide HUD").."\n".. S("• F1: Show/hide HUD").."\n"..
S("• F2: Show/hide chat").."\n".. S("• F2: Show/hide chat").."\n"..
S("• F9: Toggle minimap").."\n".. S("• F9: Toggle minimap (only works if have a map)").."\n"..
S("• Shift+F9: Toggle minimap rotation mode").."\n".. S("• Shift+F9: Toggle minimap rotation mode").."\n"..
S("• F10: Open/close console/chat log").."\n".. S("• F10: Open/close console/chat log").."\n"..
S("• F12: Take a screenshot").."\n\n".. S("• F12: Take a screenshot").."\n\n"..
S("Server interaction:").."\n".. S("Server interaction:").."\n"..
S("• T: Open chat window (chat requires the “shout” privilege)").."\n".. S("• T: Open chat window (chat requires the “shout” privilege)").."\n"..
S("• /: Start issuing a server command").."\n\n".. S("• /: Start issuing a server command)").."\n\n"..
S("Technical:").."\n".. S("Technical:").."\n"..
S("• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)").."\n".. S("• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)").."\n"..
@ -149,7 +150,8 @@ S("• +: Increase minimal viewing distance").."\n"..
S("• -: Decrease minimal viewing distance").."\n".. S("• -: Decrease minimal viewing distance").."\n"..
S("• F3: Enable/disable fog").."\n".. S("• F3: Enable/disable fog").."\n"..
S("• F5: Enable/disable debug screen which also shows your coordinates").."\n".. S("• F5: Enable/disable debug screen which also shows your coordinates").."\n"..
S("• F6: Only useful for developers. Enables/disables profiler") S("• F6: Only useful for developers. Enables/disables profiler").."\n"..
S("• P: Only useful for developers. Writes current stack traces")
}}) }})
doc.add_entry("basics", "players", { doc.add_entry("basics", "players", {
@ -158,19 +160,17 @@ doc.add_entry("basics", "players", {
text = text =
S("Players (actually: “player characters”) are the characters which users control.").."\n\n".. S("Players (actually: “player characters”) are the characters which users control.").."\n\n"..
S("Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).").."\n".. S("Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).").."\n"..
S("Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.").."\n".. S("Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.").."\n"..
S("Players can take damage for a variety of reasons, here are some:").."\n\n".. S("Players can take damage for a variety of reasons, here are some:\
Taking fall damage\
Touching a block which causes direct damage\
Drowning\
Being attacked by another player\
Being attacked by a computer enemy").."\n\n"..
S("• Taking fall damage").."\n".. S("At a health of 0, the player dies and loses all items in the inventory. The player can just respawn in the world.").."\n"..
S("• Touching a block which causes direct damage").."\n"..
S("• Drowning").."\n"..
S("• Being attacked by another player").."\n"..
S("• Being attacked by a computer enemy").."\n\n"..
S("At a health of 0, the player dies. The player can just respawn in the world.").."\n"..
S("Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.").."\n\n"..
S("Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.").."\n\n".. S("Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.").."\n\n"..
@ -188,14 +188,14 @@ S("Items are things you can carry along and store in inventories. They can be us
S("An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.").."\n\n".. S("An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.").."\n\n"..
S("Items have several properties, including the following:").."\n\n".. S("Items have several properties, including the following:\
\
Maximum stack size: Number of items which fit on 1 item stack\
Pointing range: How close things must be to be pointed while wielding this item\
Group memberships: See Basics > Groups\
May be used for crafting or cooking").."\n\n"..
S("• Maximum stack size: Number of items which fit on 1 item stack").."\n".. S("Dropped item stacks will be collected automatically when you stand close to them."),
S("• Pointing range: How close things must be to be pointed while wielding this item").."\n"..
S("• Group memberships: See “Basics > Groups”").."\n"..
S("• May be used for crafting or cooking"),
-- MCL2: Items cannot be taken by punching
images = {{image="doc_basics_inventory_detail.png"}, {image="doc_basics_items_dropped.png"}}, images = {{image="doc_basics_inventory_detail.png"}, {image="doc_basics_items_dropped.png"}},
}}) }})
@ -204,9 +204,9 @@ doc.add_entry("basics", "tools", {
data = { text = data = { text =
S("Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.").."\n\n".. S("Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.").."\n\n"..
S("A common subset of tools is mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.").."\n\n".. S("Mining tools are important to break all kinds of blocks. Weapons are another kind of tool. There are some other more specialized tools. Special actions of tools are usually done by right-click.").."\n\n"..
S("When nothing is wielded, players use their hand which may act as tool and weapon.").."\n\n".. S("When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of punching and deals minimum damage.").."\n\n"..
S("Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”."), S("Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”."),
images = {{image="doc_basics_tools.png"}, {image="doc_basics_tools_mining.png"}}, images = {{image="doc_basics_tools.png"}, {image="doc_basics_tools_mining.png"}},
@ -222,7 +222,7 @@ S("• Single punch: Left-click once to deal a single punch").."\n"..
S("• Quick punching: Hold down the left mouse button to deal quick repeated punches").."\n\n".. S("• Quick punching: Hold down the left mouse button to deal quick repeated punches").."\n\n"..
S("There are two core attributes of melee weapons:").."\n".. S("There are two core attributes of melee weapons:").."\n"..
S("• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered").."\n".. S("• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered)").."\n"..
S("• Full punch interval: Time it takes for fully recovering from a punch").."\n\n".. S("• Full punch interval: Time it takes for fully recovering from a punch").."\n\n"..
S("A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.").."\n\n".. S("A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.").."\n\n"..
@ -235,7 +235,7 @@ doc.add_entry("basics", "point", {
name = S("Pointing"), name = S("Pointing"),
data = { data = {
text = text =
S("“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.").."\n\n".. S("“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, dropped items, players, computer enemies and objects.").."\n\n"..
S("To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.").."\n\n".. S("To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.").."\n\n"..
@ -247,17 +247,18 @@ doc.add_entry("basics", "cam", {
name = S("Camera"), name = S("Camera"),
data = { data = {
text = text =
S("There are 3 different views which determine the way you see the world. The modes are:").."\n\n".. S("Minetest has 3 different views which determine the way you see the world. The modes are:\
\
S("• 1: First-person view (default)").."\n".. 1: First-person view (default)\
S("• 2: Third-person view from behind").."\n".. 2: Third-person view from behind\
S("• 3: Third-person view from the front").."\n\n".. 3: Third-person view from the front").."\n\n"..
S("You can change the camera mode by pressing [F7].").."\n".. S("You can change the camera mode by pressing [F7].").."\n"..
S("You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.").."\n".. S("There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.").."\n"..
S("Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.").."\n\n".. S("By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.").."\n\n"..
S("• Switch camera mode: [F7]").."\n".. S("• Switch camera mode: [F7]").."\n"..
S("• Toggle Cinematic Mode: [F8]").."\n"..
S("• Zoom: [Z]"), S("• Zoom: [Z]"),
images = {{image="doc_basics_camera_ego.png"}, {image="doc_basics_camera_behind.png"}, {image="doc_basics_camera_front.png"}} images = {{image="doc_basics_camera_ego.png"}, {image="doc_basics_camera_behind.png"}, {image="doc_basics_camera_front.png"}}
}}) }})
@ -266,7 +267,7 @@ doc.add_entry("basics", "nodes", {
name = S("Blocks"), name = S("Blocks"),
data = { data = {
text = text =
S("The world is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.").."\n\n".. S("The world of MineClone 2 is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.").."\n\n"..
S("Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:").."\n\n".. S("Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:").."\n\n"..
@ -280,11 +281,11 @@ S("• Group memberships: Group memberships are used to determine mining propert
images = {{image="doc_basics_nodes.png"}} images = {{image="doc_basics_nodes.png"}}
}}) }})
-- TODO: Oh jeez, this explanation is WAY too difficult. Maybe we need to find some way to make it easier to understand.
doc.add_entry("basics", "mine", { doc.add_entry("basics", "mine", {
name = S("Mining"), name = S("Mining"),
data = { data = {
text = text =
-- Text changed for MCL2
S("Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.").."\n\n".. S("Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.").."\n\n"..
S("Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in hardness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining will drop on the ground, ready to be collected.") .. "\n\n".. S("Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in hardness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining will drop on the ground, ready to be collected.") .. "\n\n"..
@ -294,6 +295,7 @@ S("• Always drops itself (the usual case)").."\n"..
S("• Always drops the same items").."\n".. S("• Always drops the same items").."\n"..
S("• Drops items based on probability").."\n".. S("• Drops items based on probability").."\n"..
S("• Drops nothing"), S("• Drops nothing"),
images = {{image="doc_basics_tools_mining.png"}},
}}) }})
doc.add_entry("basics", "build", { doc.add_entry("basics", "build", {
@ -319,19 +321,19 @@ doc.add_entry("basics", "liquids", {
S("Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.").."\n\n".. S("Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.").."\n\n"..
S("Liquids usually come in two forms: In source form (S) and in flowing form (F).").."\n".. S("Liquids usually come in two forms: In source form (S) and in flowing form (F).").."\n"..
S("Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. As long it is left alone, a liquid source will normally keep its place and does not drain out.").."\n".. S("Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. A long it is left alone, a liquid source will normally keep its place and does not drain out.").."\n"..
S("Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.").."\n".. S("Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.").."\n"..
S("All liquids share the following properties:").."\n".. S("All liquids share the following properties:").."\n"..
S("• All properties of blocks (including drowning damage)").."\n".. S("• All properties of blocks (including drowning damage").."\n"..
S("• Renewability: Renewable liquids can create new sources").."\n".. S("• Renewability: Renewable liquids can create new sources").."\n"..
S("• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2").."\n".. S("• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2").."\n"..
S("• Viscosity: How slow players move through it and how slow the liquid spreads").."\n\n".. S("• Viscosity: How slow players move through it and how slow the liquid spreads").."\n\n"..
S("Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:").."\n".. S("Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:\
S("• Two renewable liquid blocks of the same type touch each other diagonally").."\n".. Two renewable liquid blocks of the same type touch each other diagonally\
S("• These blocks are also on the same height").."\n".. These blocks are also on the same height\
S("• One of the two “corners” is open space which allows liquids to flow in").."\n\n".. One of the two corners is open space which allows liquids to flow in").."\n\n"..
S("When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).").."\n\n".. S("When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).").."\n\n"..
@ -369,17 +371,16 @@ S("To craft something, you need one or more items, a crafting grid (C) and a cra
S("To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.").."\n\n".. S("To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.").."\n\n"..
S("A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some games provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the game (if one is available).").."\n\n".. S("A description on how to craft an item is called a “crafting recipe”. These crafting recipes can be found in the crafting guide which you can access from the inventory menu.").."\n\n"..
S("Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.").."\n\n".. S("Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.").."\n\n"..
S("There are multiple types of crafting recipes:").."\n\n".. S("There are multiple types of crafting recipes:\
\
S("• Shaped (image 2): Items need to be placed in a particular shape").."\n".. Shaped (image 2): Items need to be placed in a particular shape\
S("• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)").."\n".. Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)\
S("• Cooking: Explained in “Basics > Cooking”").."\n".. Cooking: Explained in Basics > Cooking\
-- MCL2 change: call out specific repair percentage Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by 5%.").."\n\n"..
S("• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by 5%").."\n\n"..
S("In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.").."\n\n".. S("In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.").."\n\n"..
@ -395,7 +396,7 @@ doc.add_entry("basics", "cook", {
name = S("Cooking"), name = S("Cooking"),
data = { data = {
text = text =
S("Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item.").."\n\n".. S("Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a furnace, an cookable item, a fuel item and time in order to yield a new item.").."\n\n"..
S("Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.").."\n\n".. S("Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.").."\n\n"..
@ -406,12 +407,12 @@ doc.add_entry("basics", "hotbar", {
name = S("Hotbar"), name = S("Hotbar"),
data = { data = {
text = text =
S("At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory.").."\n".. S("At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the lowest row of items in the player inventory.").."\n"..
S("You can change the selected item with the mouse wheel or the keyboard.").."\n\n".. S("You can change the selected item with the mouse wheel or the number keys.").."\n\n"..
S("• Select previous item in hotbar: [Mouse wheel up] or [B]").."\n".. S("• Select previous item in hotbar: [Mouse wheel up]").."\n"..
S("• Select next item in hotbar: [Mouse wheel down] or [N]").."\n".. S("• Select next item in hotbar: [Mouse wheel down]").."\n"..
S("• Select item in hotbar directly: [1]-[9]").."\n\n".. S("• Select item in hotbar directly: [0]-[9]").."\n\n"..
S("The selected item is also your wielded item."), S("The selected item is also your wielded item."),
images = {{image="doc_basics_hotbar.png"}, {image="doc_basics_hotbar_relations.png"}}, images = {{image="doc_basics_hotbar.png"}, {image="doc_basics_hotbar_relations.png"}},
@ -429,11 +430,11 @@ S("There are 2 minimap modes and 3 zoom levels.").."\n\n"..
S("Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.").."\n\n".. S("Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.").."\n\n"..
S("Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon.").."\n\n".. S("Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon. Radar mode is only available in Creative Mode").."\n\n"..
S("There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.").."\n\n".. S("There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.").."\n\n"..
S("In some games, the minimap may be disabled.").."\n\n".. S("In other games, the minimap may be disabled.").."\n\n"..
S("• Toggle minimap mode: [F9]").."\n".. S("• Toggle minimap mode: [F9]").."\n"..
S("• Toggle minimap rotation mode: [Shift]+[F9]"), S("• Toggle minimap rotation mode: [Shift]+[F9]"),
@ -441,7 +442,7 @@ S("• Toggle minimap rotation mode: [Shift]+[F9]"),
}}) }})
doc.add_entry("basics", "inventory", { doc.add_entry("basics", "inventory", {
name=S("Inventory"), name="Inventory",
data = { data = {
text = text =
S("Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.").."\n".. S("Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.").."\n"..
@ -453,12 +454,11 @@ S("Inventory controls:").."\n\n"..
S("Taking: You can take items from an occupied slot if the cursor holds nothing.").."\n".. S("Taking: You can take items from an occupied slot if the cursor holds nothing.").."\n"..
S("• Left click: take entire item stack").."\n".. S("• Left click: take entire item stack").."\n"..
S("• Right click: take half from the item stack (rounded up)").."\n".. S("• Right click: take half from the item stack (rounded up)").."\n"..
S("• Middle click: take 10 items from the item stack").."\n".. S("• Middle click: take 10 items from the item stack").."\n\n"..
S("• Mouse wheel down: take 1 item from the item stack").."\n\n"..
S("Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.").."\n".. S("Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.").."\n"..
S("• Left click: put entire item stack").."\n".. S("• Left click: put entire item stack").."\n"..
S("• Right click or mouse wheel up: put 1 item of the item stack").."\n".. S("• Right click: put 1 item of the item stack").."\n"..
S("• Middle click: put 10 items of the item stack").."\n\n".. S("• Middle click: put 10 items of the item stack").."\n\n"..
S("Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.").."\n".. S("Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.").."\n"..
@ -474,15 +474,23 @@ S("• Sneak+Left click: Automatically transfer item stack"),
doc.add_entry("advanced", "online", { doc.add_entry("advanced", "online", {
name = S("Online help"), name = S("Online help"),
data = { text= data = { text=
S("You may want to check out these online resources related to Minetest:").."\n\n".. S("You may want to check out these online resources related to MineClone 2.").."\n\n"..
S("Official homepage of Minetest: <https://minetest.net/>").."\n".. S("MineClone 2 download and forum discussion: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>").."\n"..
S("The main place to find the most recent version of Minetest.").."\n\n".. S("Here you find the most recent version of MineClone 2 and can discuss it.").."\n\n"..
S("Community wiki: <https://wiki.minetest.net/>").."\n".. S("Bug tracker: <https://github.com/Wuzzy2/MineClone2-Bugs>").."\n"..
S("A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game.").."\n\n".. S("Report bugs here.").."\n\n\n\n"..
S("Web forums: <https://forums.minetest.net/>").."\n".. S("Minetest links:").."\n"..
S("Official homepage of Minetest: <http://minetest.net/>").."\n"..
S("The main place to find the most recent version of Minetest, the engine used by MineClone 2.").."\n\n"..
S("Community wiki: <http://wiki.minetest.net/>").."\n"..
S("A community-based documentation website for Minetest. Anyone with an account can edit it.").."\n\n"..
S("Minetest forums: <http://forums.minetest.net/>").."\n"..
S("A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.").."\n\n".. S("A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.").."\n\n"..
S("Chat: <irc://irc.freenode.net#minetest>").."\n".. S("Chat: <irc://irc.freenode.net#minetest>").."\n"..
@ -540,7 +548,7 @@ S("• Craftitem: An item which is (primarily or only) used for crafting").."\n\
S("Gameplay:").."\n".. S("Gameplay:").."\n"..
S("• “heart”: A single health symbol, indicates 2 HP").."\n".. S("• “heart”: A single health symbol, indicates 2 HP").."\n"..
S("• “bubble”: A single breath symbol, indicates 1 BP").."\n".. S("• “bubble”: A single breath symbol, indicates 1 BP").."\n"..
S("• HP: Hit point (equals half 1 “heart”)").."\n".. S("• HP: Hit point (equals a half “heart”)").."\n"..
S("• BP: Breath point, indicates breath when diving").."\n".. S("• BP: Breath point, indicates breath when diving").."\n"..
S("• Mob: Computer-controlled enemy").."\n".. S("• Mob: Computer-controlled enemy").."\n"..
S("• Crafting: Combining multiple items to create new ones").."\n".. S("• Crafting: Combining multiple items to create new ones").."\n"..
@ -563,6 +571,7 @@ S("• Protection: Mechanism to own areas of the world, which only allows the ow
S("Technical terms:").."\n".. S("Technical terms:").."\n"..
S("• Minetest: This game engine").."\n".. S("• Minetest: This game engine").."\n"..
S("• MineClone 2: What you play right now").."\n"..
S("• Minetest Game: A game for Minetest by the Minetest developers").."\n".. S("• Minetest Game: A game for Minetest by the Minetest developers").."\n"..
S("• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar").."\n".. S("• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar").."\n"..
S("• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them").."\n".. S("• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them").."\n"..
@ -579,21 +588,16 @@ S("There is a large variety of settings to configure Minetest. Pretty much every
S("These are a few of the most important gameplay settings:").."\n\n".. S("These are a few of the most important gameplay settings:").."\n\n"..
S("• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal").."\n".. S("• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal").."\n"..
S("• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.").."\n".. S("• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. Changes include: Instant digging, easy access to almost all items, tools never wear off, etc.").."\n"..
S("• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other").."\n\n".. S("• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other").."\n\n"..
S("For a full list of all available settings, use the “All Settings” dialog in the main menu.") S("For a full list of all available settings, use the “Advanced settings” dialog in the main menu.")
}}) }})
doc.add_entry("advanced", "movement_modes", { doc.add_entry("advanced", "movement_modes", {
name = S("Movement modes"), name = S("Movement modes"),
data = { text = data = { text =
S("You can enable some special movement modes that change how you move.").."\n\n".. S("If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.").."\n\n"..
S("Pitch movement mode:").."\n"..
S("• Description: If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.").."\n"..
S("• Default key: [L]").."\n"..
S("• No privilege required").."\n\n"..
S("Fast mode:").."\n".. S("Fast mode:").."\n"..
S("• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.").."\n".. S("• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.").."\n"..
@ -702,7 +706,7 @@ S("Players with the “privs” privilege can modify privileges at will:").."\n\
S("• /grant <player> <privilege>: Grant <privilege> to <player>").."\n".. S("• /grant <player> <privilege>: Grant <privilege> to <player>").."\n"..
S("• /revoke <player> <privilege>: Revoke <privilege> from <player>").."\n\n".. S("• /revoke <player> <privilege>: Revoke <privilege> from <player>").."\n\n"..
S("In single-player mode, you can use “/grantme all” to unlock all abilities.") S("In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).")
}}) }})
doc.add_entry("basics", "light", { doc.add_entry("basics", "light", {
@ -713,7 +717,7 @@ S("As the world is entirely block-based, so is the light in the world. Each bloc
S("There are two types of light: Sunlight and artificial light.").."\n\n".. S("There are two types of light: Sunlight and artificial light.").."\n\n"..
S("Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.").."\n".. S("Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.").."\n"..
S("Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.").."\n\n".. S("Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. blocks. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.").."\n\n"..
S("Blocks have 3 levels of transparency:").."\n\n".. S("Blocks have 3 levels of transparency:").."\n\n"..
@ -747,7 +751,101 @@ S("• Follow the sun, then go right: Z increases").."\n"..
S("• Follow the sun, then go left: Z decreases").."\n".. S("• Follow the sun, then go left: Z decreases").."\n"..
S("• The side length of a full cube is 1").."\n\n".. S("• The side length of a full cube is 1").."\n\n"..
S("You can view your current position in the debug screen (open with [F5]).") S("You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.")
}})
doc.add_entry("advanced", "creative", {
name = S("Creative Mode"),
data = { text =
S("Enabling Creative Mode in MineClone 2 applies the following changes:").."\n\n"..
S("• You keep the things you've placed").."\n"..
S("• Creative inventory is available to obtain most items easily").."\n"..
S("• Hand breaks all default blocks instantly").."\n"..
S("• Greatly increased hand pointing range").."\n"..
S("• Mined blocks don't drop items").."\n"..
S("• Items don't get used up").."\n"..
S("• Tools don't wear off").."\n"..
S("• You can eat food whenever you want").."\n"..
S("• You can always use the minimap (including radar mode)").."\n\n"..
S("Damage is not affected by Creative Mode, it needs to be disabled seperately.")
}})
doc.add_entry("basics", "mobs", {
name = S("Mobs"),
data = { text =
S("Mobs are the living beings in the world. This includes animals and monsters.").."\n\n"..
S("Mobs appear randomly throughout the world. This is called “spawning”. Each mob kind appears on particular block types at a given light level. The height also plays a role. Peaceful mobs tend to spawn at daylight while hostile ones prefer darkness. Most mobs can spawn on any solid block but some blocks only spawn on particular blocks (like grass blocks).").."\n\n"..
S("Like players, mobs have hit points and sometimes armor points, too (which means you need better weapons to deal any damage at all). Also like players, hostile mobs can attack directly or at a distance. Mobs may drop random items after they die.").."\n\n"..
S("Most animals roam the world aimlessly while most hostile mobs hunt players. Animals can be fed, tamed and bred.")
}})
doc.add_entry("basics", "animals", {
name = S("Animals"),
data = { text =
S("Animals are peaceful beings which roam the world aimlessly. You can feed, tame and breed them.").."\n\n"..
S("Feeding:").."\n"..
S("Each animal has its own taste for food and doesn't just accept any food. To feed, hold an item in your hand and rightclick the animal.").."\n"..
S("Animals are attraced to the food they like and follow you as long you hold the food item in hand.").."\n"..
S("Feeding an animal has three uses: Taming, healing and breeding.").."\n"..
S("Feeding heals animals instantly, depending on the quality of the food item.").."\n\n"..
S("Taming:").."\n"..
S("A few animals can be tamed. You can generally do more things with tamed animals and use other items on them. For example, tame horses can be saddled and tame wolves fight on your side.").."\n\n"..
S("Breeding:").."\n"..
S("When you have fed an animal up to its maximum health, then feed it again, you will activate “Love Mode” and many hearts appear around the animal.").."\n"..
S("Two animals of the same species will start to breed if they are in Love Mode and close to each other. Soon a baby animal will pop up.").."\n\n"..
S("Baby animals:").."\n"..
S("Baby animals are just like their adult couterparts, but they can't be fed, tamed or bred and don't drop anything when they die. They grow to adults after a short time.")
}})
doc.add_entry("basics", "hunger", {
name = S("Hunger"),
data = { text =
S("Hunger affects your health and your ability to sprint. Hunger is not in effect when damage is disabled.").."\n\n"..
S("Core hunger rules:").."\n\n"..
S("• You start with 20/20 hunger points (more points = less hungry)").."\n"..
S("• Actions like combat, jumping, sprinting, etc. decrease hunger points").."\n"..
S("• Food restores hunger points").."\n"..
S("• If your hunger bar decreases, you're hungry").."\n"..
S("• At 18-20 hunger points, you regenerate 1 HP every 4 seconds").."\n"..
S("• At 6 hunger points or less, you can't sprint").."\n"..
S("• At 0 hunger points, you lose 1 HP every 4 seconds (down to 1 HP)").."\n"..
S("• Poisonous food decreases your health").."\n\n"..
S("Details:").."\n\n"..
S("You have 0-20 hunger points, indicated by 20 drumstick half-icons above the hotbar. You also have an invisible attribute: Saturation.").."\n"..
S("Hunger points reflect how full you are while saturation points reflect how long it takes until you're hungry again.").."\n\n"..
S("Each food item increases both your hunger level as well your saturation.").."\n"..
S("Food with a high saturation boost has the advantage that it will take longer until you get hungry again.").."\n"..
S("A few food items might induce food poisoning by chance. When you're poisoned, the health and hunger symbols turn sickly green. Food poisoning drains your health by 1 HP per second, down to 1 HP. Food poisoning also drains your saturation. Food poisoning goes away after a while or when you drink milk.").."\n\n"..
S("You start with 5 saturation points. The maximum saturation is equal to your current hunger level. So with 20 hunger points your maximum saturation is 20. What this means is that food items which restore many saturation points are more effective the more hunger points you have. This is because at low hunger levels, a lot of the saturation boost will be lost due to the low saturation cap.").."\n"..
S("If your saturation reaches 0, you're hungry and start to lose hunger points. Whenever you see the hunger bar decrease, it is a good time to eat.").."\n\n"..
S("Saturation decreases by doing things which exhaust you (highest exhaustion first):").."\n"..
S("• Regenerating 1 HP").."\n"..
S("• Suffering food poisoning").."\n"..
S("• Sprint-jumping").."\n"..
S("• Sprinting").."\n"..
S("• Attacking").."\n"..
S("• Taking damage").."\n"..
S("• Swimming").."\n"..
S("• Jumping").."\n"..
S("• Mining a block").."\n\n"..
S("Other actions, like walking, do not exaust you.")
