JoseDouglas26
b236788c10
More migration
2024-06-17 08:54:21 -03:00
JoseDouglas26
6cd2443913
More amethyst and ore migration
2024-06-17 08:30:25 -03:00
JoseDouglas26
cbed7e4f04
Amethyst migration
2024-06-16 19:47:38 -03:00
JoseDouglas26
81f89cdd78
Small flowers migration
2024-06-15 08:12:31 -03:00
JoseDouglas26
38c5e9b05c
Terracotta migration
2024-06-14 20:36:26 -03:00
JoseDouglas26
9e64f909fa
New cobblestone
2024-06-14 19:51:37 -03:00
JoseDouglas26
0d3aaa1741
More stone and ore migration
2024-06-14 17:04:24 -03:00
JoseDouglas26
c0123a2893
More ore migration
2024-06-14 11:29:18 -03:00
JoseDouglas26
b7f8af4365
Ore migration
2024-06-14 11:08:54 -03:00
JoseDouglas26
b52dc716bd
More stone migration
2024-06-14 10:10:03 -03:00
JoseDouglas26
1d15ca0c11
Migration for stone blocks
2024-06-14 07:01:03 -03:00
the-real-herowl
753545d714
Merge pull request 'Rover and Stalker' ( #4282 ) from rover_stalker into master
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Reviewed-on: VoxeLibre/VoxeLibre#4282
2024-05-22 19:01:14 +00:00
teknomunk
98eed36938
Update matrix link, update git link in source code and one module README that has a link to git
2024-05-07 11:38:00 +00:00
teknomunk
5f6a9f3a0c
Update more documentation to use VoxeLibre
2024-05-07 11:38:00 +00:00
teknomunk
aabd80d54b
Change MineClone 2 to VoxeLibre
2024-05-07 11:38:00 +00:00
teknomunk
d2a49799ae
Change over internal name so that /spawn_mob works
2024-05-05 16:22:19 +00:00
Bram van den Heuvel
69acc5074b
Fix dungeon margin bug ( #4276 )
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Some mapgen settings used to crash the game.
Reviewed-on: MineClone2/MineClone2#4276
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Bram van den Heuvel <bram.vdh1999@gmail.com>
Co-committed-by: Bram van den Heuvel <bram.vdh1999@gmail.com>
2024-05-03 14:05:51 +00:00
the-real-herowl
c65176af81
Merge pull request 'Added clovers' ( #4224 ) from clovers into master
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Reviewed-on: MineClone2/MineClone2#4224
2024-03-27 00:15:32 +00:00
the-real-herowl
26fc0cd4d8
Merge pull request 'update melon and pumpkin biomes' ( #4037 ) from michaljmalinowski/MineClone2:master into master
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Reviewed-on: MineClone2/MineClone2#4037
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-03-24 05:17:20 +00:00
the-real-herowl
c6a112d200
Clovers now generate
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Also added a way to alter flower rarity
2024-03-20 22:29:03 +01:00
JoseDouglas26
3e131a213f
mcl_villages pt_BR translation
2023-12-22 23:45:07 +01:00
JoseDouglas26
f824f109e2
mcl_structures pt_BR translation
2023-12-22 23:45:07 +01:00
Zasco
351e31a889
Move deepslate ore registration within generation check
2023-12-12 23:16:51 +00:00
Eliy21
4127d120d2
Add server privs restriction to mcl_villages build tool ( #4043 )
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Fixes #4022
### Testing
-Make a new world, check host server and go into creative mode
-Since you're the server you have the server privs so get the mcl_villages build tool item in creative inventory and use it to see if it works
-Have someone join your server and give them the same item to use and see if they are restricted from using it
Reviewed-on: MineClone2/MineClone2#4043
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 12:49:49 +00:00
michaljmalinowski
9be5de980e
Update mods/MAPGEN/mcl_biomes/init.lua
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update melon and pumpkin biomes
2023-11-28 20:26:24 +00:00
chmodsayshello
712a6d6c66
Merge pull request 'add 1.20 armor trims' ( #3784 ) from armor_trims into master
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Reviewed-on: MineClone2/MineClone2#3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
chmodsayshello
408c7f71da
