diff --git a/README.md b/README.md index 302c188fd..ff9d02632 100644 --- a/README.md +++ b/README.md @@ -74,7 +74,7 @@ These items do not work yet, but you can get them with `/giveme` for testing: * Minecart with Command Block: `mcl_minecarts:command_block_minecart` ## Installation -This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or +This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or later). So you need to install Minetest first. Only stable versions of Minetest are officially supported. There is no support for running MineClone 2 in development versions of Minetest. diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 6c87b9305..9c47e98fc 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", { -- self:teleport(nil) -- self.state = "" --else - if self.attack ~= nil then + if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then self.state = 'attack' end --end diff --git a/mods/ITEMS/mcl_doors/api_doors.lua b/mods/ITEMS/mcl_doors/api_doors.lua index f3dd0f469..909bb47e4 100644 --- a/mods/ITEMS/mcl_doors/api_doors.lua +++ b/mods/ITEMS/mcl_doors/api_doors.lua @@ -1,4 +1,5 @@ local S = minetest.get_translator("mcl_doors") +local minetest_get_meta = minetest.get_meta -- This helper function calls on_place_node callbacks. local function on_place_node(place_to, newnode, @@ -164,14 +165,14 @@ function mcl_doors:register_door(name, def) end if def.only_placer_can_open then - local meta = minetest.get_meta(pt) + local meta = minetest_get_meta(pt) meta:set_string("doors_owner", "") - meta = minetest.get_meta(pt2) + meta = minetest_get_meta(pt2) meta:set_string("doors_owner", "") end - local meta1 = minetest.get_meta(pt) - local meta2 = minetest.get_meta(pt2) + local meta1 = minetest_get_meta(pt) + local meta2 = minetest_get_meta(pt2) -- save mirror state for the correct door if left_node.name:sub(1, #name) == name then meta1:set_int("is_mirrored", 1) @@ -198,9 +199,9 @@ function mcl_doors:register_door(name, def) local tb = def.tiles_bottom local function on_open_close(pos, dir, check_name, replace, replace_dir) - local meta1 = minetest.get_meta(pos) + local meta1 = minetest_get_meta(pos) pos.y = pos.y+dir - local meta2 = minetest.get_meta(pos) + local meta2 = minetest_get_meta(pos) -- if name of other door is not the same as check_name -> return if not minetest.get_node(pos).name == check_name then @@ -254,7 +255,7 @@ function mcl_doors:register_door(name, def) if not def.only_placer_can_open then return true end - local meta = minetest.get_meta(pos) + local meta = minetest_get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end @@ -292,10 +293,15 @@ function mcl_doors:register_door(name, def) sounds = def.sounds, after_destruct = function(bottom, oldnode) - minetest.add_item(bottom, name) - local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } - if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then - minetest.remove_node(top) + local meta_bottom = minetest_get_meta(bottom) + if meta_bottom:get_int("rotation") == 1 then + meta_bottom:set_int("rotation", 0) + else + minetest.add_item(bottom, name) + local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } + if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then + minetest.remove_node(top) + end end end, @@ -305,13 +311,19 @@ function mcl_doors:register_door(name, def) action_on = on_mesecons_signal_open, }}, - on_rotate = function(pos, node, user, mode, param2) + on_rotate = function(bottom, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then - minetest.remove_node(pos) - node.param2 = screwdriver.rotate.facedir(pos, node, mode) - minetest.set_node(pos, node) + local meta_bottom = minetest_get_meta(bottom) + meta_bottom:set_int("rotation", 1) + node.param2 = screwdriver.rotate.facedir(bottom, node, mode) + minetest.swap_node(bottom, node) + + local top = {x=bottom.x,y=bottom.y+1,z=bottom.z} + local meta_top = minetest_get_meta(top) + meta_top:set_int("rotation", 1) node.name = name .."