}}) }})
dofile(minetest.get_modpath(minetest.get_current_modname()).."/mcl_extension.lua")

View File

@ -1,511 +0,0 @@
# textdomain: mcl_doc_basics
Basics=Grundlagen
Everything you need to know to get started with playing=Alles, was Sie zum Spielen wissen sollten
Advanced usage=Fortgeschrittenes
Advanced information which may be nice to know, but is not crucial to gameplay=Fortgeschrittene Informationen, die nett zu wissen sind, aber nicht kritisch für das reguläre Spiel
Quick start=Schnellstart
This is a very brief introduction to the basic gameplay:=Hier ist eine sehr kurze Einführung ins Spiel:
• Move mouse to look=• Mausbewegung zum Umsehen
• [W], [A], [S] and [D] to move=• [W], [A], [S] und [D] zum Bewegen
• [E] to sprint=• [E] zum Sprinten
• [Space] to jump or move upwards=• [Leertaste] zum Springen oder für Aufwärtsbewegung
• [Shift] to sneak or move downwards=• [Umschalt] zum Schleichen oder für Abwärtsbewegung
• Mouse wheel or [1]-[9] to select item=• Mausrad oder [1]-[9], um Gegenstand zu wählen
• Left-click to mine blocks or attack=• Linksklick, um Blöcke abzubauen oder anzugreifen
• Recover from swings to deal full damage=• Warten Sie Schwünge ganz ab, um vollen Schaden anzurichten
• Right-click to build blocks and use things=• Rechtsklick, um Blöcke zu bauen und Dinge zu benutzen
• [I] for the inventory=• [I] für das Inventar
• First items in inventory appear in hotbar below=• Die ersten Gegenstände im Inventar tauchen in der Schnellleiste unten auf
• [F9] for the minimap=• [F9] für die Übersichtskarte
• Put items into crafting grid (usually 3×3 grid) to craft=• Legen Sie Gegenstände ins Fertigungsgitter (normalerweise 3×3-Gitter) zum Fertigen
• Use a crafting guide mod to learn crafting recipes or visit <https://wiki.minetest.net/wiki/Crafting>=• Benutzen Sie eine Mod mit Fertigungsführer, um die Fertigungsrezepte zu erlernen oder besuchen Sie <https://wiki.minetest.net/wiki/Crafting>
• Read entries in this help to learn the rest=• Lesen Sie Einträge in dieser Hilfe, um den Rest zu lernen
• [Esc] to close this window=• [Esc], um dieses Fenster zu schließen
How to play:=Spielanleitung
• Punch a tree trunk until it breaks and collect wood=• Hauen Sie einen Baumstamm, bis er bricht und sammeln Sie Holz auf
• Place the wood into the 2×2 grid (your “crafting grid”) in your inventory menu and craft 4 wood planks=• Platzieren Sie das Holz in das 2×2-Gitter (Ihr „Fertigungsgitter) in Ihrem Inventar und fertigen Sie 4 Holzplanken
• Place them in a 2×2 shape in the crafting grid to craft a crafting table=• Platzieren Sie sie in eine 2×2-Form im Fertigungsgitter, um eine Werkbank zu errichten
• Place the crafting table on the ground=• Platzieren Sie die Werkbank auf den Boden
• Rightclick it for a 3×3 crafting grid=• Rechtsklicken Sie sie für ein 3×3-Fertigungsgitter
• Use the crafting guide (book icon) to learn all the possible crafting recipes=• Benutzen Sie den Fertigungsführer (Buchsymbol), um die möglichen Fertigungsrezepte zu lernen
• Craft a wooden pickaxe so you can dig stone=• Fertigen Sie eine Holzspitzhacke, damit Sie Stein graben können
• Different tools break different kinds of blocks. Try them out!=• Verschiedene Werkzeuge können verschiedene Blöcke brechen. Probieren Sie einfach!
• Read entries in this help to learn the rest=• Lesen Sie Einträge in dieser Hilfe, um den Rest zu lernen
• Continue playing as you wish. There's no goal. Have fun!=• Spielen Sie weiter, so wie sie wollen. Es gibt kein Ziel. Viel Spaß!
Minetest=Minetest
Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=Minetest ist eine freie Spiel-Engine für Spiele auf Voxelbasis, inspiriert von InfiniMiner, Minecraft, und so weiter. Minetest wurde ursprünglich erfunden von Perttu Ahola (alias „celeron55“).
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=Der Spieler wird in eine große Welt aus Würfeln bzw. Blöcken geworfen. Aus diesen Würfeln besteht die Landschaft; sie können aufgesammelt und wieder platziert werden. Mit den aufgesammelten Gegenständen können neue Werkzeuge und andere Dinge gefertigt werden. Spiele in Minetest können aber viel komplexer sein.
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=Ein Hauptfeature in Minetest ist die eingebaute Modding-Funktionalität. Mods ändern das bestehende Spielgeschehen ab. Sie können recht einfach sein und einfach nur ein paar dekorative Blöcke hinzufügen oder sie können sehr komplex sein, indem sie z.B. völlig neue Spielkonzepte einführen, eine ganz andere Art Welt erschaffen, und viele andere Dinge.
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=Minetest kann alleine oder online mit mehreren Spielern gespielt werden. Das Onlinespiel funktioniert mit beliebigen Mods, es muss keine Zusatzsoftware installiert werden, da die Mods komplett vom Server zur Verfügung gestellt werden.
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=Minetest wird normalerweise mit einem einfachen Standardspiel ausgeliefert, es heißt „Minetest Game“ (siehe Bilder 1 und 2). Sie haben es vielleicht schon. Andere Spiele für Minetest können von den offiziellen Minetest-Foren <https://forum.minetest.net/viewforum.php?f@=48> heruntergeladen werden.
Sneaking=Schleichen
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=Schleichen verlangsamt Ihre Schritte und hindert Sie daran, vom Rand eines Blocks zu fallen.
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=Zum Schleichen halten Sie die Schleichtaste (Standard: [Umschalt]) gedrückt. Lassen Sie sie los, um nicht mehr zu schleichen. Vorsicht: Wenn sie die Taste an einer Kante loslassen, könnten sie stürzen!
• Sneak: [Shift]=• Schleichen [Umschalt]
Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.=Schleichen funktioniert nur, wenn Sie auf festem Boden stehen, sich nicht in einer Flüssigkeit befinden und nicht klettern.
Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges.=Schleichen kann von Mods deaktiviert werden. In diesem Fall gehen Sie immer noch langsamer, aber Sie werden an Kanten nicht mehr anhalten.
Controls=Steuerung
These are the default controls:=Dies ist die Standardsteuerung:
Basic movement:=Bewegen:
• Moving the mouse around: Look around=• Mausbewegung: Umsehen
• W: Move forwards=• W: Vorwärts
• A: Move to the left=• A: Links
• D: Move to the right=• D: Rechts
• S: Move backwards=• S: Rückwärts
• E: Sprint=• E: Sprint
While standing on solid ground:=Auf festem Boden:
• Space: Jump=• Leertaste: Springen
• Shift: Sneak=• Umschalt: Schleichen
While on a ladder, swimming in a liquid or fly mode is active=An einer Leiter, beim Tauchen oder im Flugmodus:
• Space: Move up=• Leertaste: Hoch
• Shift: Move down=• Umschalt: Runter
Extended movement (requires privileges):=Erweiterte Bewegung (benötigt Privilegien):
• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)=• J: Schnellmodus, damit laufen oder fliegen Sie schneller (benötigt das „fast“-Privileg)
• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=• K: Flugmodus, damit fliegen Sie frei in alle Richtungen (benötigt das „fly“-Privileg)
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=• H: Geistmodus, damit fliegen durch Wände im Flugmodus (benötigt das „noclip“-Privileg)
• E: Walk fast in fast mode=• E: Schnell im Schnellmodus gehen
World interaction:=Weltinteraktion:
• Left mouse button: Punch / mine blocks=• Linke Maustaste: Schlagen / Blöcke abbauen
• Right mouse button: Build or use pointed block=• Rechte Maustaste: Bauen oder gezeigten Block benutzen
• Shift+Right mouse button: Build=• Umschalt+Rechte Maustaste: Bauen
• Roll mouse wheel / B / N: Select next/previous item in hotbar=• Mausrad drehen / B / N: Nächten/vorherigen Gegenstand in Schnellleiste wählen
• 0-9: Select item in hotbar directly=• 0-9: Gegenstand in Schnellleiste direkt wählen
• Q: Drop item stack=• Q: Gegenstandsstapel wegwerfen
• Shift+Q: Drop 1 item=• Umschalt+Q: 1 Gegenstand wegwerfen
• I: Show/hide inventory menu=• I: Inventarmenü zeigen/verbergen
Inventory interaction:=Inventarinteraktion:
See the entry “Basics > Inventory”.=Siehe Eintrag „Grundlagen > Inventar“.
Camera:=Kamera:
• Z: Zoom=• Z: Zoom
• F7: Toggle camera mode=• F7: Kameramodus wechseln
• F8: Toggle cinematic mode=• F8: Kinomodus umschalten
Interface:=Benutzeroberfläche:
• Esc: Open menu window (pauses in single-player mode) or close window=• Esc: Menüfenster öffnen (pausiert im Einzelspielermodus) oder Fenster schließen
• F1: Show/hide HUD=• F1: Oberfläche zeigen/verbergen
• F2: Show/hide chat=• F2: Chat zeigen/verbergen
• F9: Toggle minimap=• F9: Übersichtskarte umschalten
• Shift+F9: Toggle minimap rotation mode=• Umschalt+F9: Rotationsmodus der Übersichtskarte wechseln
• F10: Open/close console/chat log=• F10: Konsole/Chatprotokoll öffnen/schließen
• F12: Take a screenshot=• Bildschirmfoto machen
Server interaction:=Serverinteraktion:
• T: Open chat window (chat requires the “shout” privilege)=• T: Chatfenster öffnen (Chat benötigt das „shout“-Privileg)
• /: Start issuing a server command=• Einen Serverbefehl eingeben
Technical:=Technisches:
• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=• Weite Sicht (deaktiviert Nebel und erlaubt sehr weite Sicht, kann das Spiel enorm verlangsamen)
• +: Increase minimal viewing distance=• +: Minimale Sichtweite erhöhen
• -: Decrease minimal viewing distance=• -: Minimale Sichtweite verringern
• F3: Enable/disable fog=• F3: Nebel umschalten
• F5: Enable/disable debug screen which also shows your coordinates=• F5: Debug-Anzeige umschalten, was auch Ihre Koordinaten anzeigt
• F6: Only useful for developers. Enables/disables profiler=• F6: Nur nützlich für Entwickler. Schaltet die Profiler-Anzeige um
Players=Spieler
Players (actually: “player characters”) are the characters which users control.=Spieler (genauer: „Spielerfiguren“) sind die Figuren, die die Benutzer steuern.
Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).=Spieler sind Lebewesen. Sie starten mit ein paar Trefferpunkten (TP) und ein paar Atempunkten (AP).
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=Spieler können gehen, schleichen, springen, klettern, tauchen, graben, bauen, kämpfen und Werkzeuge und Blöcke benutzen.
At a health of 0, the player dies. The player can just respawn in the world.=Fällt die Gesundheit auf 0, stirbt der Spieler. Der Spieler kann in der Welt einfach wieder einsteigen.
Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.=Andere Konsequenzen des Todes hängen vom Spiel ab. Der Spieler könnte seinen Besitz verlieren oder eine Runde in einem Wettbewerb verlieren.
Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=Einige Blöcke reduzieren den Atem. In einem Block, der den Atem reduziert, werden die Atempunkte um 1 alle 2 Sekunden reduziert. Wenn der Atem verbraucht ist, erleidet der Spieler Schaden durch Ertrinken. Der Atem wird in jedem anderen Block rasch wiederhergestellt.
Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=Schaden kann in jeder Welt ausgeschaltet werden. Ohne Schaden sind Spieler unsterblich und Gesundheit und Atem spielen keine Rolle.
In multi-player mode, the name of other players is written above their head.=Im Mehrspielermodus steht der Name anderer Spieler über dem Kopf.
Items=Gegenstände
Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=Gegenstände sind Dinge, die sie tragen und in Inventaren aufbewahren können. Sie können für die Fertigung, zum Schmelzen, Bauen, Graben und mehr verwendet werden. Zu Gegenständen zählen Blöcke, Werkzeuge und Gegenstände, die nur in der Fertigung benutzt werden.
An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=Ein Gegenstandsstapel ist eine Sammlung von gleichen Gegenständen, die in einem Inventarplatz passen. Gegenstandsstapel können auf den Boden geworfen werden. Gegenstände, die auf die gleichen Koordinaten fallen, bilden einen Gegenstandsstapel.
A dropped item stack can be collected by punching it.=Ein fallen gelassener Gegenstandsstapel kann aufgesammelt werden, indem er geschlagen wird.
Tools=Werkzeuge
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=Einige Gegenstände können als Werkzeug fungieren, wenn man sie hält. Als Werkzeug zählt jeder Gegenstand, der einen besonderen Zweck hat, der direkt vom Träger ausgelöst werden kann.
A common subset of tools is mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=Eine häufige Werkzeugart sind Grabewerkzeuge. Sie sind wichtig zum Abbauen aller möglichen Blöcke. Waffen sind eine Art Werkzeug. Es gibt natürlich viele weitere Werkzeuge. Sonderaktionen von Werkzeugen weden normalerweise mit Links- oder Rechtsklick ausgelöst.
When nothing is wielded, players use their hand which may act as tool and weapon.=Wird nichts gehalten, benutzen die Spieler ihre Hand, die als Werkzeug und Waffe herhalten kann.
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=Viele Werkzeuge werden sich bei Benutzung abnutzen und zerbrechen früher oder später. Der Schaden wird in einer Schadensleiste unter dem Werkzeugsymbol angezeigt. Ohne diese Leiste ist das Werkzeug wie neu. Werkzeuge kann man eventuell mit einer Fertigung reparieren.
Weapons=Waffen
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=Einige Gegenstände sind als Nahkampfwaffen zu gebrauchen. Waffen teilen die meisten Eigenschaften mit Werkzeugen.
Melee weapons deal damage by punching players and other animate objects. There are two ways to attack:=Nahkampfwaffen richten Schaden an, indem Spieler und andere aktive Objekte geschlagen werden.
• Single punch: Left-click once to deal a single punch=• Einzelner Schlag: Einmal links klicken
• Quick punching: Hold down the left mouse button to deal quick repeated punches=• Schneller Schlag: Linke Maustaste gedrückt halten, um schnelle wiederholte Schläge zu machen
There are two core attributes of melee weapons:=Nahkampfwaffen haben zwei Hauptattribute:
• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered=• Höchstschaden: Schaden, der angerichtet wird, wenn die Waffe voll ausgeholt ist
• Full punch interval: Time it takes for fully recovering from a punch=• Vollschlagintervall: Zeit, die es braucht, um die Waffe nach einem Schlag wieder stabil zu halten
A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=Eine Waffe macht nur den vollen Schaden, wenn sie voll ausgeholt ist, d.h. der letzte Schlag war lange genug her. Sonst macht die Waffe nur reduzierten Schaden. Das bedeutet, dass schnelle Schläge wirklich sehr schnell sind, aber geringen Schaden anrichten. Beachten Sie, dass das Vollschlagintervall nicht begrenzt, wie schnell Sie angreifen können.
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=Es gibt eine Regel, die es manchmal unmöglich macht, Schaden anzurichten. Spieler, lebendige Objekte und Waffen gehören Schadensgruppen an. Eine Waffe macht nur Schaden auf Sachen, mit denen sie mindestens eine Schadensgruppe teilt. Wenn Sie also die falsche Waffe benutzen, können sie überhaupt keinen Schaden machen.
Pointing=Zeigen
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.=„Zeigen“ bedeutet, dass man auf etwas mit dem Fadenkreuz in Reichweite schaut. Zeigen wird für die Interaktion benutzt, wie Graben, Schlagen, usw. Zu zeigbaren Dingen gehören Blöcke, Spieler, computergesteuerte Feinde und Objekte.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Um auf etwas zu zeigen, muss es sich in der Zeigereichweite (kurz „Reichweite“) Ihres gehaltenen Gegenstands befinden. Es gibt eine Standardreichweite, wenn Sie nichts halten. Ein gezeigtes Ding wird umrandet oder hervorgehoben (abhängig von Ihren Einstellungen). Zeigen ist nicht möglich mit der Dritten-Person-Vorderkamera.
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=Ein paar Dinge können nicht gezeigt werden. Die meisten Blöcke sind zeigbar. Ein paar Blöcke, wie Luft, können niemals gezeigt werden. Andere Blöcke, wie Flüssigkeiten können nur von besonderen Gegenständen gezeigt werden.
Camera=Kamera
You can change the camera mode by pressing [F7].=Sie wechseln den Kameramodus mit [F7].
You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.=Sie sind eventuell in der Lage, mit [Z] zum Fadenkreuz hereinzuzoomen. Damit können Sie weiter sehen.
Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.=Zoomen ist eine Spielfunktion, die vom Spiel ein- oder ausgeschaltet werden kann. Standardmäßig ist das Zoomen im Kreativmodus erlaubt, aber sonst deaktiviert.
• Switch camera mode: [F7]=• Kameramodus wechseln: [F7]
• Zoom: [Z]=• Zoom: [Z]
Blocks=Blöcke
The world is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=Die Welt besteht aus Blöcken (oder Voxeln, um genau zu sein). Blöcke können mit den richtigen Werkzeugen gebaut oder entfernt werden.
Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=Blöcke haben eine Reihe an verschiedenen Eigenschaften, die die Abbauzeit, ihr Verhalten, Aussehen, Form und vieles mehr beeinflussen. Zu ihren Eigenschaften zählen:
• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=• Kollisionsfähig: Kollisionsfähige Blöcke können nicht passiert werden, Spieler können auf ihnen gehen. Nicht kollisionsfähige Blöcke können frei passiert werden
• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=• Zeigbar: Zeigbare Blöcke zeigen ein Drahtmodell oder eine scheinende Box, wenn sie gezeigt werden. Aber durch nicht-zeigbare Blöcke werden Sie hindurch zeigen. Flüssigkeiten sind üblicherweise nicht-zeigbar, aber mit besonderen Werkzeugen können sie gezeigt werden.
• Mining properties: By which tools it can be mined, how fast and how much it wears off tools=• Grabeeigenschaften: Von welchen Werkzeugen es abgebaut werden kann, wie schnell und wie stark es Werkzeuge abnutzt
• Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys=• Kletterbar: Wenn Sie sich an einem kletterbaren Block befinden, werden Sie nicht fallen und Sie können sich mit den Sprung- und Schleichtasten auf- und ab bewegen
• Drowning damage: See the entry “Basics > Player”=• Ertrinkenssschaden: Siehe „Grundlagen > Spieler“
• Liquids: See the entry “Basics > Liquids”=• Flüssigkeiten: Siehe „Grundlagen > Flüssigkeiten“
• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more=• Gruppenmitgliedschaften: Gruppenmitgliedschaften werden benutzt, um Grabeeigenschaften, Fertigungen, Interaktionen zwischen Blöcken und mehr festzulegen
Mining=Abbauen
Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.=Das Abbauen (oder Ausgraben) ist der Prozess, in dem Blöcke abgebrochen werden, um sie zu entfernen. Um einen Block abzubauen, zeigen Sie auf ihn und halten Sie die linke Maustaste, bis er bricht.
Short explanation:=Kurzerklärung:
Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in hardness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining will drop on the ground, ready to be collected.=Blöcke benötigen ein Grabewerkzeug, um abgebaut werden zu können. Verschiedene Blöcke werden von verschiedenen Grabewerkzeugen abgebaut und einige Blöcke können gar nicht abgebaut werden. Blöcke variieren in der Härte und Werkzeuge variieren in ihrer Stärke. Grabewerkzeuge werden sich allmählich abnutzen. Die Grabezeit und die Werkzeugabnutzung hängen vom Block und dem Grabewerkzeug ab. Die schnellste Methode, um herauszufinden, wie effizient Ihre Grabewerkzeuge sind, ist es, sie einfach an verschiedenen Blöcken auszuprobieren. Alles, was Sie aus Blöcken erhalten, wird zu Boden fallen und kann von ihnen aufgesammelt werden.
Detailed explanation:=Detaillierte Erklärung:
Mineable blocks have mining properties (based on groups) and a toughness level. Mining tools have the same properties. Each mining property of a block also has a rating, while tools can be able to break blocks within a range of ratings.=Abbaubare Blöcke haben Abbaueigenschaften (basierend auf Gruppen) und einen Härtegrad. Grabewerkzeuge haben die gleichen Eigenschaften. Jede Abbaueigenschaft eines Blocks hat auch eine Wertung; Werkzeuge hingegen können fähig sein, Blöcke mit einer Reihe von Wertungen abzubauen.
In order to mine a block, these conditions need to be met:=Um einen Block abbauen zu können, müssen diese Bedingungen erfüllt sein:
• The block and tool share at least one mining property for which they have a matching rating=• Der Block und das Werkzeug haben mindestens eine gemeinsame Abbaueigenschaft, für die sie eine gleiche Wertung haben
• The tool's toughness level is equal or greater than the block's toughness level=• Der Härtegrad des Werkzeugs ist größer oder gleich dem Härtegrad des Blocks
Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger.=Beispiel: Ein Block mit der Abbaueigenschaft „cracky“, Wertung 3 und Härtegrad 0 kann nur von einem Werkzeug, der Blöcke mit Eigenschaft „cracky“ bei Wertung 3 bricht, und er muss einen Härtegrad von 0 oder größer haben.
The time it takes to mine a block depends on the ratings and the toughness levels of both tool and block.=Die Zeit, die gebraucht wird, um einen Block abzubauen, hängt von den Wertungen und dem Härtegrad von sowohl dem Werkzeug als auch dem Block ab.
• The base mining time depends on the ratings of the block and the mining speed of the tool=• Die Grund-Abbauzeit hängt von den Wertungen des Blocks und der Grabegeschwindigkeit des Werkzeugs ab
• The mining speed of the tool differs for each mining property and its rating=• Die Grabezeit der Werkzeug unterscheidet sich für jede Abbaueigenschaft und ihrer Wertung
• The toughness level further modifies the mining speed for this mining property=• Der Härtegrad modifiziert die Abbaugeschwindigkeit für diese Abbaueigenschaft noch weiter
• A high difference in toughness levels decreases the mining time considerably=• Eine hohe Differenz in Härtegraden verringert die Abbauzeit beträchtlich
• If the toughness level difference is 2, the mining time is half of the base mining time=• Wenn der Härtegrad 2 ist, wird die Abbauzeit die Hälfte der Grundabbauzeit sein
• With a difference of 3, the mining time is a third, and so on=• Mit einer Differenz von 3 ist die Abbauzeit ein Drittel, und so weiter
The item help shows the mining times of a tool listed by its mining properties and its ratings. The mining times are often expressed as a range. The low number stands for the mining time for toughness level 0 and the high number for the highest level the tool can mine.=Die Gegenstandshilfe zeigt die Abbauzeiten eines Werkzeuges unterteilt nach seinen Abbaueigenschaften und -wertungen. Die Abbauzeiten werden oft als Intervall angegeben. Die niedrige Zahl steht für die Abbauzeit mit Härtegrad 0 und die hohe Zahl für den höchstmöglichen Härtegrad, der vom Werkzeug abgebaut werden kann.
Mining usually wears off tools. Each time you mine a block, your tool takes some damage until it is destroyed eventually. The wear per mined block is determined by the difference between the tool's toughness level and the block's toughness level. The higher the difference, the lower the wear. This means:=Abbauen nutzt Werkzeuge üblicherweise ab. Jedes mal, wenn Sie einen Block abbauen, nimmt Ihr Werkzeug etwas Schaden, bis es zerstört ist. Die Abnutzung pro abgebautem Block hängt ab von der Differenz zwischen dem Härtegrad des Werkzeugs und dem Härtegrad des Blocks. Je größer die Differenz, desto niedriger die Abnutzung. Das bedeutet:
• High-level blocks wear off your tools faster=• Blöcke mit hohem Härtegrad nutzen Ihre Werkzeuge schneller ab
• You can use high-level tools to compensate this=• Sie können hochgradige Werkzeuge benutzen, um dies zu kompensieren
• The highest wear is caused when the level of both tool and block are equal=• Die höchste Abnutzung tritt ein, wenn der Härtegrad von Werkzeug und Block gleich sind
After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible:=Nach dem Abbauen kann ein Block etwas abwerfen. Das sind ein paar Gegenstände, die Sie nach dem Abbauen erhalten können. Üblicherweise erhalten Sie den Block selbst. Es gibt andere Möglichkeiten für einen Abwurf, der vom Blocktyp abhängt. Die folgenden Abwürfe sind möglich:
• Always drops itself (the usual case)=• Wirft nur sich selbst ab (der Normalfall)
• Always drops the same items=• Wirft immer die gleichen Gegenstände ab
• Drops items based on probability=• Wirft Gegenstände mit einer bestimmten Wahrscheinlichkeit ab
• Drops nothing=• Wirft nichts ab
The drop goes directly into your inventory, unless there's no more space left. In that case, the items literally drop on the floor.=Der Abwurf landet direkt in Iherem Inventar, außer, es gibt keinen Platz mehr. In diesem Fall fallen die Gegenstände zu Boden.
Building=Bauen
Almost all blocks can be built (or placed). Building is very simple and has no delay.=Fast alle Blöcke können gebaut (oder platziert) werden. Bauen ist sehr einfach und hat keine Verzögerung.
To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking.=Um den gehaltenen Block zu bauen, zeigen Sie auf einen Block in der Welt und machen Sie einen Rechtsklick. Wenn dies nicht möglich ist, weil der Block eine besondere Rechtsklick-Aktion hat, halten Sie zusätzlich die Schleichen-Taste gedrückt.
Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.=Blöcke können fast immer an zeigbaren Blöcken gebaut werden. Eine Ausnahme sind Blöcke, die am Boden befestigt sind; diese können nur auf dem Boden gebaut werden.
Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.=Normalerweise werden Blöcke vor der gezeigten Seite des gezeigten Blocks gebaut. Ein paar Blöcke sind anders: Wenn Sie an sie anbauen, werden sie ersetzt.
Liquids=Flüssigkeiten
Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=Flüssigkeiten sind besondere dynamische Blöcke. Flüssigkeiten neigen dazu, sich auszubreiten und zu ihren Nachbarblöcken zu fließen. Spieler können in Flüssigkeiten schwimmen und ertrinken.