Merge pull request 'Update Russian translation' ( #3896 ) from Nanashi_Mumei/MineClone2:master into master
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Reviewed-on: MineClone2/MineClone2#3896
Reviewed-by: rudzik8
2023-09-02 08:25:43 +00:00
SmokeyDope
aa08a176fc
lower ruined portal structure spawn rate
2023-08-31 22:47:02 +00:00
chmodsayshello
7c43c15fda
update loottables
2023-08-31 17:17:38 +02:00
Sab Pyrope
5b4a79a26d
Update russian translation
2023-08-31 14:16:42 +08:00
chmodsayshello
fb74689f3d
resolve merge conflicts
2023-08-28 16:47:31 +02:00
PrairieWind
74742f7fc8
Add cherry sapling to dungeon loot temporarily
2023-06-25 16:37:02 +00:00
chmodsayshello
8431ac34d0
add armor trim templates
2023-06-08 00:16:57 +02:00
ancientmarinerdev
10a3d06360
Fix global variable references and exit mob_step if missing pos
2023-05-22 21:05:12 +00:00
PrairieWind
e2963f88a7
Update dead bush generation
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Removed Taiga biome and changed the generation values
2023-05-16 23:13:11 +00:00
ancientmarinerdev
3b1464ecc8
Tweak leaf generator numbers to catch missed jungle leaves
2023-04-16 17:50:22 +01:00
ancientmarinerdev
1015f5a569
Optimize folliage fixes code
2023-04-16 16:20:45 +00:00
ancientmarinerdev
31b65bac91
Move generator code to functions to aid in profiling
2023-04-16 16:20:45 +00:00
FossFanatic
01ac9ad685
Add old method back for foliage
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This commit adds back the old `set_node` method for the foliage, since the foliage is much more difficult to work with via the VoxelManip method due to them being part of schematics that could span across mapblocks in some cases.
The old method will complement the new one by running after the VoxelManip has done its job, and fixes any foliage that the VoxelManip had missed.
2023-04-16 16:20:45 +00:00
FossFanatic
d28dcb1b10
Another small change to account for mangrove leaves
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This one should actually work as expected.
2023-04-16 16:20:45 +00:00
FossFanatic
aac6af4c20
Small change to account for mangrove leaves
2023-04-16 16:20:45 +00:00
FossFanatic
d8d83dd21c
Make vines use voxelmanip colouring as well
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This commit adds some code to the `set_foliage_palette` function which checks for the `param2` of the foliage node in question to see whether or not said `param2` value is `0` upon first being generated.
If it isn't, then it's safe to assume that said foliage is a vine, and therefore needs to use the other method of calculating the final `param2` value.
2023-04-16 16:20:45 +00:00
FossFanatic
76bf98b26c
Use voxelmanip to set the correct param2 for nodes
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Voxelmanip is now used to set the correct `param2` for the nodes which use biome colouring or, in the case of seagrass, the correct meshoption.
2023-04-16 16:20:44 +00:00
ancientmarinerdev
0abc0ffc48
Mapgen optimisations
2023-04-01 18:53:51 +00:00
PrairieWind
f7bdf7481c
Update ruined portal loot table
2023-04-01 00:11:56 +00:00
PrairieWind
802ff3d984
Remove evoker spawning in Pillager Outposts
2023-03-23 01:53:44 +00:00
ancientmarinerdev
6989e00af7
Tweak lapis distribution.
2023-03-19 18:01:39 +00:00
FossFanatic
b80dd0294c
Change the grass LBM & generator
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This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
2023-03-05 12:45:44 +00:00
FossFanatic
a457853938
Improve code relating to vines
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This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic
693d40b6c4
Fix villages generating with incorrect water
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This commit fixes an issue where villages would generate with water which wasn't of the correct biome.
The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00