_t_1" - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node) + minetest.swap_node(top, node) + return true end return false @@ -353,9 +365,14 @@ function mcl_doors:register_door(name, def) sounds = def.sounds, after_destruct = function(top, oldnode) - local bottom = { x = top.x, y = top.y - 1, z = top.z } - if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then - minetest.dig_node(bottom) + local meta_top = minetest_get_meta(top) + if meta_top:get_int("rotation") == 1 then + meta_top:set_int("rotation", 0) + else + local bottom = { x = top.x, y = top.y - 1, z = top.z } + if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then + minetest.dig_node(bottom) + end end end, @@ -366,13 +383,19 @@ function mcl_doors:register_door(name, def) rules = mesecon.rules.flat, }}, - on_rotate = function(pos, node, user, mode, param2) + on_rotate = function(top, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then - minetest.remove_node(pos) - node.param2 = screwdriver.rotate.facedir(pos, node, mode) - minetest.set_node(pos, node) + local meta_top = minetest_get_meta(top) + meta_top:set_int("rotation", 1) + node.param2 = screwdriver.rotate.facedir(top, node, mode) + minetest.swap_node(top, node) + + local bottom = {x=top.x,y=top.y-1,z=top.z} + local meta_bottom = minetest_get_meta(bottom) + meta_bottom:set_int("rotation", 1) node.name = name .."_b_1" - minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node) + minetest.swap_node(bottom, node) + return true end return false @@ -414,10 +437,15 @@ function mcl_doors:register_door(name, def) sounds = def.sounds, after_destruct = function(bottom, oldnode) - minetest.add_item(bottom, name) - local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } - if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then - minetest.remove_node(top) + local meta_bottom = minetest_get_meta(bottom) + if meta_bottom:get_int("rotation") == 1 then + meta_bottom:set_int("rotation", 0) + else + local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } + minetest.add_item(bottom, name) + if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then + minetest.remove_node(top) + end end end, @@ -427,13 +455,19 @@ function mcl_doors:register_door(name, def) action_off = on_mesecons_signal_close, }}, - on_rotate = function(pos, node, user, mode, param2) + on_rotate = function(bottom, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then - minetest.remove_node(pos) - node.param2 = screwdriver.rotate.facedir(pos, node, mode) - minetest.set_node(pos, node) + local meta_bottom = minetest_get_meta(bottom) + meta_bottom:set_int("rotation", 1) + node.param2 = screwdriver.rotate.facedir(bottom, node, mode) + minetest.swap_node(bottom, node) + + local top = {x=bottom.x,y=bottom.y+1,z=bottom.z} + local meta_top = minetest_get_meta(top) + meta_top:set_int("rotation", 1) node.name = name .."_t_2" - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node) + minetest.swap_node(top, node) + return true end return false @@ -475,9 +509,14 @@ function mcl_doors:register_door(name, def) sounds = def.sounds, after_destruct = function(top, oldnode) - local bottom = { x = top.x, y = top.y - 1, z = top.z } - if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then - minetest.dig_node(bottom) + local meta_top = minetest_get_meta(top) + if meta_top:get_int("rotation") == 1 then + meta_top:set_int("rotation", 0) + else + local bottom = { x = top.x, y = top.y - 1, z = top.z } + if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then + minetest.dig_node(bottom) + end end end, @@ -488,13 +527,19 @@ function mcl_doors:register_door(name, def) rules = mesecon.rules.flat, }}, - on_rotate = function(pos, node, user, mode, param2) + on_rotate = function(top, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then - minetest.remove_node(pos) - node.param2 = screwdriver.rotate.facedir(pos, node, mode) - minetest.set_node(pos, node) + local meta_top = minetest_get_meta(top) + meta_top:set_int("rotation", 1) + node.param2 = screwdriver.rotate.facedir(top, node, mode) + minetest.swap_node(top, node) + + local bottom = {x=top.x,y=top.y-1,z=top.z} + local meta_bottom = minetest_get_meta(bottom) + meta_bottom:set_int("rotation", 1) node.name = name .."