Liquids usually come in two forms: In source form (S) and in flowing form (F).=Flüssigkeiten gibt es normalerweise in zwei Formen: Quelle (S) und fließend (F).
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. As long it is left alone, a liquid source will normally keep its place and does not drain out.=Flüssigkeitsquellen nehmen die Form eines ganzen Würfels an. Eine Flüssigkeitsquelle wird um sich herum fließende Flüssigkeitsquellen erzeugen und, falls die Flüssigkeit erneuerbar ist, auch Flüssigkeitsquellen erzeugen. Eine Flüssigkeitsquelle erhält sich selbst. Solange nichts passiert, wird eine Flüssigkeitsquelle normalerweise ihren Platz behalten und nicht austrocknen.
Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=Fließende Flüssigkeiten nehmen eine schräge Form an. Fließende Flüssigkeiten breiten sich in der Welt aus, bis sie austrocknen. Eine fließende Flüssigkeit kann sich nicht selbst erhalten und kommt immer aus einer Flüssigkeitsquelle, entweder direkt oder indirekt. Ohne einer Flüssigkeitsquelle wird eine fließende Flüssigkeit irgendwann austrocknen und verschwinden.
All liquids share the following properties:=Alle Flüssigkeiten teilen die folgenden Eigenschaften:
• All properties of blocks (including drowning damage)=• Alle Eigenschaften von Blöcken (inklusive Ertrinkensschaden)
• Renewability: Renewable liquids can create new sources=• Erneuerbarkeit: Erneuerbare Flüssigkeiten können neue Quellen erschaffen
• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=• Fließreichweite: Wie viele fließende Flüssigkeiten maximal je Flüssigkeitsquelle erschaffen werden; das bestimmt, wie weit die Flüssigkeit fließen wird. Mögliche Reichweiten sind zwischen 0 bis 8. Bei 0 werden keine fließenden Flüssigkeiten erzeugt. Bild 5 zeigt eine Flüssigkeit mit einer Fließreichweite von 2.
• Viscosity: How slow players move through it and how slow the liquid spreads=• Zähflüssigkeit: Wie langsam sich Spieler durch sie bewegen und wie langsam sich die Flüssigkeit ausbreitet
When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=Wenn diese Eigenschaften zutreffen, wird der freie Raum mit einer neuen Flüssigkeitsquelle des selben Typs gefüllt (Bild 3).
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=Schwimmen in einer Flüssigkeit ist einfach: Die normale Richtungstasten für die Grundbewegung, Sprungtaste und Schleichen für Auf- und Abbewegungen.
The physics for swimming and diving in a liquid are:=Die Schwimmphysik:
• The higher the viscosity, the slower you move=• Je höher die Zähflüssigkeit, desto langsamer bewegen Sie sich
• If you rest, you'll slowly sink=• Wenn Sie ruhen, sinken sie langsam
• There is no fall damage for falling into a liquid as such=• Es gibt keinen Fallschaden für das Eintauchen in einer Flüssigkeit als solche
• If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage=• Wenn Sie in eine Flüssigkeit stürzen, werden Sie bei Kontakt verlangsamt (aber Sie halten nicht sofort an). Ihre Falltiefe hängt von Ihrer Geschwindigkeit und der Zähflüssigkeit ab. Für einen sicheren hohen Sturz in eine Flüssigkeit, stellen Sie sicher, dass genug Flüssigkeit über dem Boden ist, sonst könnten Sie auf den Boden aufschlagen und Fallschaden nehmen.
Liquids are often not pointable. But some special items are able to point all liquids.=Flüssigkeiten sind generell nicht zeigbar. Aber ein paar besondere Werkzeuge können auf alle Flüssigkeiten zeigen.
Crafting=Fertigung
Crafting is the task of combining several items to form a new item.=Fertigen ist die Tätigkeit, in der man mehrere Gegenstände kombiniert, um einen neuen zu erhalten.
To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=Um etwas zu fertigen, brauchen Sie einen oder mehrere Gegenstände, ein Fertigungsgitter (C) und ein Fertigungsrezept. Ein Fertigungsgitter ist wie ein normales Inventar, welches auch zum Fertigen benutzt werden kann. Gegenstände müssen in ein bestimmtes Muster in das Fertigungsgitter platziert werden. Neben dem Fertigungsgitter befindet sich ein Ausgabeplatz (O). Hier wird das Ergebnis auftauchen, wenn Sie die Gegenstände korrekt platziert haben. Das ist nur eine Vorschau, nicht der richtige Gegenstand. Fertigungsgitter können in verschiedenen Größen daher kommen, was die möglichen Rezepte begrenzt.
To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=Um die Fertigung abzuschließen, nehmen Sie sich das Ergebnis vom Ausgabeplatz, was die Gegenstände aus dem Fertigungsgitter verbrauchen und einen neuen Gegenstand erschaffen wird. Es ist nicht möglich, Gegenstände in den Ausgabeplatz zu platzieren.
A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some games provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the game (if one is available).=Eine Beschreibung, wie man einen Gegenstand fertigt, nennt man „Fertigungsrezept“. Sie brauchen dieses Wissen, um etwas zu fertigen. Es gibt mehrere Möglichkeiten, Fertigungsrezepte zu lernen. Eine Möglichkeit ist es, einen Fertigungsführer zu benutzen, er enthält eine Liste von verfügbaren Fertigungsrezepten. Einige Spiele bieten Fertigungsführer an. Es gibt auch ein paar Mods, die Sie online herunterladen können, um einen Fertigungsführer zu installieren. Ansonsten können Sie die Online-Anleitung des Spieles lesen (wenn es eine gibt).
Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=Fertigungsrezepte bestehen aus mindestens einem Eingabegegenstand und genau einem Stapel von Ausgabegegenständen. Beim Vornehmen einer einzelnen Fertigung wird es genau einen Gegenstand von jedem Stapel im Fertigungsgitter verbrauchen, außer, wenn das Fertigungsrezept Ersätze definiert.
In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=In einigen Fertigungsrezepten brauchen ein paar Eingabegegenstände keine konkreten Gegenstände zu sein, sie müssen stattdessen nur Mitglied einer Gruppe sein (siehe „Grundlagen > Gruppen“). Diese Rezepte bieten etwas mehr Freiheit bei der Wahl der Eingabegegenstände. Bilder 6-8 zeigen das gleiche gruppenbasierte Rezept. Hier werden 8 Gegenstände der „Stein“-Gruppe benötigt, was der Fall für alle gezeigten Gegenstände ist.
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=Selten können Fertigungsrezepte Ersätze haben. Das bedeutet, wenn Sie eine Fertigung vornehmen, werden einige Gegenstände im Fertigungsgitter nicht verbraucht, sondern durch einen anderen Gegenstand ersetzt.
Cooking=Kochen
Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item.=Kochen (bzw. Schmelzen) ist eine Art Fertigung, die ohne Fertigungsgitter auskommt. Kochen wird mit einem besonderem Block vorgenommen (wie einem Ofen), einen kochbaren Gegenstand, einem Brennstoff und Zeit, um einen neuen Gegenstand zu erhalten.
Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=Jeder Brennstoff hat eine Brennzeit. Das ist die Zeit, die ein einzelner Gegenstand des Brennstoffs den Ofen brennen lässt.
Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=Jeder kochbare Gegenstand braucht Zeit, um gekocht zu werden. Diese Zeit hängt vom Gegenstandstyp ab und der Gegenstand muss für die gesamte Kochzeit „im Feuer“ sein, um tatsächlich gekocht zu werden.
Hotbar=Schnellleiste
At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory.=Unten sehen Sie ein paar Quadrate. Dies ist die „Schnellleiste“. Die Schnellleiste ermöglicht es Ihnen, schnell auf die ersten Gegenstände Ihres Spielerinventars zuzugreifen.
You can change the selected item with the mouse wheel or the keyboard.=Sie können die gewählten Gegenstände mit dem Mausrad oder der Tastatur wechseln.
• Select previous item in hotbar: [Mouse wheel up] or [B]=• Vorherigen Gegenstand in Schnellleiste wählen: [Mausrad rauf] oder [B]
• Select next item in hotbar: [Mouse wheel down] or [N]=• Vorherigen Gegenstand in Schnellleiste wählen: [Mausrad runter] oder [N]
• Select item in hotbar directly: [1]-[9]=• Gegenstand direkt in Schnellleiste wählen: [1]-[9]
The selected item is also your wielded item.=Der gewählte Gegenstand ist auch Ihr gehaltener Gegenstand.
Minimap=Übersichtskarte
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=Drücken Sie [F9], um eine Übersichtskarte rechts oben erscheinen zu lassen. Die Übersichtskarte hilft Ihnen, sich in der Welt zu orientieren.
There are 2 minimap modes and 3 zoom levels.=Es gibt 2 Modi und 3 Zoom-Stufen.
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=Der Bodenmodus (Bild 1) ist eine Draufsicht auf die Welt, er zeigt grob die Farben der Blöcke, aus denen die Welt besteht. Er zeigt nur die obersten Blöcke, alles unter ihnen ist verborgen, wie bei einem Satellitenfoto. Der Bodenmodus ist nützlich, wenn Sie sich verlaufen haben.
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon.=Der Radarmodus (Bild 2) ist etwas komplizierter. Er zeigt die „Dichte“ des Gebiets um Sie herum an und ändert sich mit Ihrer Höhe. Grob gesagt, je grüner ein Gebiet ist, desto „weniger dicht“ ist es. Schwarze Gebiete haben viele Blöcke. Benutzen Sie das Radar, um Höhlen, verborgene Gebiete, Wände und mehr zu finden. Die rechteckigen Formen in Bild 2 verraten deutlich den Ort eines Kerkers.
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=Es gibt auch zwei unterschiedliche Rotationsmodi. Im „Quadratsmodus“ ist die Rotation der Übersichtskarte fest. Drücken Sie [Umschalt]+[F9], um zum „Kreismodus“ zu wechseln, in dem sich die Karte mit Ihrer Blickrichtung dreht, also ist „oben“ immer in Ihrer Blickrichtung.
In some games, the minimap may be disabled.=In einigen Spielen kann die Übersichtskarte deaktiviert sein.
• Toggle minimap mode: [F9]=• Übersichtskartenmodus ändern: [F9]
• Toggle minimap rotation mode: [Shift]+[F9]=• Rotationsmodus der Übersichtskarte ändern: [Umschalt]+[F9]
Inventory=Inventar
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=Inventare werden benutzt, um Gegenstandsstapel aufzubewahren. Es gibt andere Verwendungszwecke, wie die Fertigung. Ein Inventar besteht aus einem rechteckigem Raster aus Gegenstandsplätzen. Jeder Gegenstandsplatz kann entweder leer sein, oder einen Gegenstandsstapel enthalten. Gegenstandsstapel können frei zwischen den meisten Plätzen bewegt weren.
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=Sie haben Ihr eigenes Inventar, das „Spielerinventar“, Sie können es mit Ihrer Inventartaste (Standard: [I]) öffnen. Die ersten Inventarplätze werden auch als Plätze in Ihrer Schnellleiste benutzt.
Blocks can also have their own inventory, e.g. chests and furnaces.=Blöcke können auch ihr eigenes Inventar haben, z.B. Truhen und Öfen.
Inventory controls:=Inventarsteuerung:
Taking: You can take items from an occupied slot if the cursor holds nothing.=Nehmen: Sie können Gegenstände aus einem belegten Platz nehmen, wenn der Mauszeiger nichts hält.
• Left click: take entire item stack=• Linksklick: Ganzen Gegenstandsstapel nehmen
• Right click: take half from the item stack (rounded up)=• Rechtsklick: Hälfte des Stapels nehmen (aufgerundet)
• Middle click: take 10 items from the item stack=• Mittelklick: 10 Gegenstände von einem Stapel nehmen
• Mouse wheel down: take 1 item from the item stack=• Mausrad runter: 1 Gegenstand vom Stapel nehmen
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=Ablegen: Sie können Gegenstände auf einem Platz ablegen, wenn der Mauszeiger einen oder mehrere Gegenstände hält und der Platz entweder leer ist, oder einen Stapel des gleichen Gegenstandstyps enthält.
• Left click: put entire item stack=• Linksklick: Ganzen Stapel ablegen
• Right click or mouse wheel up: put 1 item of the item stack=• Rechtsklick oder Mausrad hoch: 1 Gegenstand des Stapels ablegen
• Middle click: put 10 items of the item stack=• Mittelklick: 10 Gegenstände des Stapels ablegen
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=Vertauschen: Sie können Gegenstände vertauschen, wenn der Mauszeiger einen oder mehrere Gegenstände hält und der Zielplatz von einem anderen Gegenstandstyp belegt ist.
• Click: exchange item stacks=• Klick: Stapel vertauschen
Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.=Wegwerfen: Wenn Sie einen Stapel halten und irgendwo außerhalb des Menüs klicken, wird der Stapel in die Umwelt weggeworfen.
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.=Schnelles Verschieben: Sie können einen Stapel schnell von/zu dem Spielerinventar von/zu einem anderem Inventar (z.B. in einem Inventar einer Truhe oder eines Ofens) verschieben. Das Zielinventar ist normalerweise das relevanteste Inventar des Behälters.
• Sneak+Left click: Automatically transfer item stack=• Schleichtaste+Linksklick: Automatisch Stapel verschieben
Online help=Online-Hilfe
You may want to check out these online resources related to Minetest:=Sie können diese Onlinequellen zum Thema Minetest besuchen:
Official homepage of Minetest: <https://minetest.net/>=Offizielle Minetest-Homepage: <https://minetest.net/>
The main place to find the most recent version of Minetest.=Dort findet man die neueste Minetest-Version.
Community wiki: <https://wiki.minetest.net/>=Community-Wiki: <https://wiki.minetest.net/>
A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game.=Eine gemeinschaftsbasierte Dokumentationswebpräsenz für Minetest. Jeder mit einem Benutzerkonto kann sie bearbeiten. Enthält auch die Hilfe zu Minetest Game.
Web forums: <https://forums.minetest.net/>=Webforen: <https://forums.minetest.net/>
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=Eine webbasierte Diskussionsplattform, wo Sie über alles zum Thema Minetest diskutieren können. Dort werden auch spielergemachte Mods und Spiele veröffentlicht und diskutiert.
Chat: <irc://irc.freenode.net#minetest>=Chat: <irc://irc.freenode.net#minetest>
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=Ein allgemeiner Internet-Relay-Chat-Kanal für alles über Minetest, wo sich Menschen treffen können, um in Echtzeit zu diskutieren. Wenn Sie IRC nicht verstehen, sehen Sie im Community-Wiki für Hilfe nach.
Groups=Gruppen
Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes:=Gegenstände, Spieler und Objekte (lebend oder nicht) können Mitglieder von einer Reihe von Gruppen sein. Gruppen erfüllen mehrere Zwecke:
• Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups=• Fertigungsrezepte: Plätze in Fertigungsrezepten erfordern nicht unbedingt einen konkreten Gegenstand, sondern einen Gegenstand, der zu einer bestimmten Gruppe, oder mehreren Gruppen, gehört
• Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups=• Abbauzeiten: Abbaubare Blöcke gehören zu Gruppen, die benutzt werden, um die Abbauzeiten zu bestimmen. Grabewerkzeuge sind fähig, grabbare Blöcke, die zu bestimmten Gruppen gehören, abzubauen
• Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group=• Blockverhalten: Blöcke können ein besonderes Verhalten aufweisen und mit anderen Blöcken interagieren, wenn sie zu einer bestimmten Gruppe gehören
• Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons”=• Schaden und Rüstung: Objekte und Spieler haben Rüstungsgruppen, Waffen haben Schadensgruppen. Diese Gruppe bestimmen den Schaden. Siehe auch: „Grundlagen > Waffen“
• Other uses=• Andere Zwecke
In the item help, many important groups are usually mentioned and explained.=In der Gegenstandshilfe werden viele wichtige Gruppen normalerweise erwähnt und erklärt.
Glossary=Glossar
This is a list of commonly used terms:=Dies ist eine Liste von häufig benutzten Begriffen:
Controls:=Steuerung:
• Wielding: Holding an item in hand=• Halten: Einen Gegenstand in der Hand halten
• Pointing: Looking with the crosshair at something in range=• Zeigen: Mit dem Fadenkreuz auf etwas in Reichweite blicken
• Dropping: Throwing an item or item stack to the ground=• Wegwerfen: Gegenstand oder Stapel zu Boden werfen
• Punching: Attacking with left-click, is also used on blocks=• Schlagen: Angriff mit Linksklick, wird auch an Blöcken benutzt
• Sneaking: Walking slowly while (usually) avoiding to fall over edges=• Schleichen: Langsam gehen, während man (normalerweise) verhindert, über die Kante zu fallen
• Climbing: Moving up or down a climbable block=• Klettern: Bei einem kletterbaren Block auf- oder absteigen
Blocks:=Blöcke:
• Block: Cubes that the worlds are made of=• Block: Würfel, aus denen die Welten gemacht sind
• Mining/digging: Using a mining tool to break a block=• Abbauen/Graben: Ein Grabewerkzeug benutzen, um einen Block zu zerbrechen
• Building/placing: Putting a block somewhere=• Bauen/Platzieren: Einen Block irgendwo hin setzen
• Drop: Items you get after mining a block=• Abwurf: Gegenstände, den Sie nach dem Abbauen erhalten
• Using a block: Right-clicking a block to access its special function=• Einen Block benutzen: Rechtsklick auf einem Block, um auf seine Sonderfunktion zuzugreifen
Items:=Gegenstände:
• Item: A single thing that players can possess=• Gegenstand: Ein einzelnes Ding, den Spieler besitzen können
• Item stack: A collection of items of the same kind=• Gegenstandsstapel: Eine Sammlung von gleichen Gegenständen
• Maximum stack size: Maximum amount of items in an item stack=• Maximale Stapelgröße: Maximale Anzahl Gegenstände in einem Gegenstandsstapel
• Slot / inventory slot: Can hold one item stack=• Platz / Inventarplatz: Kann einen Gegenstandsstapel halten
• Inventory: Provides several inventory slots for storage=• Inventar: Bietet mehrere Inventarplätze für die Lagerung
• Player inventory: The main inventory of a player=• Spielerinventar: Das Hauptinventar eines Spielers
• Tool: An item which you can use to do special things with when wielding=• Werkzeug: Ein Gegenstand, mit dem man besondere Dinge beim Halten tun kan
• Range: How far away things can be to be pointed by an item=• Reichweite: Bis zu welcher Entfernung man Dinge zeigen kann
• Mining tool: A tool which allows to break blocks=• Grabewerkzeug: Werkzeug, mit dem man Blöcke brechen kann
• Craftitem: An item which is (primarily or only) used for crafting=• Fertigungsgegenstand: Ein Gegenstand der (hauptsächlich oder nur) für die Fertigung benutzt wird
Gameplay:=Spiel:
• “heart”: A single health symbol, indicates 2 HP=• „Herz“: Ein einzelnes Gesundheitssymbol, steht für 2 TP
• “bubble”: A single breath symbol, indicates 1 BP=• „Luftblase“: Ein einzelnes Atemsymbol, steht für 1 AP
• HP: Hit point (equals half 1 “heart”)=• TP: Trefferpunkt (gleich 1 halbes „Herz“)
• BP: Breath point, indicates breath when diving=• AP: Atempunkt, steht für Atem beim Tauchen
• Mob: Computer-controlled enemy=• Mob: Computergesteuerter Gegner
• Crafting: Combining multiple items to create new ones=• Fertigen: Kombinierung mehrerer Gegenstände, um neue zu erhalten
• Crafting guide: A helper which shows available crafting recipes=• Fertigungsführer: Ein Helferlein, um die verfügbaren Fertigungsrezepte zu zeigen
• Spawning: Appearing in the world=• Einsteigen (spawning): In der Welt auftauchen
• Respawning: Appearing again in the world after death=• Wiedereinsteigen (respawning): Wieder in der Welt auftauchen, nach dem man gestorben ist
• Group: Puts similar things together, often affects gameplay=• Gruppe: Fasst mehrere Dinge zusammen, betrifft oft den Spielverlauf
• noclip: Allows to fly through walls=• Geistmodus / noclip: Damit kann man durch Wände fliegen
Interface=Benutzeroberfläche
• Hotbar: Inventory slots at the bottom=• Schnellleiste: Untere Inventarplätze
• Statbar: Indicator made out of half-symbols, used for health and breath=• Wertleiste: Indikator aus Halbsymbolen, für Gesundheit und Atem benutzt
• Minimap: The map or radar at the top right=• Übersichtskarte: Karte oder Radar oben rechts
• Crosshair: Seen in the middle, used to point at things=• Fadenkreuz: In der Mitte, damit kann man auf Dinge zeigen
Online multiplayer:=Online-Mehrspieler:
• PvP: Player vs Player. If active, players can deal damage to each other=• PvP: Spielerkampf (Player vs Player). Wenn aktiv, können sich Spieler gegenseitig verletzen
• Griefing: Destroying the buildings of other players against their will=• Griefen: Gebäude anderer Spieler gegen ihren Willen zerstören
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside=• Schutz: Mechanismus, um Eigentum an Gebieten in der der Welt zu erlangen, wodurch nur der Eigentümer die Blöcke verändern kann
Technical terms:=Technische Begriffe:
• Minetest: This game engine=• Minetest: Diese Spiel-Engine
• Minetest Game: A game for Minetest by the Minetest developers=• Minetest Game: Ein Spiel für Minetest von den Minetest-Entwicklern
• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar=• Spiel: Ein vollständiges Spielerlebnis für Minetest, also ein richtiges Spiel oder auch nur eine Sandbox oder ähnliches
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them=• Mod: Ein einzelnes Untersystem, welches Funktionalität hinzufügt oder modifiziert; ist das Fundament von Spielen und kann benutzt werden, um sie zu erweitern oder zu modifizieren
• Privilege: Allows a player to do something=• Privileg: Erlaubt einem Spieler, etwas zu tun
• Node: Other word for “block”=• Node: Anderes Wort für „Block“
Settings=Einstellungen
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=Es gibt viele Einstellungen, um Minetest einzurichten. Fast jeder Aspekt kann so verändert werden.
These are a few of the most important gameplay settings:=Dies sind ein paar der wichtigsten Spieleinstellungen:
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=• Schaden aktiviert (enable_damage): Aktiviert die Gesundheits- und Atemattribute für alle Spieler. Wird dies deaktiviert, sind Spieler unsterblich.
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=• Kreativmodus (creative_mode): Aktiviert eine Art Sandkastenmodus, der sich auf Kreativität statt auf ein herausforderndes Spiel konzentriert. Die Bedeutung hängt vom Spiel ab; die üblichen Änderungen sind: Verringerte Grabezeiten, leichter Zugriff zu fast allen Dingen, Werkzeuge nutzen sich nie ab, usw.
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=• PvP (enable_pvp): Wenn aktiv, können sich Spieler gegenseitig verletzen
For a full list of all available settings, use the “All Settings” dialog in the main menu.=Für eine vollständige Liste aller verfügbaren Einstellungen, benutzen Sie den Knopf „Alle Einstellunen“ im Hauptmenü.
Movement modes=Bewegungsmodi
If you have the required privileges, you can use up to three special movement modes.=Wenn Sie die benötigten Privilegien haben, können Sie bis zu drei besondere Bewegungsmodi benutzen.
Fast mode:=Schnellmodus:
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=• Beschreibung: Damit bewegen Sie sich viel schneller. In der Client-Konfiguration können Sie den Schnellmodus ferner anpassen
• Default key: [J]=• Standardtaste: [J]
• Required privilege: fast=• Benötigtes Privileg: fast
Fly mode:=Flugmodus
• Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink.=• Beschreibung: Schwerkraft beeinflusst Sie nicht und Sie können sich in alle Richtungen schnell bewegen. Benutzen Sie die Sprungtaste zum Aufsteigen und die Schleichentaste zum Absinken.
• Default key: [K]=• Standardtaste: [K]
• Required privilege: fly=• Benötigtes Privileg: fly
Noclip mode:=Geistmodus:
• Description: Allows you to move through walls. Only works when fly mode is enabled, too.=• Beschreibung: Damit können Sie durch Wände fliegen, wenn der Flugmodus aktiv ist.
• Default key: [H]=• Standardtaste: [H]
• Required privilege: noclip=• Benötigtes Privileg: noclip
Console=Konsole
With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands.=Mit [F10] öffnen und schließen Sie die Konsole. Der Hauptzweck der Konsole ist die Anzeige des Chatprotokolls und für die Eingabe von Chatnachrichten oder Serverbefehlen.
Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message.=Wenn Sie die Chat- oder Serverbefehlstaste benutzen, wird die Konsole auch geöffnet, aber sie ist kleiner und wird geschlossen, nachdem Sie eine Nachricht gesendet haben.
Use the chat to communicate with other players. This requires you to have the “shout” privilege.=Benutzen Sie den Chat, um mit anderen Spielern zu kommunizieren. Dafür brauchen Sie das „shout“-Privileg.
Just type in the message and hit [Enter]. Public chat messages can not begin with “/”.=Geben Sie einfach die Nachricht ein und drücken [Eingabe]. Öffentliche Chatnachrichten können nicht mit „/“ beginnen.
You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>.=Sie können private Nachrichten senden: Sagen Sie „/msg <Spieler> <Nachricht>“ im Chat, um „<Nachricht>“ zu senden, aber nur für <Spieler> sichtbar.
