forked from VoxeLibre/VoxeLibre
Support 16 sign rotations
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8ddb427777
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@ -27,6 +27,13 @@ local NUMBER_OF_LINES = 4
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local LINE_HEIGHT = 14
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local LINE_HEIGHT = 14
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local CHAR_WIDTH = 5
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local CHAR_WIDTH = 5
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-- Helper functions
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local function round(num, idp)
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local mult = 10^(idp or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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local string_to_array = function(str)
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local string_to_array = function(str)
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local tab = {}
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local tab = {}
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for i=1,string.len(str) do
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for i=1,string.len(str) do
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@ -122,13 +129,13 @@ local signs = {
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{delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2},
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{delta = {x = -n, y = 0, z = 0}, yaw = math.pi / 2},
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}
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}
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local m = 1/32 + 1/128
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local m = 1/16 + 1/128
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local signs_yard = {
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local signs_yard = {
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{delta = {x = 0, y = 0, z = -m}, yaw = 0},
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{delta = {x = 0, y = 5/32, z = -m}, yaw = 0},
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{delta = {x = -m, y = 0, z = 0}, yaw = math.pi / -2},
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{delta = {x = -m, y = 5/32, z = 0}, yaw = math.pi / -2},
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{delta = {x = 0, y = 0, z = m}, yaw = math.pi},
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{delta = {x = 0, y = 5/32, z = m}, yaw = math.pi},
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{delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2},
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{delta = {x = m, y = 5/32, z = 0}, yaw = math.pi / 2},
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}
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}
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
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@ -165,9 +172,10 @@ local update_sign = function(pos, fields, sender)
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-- if there is no entity
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-- if there is no entity
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local sign_info
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local sign_info
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if minetest.get_node(pos).name == "mcl_signs:standing_sign" then
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local nn = minetest.get_node(pos).name
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if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
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sign_info = signs_yard[minetest.get_node(pos).param2 + 1]
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sign_info = signs_yard[minetest.get_node(pos).param2 + 1]
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elseif minetest.get_node(pos).name == "mcl_signs:wall_sign" then
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elseif nn == "mcl_signs:wall_sign" then
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sign_info = signs[minetest.get_node(pos).param2 + 1]
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sign_info = signs[minetest.get_node(pos).param2 + 1]
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end
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end
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if sign_info == nil then
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if sign_info == nil then
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@ -176,6 +184,14 @@ local update_sign = function(pos, fields, sender)
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local text_entity = minetest.add_entity({x = pos.x + sign_info.delta.x,
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local text_entity = minetest.add_entity({x = pos.x + sign_info.delta.x,
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y = pos.y + sign_info.delta.y,
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y = pos.y + sign_info.delta.y,
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z = pos.z + sign_info.delta.z}, "mcl_signs:text")
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z = pos.z + sign_info.delta.z}, "mcl_signs:text")
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if nn == "mcl_signs:standing_sign22_5" then
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sign_info.yaw = sign_info.yaw + math.pi / 8
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elseif nn == "mcl_signs:standing_sign45" then
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sign_info.yaw = sign_info.yaw + 2 * (math.pi / 8)
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elseif nn == "mcl_signs:standing_sign67_5" then
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sign_info.yaw = sign_info.yaw + 3 * (math.pi / 8)
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end
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text_entity:setyaw(sign_info.yaw)
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text_entity:setyaw(sign_info.yaw)
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end
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end
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@ -254,19 +270,49 @@ minetest.register_node("mcl_signs:wall_sign", {
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local sign_info
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local sign_info
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local place_pos
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local place_pos
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-- Ceiling
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if wdir == 0 then
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if wdir == 0 then
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--how would you add sign to ceiling?
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--how would you add sign to ceiling?
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return itemstack
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return itemstack
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-- Floor
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elseif wdir == 1 then
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elseif wdir == 1 then
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-- Standing sign
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place_pos = above
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place_pos = above
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-- Determine the sign rotation based on player's yaw
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local stand = ItemStack(itemstack)
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local stand = ItemStack(itemstack)
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stand:set_name("mcl_signs:standing_sign")
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local yaw = math.pi*2 - placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = round((yaw / (math.pi*2)) * 16)
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if rotation_level > 15 then
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rotation_level = 0
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elseif rotation_level < 0 then
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rotation_level = 15
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end
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-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
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if rotation_level % 4 == 0 then
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stand:set_name("mcl_signs:standing_sign")
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elseif rotation_level % 4 == 1 then
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stand:set_name("mcl_signs:standing_sign22_5")
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elseif rotation_level % 4 == 2 then
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stand:set_name("mcl_signs:standing_sign45")
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elseif rotation_level % 4 == 3 then
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stand:set_name("mcl_signs:standing_sign67_5")
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end
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fdir = math.floor(rotation_level / 4)
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-- Place the node!
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local _, success = minetest.item_place_node(stand, placer, pointed_thing, fdir)
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local _, success = minetest.item_place_node(stand, placer, pointed_thing, fdir)
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if not success then
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if not success then
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return itemstack
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return itemstack
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end
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end
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sign_info = signs_yard[fdir + 1]
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sign_info = signs_yard[fdir + 1]
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-- Side
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else
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else
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-- Wall sign
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place_pos = above
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place_pos = above
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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if not success then
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@ -300,19 +346,23 @@ minetest.register_node("mcl_signs:wall_sign", {
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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})
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})
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minetest.register_node("mcl_signs:standing_sign", {
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-- Standing sign nodes.
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-- 4 rotations at 0°, 22.5°, 45° and 67.5°.
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-- These are 4 out of 16 possible rotations.
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-- With facedir the remaining 12 rotations are constructed.
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-- 0°
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local ssign = {
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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is_ground_content = false,
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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drawtype = "mesh",
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node_box = {type = "fixed", fixed = {
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mesh = "mcl_signs_sign.obj",
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{-7/16, -1/16, -1/32, 7/16, 7/16, 1/32},
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{-1/16, -0.5, -1/32, 1/16, -1/16, 1/32},
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}},
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selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/32, 7/16, 7/16, 1/32}},
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selection_box = {type = "fixed", fixed = {-7/16, -0.5, -1/32, 7/16, 7/16, 1/32}},
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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tiles = {"mcl_signs_sign.png"},
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groups = sign_groups,
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groups = sign_groups,
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drop = "mcl_signs:wall_sign",
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drop = "mcl_signs:wall_sign",
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stack_max = 16,
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stack_max = 16,
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@ -327,7 +377,24 @@ minetest.register_node("mcl_signs:standing_sign", {
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end,
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end,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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})
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}
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-- 22.5°
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minetest.register_node("mcl_signs:standing_sign", ssign)
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local ssign22_5 = table.copy(ssign)
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ssign22_5.mesh = "mcl_signs_sign22.5.obj"
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-- 45°
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minetest.register_node("mcl_signs:standing_sign22_5", ssign22_5)
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local ssign45 = table.copy(ssign)
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ssign45.mesh = "mcl_signs_sign45.obj"
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minetest.register_node("mcl_signs:standing_sign45", ssign45)
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-- 67.5°
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local ssign67 = table.copy(ssign)
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ssign67.mesh = "mcl_signs_sign67.5.obj"
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minetest.register_node("mcl_signs:standing_sign67_5", ssign67)
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minetest.register_entity("mcl_signs:text", {
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minetest.register_entity("mcl_signs:text", {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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