forked from VoxeLibre/VoxeLibre
38 lines
1.2 KiB
Lua
38 lines
1.2 KiB
Lua
-- Glass nodes
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_doc = minetest.get_modpath("doc")
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------------------------
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-- Create Color Glass --
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------------------------
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function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
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minetest.register_node("mcl_core:glass_"..color, {
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description = desc,
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drawtype = "glasslike_framed_optional",
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is_ground_content = false,
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tiles = {"mcl_core_glass_"..color..".png", "mcl_core_glass_"..color.."_detail.png"},
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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sunlight_propagates = true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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stack_max = 64,
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-- TODO: Add color to groups
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groups = {handy=1, glass=1, building_block=1, material_glass=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_craft({
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output = "mcl_core:glass_"..color.." 8",
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recipe = {
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{"mcl_core:glass","mcl_core:glass","mcl_core:glass"},
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{"mcl_core:glass",recipeitem,"mcl_core:glass"},
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{"mcl_core:glass","mcl_core:glass","mcl_core:glass"},
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}
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})
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end
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