There are some special controls for the console:=Besondere Steuerung für die Konsole:
• [F10] Open/close console=• [F10] Konsole öffnen/schließen
• [Enter]: Send message or command=• [Eingabe] Nachricht oder Befehl senden
• [Tab]: Try to auto-complete a partially-entered player name=• [Tab]: Autovervollständigung von Spielernamen
• [Ctrl]+[Left]: Move cursor to the beginning of the previous word=• [Strg]+[Links]: Cursor zum Anfang des vorherigen Wortes bewegen
• [Ctrl]+[Right]: Move cursor to the beginning of the next word=• [Strg]+[Rechts]: Cursor zum Anfang des vorherigen Wortes bewegen
• [Ctrl]+[Backspace]: Delete previous word=• [Strg]+[Rücktaste]: Vorheriges Wort löschen
• [Ctrl]+[Delete]: Delete next word=• [Strg]+[Entfernen]: Nächstes Wort löschen
• [Ctrl]+[U]: Delete all text before the cursor=• [Strg]+[U]: Text vor dem Cursor löschen
• [Ctrl]+[K]: Delete all text after the cursor=• [Strg]+[K]: Text nach dem Cursor löschen
• [Page up]: Scroll up=• [Bild auf]: Nach oben scrollen
• [Page down]: Scroll down=• [Bild ab]: Nach unten rollen
There is also an input history. Minetest saves your previous console inputs which you can quickly access later:=Es gibt auch eine Eingabe-Historie. Minetest merkt sich Ihre vorherigen Konsoleneingaben, auf die Sie später schnell zugreifen können:
• [Up]: Go to previous entry in history=• [Rauf]: Zum vorherigen Eintrag in der Historie gehen
• [Down]: Go to next entry in history=• [Runter]: Zum nächsten Eintrag in der Historie gehen
Server commands=Serverbefehle
Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode.=Serverbefehle (auch „Chat-Befehle“ genannt) sind kleine Helferlein für fortgeschrittene Benutzer. Sie müssen diese Befehle im normalen Spielverlauf nicht benutzen. Aber sie können nützlich sein, um ein paar technischere Aufgaben zu erledigen. Serverbefehle funktionieren sowohl im Mehrspieler- als auch im Einzelspielermodus.
Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods.=Serverbefehle können von Spielern im Chat eingegeben werden, um eine besondere Serveraktion auszulösen. Es gibt ein paar Befehle, die von jedem benutzt werden können, aber einige Befehle benötigen Privilegien, die vom Server gewährt werden. Es gibt eine kleine Menge an Grundbefehlen, die immer verfügbar sind, andere Befehle können von Mods hinzugefügt werden.
To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered.=Um einen Befehl zu erteilen, geben Sie ihn einfach wie eine Chatnachricht ein oder drücken Sie Minetests Befehlstaste (Standard: [/]). Alle Befehle müssen mit „/“ beginnen, z.B. „/mods“. Die Minetestbefehlstaste macht das gleiche wie die Chattaste, nur, dass der Schrägstrich schon eingegeben wurde.
Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server.=Befehle können eine Rückmeldung im Chatprotokoll auslösen, müssen aber nicht. Fehlermeldungen tauchen grundsätzlich im Chat auf. Probieren Sie es aus: Schließen Sie dieses Fenster und geben Sie den „/mods“-Befehl ein. Damit erhalten Sie die Liste der vorhandenen Mods auf diesem Server.
“/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server.=„/help all“ ist ein sehr wichtiger Befehl: Damit erhalten Sie eine Liste aller verfügbaren Befehle auf dem Server, eine kurze Erklärung und die möglichen Parameter. Dieser Befehl ist auch wichtig, weil die Befehle sich je nach Server unterscheiden können.
Commands are followed by zero or more parameters.=Befehle haben null oder mehr Parameter.
In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation:=In der Befehlsreferenz sehen Sie einige Platzhalter, die sie mit dem richtigen Wert ersetzen müssen. Hier ist eine Erklärung:
• Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter=• Text zwischen Größer-Als- und Kleiner-Als-Zeichen (z.B. „<Param>“): Platzhalter für einen Parameter
• Anything in square brackets (e.g. “[text]”) is optional and can be omitted=• Alles in eckigen Klammern (z.B. „[Text]“) ist optional und kann ausgelassen werden
• Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”)=• Senkrechtstrich (z.B. „Text1 | Text2 | Text3“): Alternativen. Eines von mehreren Texten muss benutzt werden
• Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations=• Klammern (z.B. „(Wort1 Wort2) | Wort3“): Gruppiert mehrere Wörter zusammen, für die Alternativen benutzt
• Everything else is to be read as literal text=• Alles andere muss als wortwörtlicher Text gelesen werden
Here are some examples to illustrate the command syntax:=Ein paar Beispiele, um die Befehlssyntax zu erläutern:
• /mods: No parameters. Just enter “/mods”=• /mods: Keine Parameter. Geben Sie einfach „/mods“ ein
• /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza”=• /me <Aktion>: 1 Parameter. Sie müssen „/me “ gefolgt von einem beliebigen Text eingeben, z.B. „/me bestellt Pizza“
• /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple”=• /give <name> <ItemString>: Zwei Parameter. Beispiel: „/give Spieler default:apple“
• /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time”=• /help [all|privs|<cmd>]: Gültige Eingaben sind „/help“, „/help all“, „/help privs“ oder „/help “ gefolgt von einem Befehlsnamen, wie „/help time“
• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0”=• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Gültige Eingaben beeinhalten „/spawnentity boats:boat“ und „/spawnentity boats:boat 0,0,0“
Some final remarks:=Ein paar letzte Anmerkungen:
• For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege=• Für /give und /giveme brauchen Sie einen sog. Itemstring. Das ist ein intern benutzter eindeutiger Gegenstandsidentifikator, den Sie in der Gegenstandshilfe finden, wenn Sie das „give“ oder „debug“-Privileg haben
• For /spawnentity you need an entity name, which is another identifier=• Für /spawnentity brauchen Sie einen Entity-Namen, was ein anderer Identifikator ist
Privileges=Privilegien
Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”.=Jeder Spieler hat eine Menge an Privilegien, die sich von Server zu Server unterscheiden. Ihre Privilegien bestimmen, was Sie tun können und was nicht. Privilegien können von anderen Spielern gewährt und entzogen werden, wenn diese das Privileg namens „privs“ haben.
On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat.=In Mehrspielerservern mit der Standardeinstellung starten Spieler mit den Privilegien „interact“ und „shout“. Das „interact“-Privileg wird für die grundlegendsten Spielaktionen so wie Bauen, Abbauen, Benutzen, usw. gebraucht. Das „shout“-Privileg braucht man zum Chatten.
There is a small set of core privileges which you'll find on every server, other privileges might be added by mods.=Es gibt eine kleine Menge an Hauptprivilegien, die Sie auf jeden Server finden, andere Privilegien können von Mods hinzugefügt werden.
To view your own privileges, issue the server command “/privs”.=Um Ihre eigenen Privilegien zu sehen, erteilen Sie den Serverbefehl „/privs“.
Here are a few basic privilege-related commands:=Hier sind ein paar Befehle zum Thema Privilegien:
• /privs: Lists your privileges=• /privs: Listet Ihre Privilegien auf
• /privs <player>: Lists the privileges of <player>=• /privs <Spieler>: Listet die Privilegien von <Spieler> auf
• /help privs: Shows a list and description about all privileges=• /help privs: Zeigt eine Liste und Beschreibung für alle Privilegien an
Players with the “privs” privilege can modify privileges at will:=Spieler mit dem Privileg „privs“ können Privilegien beliebig ändern:
• /grant <player> <privilege>: Grant <privilege> to <player>=• /grant <Spieler> <Privileg>: <Privileg> an <Spieler> gewähren
• /revoke <player> <privilege>: Revoke <privilege> from <player>=• /revoke <Spieler> <Privileg>: <Privileg> von <Spieler> entziehen
In single-player mode, you can use “/grantme all” to unlock all abilities.=Im Einzelspielermodus können Sie „/grantme all“ benutzen, um alle Fähigkeiten freizuschalten.
Light=Licht
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=Da die Welt völlig auf Blöcken basiert, gilt dies auch für das Licht in der Welt. Jeder Block hat seine eigene Helligkeit. Die Helligkeit eines Blocks wird als „Helligkeitsstufe“ angegeben, die von 0 (völlig dunkel) bis 15 (so hell wie die Sonne) reicht.
There are two types of light: Sunlight and artificial light.=Es gibt zwei Lichttypen: Sonnenlicht und künstliches Licht.
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=Künstliches List kommt von leuchtenden Blöcken. Künstliches Licht hat eine Helligkeit zwischen 1-14.
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=Sonnenlicht ist das hellste Licht und geht immer von oben vom Himmel schnurgerade nach unten zu jeder Tageszeit. In der Nacht wird aus Sonnenlicht Mondlicht, welches immer noch etwas Licht spendet.
Blocks have 3 levels of transparency:=Blöcke haben 3 Stufen der Transparenz:
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=• Transparent: Sonnenlicht geht unbegrenzt hindurch, künstliches Licht geht mit Verlusten hindurch
• Semi-transparent: Sunlight and artificial light go through with losses=• Halbtransparent: Sonnenlicht und künstliches Licht gehen mit Verlusten durch
• Opaque: No light passes through=• Lichtundurchlässig: Licht kann nicht passieren
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).=Künstliches Licht wird eine Helligkeitsstufe für jeden transparenten oder halbtransparenten Block, den es passiert, einbüßen, bis es völlig verdunkelt ist (Bild 1).
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.=Sonnenlicht wird seine Helligkeit behalten, solange sie nur volltransparente Blöcke passiert. Sobald sie einen halbtransparenten Block passiert, wird es zu künstlichem Licht. Bild 2 zeigt den Unterschied.
Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side.=Beachten Sie, dass das Wort „Transparenz“ hier nur bedeutet, dass der Block fähig ist, Helligkeit von seinen Nachbarblöcken weiterzugeben. Es ist möglich, dass ein Block transparent gegenüber Licht ist, aber Sie können nicht durch ihn sehen.
Coordinates=Koordinaten
The world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=Die Welt ist ein großer Würfel. Und daher kann eine Position in der Welt leicht mit kartesischen Koordinaten ausgedrückt weren. Das bedeutet, für jede Position in der Welt gibt es 3 Werte X, Y und Z.
Like this: (5, 45, -12)=So wie dies: (5, 45, -12)
This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=Das bezieht sich auf die Position, in der X@=5, Y@=45 und Z@=-12 sind. Die drei Buchstaben nennt man „Achsen“. Y ist für die Höhe X und Z sind für die horizontale Position.
The values for X, Y and Z work like this:=Die Werte für X, Y und Z funktionieren so:
• If you go up, Y increases=• Wenn Sie aufsteigen, erhöht sich Y
• If you go down, Y decreases=• Steigen Sie ab, verringert sich Y
• If you follow the sun, X increases=• Folgen Sie der Sonne, erhöht sich X
• If you go to the reverse direction, X decreases=• Gehen Sie in die entgegengesetzte Richtung, verringert sich X
• Follow the sun, then go right: Z increases=• Folgen Sie der Sonne, dann gehen Sie nach rechts: Z erhöht sich
• Follow the sun, then go left: Z decreases=• Folgen Sie der Sonne, dann gehen Sie nach links: Z verringert sich
• The side length of a full cube is 1=• Die Seitenlänge eines ganzen Würfels ist 1
You can view your current position in the debug screen (open with [F5]).=Sie sehen Ihre aktuelle Position im Debug-Bildschirm (mit [F5] öffnen).
Items have several properties, including the following:=Gegenstände haben diverse Eigenschaften, unter anderem:
• Maximum stack size: Number of items which fit on 1 item stack=• Maximale Stapelgröße: Anzahl der Gegenstände, die in einen Gegenstandsstapel passen
• Pointing range: How close things must be to be pointed while wielding this item=• Zeigereichweite: Wie nah Dinge zum Zeigen sein müssen, wenn dieser Gegenstand gehalten wird
• Group memberships: See “Basics > Groups”=• Gruppenmitgliedschaften: Siehe „Grundlagen > Gruppen“
• May be used for crafting or cooking=• Kann zum Fertigen oder beim Kochen benutzt werden
There are multiple types of crafting recipes:=Es gibt mehrere Arten von Fertigungsrezepten:
• Shaped (image 2): Items need to be placed in a particular shape=• Förmig (Bild 2): Gegenstände müssen in einer bestimmten Form platziert werden
• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)=• Formlos (Bilder 3 und 4): Gegenstände müssen irgendwo in der Eingabe platziert werden (beide Bilder zeigen das gleiche Rezept)
• Cooking: Explained in “Basics > Cooking”=• Kochen: Siehe „Grundlagen > Kochen“
• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by 5%=• Reparieren (Bild 5): Platzieren sie zwei gleiche beschädigte Werkzeuge in das Fertigungsgitter, um ein Werkzeug zu erhalten, das zu 5% repariert ist
There are 3 different views which determine the way you see the world. The modes are:=Es gibt 3 verschiedene Ansichten, die bestimmen, wie Sie die Welt sehen. Die Modi sind:
• 1: First-person view (default)=• 1: Erste Person (Standard)
• 2: Third-person view from behind=• 2: Dritte Person von hinten
• 3: Third-person view from the front=• 3: Dritte Person von vorne
Players can take damage for a variety of reasons, here are some:=Spieler können aus verschidenen Gründen Schaden erleiden, hier sind ein paar:
• Taking fall damage=• Fallschaden
• Touching a block which causes direct damage=• Einen Block berühren, der Direktschaden anrichtet
• Drowning=• Ertrinken
• Being attacked by another player=• Angriff eines anderen Spielers
• Being attacked by a computer enemy=• Angriff eines Computergegners
Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:=Erneuerbare Flüssigkeiten erschaffen neue Flüssigkeitsquellen in Freiräumen (Bild 2). Eine neue Flüssigkeitsquelle wird erschaffen, wenn:
• Two renewable liquid blocks of the same type touch each other diagonally=• Zwei gleiche erneuerbare Flüssigkeitsblöcke sich diagonal berühren
• These blocks are also on the same height=• Diese Blöcke sich auch in der gleichen Höhe befinden
• One of the two “corners” is open space which allows liquids to flow in=• Eines der zwei „Ecken“ ein Freiraum ist, in den Flüssigkeiten hereinfließen können
You can enable some special movement modes that change how you move.=Sie können in paar besondere Bewegungsmodi einschalten, die ändern, wie Sie sich bewegen.
Pitch movement mode:=Nick-Bewegungsmodus:
• Description: If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.=• Wenn dieser Modus aktiviert ist, werden die Bewegungstasten Sie relativ zu Ihrem jetzigen Nickwinkel (vertikaler Blickwinkel) bewegen, wenn Sie sich in einer Flüssigkeit befinden oder der Flugmodus aktiv ist.
• Default key: [L]=• Standardtaste: [L]
• No privilege required=• Kein Privileg nötig
Creative Mode=Kreativmodus
Enabling Creative Mode in MineClone 2 applies the following changes:=Der Kreativmodus in MineClone 2 nimmt die folgenden Änderungen vor:
• You keep the things you've placed=• Sie behalten die Dinge, die Sie platzieren
• Creative inventory is available to obtain most items easily=• Das Kreativinventar ist verfügbar, mit dem Sie die meisten Dinge leicht erhalten
• Hand breaks all default blocks instantly=• Hand zerbricht alle Standardblöcke sofort
• Greatly increased hand pointing range=• Stark erhöhte Zeigereichweite der Hand
• Mined blocks don't drop items=• Gegrabene Blöcke werfen nichts ab
• Items don't get used up=• Gegenstände werden nicht verbraucht
• Tools don't wear off=• Werkzeuge nutzen sich nicht ab
• You can eat food whenever you want=• Sie können essen, wann immer Sie wollen
• You can always use the minimap (including radar mode)=• Sie können die Übersichtskarte immer benutzen (auch den Radarmodus)
Damage is not affected by Creative Mode, it needs to be disabled separately.=Schaden wird vom Kreativmodus nicht beeinflusst, er muss separat ausgeschaltet werden.
Mobs=Mobs
Mobs are the living beings in the world. This includes animals and monsters.=Mobs sind die lebenden Kreaturen in der Welt. Das schließt Tiere und Monster ein.
Mobs appear randomly throughout the world. This is called “spawning”. Each mob kind appears on particular block types at a given light level. The height also plays a role. Peaceful mobs tend to spawn at daylight while hostile ones prefer darkness. Most mobs can spawn on any solid block but some mobs only spawn on particular blocks (like grass blocks).=Monster tauchen zufällig in der Welt auf. Das nennt man „spawnen“. Jeder Mobart taucht auf bestimmten Blocktypen bei einer bestimmten Helligkeit auf. Die Höhe spielt auch eine Rolle. Friedliche Mobs neigen dazu, bei Tageslicht zu spawnen, während feindliche Mobs die Dunkelheit bevorzugen. Die meisten Mobs können auf jedem festen Block spawnen, aber einige Mobs können nur auf bestimmten Blöcken spawnen (wie Grasblöcke).
Like players, mobs have hit points and sometimes armor points, too (which means you need better weapons to deal any damage at all). Also like players, hostile mobs can attack directly or at a distance. Mobs may drop random items after they die.=Wie Spieler haben Mobs Trefferpunkte und manchmal auch Rüstungspunkte (was bedeutet, dass Sie bessere Waffen benötigen, um überhaupt Schaden anrichten zu können). Auch wie bei Spielern können feindliche Mobs direkt angreifen oder aus der Ferne. Mobs können nach ihrem Tod zufällige Gegenstände abwerfen.
Most animals roam the world aimlessly while most hostile mobs hunt players. Animals can be fed, tamed and bred.=Die meisten Tiere wandern in der Welt ziellos umher, während die meisten feindlichen Mobs die Spieler jagen. Tiere können gefüttert, gezähmt und gezüchtet werden.
Animals=Tiere
Animals are peaceful beings which roam the world aimlessly. You can feed, tame and breed them.=Tiere sind friedliche Wesen, die in der Welt ziellos umherwandern. Sie können sie füttern, zähmen und züchten.
Feeding:=Füttern:
Each animal has its own taste for food and doesn't just accept any food. To feed, hold an item in your hand and rightclick the animal.=Jedes Tier hat eine eigene Vorliebe für Nahrung und akzeptiert nicht einfach jedes Lebensmittel. Zum Füttern halten Sie einen Gegenstand in der Hand und rechtsklicken Sie das Tier.
Animals are attraced to the food they like and follow you as long you hold the food item in hand.=Tiere werden von Lebensmitteln, die sie mögen, magisch angezogen und sie folgen Ihnen, solange Sie einen solchen Gegenstand halten.
Feeding an animal has three uses: Taming, healing and breeding.=Füttern hat drei Zwecke: Zähmen, heilen und züchten.
Feeding heals animals instantly, depending on the quality of the food item.=Füttern heilt Tiere sofort, abhängig von der Qualität des Lebensmittels.
Taming:=Zähmen:
A few animals can be tamed. You can generally do more things with tamed animals and use other items on them. For example, tame horses can be saddled and tame wolves fight on your side.=Ein paar Tiere können gezähmt werden. Sie können grundsätzlich mehr Sachen mit gezähmten Tieren machen und andere Gegenstände an ihnen benutzen. Zum Beispiel können zahme Pferde aufgesattelt werden und Wölfe dazu gebracht werden, an Ihrer Seite zu kämpfen.
Breeding:=Züchten:
When you have fed an animal up to its maximum health, then feed it again, you will activate “Love Mode” and many hearts appear around the animal.=Wenn Sie ein Tier bis zur vollen Gesundheit geheilt haben und es erneut füttern, werden Sie den „Liebesmodus“ aktivieren. Viele Herzen tauchen um das Tier herum auf.
Two animals of the same species will start to breed if they are in Love Mode and close to each other. Soon a baby animal will pop up.=Zwei Tiere der gleichen Art werden sich paaren, wenn sie im Liebesmodus sind und nah beieinander stehen. Kurz darauf wird ein Junges auftauchen.
Baby animals:=Junge:
Baby animals are just like their adult couterparts, but they can't be tamed or bred and don't drop anything when they die. They grow to adults after a short time. When fed, they grow to adults faster.=Junge sind wie ihre erwachsenen Artgenossen, aber sie können nicht gezähmt oder gezüchtet werden und werfen nichts ab, wenn sie sterben. Nach einer kurzen Zeit werden sie erwachsen. Werden sie gefüttert, werden sie schneller erwachsen.
Hunger=Hunger
Hunger affects your health and your ability to sprint. Hunger is not in effect when damage is disabled.=Hunger beeinflusst Ihre Gesundheit und Ihre Fähigkeit, zu sprinten.
Core hunger rules:=Haupthungerregeln:
• You start with 20/20 hunger points (more points @= less hungry)=• Sie beginnen mit 20/20 Hungerpunkten (mehr Punkte @= weniger hungrig)
• Actions like combat, jumping, sprinting, etc. decrease hunger points=• Aktionen wie kämpfen, springen, sprinten, usw. verringern die Hungerpunkte
• Food restores hunger points=• Nahrung erhöht die Hungerpunkte
• If your hunger bar decreases, you're hungry=• Wenn sich Ihre Hungerleiste verringert, sind Sie hungrig
• At 18-20 hunger points, you regenerate 1 HP every 4 seconds=• Bei 18-20 Hungerpunkten erhalten Sie 1 TP alle 4 Sekunden
• At 6 hunger points or less, you can't sprint=• Bei 6 Hungerpunkten oder weniger können Sie nicht sprinten
• At 0 hunger points, you lose 1 HP every 4 seconds (down to 1 HP)=• Bei 0 Hungerpunkten verlieren Sie 1 TP alle 4 Sekunden (bis nur 1 TP bleibt)
• Poisonous food decreases your health=• Giftige oder verpestete Nahrung verringert Ihre Gesundheit
Details:=Details:
You have 0-20 hunger points, indicated by 20 drumstick half-icons above the hotbar. You also have an invisible attribute: Saturation.=Sie haben 0-20 Hungerpunkte, was durch 20 Fleischkeulen-Halbsymbole über der Schnellleiste dargestellt wird.
Hunger points reflect how full you are while saturation points reflect how long it takes until you're hungry again.=Hungerpunkte reflektieren, wie satt Sie sind, während Sättigung reflektiert, wie lange es noch braucht, bis Sie wieder hungrig sind.
Each food item increases both your hunger level as well your saturation.=Jedes Lebensmittel erhöht Ihre Hunger- als auch Ihre Sättigungspunkte.
Food with a high saturation boost has the advantage that it will take longer until you get hungry again.=Nahrung mit einer hohen Sättigung hat den Vorteil, dass es länger dauern wird, bis Sie wieder hungrig sind.
A few food items might induce food poisoning by chance. When you're poisoned, the health and hunger symbols turn sickly green. Food poisoning drains your health by 1 HP per second, down to 1 HP. Food poisoning also drains your saturation. Food poisoning goes away after a while or when you drink milk.=Ein paar Lebensmittel können eine Lebensmittelvergiftung verursachen. Wenn Sie vergiftet sind, werden die Gesundheits- und Hungersymbole eine ungesund grüne Farbe annehmen. Die Lebensmittelvergiftung verringert Ihre Gesundheit um 1 TP pro Sekunde, bis nur noch 1 TP verbleibt. Eine Lebensmittelvergiftung reduziert auch Ihre Sättigung. Eine Lebensmittelvergiftung vergeht nach einer Weile, oder, wenn Sie Milch trinken.
You start with 5 saturation points. The maximum saturation is equal to your current hunger level. So with 20 hunger points your maximum saturation is 20. What this means is that food items which restore many saturation points are more effective the more hunger points you have. This is because at low hunger levels, a lot of the saturation boost will be lost due to the low saturation cap.=Sie beginnen mit 5 Sättigungspunkten. Ihre höchstmögliche Sättigung ist gleich der Anzahl Ihrer Hungerpunkte. Wenn Sie also 20 Hungerpunkte haben, ist Ihre höchstmögliche Sättigung 20. Das bedeutet, dass Lebensmittel mit einer hohen Sättigung effektiver sind, je mehr Hungerpunkte Sie haben. Das ist deshalb so, weil bei wenigen Hungerpunkten ein Großteil des Sättigungsbonus aufgrund der niedrigen Maximalsättigung verloren gehen wird.
If your saturation reaches 0, you're hungry and start to lose hunger points. Whenever you see the hunger bar decrease, it is a good time to eat.=Wenn Ihre Sättigung 0 erreicht, haben Sie Hunger und werden allmählich Hungerpunkte verlieren. Wenn Sie sehen, dass die Hungerleiste sich verringert, ist es ein guter Zeitpunkt, etwas zu essen.
Saturation decreases by doing things which exhaust you (highest exhaustion first):=Die Sättigung verringert sich, wenn Sie Dinge tun, die Sie erschöpfen (höchste Erschöpfung zuerst):
• Regenerating 1 HP=• 1 TP regenerieren
• Suffering food poisoning=• Lebensmittelvergiftung erleiden
• Sprint-jumping=• Beim Sprinten springen
• Sprinting=• Sprinten
• Attacking=• Angreifen
• Taking damage=• Schaden nehmen
• Swimming=• Schwimmen
• Jumping=• Springen
• Mining a block=• Einen Block abbauen
Other actions, like walking, do not exaust you.=Andere Aktionen, wie gehen, erschöpfen Sie nicht.
If you have a map item in any of your hotbar slots, you can use the minimap.=Wenn Sie eine Karte in einem beliebigen Platz der Schnellleiste haben, können Sie die Übersichtskarte benutzen.

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# textdomain: mcl_doc_basics
Basics=Nozioni di base
Everything you need to know about Minetest to get started with playing=Tutto ciò che vi serve sapere riguardo a Minetest per cominciare a giocare
Advanced usage=Utilizzo avanzato
Advanced information about Minetest which may be nice to know, but is not crucial to gameplay=Informazioni avanzate riguardo a Minetest che possono essere utili da conoscere, ma non sono cruciali per l'esperienza di gioco
Quick start=Partenza rapida
This is a very brief introduction to the basic gameplay:=Questa è una introduzione molto rapida all'esperienza di gioco di base
• Move mouse to look=• Spostare il mouse per guardare attorno
• [W], [A], [S] and [D] to move=• [W], [A], [S] e [D] per muoversi
• [Space] to jump or move upwards=• [Spazio] per saltare o muoversi in su
• [Shift] to sneak or move downwards=• [Maiusc] per strisciare o muoversi in giù
• Mouse wheel or [0]-[9] to select item=• Rotella del mouse o [0]-[9] per scegliere un oggetto
• Left-click to mine blocks or attack=• Click sinistro per scavare i blocchi o attaccare
• Recover from swings to deal full damage=• Riprendersi dall'oscillazione per infliggere un danno completo
• Right-click to build blocks and use things=• Click destro per costruire blocchi e usare gli oggetti
• [I] for the inventory=• [I] per aprire l'inventario
• First items in inventory appear in hotbar below=• I primi oggetti nell'inventario compaiono nella barra di uso frequente sottostante
• [F9] for the minimap=• [F9] per attivare la minimappa
• Put items into crafting grid (usually 3×3 grid) to craft=• Mettete gli oggetti nella griglia di assemblaggio (normalmente una griglia 3x3) per assemblare
• Use a crafting guide mod to learn crafting recipes or visit <https://wiki.minetest.net/wiki/Crafting>=• Usate una gruida di assemblaggio per imparare le ricette di assemblaggio o visitate <https://wiki.minetest.net/wiki/Crafting>
• Read entries in this help to learn the rest=• Leggete le voci in questa guida per imparare il resto
• [Esc] to close this window=• [Esc] per chiudere questa finestra
Minetest=Minetest
Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=Minetest è un programma gratuito che funge da motore di gioco per giochi basati sull'esperienza di gioco coi voxel, ispirato da InfiniMiner, Minecraft, e simili. Minetest in origine è stato creato da Perttu Ahola (cioè “celeron55”).
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest (also called “subgames”) can, however, be much more complex than this.=L'utente è gettat* in un enorme mondo fatto di cubi o blocchi. Questi cubi normalmente compongono il panorama e possono essere tolti o messi quasi completamente liberamente. Usando gli oggetti raccolti, si possono assemblare nuovi strumenti e altri oggetti. I giochi in Minetest (chiamati anche "subgame") possono, comunque, essere molto più complessi.
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=Una caratteristica centrale di Minetest è la capacità integrata di usare moduli. I moduli modificano l'esperienza di gioco esistente. Possono essere tanto semplici da aggiungere qualche blocco decorativo o essere molto complessi, per esempio introducendo concetti di gioco totalmente nuovi, generare un tipo di mondo completamente diverso, e molte altre cose.
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=Minetest può essere giocato localmente o in rete assieme a più utenti. Il gioco in rete funzionerà immediatamente senza nessun modulo, senza bisogno di programmi aggiuntivi perché interamente forniti dal server.
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f=48>.=Minetest generalmente include un gioco predefinito semplice, chiamato "Minetest Game" (mostrato nelle immagini 1 e 2). Probabilmente lo avete già. Altri giochi per Minetest possono essere scaricati dai forum ufficiali di Minetest <https://forum.minetest.net/viewforum.php?f=48>.
Sneaking=Strisciare
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=Strisciare vi fa camminare più lentamente e vi impedisce di cadere dal bordo di un blocco.
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=Per strisciare, tenete premuto il tasto per strisciare (predefinito [Maiusc]). Quando lo rilasciate, smettete di strisciare. Fate attenzione: quando rilasciate il tasto per strisciare vicino a un orlo, potreste cadere!
• Sneak: [Shift]=• Strisciare: [Maiusc]
Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.=È possibile strisciare solo quando siete su un terreno solido, non siete in un liquido e non vi state arrampicando.
Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges.=Lo strisciare potrebbe essere disabilitato da dei moduli. In questo caso, strisciando camminerete comunque più lentamente, ma non verrete più fermat* agli orli.
Controls=Controlli
These are the default controls:=Questi sono i controlli predefiniti:
Basic movement:=Movimento di base:
• Moving the mouse around: Look around=• Spostando il mouse in giro: guardarsi attorno
• W: Move forwards=• W: fa avanzare
• A: Move to the left=• A: sposta a sinistra
• D: Move to the right=• D: sposta a destra
• S: Move backwards=• S: fa indietreggiare
While standing on solid ground:=Stando su di un terreno solido:
• Space: Jump=• Spazio: saltare
• Shift: Sneak=• Maiusc: strisciare
While on a ladder, swimming in a liquid or fly mode is active=Stando su di una scala a pioli, nuotando in un liquido o mentre è attiva la modalità di volo
• Space: Move up=• Spazio: fa salire
• Shift: Move down=• Maiusc: fa scendere
Extended movement (requires privileges):=Movimento esteso (richiede privilegi):
• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)=• J: Attiva o disattiva la modalità veloce, vi fa correre o volare velocemente (richiede il privilegio “fast”)
• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=• K: Attiva o disattiva la modalità di volo, vi fa muovere liberamente in tutte le direzioni (richiede il privilegio “fly”)
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=• H: Attiva o disattiva la modalità incorporea, in modalità volo vi fa passare attraverso i muri (richiede il privilegio “noclip”)
• E: Walk fast in fast mode=• E: Camminare velocemente in modalità veloce
World interaction:=Interazione col mondo:
• Left mouse button: Punch / mine blocks / take items=• Pulsante sinistro del mouse: colpire / scavare blocchi / prendere oggetti
• Right mouse button: Build or use pointed block=• Pulsante destro del mouse: costruire o usare il blocco puntato
• Shift+Right mouse button: Build=• Maiusc + pulsante destro del mouse: costruire
• Roll mouse wheel: Select next/previous item in hotbar=• Ruotare la rotella del mouse: selezionare il prossimo/precedente oggetto nella barra di uso frequente
• 0-9: Select item in hotbar directly=• 0-9: selezionare direttamente un oggetto nella barra di uso frequente
• Q: Drop item stack=• Q: lasciare una pila di oggetti
• Shift+Q: Drop 1 item=• Maiusc + Q: lasciare un oggetto
• I: Show/hide inventory menu=• I: mostrare/nascondere il menu dell'inventario
Inventory interaction:=Interazione con l'inventario:
See the entry “Basics > Inventory”.=Si veda la voce “Nozioni di base > Inventario”
Camera:=Telecamera:
• Z: Zoom (requires “zoom” privilege)=• Z: ingrandimento (richiede il privilegio “zoom”)
• F7: Toggle camera mode=• F7: cambiare la modalità della telecamera
• F8: Toggle cinematic mode=• F8: attiva/disattiva la modalità cinematic
Interface:=Interfaccia:
• Esc: Open menu window (pauses in single-player mode) or close window=• Esc: apre la finestra del menu (in modalità gioco locale mette in pausa) o chiude la finestra
• F1: Show/hide HUD=• F1: mostra/nasconde il visore
• F2: Show/hide chat=• F2: mostra/nasconde la messaggistica
• F9: Toggle minimap=• F9: attiva o disattiva la minimappa
• Shift+F9: Toggle minimap rotation mode=• Maiusc + F9: cambia la modalità di rotazione della minimappa
• F10: Open/close console/chat log=• F10: apre/chiude il registro della console/messaggistica
• F12: Take a screenshot=• F12: scatta un'istantanea
Server interaction:=Interazione col server
• T: Open chat window (chat requires the “shout” privilege)=• T: apre la finestra di messaggistica (la messaggistica richiede il privilegio “shout”)
• /: Start issuing a server command)=• /: precede l'invio di un comando al server
Technical:=Tecnici:
• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=• R: attiva/disattiva la vista lontana (disabilita la nebbia e permette di vedere distante, può rendere il gioco molto lento)
• +: Increase minimal viewing distance=• +: aumenta la distanza visiva minima
• -: Decrease minimal viewing distance=• -: diminuisce la distanza visiva minima
• F3: Enable/disable fog=• F3: abilita/disabilita la nebbia
• F5: Enable/disable debug screen which also shows your coordinates=• F5: abilita/disabilita la schermata di debug che mostra anche le vostre coordinate
• F6: Only useful for developers. Enables/disables profiler=• F6: utile solo per sviluppatori/trici. Abilita/disabilita il generatore di profili
Players=Utenti
Players (actually: “player characters”) are the characters which users control.=Gli utenti (in realtà: “personaggi utente”) sono i personaggi controllati dagli/dalle utenti.
Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=Gli/le utenti sono entità viventi che occupano uno spazio di circa 1x2x1 cubi. Iniziano con venti punti salute (PS) e dieci punti ossigeno (PO).
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=Gli/le utenti sono in grado di camminare, strisciare, saltare, arrampicarsi, nuotare, immergersi, scavare, costruire, combattere e di usare strumenti e blocchi.
Players can take damage for a variety of reasons, here are some:\n• Taking fall damage\n• Touching a block which causes direct damage\n• Drowning\n• Being attacked by another player\n• Being attacked by a computer enemy=Gli/le utenti possono ferirsi per una serie di motivi, eccone alcune:\n• Cadendo\n• Toccando un blocco che danneggia\n• Affogando\n• Vendendo attaccat* da un* altr* utente\n• Vendendo attaccat* da un* nemic* controllato dal computer
At a health of 0, the player dies. The player can just respawn in the world.=A salute pari a 0, il/la utente muore. Il/la utente può solo ricomparire nel mondo.
Other consequences of death depend on the subgame. The player could lose all items, or lose the round in a competitive game.=Altre conseguenze della morte dipendono dal gioco. Il/la utente potrebbe perdere tutti gli oggetti, o perdere il turno in un gioco di competizione.
Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=Alcuni blocchi riducono l'ossigeno. Stando con la testa in un blocco che causa l'annegamento, i punti ossigeno vengono ridotti di uno ogni due secondi. Quando tutto l'ossigeno è finito, il/la utente inizia a subire il ferimento da annegamento. L'ossigeno viene ripristinato rapidamente in ogni altro blocco.
Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=Il ferimento può essere disabilitato in qualunque mondo. Senza ferimento, gli/le utenti sono immortali, e salute e ossigeno non hanno importanza.
In multi-player mode, the name of other players is written above their head.=Durante il gioco in rete, il nome degli/delle altr* giocatori/trici è scritto sopra la loro testa.
Items=Oggetti
Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=Gli oggetti sono cose che potete trasportare e immagazzinare negli inventari. Possono essere usati per assemblare, fondere, costruire, scavare, e altro. Tipologie di oggetti includono blocchi, strumenti, armi, e oggetti usati solo per l'assemblaggio.
An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=Una pila di oggetti è una raccolta di oggetti dello stesso tipo che sta in un unico scomparto per oggetti. Le pile di oggetti possono essere lasciate a terra. Gli oggetti che si lasciano alle stesse coordinate formeranno una pila di oggetti.
Items have several properties, including the following:\n\n• Maximum stack size: Number of items which fit on 1 item stack\n• Pointing range: How close things must be to be pointed while wielding this item\n• Group memberships: See “Basics > Groups”\n• May be used for crafting or cooking=Gli oggetti possiedono diverse proprietà, incluse le seguenti:\n\n• Dimensione massima della pila: il numero di oggetti che stanno in una pila di oggetti\n• Raggio di puntamento: quanto vicino devono essere le cose per essere puntate mentre si impugna questo oggetto\n• Appartenenza a gruppi: si veda “Nozioni di base > Gruppi”\n• Possono essere usati per assemblare o cucinare
A dropped item stack can be collected by punching it.=Una pila di oggetti lasciata a terra può essere raccolta colpendola.
Tools=Strumenti
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=Alcuni oggetti possono servire come strumento quando vengono impugnati. Ogni oggetto che possiede qualche uso speciale che può essere utilizzato da chi lo impugna è considerato uno strumento.
A common tool in Minetest are, of course, mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool in Minetest. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=Uno strumento comune in Minetest sono, naturalmente, gli strumenti di scavo. Questi sono importanti per rompere tutti i tipi di blocchi. In Minetest le armi in sono un tipo di strumento. Certamente ci sono molti altri strumenti possibili. Le azioni speciali degli oggetti di solito sono eseguite cliccando il pulsante sinistro o destro.
When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of collecting dropped items by punching.=Quando non si impugna nulla, gli/le utenti usano la loro mano che può fungere come strumento e arma. La mano può raccogliere gli oggetti lasciati a terra colpendoli.
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=Molti strumenti si consumeranno usandoli e alla fine potrebbero rompersi. L'usura è mostrata in una barra sotto all'icona dello strumento. Se non è mostrata nessuna barra di usura, lo strumento è nuovo di zecca. Gli strumenti potrebbero essere riparabili tramite l'assemblaggio, si veda “Nozioni di base > Assemblaggio”.
Weapons=Armi
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=Alcuni oggetti sono utilizzabili come armi bianche quando sono impugnati. Le armi condividono la maggior parte delle proprietà degli strumenti.
Melee weapons deal damage by punching players and other animate objects. There are two ways to attack:=Le armi bianche infliggono ferite colpendo i/le utenti e gli altri oggetti animati. Ci sono due modi per attaccare:
• Single punch: Left-click once to deal a single punch=• Colpo singolo: cliccate una volta il pulsante sinistro per sferrare un colpo singolo
• Quick punching: Hold down the left mouse button to deal quick repeated punches=• Colpo rapido: tenete premuto il pulsante sinistro del mouse per sferrare colpi rapidi ripetuti
There are two core attributes of melee weapons:=Esistono due attributi principali delle armi bianche:
• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered)=• Danno massimo: il ferimento inferto dopo un colpo quando l'arma è stata ritratta completamente
• Full punch interval: Time it takes for fully recovering from a punch=• Intervallo di colpo completo: il tempo richiesto per ritrarre completamente da un colpo
A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=Un'arma infligge una ferita completa solo quando è stata ritratta completamente dal colpo precedente. Altrimenti, l'arma infliggerà solo un ferimento ridotto. Ciò significa, colpire rapidamente è molto veloce, però infligge ferite piuttosto basse. Si noti che l'intervallo di colpo completo non limita la vostra velocità di attacco.
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=C'è una regola che a volte rende impossibili gli attacchi: utenti, oggetti animati e armi appartengono a gruppi di ferimento. Un'arma infligge ferite a quell* che condividono con essa almeno un gruppo di ferimento. Perciò se state usando l'arma sbagliata, potreste non infliggere ferite affatto.
Pointing=Puntare
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, dropped items, players, computer enemies and objects.=“Puntare” significa guardare qualcosa entro il raggio del mirino. Puntare è necessario per l'interazione, come scavare, colpire, usare, ecc. Le cose puntabili includono blocchi, oggetti lasciati a terra, utenti, nemic* controllat* dal computer e oggetti.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Per puntare qualcosa, deve essere nel raggio di puntamento (chiamato anche solo “raggio”) del vostro oggetto impugnato.
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=Un po' di cose non possono essere puntate. La maggior parte dei blocchi sono puntabili. Pochi blocchi, come l'aria, non possono mai essere puntati. Altri blocchi, come i liquidi, possono essere puntati solo da oggetti speciali.
Camera=Telecamera
Minetest has 3 different views which determine the way you see the world. The modes are:\n\n• 1: First-person view (default)\n• 2: Third-person view from behind\n• 3: Third-person view from the front=Minetest possiede tre visuali diverse che stabiliscono il modo in cui vedete il mondo. Le modalità sono:\n\n• 1: Visuale in prima persona (predefinita)\n• 2: Visuale in terza persona da dietro\n• 3: Visuale in terza persona da davanti
You can change the camera mode by pressing [F7].=Potete cambiare la modalità della telecamera premendo [F7].
By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=Tenendo premuto il tasto [Z], potete ingrandire la visuale del vostro mirino. Per fare ciò vi serve il privilegio “zoom”.
• Switch camera mode: [F7]=• Cambiare modalità della telecamera: [F7]
• Zoom: [Z]=• Ingrandimento: [Z]
Blocks=Blocchi
The world of Minetest is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=Il mondo di Minetest è fatto interamente di blocchi (voxel, per la precisione). I blocchi possono essere messi o tolti per mezzo degli strumenti adatti.
Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=I blocchi possono avere un ampio spettro di proprietà differenti che stabiliscono tempi di scavo, comportamento, aspetto, forma e molto altro. Le loro proprietà includono:
• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=• Urtabile: non si può passare attraverso i blocchi urtabili; gli/le utenti possono camminare su di essi. I blocchi non urtabili possono essere attraversati liberamente
• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=• Puntabile: i blocchi puntabili mostrano una cornice o una scatola luminescente quando vengono puntati. Ma nel caso di blocchi non puntabili potrete solo puntare attraverso di essi. I liquidi normalmente non sono puntabili, ma possono essere puntati da alcuni strumenti speciali.
• Mining properties: By which tools it can be mined, how fast and how much it wears off tools=• Proprietà di scavo: tramite quali strumenti possono essere scavati, quanto velocemente e quanto usurano gli strumenti
• Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys=• Scalabile: mentre siete su di un blocco scalabile, non cadrete e potrete muovervi su e giù con i tasti di salto e strisciamento
• Drowning damage: See the entry “Basics > Player”=• Ferimento da annegamento: si veda la voce “Nozioni di base > Utenti”
• Liquids: See the entry “Basics > Liquids”=• Liquidi: si veda la voce “Nozioni di base > Liquidi”
• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more=• Appartenenze a gruppi: le appartenenze ai gruppi sono usate per stabilire le proprietà di scavo, assemblaggio, l'interazione tra blocchi e altro
Mining=Scavo
Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.=Scavare (o minare) è il processo di rompere i blocchi per toglierli. Per scavare un blocco, puntatelo e tenete premuto il pulsante sinistro del mouse finché si rompe.
Short explanation:=Spiegazione breve:
Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in toughness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining go straight into your inventory.=Per scavare un blocco servono degli strumenti di scavo. Blocchi differenti si scavano con strumenti di scavo diversi, e alcuni blocchi non possono essere scavati da nessuno strumento. I blocchi variano in durezza e gli strumenti variano in forza. Gli strumenti di scavo si usurano nel tempo. Il tempo di scavo e l'usura dello strumento dipendono dal blocco e dallo strumento di scavo. Il modo più veloce di scoprire quanto sono efficienti i vostri strumenti di scavo è quello di provarli su diversi blocchi. Ogni oggetto che ottenete scavando va direttamente nel vostro inventario.
Detailed explanation:=Spiegazione dettagliata:
Mineable blocks have mining properties (based on groups) and a toughness level. Mining tools have the same properties. Each mining property of a block also has a rating, while tools can be able to break blocks within a range of ratings.=I blocchi scavabili possiedono proprietà di scavo (basate sui gruppi) e un livello di durezza. Gli strumenti di scavo possiedono le stesse proprietà. Ogni proprietà di scavo di un blocco ha anche un grado, mentre gli strumenti possono rompere blocchi all'interno di una scala di gradi.
In order to mine a block, these conditions need to be met:=Per scavare un blocco, è necessario soddisfare queste condizioni:
• The block and tool share at least one mining property for which they have a matching rating=• Il blocco e lo strumento condividono almeno una proprietà di scavo per la quale possiedono un grado corrispondente
• The tool's toughness level is equal or less than the block's toughness level=• Il livello di durezza dello strumento è uguale o inferiore alla durezza del blocco
Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger.=Esempio: un blocco avente la proprietà “cracky”, di grado 3 e un livello di durezza 0 può essere rotto solo da uno strumento che è in grado di rompere blocchi “cracky” di grado 3 e deve avere un livello di durezza pari a 0 o maggiore.
The time it takes to mine a block depends on the ratings and the toughness levels of both tool and block.=Il tempo necessario per scavare un blocco dipende dal grado e dal livello di durezza sia dello strumento che del blocco.
• The base mining time depends on the ratings of the block and the mining speed of the tool=• Il tempo base di scavo dipende dai gradi del blocco e dalla velocità di scavo dello strumento
• The mining speed of the tool differs for each mining property and its rating=• La velocità di scavo dello strumento varia per ogni proprietà di scavo ed il suo grado
• The toughness level further modifies the mining speed for this mining proeprty=• Il livello di durezza modifica ulteriormente la velocità di scavo per questa proprietà di scavo
• A high difference in toughness levels decreases the mining time considerably=• Una elevata differenza in livelli di durezza diminuisce considerevolmente il tempo di scavo
• If the toughness level difference is 2, the mining time is half of the base mining time=• Se la differenza del livello di durezza è pari a 2, il tempo di scavo è la metà del tempo di base di scavo
• If the a difference of 3, the mining time is a third, and so on=• Se la differenza è pari a 3, il tempo di scavo è un terzo, e così via
The item help shows the mining times of a tool listed by its mining properties and its ratings. The mining times are often expressed as a range. The low number stands for the mining time for toughness level 0 and the high number for the highest level the tool can mine.=L'aiuto sull'oggetto mostra i tempi di scavo di uno strumento, elencati dalle sue proprietà di scavo e dai suoi gradi. I tempi di scavo sono spesso espressi come un ventaglio. Il numero basso sta per il tempo di scavo per il livello di durezza 0 e il numero alto sta per il livello massimo che lo strumento può scavare.
Mining usually wears off tools. Each time you mine a block, your tool takes some damage until it is destroyed eventually. The wear per mined block determined by the difference between the tool's toughness level and the block's toughness level. The higher the difference, the lower the wear. This means:=Normalmente scavare usura gli strumenti. Ogni volta che scavate un blocco, il vostro strumento viene danneggiato un po' finché alla fine si rompe. L'usura per ciascun blocco scavato è stabilita dalla differenza tra il livello di durezza dello strumento e quello del blocco. Maggiore è la differenza, minore è l'usura. Ciò significa:
• High-level blocks wear off your tools faster=• Blocchi di alto livello usurano i vostri strumenti più velocemente
• You can use high-level tools to compensate this=• Per compensare ciò potete usare strumenti di alto livello
• The highest wear is caused when the level of both tool and block are equal=• L'usura maggiore è causata quando il livello di strumento e blocco sono uguali
After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible:=Dopo averlo scavato, un blocco potrebbe lasciarsi alle spalle un “rilascio”. Questo è un numero di oggetti che ottenete dopo avere scavato. Più comunemente, otterrete il blocco stesso. Ci sono altre possibilità per un rilascio che dipendono dal tipo di blocco. I rilasci seguenti sono possibili:
• Always drops itself (the usual case)=• Rilascia sempre sé stesso (il caso normale)
• Always drops the same items=• Rilascia sempre gli stessi oggetti
• Drops items based on probability=• Rilascia oggetti in base a probabilità
• Drops nothing=• Non rilascia niente
The drop goes directly into your inventory, unless there's no more space left. In that case, the items literally drop on the floor.=Il rilascio va direttamente nel vostro inventario, a meno che non ci sia più spazio. In quel caso, l'oggetto cade per terra.
Building=Costruzione
Almost all blocks can be built (or placed). Building is very simple and has no delay.=Quasi tutti i blocchi possono essere costruiti (o posizionati). Costruire è molto semplice e non ha ritardo.
To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking.=Per posizionare il blocco che state impugnando, puntate ad un blocco nel mondo e cliccate col pulsante destro. Se ciò non è possibile perché il blocco puntato ha una azione speciale legata al pulsante destro, tenete premuto il tasto per strisciare prima di cliccare col pulsante destro.
Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.=I blocchi possono essere piazzati quasi sempre sui blocchi puntabili. Una eccezione sono i blocchi attaccati al pavimento; questi possono essere costruiti solo sul pavimento.
Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.=Normalmente, i blocchi vengono posizionati di fronte al lato puntato del blocco puntato. Pochi blocchi sono differenti: quando tentate di costruirci, vengono rimpiazzati.
Liquids=Liquidi
Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=I liquidi sono blocchi speciali dinamici. Ai liquidi piace espandersi e fluire verso i blocchi circostanti. Gli/le utenti possono affogarci.
Liquids usually come in two forms: In source form (S) and in flowing form (F).=I liquidi normalmente sono di due tipi: il tipo fonte (S) e il tipo corrente (F).
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. A long it is left alone, a liquid source will normally keep its place and does not drain out.=Le fonti di liquidi hanno la forma di un piccolo cubo. Una fonte di liquidi di tanto in tanto produrrà intorno a sé dei liquidi correnti, e, se il liquido è rinnovabile, produrrà anche fonti di liquidi. Una fonte di liquidi può sostenersi. Finché è lasciata stare, normalmente una fonte di liquidi manterrà il suo posto e non si prosciugherà.
Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=I liquidi correnti assumono una forma inclinata. I liquidi correnti si espandono per il mondo finché si prosciugano. Un liquido corrente non può sostenersi e proviene sempre da una fonte di liquidi, o direttamente o indirettamente. Senza una fonte di liquidi, alla fine un liquido corrente si prosciugherà e sparirà.
All liquids share the following properties:=Tutti i liquidi condividono le proprietà seguenti:
• All properties of blocks (including drowning damage=• Tutte le proprietà dei blocchi (incluso il ferimento da annegamento)
• Renewability: Renewable liquids can create new sources=• Rinnovabilità: i liquidi rinnvabili possono creare nuove fonti
• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=• Raggio di flusso: quanti liquidi correnti sono creati al massimo da una fonte di liquidi, stabilisce quanto lontano si espanderà il liquido. Sono possibili raggi da 0 a 8. A 0, non sarà creato nessun liquido corrente. L'immagine 5 mostra un liquido con raggio di flusso pari a 2
• Viscosity: How slow players move through it and how slow the liquid spreads=• Viscosità: quanto lentamente si muovono gli/le utenti in esso e quanto lentamente si espande il liquido
Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:\n• Two renewable liquid blocks of the same type touch each other diagonally\n• These blocks are also on the same height\n• One of the two “corners” is open space which allows liquids to flow in=I liquidi rinnovabili generano nuove fonti di liquidi negli spazi aperti (immagine 2). Una nuova fonte di liquidi viene creata quando:\n• Due blocchi di liquidi rinnovabili dello stesso tipo si toccano l'un l'altro diagonalmente\n• Questi blocchi sono anche alla stessa altezza\n• Uno dei due “angoli” è uno spazio aperto che consente ai liquidi di scorrervi dentro
When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=Quando questi criteri sono soddisfatti, lo spazio aperto viene riempito con una nuova fonte di liquidi dello stesso tipo (immagine 3).
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=Nuotare in un liquido è abbastanza semplice: i soliti tasti direzionali per il movimento di base, il tasto di salto per emergere e il tasto strisciare per immergersi.
The physics for swimming and diving in a liquid are:=Le regole fisiche per nuotare e immergersi in un liquido sono:
• The higher the viscosity, the slower you move=• Maggiore è la viscosità, più lentamente vi muoverete
• If you rest, you'll slowly sink=• Se vi riposate, affonderete lentamente
• There is no fall damage for falling into a liquid as such=• Non c'è nessun ferimento da caduta alla caduta in un liquido in quanto tale
• If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage=• Se cadete in un liquido, verrete rallentat* all'impatto (ma non vi fermerete immediatamente). La profondità del vostro impatto è determinata dalla vostra velocità e dalla viscosità del liquido. Per un tuffo sicuro in un liquido da grande altezza, assicuratevi che ci sia abbastanza liquido sopra il terreno, altrimenti potreste colpire il terreno e subire il ferimento da caduta.
Liquids are often not pointable. But some special items are able to point all liquids.=Spesso i liquidi non sono puntabili. Ma alcuni oggetti speciali possono puntare tutti i liquidi.
Crafting=Assemblaggio
Crafting is the task of combining several items to form a new item.=L'assemblaggio è l'azione di combinare diversi oggetti per formarne uno nuovo.
To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=Per assemblare qualcosa, vi servono uno o più oggetti, una griglia di assemblaggio (C) e una ricetta di assemblaggio. Una griglia di assemblaggio è come un comune inventario che può anche essere usata per assemblare. Gli oggetti devono essere messi nella griglia di assemblaggio secondo una certa disposizione. Vicino alla griglia di assemblaggio c'è la casella del prodotto (O). Lì comparirà il risultato quando avrete disposto correttamente gli oggetti. Quella è solo un'anteprima, non il vero oggetto. Le griglie di assemblaggio possono essere di varie dimensioni che limitano le possibili ricette che potete assemblare.
To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=Per completare l'assemblaggio, prendete dalla casella del prodotto l'oggetto risultante, così facendo consumerete gli oggetti disposti nella griglia di assemblaggio creando il nuovo oggetto. Non è possibile posizionare oggetti nella casella del prodotto.
A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some subgames provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the subgame (if one is available).=La descrizione di come si assembla un oggetto è chiamata “ricetta di assemblaggio”. Per assemblare vi servirà questa conoscenza. Esistono svariati modi per imparare le ricette di assemblaggio. Un modo è usare una guida di assemblaggio, che contiene un elenco delle ricette di assemblaggio disponibili. Alcuni giochi forniscono guide di assemblaggio. Esistono anche alcuni moduli che potete scaricare dalla rete per installare una guida di assemblaggio. Un altro modo è leggere il manuale in rete del gioco (se questo è disponibile).
Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=Le ricette di assemblaggio sono formate da almeno un oggetto iniziale ed esattamente una pila di oggetti finali. Quando si esegue un assemblaggio singolo, questo consumerà esattamente un oggetto dalla griglia di assemblaggio, a meno che la ricetta di assemblaggio stabilisca dei rimpiazzi.
There are multiple types of crafting recipes:\n\n• Shaped (image 2): Items need to be placed in a particular shape\n• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)\n• Cooking: Explained in “Basics > Cooking”\n• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all subgames=Esistono tipi multipli di ricette di assemblaggio:\n\n• Con una forma (immagine 2): gli oggetti devono essere disposti nella griglia secondo un ordine particolare\n• Senza una forma (immagini 3 e 4): gli oggetti devono essere messi da qualche parte nella griglia (entrambe le immagini mostrano la stessa ricetta)\n• Cottura: spiegata in “Nozioni di base > Cottura”\n• Riparazione (immagine 5): mettete nella griglia due strumenti usurati in punti qualsiasi per ottenere uno strumento riparato per una certa percentuale. Questa ricetta potrebbe non essere disponibile in tutti i giochi
In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=In alcune ricette di assemblaggio, alcuni oggetti iniziali non devono essere un oggetto preciso, devono essere invece membri di un gruppo (si veda “Nozioni di base > Gruppi”). Queste ricette offrono una maggiore libertà per gli oggetti iniziali. Le immagini 6-8 mostrano la stessa ricetta basata sui gruppi. In questa, servono otto oggetti del gruppo “stone” (“pietra”), cosa valida per tutti gli oggetti mostrati.
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=Raramente, le ricette di assemblaggio hanno dei rimpiazzi. Questo significa, ogni volta che eseguite un assemblaggio, alcuni oggetti nella griglia di assemblaggio non verranno consumati, ma invece verranno rimpiazzati da un altro oggetto.
Cooking=Cottura
Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item.=La cottura (o fusione) è una forma di creazione che non coinvolge una griglia di assemblaggio. La cottura viene eseguita con un blocco speciale (come una fornace), un oggetto cucinabile, un oggetto combustibile e del tempo per ottenere un nuovo oggetto.
Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=Ciascun combustibile possiede un tempo di bruciatura. Questo è il tempo per cui un singolo oggetto di combustibile tiene accesa una fornace.
Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=Ciascun oggetto cucinabile richiede del tempo per essere cotto. Questo tempo è specifico per il tipo di oggetto, e l'oggetto deve essere “sulla fiamma” per l'intero tempo di cottura per produrre effettivamente il risultato.
Hotbar=Barra di uso frequente
At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory.=Nella parte inferiore dello schermo si vedono alcuni riquadri. Questi sono chiamati “barra di uso frequente”. La barra di uso frequente vi permette di accedere rapidamente ai primi oggetti dell'inventario del vostro personaggio.
You can change the selected item with the mouse wheel or the number keys.=Potete cambiare l'oggetto selezionato con la rotella del mouse o i tasti numerici.
• Select previous item in hotbar: [Mouse wheel up]=• Selezionare l'oggetto precedente dalla barra di uso frequente: [Rotella del mouse in avanti]
• Select next item in hotbar: [Mouse wheel down]=• Selezionare l'oggetto successivo dalla barra di uso frequente: [Rotella del mouse indietro]
• Select item in hotbar directly: [0]-[9]=• Selezionare direttamente un oggetto dalla barra di uso frequente: [0]-[9]
The selected item is also your wielded item.=L'oggetto selezionato è anche l'oggetto impugnato.
Minimap=Minimappa
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=Premete [F9] per fare comparire una minimappa in alto a destra. La minimappa vi aiuta a trovare la vostra strada nel mondo. Premetelo ancora per selezionare modalità e livelli di ingrandimento differenti. La minimappa mostra anche la posizione degli/delle altre utenti.
There are 2 minimap modes and 3 zoom levels.=Esistono due modalità della minimappa e tre livelli di ingrandimento.
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=La modalità di superficie (immagine 1) è una visuale del mondo dall'alto, rappresentante approssimativamente i colori dei blocchi di cui è composto questo mondo. Mostra solo i blocchi più elevati, ogni cosa al di sotto è nascosta, come nella foto scattata da un satellite. La modalità di superficie è utile se vi perdete.
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon.=La modalità radar (immagine 2) è più complessa. Mostra la “densità” dell'area che vi circonda e varia col variare della vostra altitudine. Grosso modo, più verde è l'area, e meno “compatta” è. Le aree nere possiedono molti blocchi. Usate il radar per trovare caverne, aree nascoste, muri e altro. Le forme rettangolari nell'immagine 2 rivelano chiaramente la posizione di un sotterraneo.
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=Esistono anche due modalità di rotazione diverse. Nella “modalità quadrata”, la rotazione della minimappa è fissa. Se premete [Maiusc]+[F9] per passare alla “modalità circolare”, la minimappa ruoterà invece con la vostra direzione di sguardo, perciò “su” è sempre la vostra direzione di sguardo.
In some subgames, the minimap may be disabled.=In alcuni giochi, la minimappa potrebbe essere disabilitata.
• Toggle minimap mode: [F9]=• Cambiare la modalità della minimappa: [F9]
• Toggle minimap rotation mode: [Shift]+[F9]=• Cambiare la modalità di rotazione della minimappa: [Maiusc]+[F9]
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=Gli inventari sono usati per immagazzinare pile di oggetti. Esistono altri usi, come l'assemblaggio. Un inventario è composto da una griglia rettangolare di alloggi per oggetti. Ogni alloggio per oggetto può essere vuoto o contenere una pila di oggetti. Le pile di oggetti possono essere spostate liberamente nella maggior parte degli alloggi.
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=Voi avete il vostro inventario personale che è chiamato “inventario utente”, potete aprirlo con il tasto dell'inventario (predefinito: [I]). I primi alloggi dell'inventario sono anche usati come alloggi nella vostra barra di uso frequente.
Blocks can also have their own inventory, e.g. chests and furnaces.=Anche i blocchi possono avere il proprio inventario, per es. bauli e fornaci.
Inventory controls:=Controlli dell'inventario
Taking: You can take items from an occupied slot if the cursor holds nothing.=Prendere: potete prendere oggetti da un alloggio occupato se il cursore non sta tenendo nulla.
• Left click: take entire item stack=• Click sinistro: prende tutta la pila di oggetti
• Right click: take half from the item stack (rounded up)=• Click destro: prende metà della pila di oggetti (arrotondando)
• Middle click: take 10 items from the item stack=• Click centrale: prende dieci oggetti dalla pila di oggetti
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=Mettere: potete mettere oggetti in un alloggio se il cursore sta tenendo uno o più oggetti e se l'alloggio è vuoto o contiene una pila di oggetti dello stesso tipo.
• Left click: put entire item stack=• Click sinistro: mette una intera pila di oggetti
• Right click: put 1 item of the item stack=• Click destro: mette un oggetto della pila di oggetti
• Middle click: put 10 items of the item stack=• Click centrale: mette dieci oggetti della pila di oggetti
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.= Scambiare: potete scambiare gli oggetti se il cursore sta tenendo uno o più oggetti e l'alloggio di destinazione è occupato da un tipo di oggetto differente.
• Click: exchange item stacks=• Click: scambiare le pile di oggetti
Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.=Gettare via: se state tenendo una pila di oggetti e cliccate con essa da qualche parte fuori dal menu, la pila di oggetti viene gettata nell'ambiente.
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.=Trasferimento rapido: potete trasferire rapidamente una pila di oggetti da/nell'inventario utente da/in un altro alloggio per oggetti di un inventario come quello di una fornace, un baule, o di ogni altro oggetto che abbia un alloggio per oggetti quando si accede all'inventario di quell'oggetto. In questo contesto generalmente l'inventario di destinazione è quello più importante.
• Sneak+Left click: Automatically transfer item stack=• Strisciare + click sinistro: trasferire automaticamente una pila di oggetti
Online help=Aiuto in rete
You may want to check out these online resources related to Minetest:=Potreste volere controllare queste risorse in rete collegate a Minetest:
Official homepage of Minetest: <https://minetest.net/>=Pagina ufficiale di Minetest: <https://minetest.net/>
The main place to find the most recent version of Minetest.=Il luogo principale dove trovare la versione più recente di Minetest.
Community wiki: <https://wiki.minetest.net/>=Wiki della comunità: <https://wiki.minetest.net/>
A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game.=Un sito in rete di documentazione per Minetest basato sulla comunità. Chiunque abbia un account può modificarlo! Presenta anche una documentazione del Minetest Game.
Web forums: <https://forums.minetest.net/>=Forum in rete: <https://forums.minetest.net/>
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and subgames are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=Una piattaforma di discussione basata sulla rete dove potete discutere ogni cosa riguardante Minetest. Questo è anche il luogo dove sono pubblicati e discussi i moduli e i giochi fatti dagli/dalle utenti. Le conversazioni sono principalmente in Inglese, ma c'è spazio anche per le conversazioni in altre lingue.
Chat: <irc://irc.freenode.net#minetest>=Messaggistica: <irc://irc.freenode.net#minetest>
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=Un canale Internet Relay Chat generico per tutto ciò che riguarda Minetest dove le persone possono incontrarsi per discutere in tempo reale. Se non capite IRC, leggete la Wiki della comunità per ottenere aiuto.
Groups=Gruppi
Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes:=Cose, utenti e oggetti (animati e inanimati) possono essere membri di qualunque numero di gruppi. I gruppi servono a svariati scopi:
• Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups=• Ricette di assemblaggio: gli alloggi in una ricetta di assemblaggio potrebbero non richiedere un oggetto specifico, ma invece un oggetto che sia membro di un gruppo particolare, o di più gruppi
• Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups=• Tempi di scavo: i blocchi scavabili appartengono a gruppi che sono usati per stabilire i tempi di scavo. Gli strumenti di scavo possono scavare blocchi che appartengono a certi gruppi
• Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group=• Comportamento del blocco: i blocchi possono mostrare un comportamento speciale e interagire con altri blocchi quando questi appartengono a un gruppo particolare
• Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons”=• Ferimento e armatura: gli oggetti e i personaggi possiedono gruppi di armatura, le armi possiedono gruppi di ferimento. Questi gruppi stabiliscono il ferimento. Si veda anche: “Nozioni di base > Armi”
• Other uses=• Altri usi
In the item help, many important groups are usually mentioned and explained.=Nell'aiuto sull'oggetto, solitamente sono nominati e spiegati molti gruppi importanti.
Glossary=Glossario
This is a list of commonly used terms in Minetest:=Questo è un elenco dei termini usati comunemente in Minetest:
Controls:=Controlli:
• Wielding: Holding an item in hand=• Impugnare: tenere un oggetto nella mano
• Pointing: Looking with the crosshair at something in range=• Puntare: guardare col mirino a qualcosa entro il suo raggio
• Dropping: Throwing an item or item stack to the ground=• Rilasciare: gettare a terra un oggetto o una pila di oggetti
• Punching: Attacking with left-click, is also used on blocks=• Colpire: attaccare cliccando col pulsante destro, si usa anche sui blocchi
• Sneaking: Walking slowly while (usually) avoiding to fall over edges=• Strisciare: camminare lentamente evitando (normalmente) di cadere dagli orgli
• Climbing: Moving up or down a climbable block=• Arrampicarsi: muoversi in alto o in basso su di un blocco arrampicabile
Blocks:=Blocchi:
• Block: Cubes that the worlds are made of=• Blocco: cubi di cui è fatto il mondo
• Mining/digging: Using a mining tool to break a block=• Scavare/minare: usare uno strumento di scavo per rompere un blocco
• Building/placing: Putting a block somewhere=• Costruire/piazzare: mettere un blocco da qualche parte
• Drop: Items you get after mining a block=• Rilascio: oggetti che ottenete dopo avere scavato un blocco
• Using a block: Right-clicking a block to access its special function=• Usare un blocco: cliccare col pulsante destro un blocco per accedere alla sua funzione speciale
Items:=Oggetti:
• Item: A single thing that players can possess=• Oggetto: una cosa singola che gli/le utenti possono possedere
• Item stack: A collection of items of the same kind=• Pila di oggetti: una raccolta di oggetti dello stesso tipo
• Maximum stack size: Maximum amount of items in an item stack=• Dimensione massima della pila: numero massimo di oggetti in una pila di oggetti
• Slot / inventory slot: Can hold one item stack=• Alloggo / alloggio dell'inventario: può contenere una pila di oggetti
• Inventory: Provides several inventory slots for storage=• Inventario: fornisce numerosi alloggi inventario per l'immagazzinamento
• Player inventory: The main inventory of a player=• Inventario utente: l'inventario principale di un* utente
• Tool: An item which you can use to do special things with when wielding=• Strumento: un oggetto che potete usare per fare cose speciali mentre lo impugnate
• Range: How far away things can be to be pointed by an item=• Raggio: quanto possono essere distanti le cose per poter essere puntate da un oggetto
• Mining tool: A tool which allows to break blocks=• Strumento di scavo: uno strumento che permette di rompere blocchi
• Craftitem: An item which is (primarily or only) used for crafting=• Oggetto da assemblaggio: un oggetto che è usato (solamente o principalmente) per assemblare
Gameplay:=Esperienza di gioco:
• “heart”: A single health symbol, indicates 2 HP=• “cuore”: un singolo simbolo di salute, indica 2 PS
• “bubble”: A single breath symbol, indicates 1 BP=• “bolla”: un singolo simbolo di ossigeno, indica 1 PO
• HP: Hit point (equals half 1 “heart”)=• PS: punto salute (pari a metà di 1 “cuore”)
• BP: Breath point, indicates breath when diving=• PO: punto ossigeno, indica l'ossigeno quando ci si immerge
• Mob: Computer-controlled enemy=• Mob: nemic* controllat* dal computer (abbreviazione di “mobile”)
• Crafting: Combining multiple items to create new ones=• Assemblare: combinare diversi oggetti per crearne di nuovi
• Crafting guide: A helper which shows available crafting recipes=• Guida di assemblaggio: una fonte di aiuto che mostra le ricette di assemblaggio disponibili
• Spawning: Appearing in the world=• Comparire: comparire nel mondo
• Respawning: Appearing again in the world after death=• Ricomparire: ricomparire ancora nel mondo dopo la morte
• Group: Puts similar things together, often affects gameplay=• Gruppo: mette assieme cose simili, spesso influenza l'esperienza di gioco
• noclip: Allows to fly through walls=• Modalità incorporea: permette di volare attraverso i muri
Interface=Interfaccia
• Hotbar: Inventory slots at the bottom=• Barra di uso frequente: alloggi dell'inventario sottostanti
• Statbar: Indicator made out of half-symbols, used for health and breath=• Barra delle caratteristiche: indicatore composto di mezzi-simboli, usato per salute e ossigeno
• Minimap: The map or radar at the top right=• Minimappa: la mappa o radar in alto a destra
• Crosshair: Seen in the middle, used to point at things=• Mirino: visibile al centro, usato per puntare le cose
Online multiplayer:=Gioco in rete:
• PvP: Player vs Player. If active, players can deal damage to each other=• UcU: Utente contro Utente (“PvP” in Inglese). Se attivata, gli/le utenti possono ferirsi a vicenda
• Griefing: Destroying the buildings of other players against their will=• Vandalizzare: (“griefing” in Inglese) distruggere le costruzioni degli/delle altr* utenti contro la loro volontà
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside=• Protezione: meccanismo per possedere aree del mondo, che permette solo al/alla proprietari* di modificare i blocchi al loro interno
Technical terms:=Termini tecnici:
• Minetest: This game engine=• Minetest: questo motore di gioco
• Minetest Game: A subgame for Minetest by the Minetest developers=• Minetest Game: un gioco per Minetest degli sviluppatori di Minetest
• Subgame: A complete playing experience to be used in Minetest; such as a game or sandbox or similar=• Gioco: una esperienza di gioco completa da usarsi in Minetest; come un gioco, una sandbox o simili
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of subgames and can be used to further enhance or modify them=• Modulo: un singolo sottosistema che aggiunge o modifica funzionalità; è il “mattone” di costruzione di base dei giochi e può essere usato per migliorarli o modificarli ulteriormente
• Privilege: Allows a player to do something=• Privilegio: permette a un* utente di fare qualcosa
• Node: Other word for “block”=• Nodo: parola alternativa per “blocco”
Settings=Impostazioni
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=Esiste una grande varietà di impostazioni per configurare Minetest. Quasi ogni aspetto può essere cambiato in quel modo.
These are a few of the most important gameplay settings:=Queste sono alcune delle impostazioni di gioco più importanti:
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=• Ferimento abilitato (enable_damage): abilita gli attributi di salute e ossigeno per tutt* gli/le utenti. Se è disabilitato, gli/le utenti sono immortali
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the subgame; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=• Modalità creativa (creative_mode): abilita lo stile di gioco sandbox incentrato sulla creatività piuttosto di quello impegnativo. Il significato dipende dal gioco; i cambiamenti comuni sono: tempi di scavo ridotti, accesso facile a quasi tutti gli oggetti, gli strumenti non si usurano mai, ecc.
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=• UcU (enable_pvp): abbreviazione per “Utente contro Utente” (“PvP” in Inglese). Se abilitata, gli/le utenti possono ferirsi a vicenda.
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=Per un elenco completo delle impostazioni disponibili, usate il pulsante “Impostazioni avanzate” nel menu principale.
Movement modes=Modalità di movimento
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=Se disponete dei privilegi necessari, potete usare fino a tre modalità speciali di movimento. Usarle potrebbe essere considerato barare.
Fast mode:=Modalità veloce:
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=• Descrizione: vi consente di muovervi molto più velocemente. Tenete premuto il tasto “Usare” [E] per muovervi più velocemente. Potete personalizzare ulteriormente la modalità veloce nella configurazione del client.
• Default key: [J]=• Tasto predefinito: [J]
• Required privilege: fast=• Privilegio richiesto: fast (“veloce”)
Fly mode:=Modalità volo:
• Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink.=• Descrizione: la gravità non ha effetto su di voi e potete muovervi liberamente in tutte le direzioni. Usate il tasto di salto per ascendere e quello di strisciamento per discendere.
• Default key: [K]=• Tasto predefinito: [K]
• Required privilege: fly=• Privilegio richiesto: fly (“volo”)
Noclip mode:=Modalità incorporea:
• Description: Allows you to move through walls. Only works when fly mode is enabled, too.=• Descrizione: vi consente di passare attraverso i muri. Funziona solo quando è attivata anche la modalità volo.
• Default key: [H]=• Tasto predefinito: [H]
• Required privilege: noclip=• Privilegio richiesto: noclip (“nessun aggancio”)
Console=Console
With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands.=Con [F10] potete aprire e chiudere la console. L'uso principale della console è mostrare il registro della messaggistica, o inviare messaggi, o comandi per il sever.
Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message.=La console può essere aperta anche col tasto della messaggistica, o con quello che precede l'invio dei comandi, ma è più piccola e verrà chiusa dopo che avrete inviato un messaggio.
Use the chat to communicate with other players. This requires you to have the “shout” privilege.=Usate la messaggistica per comunicare con gli/le altr* utenti. Ciò richiede il privilegio “shout” (“urlare”).
Just type in the message and hit [Enter]. Public chat messages can not begin with “/”.=Scrivete il messaggio e premete [Invio]. I messaggi inviati pubblicamente non possono iniziare con “/”.
You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>.=Potete inviare messaggi privati: scrivete “/msg Nome Messaggio” (senza virgolette) nell'area di messaggistica per mandare un “Messaggio” che potrà essere visto solo da “Nome”.
There are some special controls for the console:=Per la console esistono alcuni controlli speciali:
• [F10] Open/close console=• [F10] apre/chiude la console
• [Enter]: Send message or command=• [Invio]: manda un messaggio o un comando
• [Tab]: Try to auto-complete a partially-entered player name=• [Tab]: prova a completare automaticamente il nome di un* utente già parzialmente scritto
• [Ctrl]+[Left]: Move cursor to the beginning of the previous word=• [Ctrl] + [Sinistra]: sposta il cursore all'inizio della parola precedente
• [Ctrl]+[Right]: Move cursor to the beginning of the next word=• [Ctrl] + [Destra]: sposta il cursore all'inizio della parola successiva
• [Ctrl]+[Backspace]: Delete previous word=• [Ctrl] + [Backspace]: cancella la parola precedente
• [Ctrl]+[Delete]: Delete next word=• [Ctrl] + [Canc]: cancella la parola successiva
• [Ctrl]+[U]: Delete all text before the cursor=• [Ctrl] + [U]: cancella tutto il testo prima del cursore
• [Ctrl]+[K]: Delete all text after the cursor=• [Ctrl] + [K]: cancella tutto il testo dopo il cursore
• [Page up]: Scroll up=• [Pag su]: scorre indietro il testo
• [Page down]: Scroll down=• [Pag giù]: scorre in avanti il testo
There is also an input history. Minetest saves your previous console inputs which you can quickly access later:=Esiste anche uno storico dei contenuti inseriti. Minetest salva i vostri inserimenti precendenti nella console, in modo che possiate accedervi rapidamente più tardi:
• [Up]: Go to previous entry in history=• [Su]: va alla voce precedente nello storico
• [Down]: Go to next entry in history=• [Giù]: va alla voce successiva nello storico
Server commands=Comandi del server
Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode.=I comandi del server (chiamati anche “comandi di messaggistica”) sono piccoli aiutanti per gli/le utenti avanzat*. Quando giocate non vi serve usare questi comandi. Ma potrebbero esservi utili per eseguire compiti più avanzati. I comandi del server funzionano sia nella modalità di gioco locale che in quella in rete.
Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods.=I comandi del server possono essere inseriti dai/dalle utenti usando la messaggistica per eseguire una azione speciale del server. Esistono un po' di comandi che possono essere usati da tutt*, ma alcuni comandi funzionano solo se sul server vi sono stati concessi certi privilegi. Esiste un piccolo numero di comandi di base che sono sempre disponibili, altri comandi possono essere aggiunti dai moduli.
To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered.=Per inviare un comando, scrivetelo come se fosse un messaggio o premete il tasto di comando di Minetest (predefinito: [/]). Tutti i comandi devono iniziare con “/”, per esempio “/mods”. Il tasto di comando di Minetest si comporta come il tasto della messaggistica, eccetto il fatto che la sbarra “/” è già inserita.
Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server.=I comandi possono non dare una risposta nel registro della messaggistica, ma in genere gli errori saranno mostrati. Provate voi stess*: chiudete questa finestra e inviate il comando “/mods” (senza virgolette). Vi mostrerà l'elenco dei moduli disponibili su questo server.
“/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server.=“/help all” è un comando molto importante: ottenete un elenco di tutti i comandi disponibili sul server, una breve spiegazione e i parametri consentiti. Questo comando è importante anche perhé i comandi disponibili spesso variano da server a server.
Commands are followed by zero or more parameters.=I comandi sono seguiti da zero o più parametri.
In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation:=Nella guida di riferimento dei comandi, vedrete alcuni segnaposto che dovrete sostituire con un valore effettivo. Ecco una spiegazione:
• Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter=• Testo racchiuso tra i simboli minore-di e maggiore-di (per es. “<param>”): segnaposto per un parametro
• Anything in square brackets (e.g. “[text]”) is optional and can be omitted=• Tutto quello che è tra parentesi quadre (per esempio “[testo]”) è facoltativo è si può omettere
• Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”)=• Simbolo alternativo “|” barretta, o “/” sbarra (per es. “testo1 | testo2 | testo3”): alternanza. Si devono usare uno o più testi (per es. “testo2”)
• Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations=• Parentesi tonde (per es. “(parola1 parola2) | parola3”): raggruppano assieme più parole, usate per le alternanze
• Everything else is to be read as literal text=Tutto il resto va letto come testo letterale
Here are some examples to illustrate the command syntax:=Ecco alcuni esempi per illustrare la sintassi dei comandi:
• /mods: No parameters. Just enter “/mods”=• /mods: nessun parametro. Scrivete solo “/mods”
• /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza”=• /me <azione>: un parametro. Dovete scrivere “/me ” seguito da del testo, per es. “/me ordina una pizza”
• /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple”=• /give <Nome> <StringaOggetto>: due parametri. Esempio: “/give Utente default:apple”
• /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time”=• /help [all|privs|<cmd>]: i valori validi sono “/help”, “/help all”, “/help privs”, o “/help ” seguito dal nome di un comando, come “/help time”
• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0”=• /spawnentity <NomeEntita> [<X>,<Y>,<Z>]: i valori validi includono “/spawnentity boats:boat” e “/spawnentity boats:boat 0,0,0”
Some final remarks:=Alcune osservazioni finali:
• For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege=Per /give e /giveme, vi serve una stringa oggetto. Questa è un identificatore unico usato internamente che potreste trovare nell'aiuto sull'oggetto se avete il privilegio “give” o “debug”
• For /spawnentity you need an entity name, which is another identifier=• Per /spawnentity vi serve il nome di una entità, che è un altro identificatore
Privileges=Privilegi
Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”.=Ogni utente ha un numero di privilegi, che variano da server a server. I vostri privilegi stabiliscono cosa potete e non potete fare. I privilegi possono essere concessi e revocati ad altr* utenti da qualunque utente che abbia il privilegio chiamato “privs”.
On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat.=Su di un server in rete avente la configurazione predefinita, i/le nuov* utenti iniziano coi privilegi chiamati “interact” (“interagire”) e “shout” (“urlare”). Il privilegio “interact” è necessario per le azioni di gioco di base, come costruire, scavare, usare, ecc. Il privilegio “shout” permette di conversare.
There is a small set of core privileges which you'll find on every server, other privileges might be added by mods.=Esiste un piccolo numero di privilegi fondamentali che troverete su ogni server, altri privilegi potrebbero essere aggiunti dai moduli.
To view your own privileges, issue the server command “/privs”.=Per vedere i vostri privilegi, inviate il comando “/privs”.
Here are a few basic privilege-related commands:=Ecco alcuni comandi di base legati ai privilegi:
• /privs: Lists your privileges=• /privs: elenca i vostri privilegi
• /privs <player>: Lists the privileges of <player>=• /privs <Utente>: elenca i privilegi di <Utente>
• /help privs: Shows a list and description about all privileges=• /help privs: mostra un elenco e una descrizione di tutti i privilegi
Players with the “privs” privilege can modify privileges at will:=Gli/le utenti con il privilegio “privs” possono cambiare i privilegi a volontà:
• /grant <player> <privilege>: Grant <privilege> to <player>=• /grant <Utente> <privilegio>: concede <privilegio> a <Utente>
• /revoke <player> <privilege>: Revoke <privilege> from <player>=• /revoke <Utente> <privilegio>: revoca <privilegio> a <Utente>
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=Nella modalità di gioco locale, potete usare “/grant singleplayer all” per sbloccare tutte le abilità (che spesso è considerato barare).
Light=Luce
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=Essendo il mondo completamente basato su blocchi, lo è anche la luce nel mondo. Ogni blocco ha la propria luminosità. La luminosità di un blocco è espressa in un “livello di luce” che va da 0 (oscurità completa) a 15 (luminoso quanto il sole).
There are two types of light: Sunlight and artificial light.=Esistono due tipi di luce: la luce solare e la luce artificiale.
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=La luce artificiale è emessa dai blocchi luminosi. La luce artificiale ha un livello di luce tra 1 e 14.
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. blocks. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=La luce solare è quella più luminosa e discende dal cielo perfettamente dritta a ogni ora del giorno. Di notte, la luce solare diverrà invece luce lunare, che fornisce comunque un po' di luce. Il livello di luce della luce solare è 15.
Blocks have 3 levels of transparency:=I blocchi hanno tre livelli di trasparenza:
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=• Trasparente: la luce solare li attraversa senza perdite, la luce artificiale li attraversa con delle perdite
• Semi-transparent: Sunlight and artificial light go through with losses=• Semi-trasparenti: la luce solare e la luce artificiale li attraversano con delle perdite
• Opaque: No light passes through=• Opachi: nessuna luce li attraversa
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).=La luce artificiale perderà un livello di luminosità per ciascun nodo trasparente o semi-trasparente che attraversa, finché resterà solo oscurità (immagine 1).
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.=La luce solare conserverà la propria luminosità finché attraverserà solo blocchi trasparenti. Quando passa attraverso un blocco semi-trasparente, si trasforma in luce artificiale. L'immagine 2 mostra la differenza.
Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side.=Si noti che per “trasparenza” qui si intende solo che il blocco può trasferire la luminosità ai nodi vicini. È possibile che un blocco sia trasparente alla luce, ma che voi non possiate guardarci attraverso.
Coordinates=Coordinate
The Minetest world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=Il mondo di Minetest è un grande cubo. E per questo, una posizione nel mondo può essere facilmente espressa tramite coordinate Cartesiane. Cioè, per ogni posizione nel mondo, esistono tre valori: X, Y e Z.
Like this: (5, 45, -12)=Come questi: (5, 45, -12)
This refers to the position where X=5, Y=45 and Z=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=Ciò si riferisce alla posizione dove X=5 (si legga “X vale 5”, NdT), Y=45 e Z=-12. Le tre lettere sono chiamate “assi”: Y si riferisce all'altezza. X e Z si riferiscono alla posizione orizzontale.
The values for X, Y and Z work like this:=I valori di X, Y e Z funzionano così:
• If you go up, Y increases=• Se salite, Y aumenta
• If you go down, Y decreases=• Se scendete, Y diminuisce
• If you follow the sun, X increases=• Se seguite il sole, X aumenta
• If you go to the reverse direction, X decreases=• Se andate nella direzione opposta, X diminuisce
• Follow the sun, then go right: Z increases=• Seguite il sole, poi andate a destra: Z aumenta
• Follow the sun, then go left: Z decreases=• Seguite il sole, poi andate a sinistra: Z diminuisce
• The side length of a full cube is 1=• La larghezza di un cubo completo è pari a 1
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=Potete vedere la vostra posizione attuale nella schermata di debug (visibile con [F5]). In alcuni giochi questo è considerato barare.

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# textdomain: mcl_doc_basics
Basics=
Everything you need to know to get started with playing=
Advanced usage=
Advanced information which may be nice to know, but is not crucial to gameplay=
Quick start=
This is a very brief introduction to the basic gameplay:=
Basic controls:=
• Move mouse to look=
• [W], [A], [S] and [D] to move=
• [E] to sprint=
• [Space] to jump or move upwards=
• [Shift] to sneak or move downwards=
• Mouse wheel or [1]-[9] to select item=
• Left-click to mine blocks or attack=
• Recover from swings to deal full damage=
• Right-click to build blocks and use things=
• [I] for the inventory=
• Lowest row in inventory appears in hotbar below=
• [Esc] to close this window=
How to play:=
• Punch a tree trunk until it breaks and collect wood=
• Place the wood into the 2×2 grid (your “crafting grid”) in your inventory menu and craft 4 wood planks=
• Place them in a 2×2 shape in the crafting grid to craft a crafting table=
• Place the crafting table on the ground=
• Rightclick it for a 3×3 crafting grid=
• Use the crafting guide (book icon) to learn all the possible crafting recipes=
• Craft a wooden pickaxe so you can dig stone=
• Different tools break different kinds of blocks. Try them out!=
• Read entries in this help to learn the rest=
• Continue playing as you wish. There's no goal. Have fun!=
Minetest=
Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorative blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=
Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly.=
Sneaking=
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=
• Sneak: [Shift]=
Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.=
If you jump while holding the sneak key, you also jump slightly higher than usual.=
Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges.=
Controls=
These are the default controls:=
Basic movement:=
• Moving the mouse around: Look around=
• W: Move forwards=
• A: Move to the left=
• D: Move to the right=
• S: Move backwards=
• E: Sprint=
While standing on solid ground:=
• Space: Jump=
• Shift: Sneak=
While on a ladder, swimming in a liquid or fly mode is active=
• Space: Move up=
• Shift: Move down=
Extended movement (requires privileges):=
• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)=
• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
• E: Move even faster when in fast mode=
World interaction:=
• Left mouse button: Punch / mine blocks / take items=
• Right mouse button: Build or use pointed block=
• Shift+Right mouse button: Build=
• Roll mouse wheel: Select next/previous item in hotbar=
• 1-9: Select item in hotbar directly=
• Q: Drop item stack=
• Shift+Q: Drop 1 item=
• I: Show/hide inventory menu=
Inventory interaction:=
See the entry “Basics > Inventory”.=
Camera:=
• Z: Zoom (requires “zoom” privilege)=
• F7: Toggle camera mode=
• F8: Toggle cinematic mode=
Interface:=
• Esc: Open menu window (pauses in single-player mode) or close window=
• F1: Show/hide HUD=
• F2: Show/hide chat=
• F9: Toggle minimap (only works if have a map)=
• Shift+F9: Toggle minimap rotation mode=
• F10: Open/close console/chat log=
• F12: Take a screenshot=
Server interaction:=
• T: Open chat window (chat requires the “shout” privilege)=
• /: Start issuing a server command)=
Technical:=
• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=
• +: Increase minimal viewing distance=
• -: Decrease minimal viewing distance=
• F3: Enable/disable fog=
• F5: Enable/disable debug screen which also shows your coordinates=
• F6: Only useful for developers. Enables/disables profiler=
• P: Only useful for developers. Writes current stack traces=
Players=
Players (actually: “player characters”) are the characters which users control.=
Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
At a health of 0, the player dies and loses all items in the inventory. The player can just respawn in the world.=
Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=
Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=
In multi-player mode, the name of other players is written above their head.=
Items=
Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=
An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=
Dropped item stacks will be collected automatically when you stand close to them.=
Tools=
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
Mining tools are important to break all kinds of blocks. Weapons are another kind of tool. There are some other more specialized tools. Special actions of tools are usually done by right-click.=
When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of punching and deals minimum damage.=
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
Weapons=
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=
Melee weapons deal damage by punching players and other animate objects. There are two ways to attack:=
• Single punch: Left-click once to deal a single punch=
• Quick punching: Hold down the left mouse button to deal quick repeated punches=
There are two core attributes of melee weapons:=
• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered)=
• Full punch interval: Time it takes for fully recovering from a punch=
A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
Pointing=
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.=
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
Camera=
You can change the camera mode by pressing [F7].=
There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.=
By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
• Switch camera mode: [F7]=
• Toggle Cinematic Mode: [F8]=
• Zoom: [Z]=
Blocks=
The world of MineClone 2 is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=
• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=
• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=
• Mining properties: By which tools it can be mined, how fast and how much it wears off tools=
• Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys=
• Drowning damage: See the entry “Basics > Player”=
• Liquids: See the entry “Basics > Liquids”=
• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more=
Mining=
Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.=
Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in hardness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining will drop on the ground, ready to be collected.=
After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible:=
• Always drops itself (the usual case)=
• Always drops the same items=
• Drops items based on probability=
• Drops nothing=
Building=
Almost all blocks can be built (or placed). Building is very simple and has no delay.=
To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking.=
Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.=
Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.=
Liquids=
Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=
Liquids usually come in two forms: In source form (S) and in flowing form (F).=
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. A long it is left alone, a liquid source will normally keep its place and does not drain out.=
Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=
All liquids share the following properties:=
• All properties of blocks (including drowning damage=
• Renewability: Renewable liquids can create new sources=
• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=
• Viscosity: How slow players move through it and how slow the liquid spreads=
When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=
The physics for swimming and diving in a liquid are:=
• The higher the viscosity, the slower you move=
• If you rest, you'll slowly sink=
• There is no fall damage for falling into a liquid as such=
• If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage=
Liquids are often not pointable. But some special items are able to point all liquids.=
Crafting=
Crafting is the task of combining several items to form a new item.=
To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=
To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=
A description on how to craft an item is called a “crafting recipe”. These crafting recipes can be found in the crafting guide which you can access from the inventory menu.=
Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=
In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=
Cooking=
Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a furnace, an cookable item, a fuel item and time in order to yield a new item.=
Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=
Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=
Hotbar=
At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the lowest row of items in the player inventory.=
You can change the selected item with the mouse wheel or the number keys.=
• Select previous item in hotbar: [Mouse wheel up]=
• Select next item in hotbar: [Mouse wheel down]=
• Select item in hotbar directly: [0]-[9]=
The selected item is also your wielded item.=
Minimap=
If you have a map item in any of your hotbar slots, you can use the minimap.=
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=
There are 2 minimap modes and 3 zoom levels.=
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon. Radar mode is only available in Creative Mode=
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=
In other games, the minimap may be disabled.=
• Toggle minimap mode: [F9]=
• Toggle minimap rotation mode: [Shift]+[F9]=
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=
Blocks can also have their own inventory, e.g. chests and furnaces.=
Inventory controls:=
Taking: You can take items from an occupied slot if the cursor holds nothing.=
• Left click: take entire item stack=
• Right click: take half from the item stack (rounded up)=
• Middle click: take 10 items from the item stack=
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=
• Left click: put entire item stack=
• Right click: put 1 item of the item stack=
• Middle click: put 10 items of the item stack=
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=
• Click: exchange item stacks=
Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.=
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.=
• Sneak+Left click: Automatically transfer item stack=
Online help=
You may want to check out these online resources related to MineClone 2.=
MineClone 2 download and forum discussion: <https://forum.minetest.net/viewtopic.php?f@=50&t@=16407>=
Here you find the most recent version of MineClone 2 and can discuss it.=
Bug tracker: <https://github.com/Wuzzy2/MineClone2-Bugs>=
Report bugs here.=
Minetest links:=
Official homepage of Minetest: <http://minetest.net/>=
The main place to find the most recent version of Minetest, the engine used by MineClone 2.=
Community wiki: <http://wiki.minetest.net/>=
A community-based documentation website for Minetest. Anyone with an account can edit it.=
Minetest forums: <http://forums.minetest.net/>=
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=
Chat: <irc://irc.freenode.net#minetest>=
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=
Groups=
Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes:=
• Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups=
• Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups=
• Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group=
• Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons”=
• Other uses=
In the item help, many important groups are usually mentioned and explained.=
Glossary=
This is a list of commonly used terms:=
Controls:=
• Wielding: Holding an item in hand=
• Pointing: Looking with the crosshair at something in range=
• Dropping: Throwing an item or item stack to the ground=
• Punching: Attacking with left-click, is also used on blocks=
• Sneaking: Walking slowly while (usually) avoiding to fall over edges=
• Climbing: Moving up or down a climbable block=
Blocks:=
• Block: Cubes that the worlds are made of=
• Mining/digging: Using a mining tool to break a block=
• Building/placing: Putting a block somewhere=
• Drop: Items you get after mining a block=
• Using a block: Right-clicking a block to access its special function=
Items:=
• Item: A single thing that players can possess=
• Item stack: A collection of items of the same kind=
• Maximum stack size: Maximum amount of items in an item stack=
• Slot / inventory slot: Can hold one item stack=
• Inventory: Provides several inventory slots for storage=
• Player inventory: The main inventory of a player=
• Tool: An item which you can use to do special things with when wielding=
• Range: How far away things can be to be pointed by an item=
• Mining tool: A tool which allows to break blocks=
• Craftitem: An item which is (primarily or only) used for crafting=
Gameplay:=
• “heart”: A single health symbol, indicates 2 HP=
• “bubble”: A single breath symbol, indicates 1 BP=
• HP: Hit point (equals a half “heart”)=
• BP: Breath point, indicates breath when diving=
• Mob: Computer-controlled enemy=
• Crafting: Combining multiple items to create new ones=
• Crafting guide: A helper which shows available crafting recipes=
• Spawning: Appearing in the world=
• Respawning: Appearing again in the world after death=
• Group: Puts similar things together, often affects gameplay=
• noclip: Allows to fly through walls=
Interface=
• Hotbar: Inventory slots at the bottom=
• Statbar: Indicator made out of half-symbols, used for health and breath=
• Minimap: The map or radar at the top right=
• Crosshair: Seen in the middle, used to point at things=
Online multiplayer:=
• PvP: Player vs Player. If active, players can deal damage to each other=
• Griefing: Destroying the buildings of other players against their will=
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside=
Technical terms:=
• Minetest: This game engine=
• MineClone 2: What you play right now=
• Minetest Game: A game for Minetest by the Minetest developers=
• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar=
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them=
• Privilege: Allows a player to do something=
• Node: Other word for “block”=
Settings=
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=
These are a few of the most important gameplay settings:=
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. Changes include: Instant digging, easy access to almost all items, tools never wear off, etc.=
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=
Movement modes=
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=
Fast mode:=
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
• Default key: [J]=
• Required privilege: fast=
Fly mode:=
• Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink.=
• Default key: [K]=
• Required privilege: fly=
Noclip mode:=
• Description: Allows you to move through walls. Only works when fly mode is enabled, too.=
• Default key: [H]=
• Required privilege: noclip=
Console=
With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands.=
Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message.=
Use the chat to communicate with other players. This requires you to have the “shout” privilege.=
Just type in the message and hit [Enter]. Public chat messages can not begin with “/”.=
You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>.=
There are some special controls for the console:=
• [F10] Open/close console=
• [Enter]: Send message or command=
• [Tab]: Try to auto-complete a partially-entered player name=
• [Ctrl]+[Left]: Move cursor to the beginning of the previous word=
• [Ctrl]+[Right]: Move cursor to the beginning of the next word=
• [Ctrl]+[Backspace]: Delete previous word=
• [Ctrl]+[Delete]: Delete next word=
• [Ctrl]+[U]: Delete all text before the cursor=
• [Ctrl]+[K]: Delete all text after the cursor=
• [Page up]: Scroll up=
• [Page down]: Scroll down=
There is also an input history. Minetest saves your previous console inputs which you can quickly access later:=
• [Up]: Go to previous entry in history=
• [Down]: Go to next entry in history=
Server commands=
Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode.=
Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods.=
To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered.=
Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server.=
“/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server.=
Commands are followed by zero or more parameters.=
In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation:=
• Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter=
• Anything in square brackets (e.g. “[text]”) is optional and can be omitted=
• Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”)=
• Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations=
• Everything else is to be read as literal text=
Here are some examples to illustrate the command syntax:=
• /mods: No parameters. Just enter “/mods”=
• /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza”=
• /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple”=
• /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time”=
• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0”=
Some final remarks:=
• For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege=
• For /spawnentity you need an entity name, which is another identifier=
Privileges=
Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”.=
On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat.=
There is a small set of core privileges which you'll find on every server, other privileges might be added by mods.=
To view your own privileges, issue the server command “/privs”.=
Here are a few basic privilege-related commands:=
• /privs: Lists your privileges=
• /privs <player>: Lists the privileges of <player>=
• /help privs: Shows a list and description about all privileges=
Players with the “privs” privilege can modify privileges at will:=
• /grant <player> <privilege>: Grant <privilege> to <player>=
• /revoke <player> <privilege>: Revoke <privilege> from <player>=
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=
Light=
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
There are two types of light: Sunlight and artificial light.=
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. blocks. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=
Blocks have 3 levels of transparency:=
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=
• Semi-transparent: Sunlight and artificial light go through with losses=
• Opaque: No light passes through=
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).=
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.=
Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side.=
Coordinates=
The world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=
Like this: (5, 45, -12)=
This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=
The values for X, Y and Z work like this:=
• If you go up, Y increases=
• If you go down, Y decreases=
• If you follow the sun, X increases=
• If you go to the reverse direction, X decreases=
• Follow the sun, then go right: Z increases=
• Follow the sun, then go left: Z decreases=
• The side length of a full cube is 1=
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=
# MCL2 extensions
Creative Mode=
Enabling Creative Mode in MineClone 2 applies the following changes:=
• You keep the things you've placed=
• Creative inventory is available to obtain most items easily=
• Hand breaks all default blocks instantly=
• Greatly increased hand pointing range=
• Mined blocks don't drop items=
• Items don't get used up=
• Tools don't wear off=
• You can eat food whenever you want=
• You can always use the minimap (including radar mode)=
Damage is not affected by Creative Mode, it needs to be disabled separately.=
Mobs=
Mobs are the living beings in the world. This includes animals and monsters.=
Mobs appear randomly throughout the world. This is called “spawning”. Each mob kind appears on particular block types at a given light level. The height also plays a role. Peaceful mobs tend to spawn at daylight while hostile ones prefer darkness. Most mobs can spawn on any solid block but some mobs only spawn on particular blocks (like grass blocks).=
Like players, mobs have hit points and sometimes armor points, too (which means you need better weapons to deal any damage at all). Also like players, hostile mobs can attack directly or at a distance. Mobs may drop random items after they die.=
Most animals roam the world aimlessly while most hostile mobs hunt players. Animals can be fed, tamed and bred.=
Animals=
Animals are peaceful beings which roam the world aimlessly. You can feed, tame and breed them.=
Feeding:=
Each animal has its own taste for food and doesn't just accept any food. To feed, hold an item in your hand and rightclick the animal.=
Animals are attraced to the food they like and follow you as long you hold the food item in hand.=
Feeding an animal has three uses: Taming, healing and breeding.=
Feeding heals animals instantly, depending on the quality of the food item.=
Taming:=
A few animals can be tamed. You can generally do more things with tamed animals and use other items on them. For example, tame horses can be saddled and tame wolves fight on your side.=
Breeding:=
When you have fed an animal up to its maximum health, then feed it again, you will activate “Love Mode” and many hearts appear around the animal.=
Two animals of the same species will start to breed if they are in Love Mode and close to each other. Soon a baby animal will pop up.=
Baby animals:=
Baby animals are just like their adult couterparts, but they can't be tamed or bred and don't drop anything when they die. They grow to adults after a short time. When fed, they grow to adults faster.=
Hunger=
Hunger affects your health and your ability to sprint. Hunger is not in effect when damage is disabled.=
Core hunger rules:=
• You start with 20/20 hunger points (more points @= less hungry)=
• Actions like combat, jumping, sprinting, etc. decrease hunger points=
• Food restores hunger points=
• If your hunger bar decreases, you're hungry=
• At 18-20 hunger points, you regenerate 1 HP every 4 seconds=
• At 6 hunger points or less, you can't sprint=
• At 0 hunger points, you lose 1 HP every 4 seconds (down to 1 HP)=
• Poisonous food decreases your health=
Details:=
You have 0-20 hunger points, indicated by 20 drumstick half-icons above the hotbar. You also have an invisible attribute: Saturation.=
Hunger points reflect how full you are while saturation points reflect how long it takes until you're hungry again.=
Each food item increases both your hunger level as well your saturation.=
Food with a high saturation boost has the advantage that it will take longer until you get hungry again.=
A few food items might induce food poisoning by chance. When you're poisoned, the health and hunger symbols turn sickly green. Food poisoning drains your health by 1 HP per second, down to 1 HP. Food poisoning also drains your saturation. Food poisoning goes away after a while or when you drink milk.=
You start with 5 saturation points. The maximum saturation is equal to your current hunger level. So with 20 hunger points your maximum saturation is 20. What this means is that food items which restore many saturation points are more effective the more hunger points you have. This is because at low hunger levels, a lot of the saturation boost will be lost due to the low saturation cap.=
If your saturation reaches 0, you're hungry and start to lose hunger points. Whenever you see the hunger bar decrease, it is a good time to eat.=
Saturation decreases by doing things which exhaust you (highest exhaustion first):=
• Regenerating 1 HP=
• Suffering food poisoning=
• Sprint-jumping=
• Sprinting=
• Attacking=
• Taking damage=
• Swimming=
• Jumping=
• Mining a block=
Other actions, like walking, do not exaust you.=
If you have a map item in any of your hotbar slots, you can use the minimap.=

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@ -1,97 +0,0 @@
local S = minetest.get_translator("mcl_doc_basics")
doc.add_entry("advanced", "creative", {
name = S("Creative Mode"),
data = { text =
S("Enabling Creative Mode in MineClone 2 applies the following changes:").."\n\n"..
S("• You keep the things you've placed").."\n"..
S("• Creative inventory is available to obtain most items easily").."\n"..
S("• Hand breaks all default blocks instantly").."\n"..
S("• Greatly increased hand pointing range").."\n"..
S("• Mined blocks don't drop items").."\n"..
S("• Items don't get used up").."\n"..
S("• Tools don't wear off").."\n"..
S("• You can eat food whenever you want").."\n"..
S("• You can always use the minimap (including radar mode)").."\n\n"..
S("Damage is not affected by Creative Mode, it needs to be disabled separately.")
}})
doc.add_entry("basics", "mobs", {
name = S("Mobs"),
data = { text =
S("Mobs are the living beings in the world. This includes animals and monsters.").."\n\n"..
S("Mobs appear randomly throughout the world. This is called “spawning”. Each mob kind appears on particular block types at a given light level. The height also plays a role. Peaceful mobs tend to spawn at daylight while hostile ones prefer darkness. Most mobs can spawn on any solid block but some mobs only spawn on particular blocks (like grass blocks).").."\n\n"..
S("Like players, mobs have hit points and sometimes armor points, too (which means you need better weapons to deal any damage at all). Also like players, hostile mobs can attack directly or at a distance. Mobs may drop random items after they die.").."\n\n"..
S("Most animals roam the world aimlessly while most hostile mobs hunt players. Animals can be fed, tamed and bred.")
}})
doc.add_entry("basics", "animals", {
name = S("Animals"),
data = { text =
S("Animals are peaceful beings which roam the world aimlessly. You can feed, tame and breed them.").."\n\n"..
S("Feeding:").."\n"..
S("Each animal has its own taste for food and doesn't just accept any food. To feed, hold an item in your hand and rightclick the animal.").."\n"..
S("Animals are attraced to the food they like and follow you as long you hold the food item in hand.").."\n"..
S("Feeding an animal has three uses: Taming, healing and breeding.").."\n"..
S("Feeding heals animals instantly, depending on the quality of the food item.").."\n\n"..
S("Taming:").."\n"..
S("A few animals can be tamed. You can generally do more things with tamed animals and use other items on them. For example, tame horses can be saddled and tame wolves fight on your side.").."\n\n"..
S("Breeding:").."\n"..
S("When you have fed an animal up to its maximum health, then feed it again, you will activate “Love Mode” and many hearts appear around the animal.").."\n"..
S("Two animals of the same species will start to breed if they are in Love Mode and close to each other. Soon a baby animal will pop up.").."\n\n"..
S("Baby animals:").."\n"..
S("Baby animals are just like their adult couterparts, but they can't be tamed or bred and don't drop anything when they die. They grow to adults after a short time. When fed, they grow to adults faster.")
}})
doc.add_entry("basics", "hunger", {
name = S("Hunger"),
data = { text =
S("Hunger affects your health and your ability to sprint. Hunger is not in effect when damage is disabled.").."\n\n"..
S("Core hunger rules:").."\n\n"..
S("• You start with 20/20 hunger points (more points = less hungry)").."\n"..
S("• Actions like combat, jumping, sprinting, etc. decrease hunger points").."\n"..
S("• Food restores hunger points").."\n"..
S("• If your hunger bar decreases, you're hungry").."\n"..
S("• At 18-20 hunger points, you regenerate 1 HP every 4 seconds").."\n"..
S("• At 6 hunger points or less, you can't sprint").."\n"..
S("• At 0 hunger points, you lose 1 HP every 4 seconds (down to 1 HP)").."\n"..
S("• Poisonous food decreases your health").."\n\n"..
S("Details:").."\n\n"..
S("You have 0-20 hunger points, indicated by 20 drumstick half-icons above the hotbar. You also have an invisible attribute: Saturation.").."\n"..
S("Hunger points reflect how full you are while saturation points reflect how long it takes until you're hungry again.").."\n\n"..
S("Each food item increases both your hunger level as well your saturation.").."\n"..
S("Food with a high saturation boost has the advantage that it will take longer until you get hungry again.").."\n"..
S("A few food items might induce food poisoning by chance. When you're poisoned, the health and hunger symbols turn sickly green. Food poisoning drains your health by 1 HP per second, down to 1 HP. Food poisoning also drains your saturation. Food poisoning goes away after a while or when you drink milk.").."\n\n"..
S("You start with 5 saturation points. The maximum saturation is equal to your current hunger level. So with 20 hunger points your maximum saturation is 20. What this means is that food items which restore many saturation points are more effective the more hunger points you have. This is because at low hunger levels, a lot of the saturation boost will be lost due to the low saturation cap.").."\n"..
S("If your saturation reaches 0, you're hungry and start to lose hunger points. Whenever you see the hunger bar decrease, it is a good time to eat.").."\n\n"..
S("Saturation decreases by doing things which exhaust you (highest exhaustion first):").."\n"..
S("• Regenerating 1 HP").."\n"..
S("• Suffering food poisoning").."\n"..
S("• Sprint-jumping").."\n"..
S("• Sprinting").."\n"..
S("• Attacking").."\n"..
S("• Taking damage").."\n"..
S("• Swimming").."\n"..
S("• Jumping").."\n"..
S("• Mining a block").."\n\n"..
S("Other actions, like walking, do not exaust you.")
}})

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@ -1,3 +1 @@
name = mcl_doc_basics name = doc_basics
depends = doc
description = Adds some help texts explaining how to use MineClone 2.

View File

@ -274,9 +274,9 @@ function awards.unlock(name, award)
elseif awards.show_mode == "chat" then elseif awards.show_mode == "chat" then
local chat_announce local chat_announce
if awdef.secret == true then if awdef.secret == true then
chat_announce = S("Secret achievement gotten: @1") chat_announce = S("Secret achievement gotten: %s")
else else
chat_announce = S("Achievement gotten: @1") chat_announce = S("Achievement gotten: %s")
end end
-- use the chat console to send it -- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title)) minetest.chat_send_player(name, string.format(chat_announce, title))
@ -386,14 +386,12 @@ function awards.getFormspec(name, to, sid)
if def and def.title then if def and def.title then
title = def.title title = def.title
end end
local status local status = "%s"
if item.got then if item.got then
status = S("@1 (got)", title) status = S("%s (got)")
else
status = title
end end
formspec = formspec .. "label[1,2.75;" .. formspec = formspec .. "label[1,2.75;" ..
minetest.formspec_escape(status) .. string.format(status, minetest.formspec_escape(title)) ..
"]" "]"
if def and def.icon then if def and def.icon then
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]" formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
@ -468,14 +466,14 @@ function awards.show_to(name, to, sid, text)
minetest.chat_send_player(to, S("You have not gotten any awards.")) minetest.chat_send_player(to, S("You have not gotten any awards."))
return return
end end
minetest.chat_send_player(to, S("@1s awards:"), name) minetest.chat_send_player(to, string.format(S("%ss awards:"), name))
for _, str in pairs(awards.players[name].unlocked) do for _, str in pairs(awards.players[name].unlocked) do
local def = awards.def[str] local def = awards.def[str]
if def then if def then
if def.title then if def.title then
if def.description then if def.description then
minetest.chat_send_player(to, S("@1: @2", def.title, def.description)) minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
else else
minetest.chat_send_player(to, def.title) minetest.chat_send_player(to, def.title)
end end

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@ -1,51 +0,0 @@
# textdomain:awards
@1: @2=@1: @2
@1 (got)=@1 (erhalten)
@1s awards:=Auszeichnungen von @1:
(Secret Award)=(Geheime Auszeichnung)
Achievement gotten!=Auszeichnung erhalten!
Achievement gotten:=Auszeichnung erhalten:
Achievement gotten: @1=Auszeichnung erhalten: @1
Secret achievement gotten!=Geheime Auszeichnung erhalten!
Secret achievement gotten:=Geheime Auszeichnung erhalten:
Secret achievement gotten: @1=Geheime Auszeichnung erhalten: @1
Get this achievement to find out what it is.=Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
You have not gotten any awards.=Sie haben noch keine Auszeichnungen.
You've disabled awards. Type /awards enable to reenable.=Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
<achievement ID>=<Auszeichnungs-ID>
<name>=<Name>
Achievement not found.=Auszeichnung nicht gefunden.
All your awards and statistics have been cleared. You can now start again.=All Ihre Auszeichnugen und Statistiken wurden zurückgesetzt. Sie können nun von vorne anfangen.
Get the achievements statistics for the given player or yourself=Die Statistik der Auszeichnungen eines Spielers zeigen
List awards in chat (deprecated)=Auszeichnungen im Chat anzeigen (veraltet)
Show, clear, disable or enable your achievements=Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen
You have disabled your achievements.=Sie haben Ihre Auszeichnungen deaktiviert.
You have enabled your achievements.=Sie haben Ihre Auszeichnungen aktiviert.
[c|clear|disable|enable]=[c|clear|disable|enable]
Awards=Auszeichnungen
@1/@2 crafted=@1/@2 gefertigt
@1/@2 deaths=@1/@2 Tode
@1/@2 dug=@1/@2 abgebaut
@1/@2 game joins=@1/@2 Spielen beigetreten
@1/@2 lines of chat=@1/@2 Chatzeilen
@1/@2 placed=@1/@2 platziert
Die @1 times.=Sterben Sie @1 mal.
Die.=Sterben Sie.
Craft: @1×@2=Fertigen Sie an: @1×@2
Craft: @1=Fertigen Sie an: @1
Mine a block: @1=Bauen Sie einen Block ab: @1
Mine blocks: @1×@2=Bauen Sie Blöcke ab: @1×@2
Place a block: @1=Platzieren Sie einen Block: @1
Place blocks: @1×@2=Platzieren Sie Blöcke: @1×@2
Join the game.=Treten Sie dem Spiel bei.
Join the game @1 times.=Treten Sie dem Spiel @1 mal bei.
Show details of an achievement=Details einer Auszeichnung anzeigen
OK=OK
Error: No awards available.=Fehler: Keine Auszeichnungen vorhanden.
Eat: @1×@2=Essen Sie: @1×@2
Eat: @1=Essen Sie: @1
@1/@2 eaten=@1/@2 gegessen
Place @1 block(s).=Platzieren Sie @1 Blöcke.
Dig @1 block(s).=Bauen Sie @1 Blöcke ab.
Eat @1 item(s).=Essen Sie @1 Dinge.
Craft @1 item(s).=Fertigen Sie @1 Gegenstände.

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@ -0,0 +1,198 @@
A Cat in a Pop-Tart?! = Eine Katze im Pop-Tart?!
Aspiring Farmer = Aufstrebender Bauer
Backpacker = Rucksacktourist
Bankier = Bankier
Bricker = Ziegler
Build a Cave = Höhlenbauer
Castorama = Gießmeister
Craft 10 furnaces. = Fertigen Sie 10 Öfen.
Craft 10 mese lamps. = Fertigen Sie 10 Meselampen.
Craft 100 obsidian bricks. = Fertigen Sie 100 Obsidianziegel.
Craft 100 sandstone bricks. = Fertigen Sie 100 Sandsteinziegel.
Craft 100 sticks. = Fertigen Sie 100 Stöcke.
Craft 100 white dyes. = Fertigen Sie 100 weiße Farbstoffe.
Craft 14 vessels shelves. = Fertigen Sie 14 Gefäßregale.
Craft 15 chests. = Fertigen Sie 15 Truhen.
Craft 15 fancy beds. = Fertigen Sie 15 schicke Betten.
Craft 200 brick blocks. = Fertigen Sie 200 Ziegelblöcke.
Craft 200 stone bricks. = Fertigen Sie 200 Steinziegel.
Craft 24 gold block stairs. = Fertigen Sie 24 Goldblockstufen.
Craft 250 white wool. = Fertigen Sie 250 weiße Wolle.
Craft 3,200 stone bricks. = Fertigen Sie 3200 Steinziegel.
Craft 30 locked chests. = Fertigen Sie 30 abgeschlossene Truhen.
Craft 4 large bags. = Fertigen Sie 4 große Taschen.
Craft 400 blue dyes. = Fertigen Sie 400 blaue Farbstoffe.
Craft 400 desert stone bricks. = Fertigen Sie 400 Wüstensteinziegel.
Craft 400 red dyes. = Fertigen Sie 400 rote Farbstoffe.
Craft 400 yellow dyes. = Fertigen Sie 400 gelbe Farbstoffe.
Craft 7 bookshelves. = Fertigen Sie 7 Bücherregale.
Craft 8 times flint and steel. = Fertigen Sie 8 mal einen Feuerstein und Stahl an.
Craft 800 stone bricks. = Fertigen Sie 800 Steinziegel an.
Craft a diamond block. = Fertigen Sie einen Diamantblock an.
Crafter of Sticks = Stockmacher
Dandelions are Yellow = Löwenzahn ist gelb
Desert Discoverer = Wüstenerkunder
Desert Dweller = Wüstenbewohner
Dig 1,000 copper ores. = Bauen Sie 1000 Kupfererze ab.
Dig 1,000 jungle tree blocks. = Bauen Sie 1000 Dschungelbaumblöcke ab.
Dig 1,000 sand. = Bauen Sie 1000 Sand ab.
Dig 1,000 stone blocks. = Bauen Sie 1000 Steine ab.
Dig 1,296 tree blocks. = Bauen Sie 1296 Baumblöcke ab.
Dig 10,000 stone blocks. = Bauen Sie 10000 Steine ab.
Dig 100 jungle tree blocks. = Bauen Sie 100 Dschungelbaumblöcke ab.
Dig 100 stone blocks. = Bauen Sie 100 Steinblöcke ab.
Dig 216 tree blocks. = Bauen Sie 216 Baumblöcke ab.
Dig 36 tree blocks. = Bauen Sie 36 Baumblöcke ab.
Dig 6 tree blocks. = Bauen Sie 6 Baumblöcke ab.
Far Lands = Ferne Lande
Farming Skills Aquired = Landwirtschaft erlernt
Field Worker = Feldarbeiter
Filthy Rich = Stinkreich
Firefighter = Feuerwehr
First Day in the Woods = Erster Tag im Wald
First Gold Find = Erster Goldfund
First Mese Find = Erster Mesefund
Fortress = Burg
Geraniums are Blue = Geranien sind blau
Girl's Best Friend = Bester Freund der Mädchen
Glacier Discoverer = Gletschererkunder
Glasser = Glasmacher
Gold Rush = Goldrausch
Grasslands Discoverer = Prärieerkunder
Hardened Miner = Abhehärteter Bergarbeiter
Hardest Block on Earth = Härtester Block der Welt
Harvest 125 fully grown wheat plants. = Ernten Sie 125 voll ausgewachsene Getreidepflanzen.
Harvest 25 fully grown wheat plants. = Ernten Sie 25 voll ausgewachsene Getreidepflanzen.
Harvest 625 fully grown wheat plants. = Ernten Sie 625 voll ausgewachsene Getreidepflanzen.
Harvest a fully grown wheat plant. = Ernten Sie eine voll ausgewachsene Getreidepflanze.
Hotelier = Hotelier
House of Obsidian = Haus aus Obsidian
In the Dungeon = Im Verlies
Industrial Age = Industriezeitalter
Jungle Discoverer = Dschungelerkunder
Junglebaby = Dschungelbaby
Jungleman = Dschungelmann
Lava Miner = Lavagräber
Lava and Water = Lava und Wasser
Light It Up = Licht an!
Little Library = Kleine Bücherei
Long Ladder = Lange Leiter
Lumberjack = Holzfäller
Marchand De Sable =
Master Miner = Profibergarbeiter
Mese Mastery = Mesemeister
Mine 18 diamond ores. = Bauen Sie 18 Diamanterze ab.
Mine 45 gold ores. = Bauen Sie 18 Diamanterze ab.
Mine 50 obsidian. = Bauen Sie 50 Obsidian ab.
Mine a mese block. = Bauen Sie einen Meseblock ab.
Mine a mossy cobblestone. = Bauen Sie ein bemoostes Kopfsteinpflaster ab.
Mine a nyan cat. = Bauen Sie eine Nyan Cat ab.
Mine any block while being very close to lava. = Bauen Sie einen beliebigen Block ab, während Sie sehr nahe an der Lava stehen.
Mine some dry grass. = Bauen Sie etwas trockenes Gras ab.
Mine some grass. = Bauen Sie etwas Gras ab.
Mine your first cactus. = Bauen Sie Ihren ersten Kaktus ab.
Mine your first diamond ore. = Bauen Sie Ihr erstes Diamanterz ab.
Mine your first dry shrub. = Bauen Sie Ihren ersten vertrockneten Strauch ab.
Mine your first gold ore. = Bauen Sie Ihr erstes Golderz ab.
Mine your first ice. = Bauen Sie Ihr erstes Eis ab.
Mine your first jungle grass. = Bauen Sie Ihr erstes Dschungelgras ab.
Mine your first mese ore. = Bauen Sie Ihr erstes Meseerz ab.
Mine your first obsidian. = Bauen Sie Ihr erstes Obsidian ab.
Mini Miner = Berganfänger
Obsessed with Obsidian = Von Obsidian besessen
On The Way = Auf dem Weg
Outpost = Außenposten
Pharaoh = Pharao
Place 1,000 torches. = Platzieren Sie 1000 Fackeln.
Place 100 rails. = Platzieren Sie 100 Gleise.
Place 100 stone. = Platzieren Sie 100 Steine.
Place 100 torches. = Platzieren Sie 100 Fackeln.
Place 2 trap stones. = Platzieren Sie 2 Fallensteine.
Place 20 coal checkers. = Platzieren Sie 20 Kohlenschachbrettmuster.
Place 20 iron checkers. = Platzieren Sie 20 Eisenschachbrettmuster.
Place 40 steel ladders. = Platzieren Sie 40 Stahlleitern.
Place 400 wooden ladders. = Platzieren Sie 400 Holzleitern.
Place two snow blocks. = Platzieren Sie zwei Schneeblöcke.
Professional Lumberjack = Profiholzfäller
Put out 1000 fires. = Löschen Sie 1000 Flammen.
Pyromaniac = Pyromane
Really Well Lit = Sehr gute Beleuchtung
Roses Are Red = Rosen sind rot
Saint-Maclou = Saint-Maclou
Sam the Trapper = Sam der Fallensteller
Savannah Discoverer = Savannenerkunder
Semi-pro Lumberjack = Fortgeschrittener Holzfäller
Smelter = Schmelzer
Treasurer = Schatzmeister
Very Simple Snow Man = Sehr simpler Schneemann
Watchtower = Wachturm
Well Lit = Gut ausgeleuchtet
Wheat Magnate = Getreidemagnat
White Color Stock = Weißer Farbstoffvorrat
Wool Over Your Eyes = Wollige Augen
Wow, I am Diamonds! = Wow, ich bin Diamanten!
Youre a copper = Du Kupfer!
%s: %s = %s: %s
%s (got) = %s (erhalten)
%ss awards: = %ss Auszeichnungen:
(Secret Award) = (Geheime Auszeichnung)
Achievement gotten! = Auszeichnung erhalten!
Achievement gotten: = Auszeichnung erhalten:
Achievement gotten: %s = Auszeichnung erhalten: %s
Secret achievement gotten! = Geheime Auszeichnung erhalten!
Secret achievement gotten: = Geheime Auszeichnung erhalten:
Secret achievement gotten: %s = Geheime Auszeichnung erhalten: %s
Get this achievement to find out what it is. = Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
You have not gotten any awards. = Sie haben noch keine Auszeichnungen.
You've disabled awards. Type /awards enable to reenable. = Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
<achievement ID> = <Auszeichnungs-ID>
<name> = <Name>
Achievement not found. = Auszeichnung nicht gefunden.
All your awards and statistics have been cleared. You can now start again. = All Ihre Auszeichnugen und Statistiken wurden zurückgesetzt. Sie können nun von vorne anfangen.
Get the achievements statistics for the given player or yourself = Die Statistik der Auszeichnungen eines Spielers zeigen
List awards in chat (deprecated) = Auszeichnungen im Chat anzeigen (veraltet)
Show, clear, disable or enable your achievements = Zeigen, löschen, deaktivieren oder aktivieren Sie Ihre Auszeichnungen
You have disabled your achievements. = Sie haben Ihre Auszeichnungen deaktiviert.
You have enabled your achievements. = Sie haben Ihre Auszeichnungen aktiviert.
[c|clear|disable|enable] = [c|clear|disable|enable]
Awards = Auszeichnungen
%d/%d crafted = %d/%d gefertigt
%d/%d deaths = %d/%d Tode
%d/%d dug = %d/%d abgebaut
%d/%d game joins = %d/%d Spielen beigetreten
%d/%d lines of chat = %d/%d Chatzeilen
%d/%d placed = %d/%d platziert
Die %d times. = Sterben Sie %d mal.
Die. = Sterben Sie.
Craft: %d×%s = Fertigen Sie an: %d×%s
Craft: %s = Fertigen Sie an: %s
Mine a block: %s = Bauen Sie einen Block ab: %s
Mine blocks: %d×%s = Bauen Sie Blöcke ab: %d×%s
Place a block: %s = Platzieren Sie einen Block: %s
Place blocks: %d×%s = Platzieren Sie Blöcke: %d×%s
Join the game. = Treten Sie dem Spiel bei.
Join the game %d times. = Treten Sie dem Spiel %d mal bei.
Show details of an achievement = Details einer Auszeichnung anzeigen
OK = OK
Error: No awards available. = Fehler: Keine Auszeichnungen vorhanden.
Eat: %d×%s = Essen Sie: %d×%s
Eat: %s = Essen Sie: %s
%d/%d eaten = %d/%d gegessen
Yummy! = Lecker!
Baker = Bäcker
Eat 10 loaves of bread. = Essen Sie 10 Brote.
Eat 80 apples. = Essen Sie 80 Äpfel.
Tasty Mushrooms = Leckere Pilze
Mushroom Lover = Pilzfreund
Underground Mushroom Farmer = Unterirdischer Pilzbauer
Eat 3 brown mushrooms. = Essen Sie 3 braune Pilze.
Eat 33 brown mushrooms. = Essen Sie 33 braune Pilze.
Eat 333 brown mushrooms. = Essen Sie 333 braune Pilze.
Builder = Bauarbeiter
Constructor = Konstrukteur
Architect = Architekt
Master Architect = Meisterarchitekt
Place %d block(s). = Platzieren Sie %d Blöcke.
Dig %d block(s). = Bauen Sie %d Blöcke ab.
Eat %d item(s). = Essen Sie %d Dinge.
Craft %d item(s). = Fertigen Sie %d Gegenstände.

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@ -1,52 +1,196 @@
# textdomain:awards %d/%d chat messages =
@1/@2 chat messages= %d/%d crafted =
@1/@2 crafted= %d/%d deaths =
@1/@2 deaths= %d/%d dug =
@1/@2 dug= %d/%d game joins =
@1/@2 game joins= %d/%d placed =
@1/@2 placed= %s (got) =
@1 (got)= %s: %s =
@1: @1= %ss awards: =
@1s awards:= (Secret Award) =
(Secret Award)= <achievement ID> =
<achievement ID>= <name> =
<name>= A Cat in a Pop-Tart?! =
A Cat in a Pop-Tart?!= Achievement gotten! =
Achievement gotten!= Achievement gotten: =
Achievement gotten:= Achievement gotten: %s =
Achievement gotten: @1= Achievement not found. =
Achievement not found.= All your awards and statistics have been cleared. You can now start again. =
All your awards and statistics have been cleared. You can now start again.= Aspiring Farmer =
Awards= Awards =
Craft: @1×@2= Backpacker =
Craft: @1= Bankier =
Die @1 times.= Bricker =
Die.= Build a Cave =
Get the achievements statistics for the given player or yourself= Castorama =
Join the game @1 times.= Craft 10 furnaces. =
Join the game.= Craft 10 mese lamps. =
List awards in chat (deprecated)= Craft 100 obsidian bricks. =
Place a block: @1= Craft 100 sandstone bricks. =
Place blocks: @1×@2= Craft 100 sticks. =
Secret Achievement gotten!= Craft 100 white dyes. =
Secret Achievement gotten:= Craft 14 vessels shelves. =
Secret Achievement gotten: @1= Craft 15 chests. =
Show details of an achievement= Craft 15 fancy beds. =
Show, clear, disable or enable your achievements= Craft 200 brick blocks. =
Get this achievement to find out what it is.= Craft 200 stone bricks. =
Write @1 chat messages.= Craft 24 gold block stairs. =
Write something in chat.= Craft 250 white wool. =
You have disabled your achievements.= Craft 3,200 stone bricks. =
You have enabled your achievements.= Craft 30 locked chests. =
You have not gotten any awards.= Craft 4 large bags. =
You've disabled awards. Type /awards enable to reenable.= Craft 400 blue dyes. =
[c|clear|disable|enable]= Craft 400 desert stone bricks. =
OK= Craft 400 red dyes. =
Error: No awards available.= Craft 400 yellow dyes. =
Eat: @1×@2= Craft 7 bookshelves. =
Eat: @1= Craft 8 times flint and steel. =
@1/@2 eaten= Craft 800 stone bricks. =
Place @1 block(s).= Craft a diamond block. =
Dig @1 block(s).= Craft: %d×%s =
Eat @1 item(s).= Craft: %s =
Craft @1 item(s).= Crafter of Sticks =
Dandelions are Yellow =
Desert Discoverer =
Desert Dweller =
Die %d times. =
Die. =
Dig 1,000 copper ores. =
Dig 1,000 jungle tree blocks. =
Dig 1,000 sand. =
Dig 1,000 stone blocks. =
Dig 1,296 tree blocks. =
Dig 10,000 stone blocks. =
Dig 100 jungle tree blocks. =
Dig 100 stone blocks. =
Dig 216 tree blocks. =
Dig 36 tree blocks. =
Dig 6 tree blocks. =
Far Lands =
Farming Skills Aquired =
Field Worker =
Filthy Rich =
Firefighter =
First Day in the Woods =
First Gold Find =
First Mese Find =
Fortress =
Geraniums are Blue =
Get the achievements statistics for the given player or yourself =
Girl's Best Friend =
Glacier Discoverer =
Glasser =
Gold Rush =
Grasslands Discoverer =
Hardened Miner =
Hardest Block on Earth =
Harvest 125 fully grown wheat plants. =
Harvest 25 fully grown wheat plants. =
Harvest 625 fully grown wheat plants. =
Harvest a fully grown wheat plant. =
Hotelier =
House of Obsidian =
In the Dungeon =
Industrial Age =
Join the game %d times. =
Join the game. =
Jungle Discoverer =
Junglebaby =
Jungleman =
Lava Miner =
Lava and Water =
Light It Up =
List awards in chat (deprecated) =
Little Library =
Long Ladder =
Lumberjack =
Marchand De Sable =
Master Miner =
Mese Mastery =
Mine 18 diamond ores. =
Mine 45 gold ores. =
Mine 50 obsidian. =
Mine a block: %s =
Mine a mese block. =
Mine a mossy cobblestone. =
Mine a nyan cat. =
Mine any block while being very close to lava. =
Mine blocks: %d×%s =
Mine some dry grass. =
Mine some grass. =
Mine your first cactus. =
Mine your first diamond ore. =
Mine your first dry shrub. =
Mine your first gold ore. =
Mine your first ice. =
Mine your first jungle grass. =
Mine your first mese ore. =
Mine your first obsidian. =
Mini Miner =
Obsessed with Obsidian =
On The Way =
Outpost =
Pharaoh =
Place 1,000 torches. =
Place 100 rails. =
Place 100 stone. =
Place 100 torches. =
Place 2 trap stones. =
Place 20 coal checkers. =
Place 20 iron checkers. =
Place 40 steel ladders. =
Place 400 wooden ladders. =
Place a block: %s =
Place blocks: %d×%s =
Place two snow blocks. =
Professional Lumberjack =
Put out 1000 fires. =
Pyromaniac =
Really Well Lit =
Roses Are Red =
Saint-Maclou =
Sam the Trapper =
Savannah Discoverer =
Secret Achievement gotten! =
Secret Achievement gotten: =
Secret Achievement gotten: %s =
Semi-pro Lumberjack =
Show details of an achievement =
Show, clear, disable or enable your achievements =
Smelter =
Treasurer =
Get this achievement to find out what it is. =
Very Simple Snow Man =
Watchtower =
Well Lit =
Wheat Magnate =
White Color Stock =
Wool Over Your Eyes =
Wow, I am Diamonds! =
Write %d chat messages. =
Write something in chat. =
You have disabled your achievements. =
You have enabled your achievements. =
You have not gotten any awards. =
You've disabled awards. Type /awards enable to reenable. =
Youre a copper =
[c|clear|disable|enable] =
OK =
Error: No awards available. =
Eat: %d×%s =
Eat: %s =
%d/%d eaten =
Place %d block(s). =
Dig %d block(s). =
Eat %d item(s). =
Craft %d item(s). =
Yummy! =
Baker =
Eat 10 loaves of bread. =
Eat 80 apples. =
Tasty Mushrooms =
Mushroom Lover =
Underground Mushroom Farmer =
Eat 3 brown mushrooms. =
Eat 33 brown mushrooms. =
Eat 333 brown mushrooms. =

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