_b_2" - minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node) + minetest.swap_node(bottom, node) + return true end return false diff --git a/mods/ITEMS/mcl_fireworks/README.txt b/mods/ITEMS/mcl_fireworks/README.txt new file mode 100644 index 000000000..4cf71fc9b --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/README.txt @@ -0,0 +1,7 @@ +Firework mod for Mineclone 2 + +by NO11 and and some parts by j45 + +Sound credits: + +* mcl_firework_rocket.ogg (tnt_ignite.ogg): Own derivate work of sound by Ned Bouhalassa (CC0) created in 2005, source: diff --git a/mods/ITEMS/mcl_fireworks/config.txt b/mods/ITEMS/mcl_fireworks/config.txt new file mode 100644 index 000000000..5a12a1f52 --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/config.txt @@ -0,0 +1,2 @@ +name = mcl_firework +author = NO11, j45 diff --git a/mods/ITEMS/mcl_fireworks/crafting.lua b/mods/ITEMS/mcl_fireworks/crafting.lua new file mode 100644 index 000000000..a9e156aa6 --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/crafting.lua @@ -0,0 +1,17 @@ +minetest.register_craft({ + type = "shapeless", + output = "mcl_fireworks:rocket_1 3", + recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder"}, +}) + +minetest.register_craft({ + type = "shapeless", + output = "mcl_fireworks:rocket_2 3", + recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"}, +}) + +minetest.register_craft({ + type = "shapeless", + output = "mcl_fireworks:rocket_3 3", + recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"}, +}) \ No newline at end of file diff --git a/mods/ITEMS/mcl_fireworks/init.lua b/mods/ITEMS/mcl_fireworks/init.lua new file mode 100644 index 000000000..cd1922580 --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/init.lua @@ -0,0 +1,4 @@ +local path = minetest.get_modpath("mcl_fireworks") + +dofile(path .. "/register.lua") +dofile(path .. "/crafting.lua") \ No newline at end of file diff --git a/mods/ITEMS/mcl_fireworks/locale/mcl_fireworks.de.tr b/mods/ITEMS/mcl_fireworks/locale/mcl_fireworks.de.tr new file mode 100644 index 000000000..9f9098103 --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/locale/mcl_fireworks.de.tr @@ -0,0 +1,3 @@ +# textdomain: mcl_fireworks +Firework Rocket=Feuerwerksrakete +Flight Duration:=Flugdauer: \ No newline at end of file diff --git a/mods/ITEMS/mcl_fireworks/register.lua b/mods/ITEMS/mcl_fireworks/register.lua new file mode 100644 index 000000000..cce36042a --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/register.lua @@ -0,0 +1,69 @@ +local S = minetest.get_translator("mcl_fireworks") + +player_rocketing = {} + +local help = S("Flight Duration:") +local description = S("Firework Rocket") +local rocket_sound = function() + minetest.sound_play("mcl_fireworks_rocket") +end + +minetest.register_craftitem("mcl_fireworks:rocket_1", { + description = description, + _tt_help = help.." 1", + inventory_image = "mcl_fireworks_rocket.png", + stack_max = 64, + on_use = function(itemstack, user, pointed_thing) + local torso = user:get_inventory():get_stack("armor", 3) + if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then + player_rocketing[user] = true + minetest.after(2.2, function() + player_rocketing[user] = false + end) + itemstack:take_item() + --user:add_player_velocity(vector.multiply(user:get_look_dir(), 20)) + rocket_sound() + end + return itemstack + end, +}) + +minetest.register_craftitem("mcl_fireworks:rocket_2", { + description = description, + _tt_help = help.." 2", + inventory_image = "mcl_fireworks_rocket.png", + stack_max = 64, + on_use = function(itemstack, user, pointed_thing) + local torso = user:get_inventory():get_stack("armor", 3) + if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then + player_rocketing[user] = true + minetest.after(4.5, function() + player_rocketing[user] = false + end) + itemstack:take_item() + --user:add_player_velocity(vector.multiply(user:get_look_dir(), 20)) + rocket_sound() + end + return itemstack + end, +}) + +minetest.register_craftitem("mcl_fireworks:rocket_3", { + description = description, + _tt_help = help.." 3", + inventory_image = "mcl_fireworks_rocket.png", + stack_max = 64, + on_use = function(itemstack, user, pointed_thing) + local torso = user:get_inventory():get_stack("armor", 3) + if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then + player_rocketing[user] = true + minetest.after(6, function() + player_rocketing[user] = false + end) + itemstack:take_item() + --user:add_player_velocity(vector.multiply(user:get_look_dir(), 20)) + rocket_sound() + end + return itemstack + end, +}) diff --git a/mods/ITEMS/mcl_fireworks/sounds/mcl_fireworks_rocket.ogg b/mods/ITEMS/mcl_fireworks/sounds/mcl_fireworks_rocket.ogg new file mode 100644 index 000000000..aa232f0de Binary files /dev/null and b/mods/ITEMS/mcl_fireworks/sounds/mcl_fireworks_rocket.ogg differ diff --git a/mods/ITEMS/mcl_fireworks/textures/mcl_fireworks_rocket.png b/mods/ITEMS/mcl_fireworks/textures/mcl_fireworks_rocket.png new file mode 100644 index 000000000..682a8c40d Binary files /dev/null and b/mods/ITEMS/mcl_fireworks/textures/mcl_fireworks_rocket.png differ diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 2d66611f3..769e5f5b9 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -698,6 +698,10 @@ function mcl_potions.healing_func(player, hp) local obj = player:get_luaentity() + if player:get_hp() == 0 then + return + end + if obj and obj.harmed_by_heal then hp = -hp end if hp > 0 then diff --git a/mods/MAPGEN/mcl_dungeons/init.lua b/mods/MAPGEN/mcl_dungeons/init.lua index dc9c6d619..928faaa11 100644 --- a/mods/MAPGEN/mcl_dungeons/init.lua +++ b/mods/MAPGEN/mcl_dungeons/init.lua @@ -9,15 +9,38 @@ if mcl_vars.mg_dungeons == false or mg_name == "singlenode" then return end -local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1 -local max_y = mcl_vars.mg_overworld_max - 1 +--lua locals +--minetest +local registered_nodes = minetest.registered_nodes +local swap_node = minetest.swap_node +local set_node = minetest.set_node +local dir_to_facedir = minetest.dir_to_facedir +local get_meta = minetest.get_meta +local emerge_area = minetest.emerge_area +--vector +local vector_add = vector.add +local vector_subtract = vector.subtract + +--table +local table_insert = table.insert +local table_sort = table.sort + +--math +local math_min = math.min +local math_max = math.max +local math_ceil = math.ceil + +--custom mcl_vars local get_node = mcl_vars.get_node + +local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1 +local max_y = mcl_vars.mg_overworld_max - 1 -- Calculate the number of dungeon spawn attempts -- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks). -- Minetest chunks don't have this size, so scale the number accordingly. -local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192 +local attempts = math_ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192 local dungeonsizes = { { x=5, y=4, z=5}, @@ -51,8 +74,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) local y_floor = y local y_ceiling = y + dim.y + 1 if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do - if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable - or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end + if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable + or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end end end end -- Check for air openings (2 stacked air at ground level) in wall positions @@ -69,25 +92,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) openings_counter = openings_counter + 1 if not openings[x] then openings[x]={} end openings[x][z] = true - table.insert(corners, {x=x, z=z}) + table_insert(corners, {x=x, z=z}) end if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then openings_counter = openings_counter + 1 if not openings[x2] then openings[x2]={} end openings[x2][z] = true - table.insert(corners, {x=x2, z=z}) + table_insert(corners, {x=x2, z=z}) end if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then openings_counter = openings_counter + 1 if not openings[x] then openings[x]={} end openings[x][z2] = true - table.insert(corners, {x=x, z=z2}) + table_insert(corners, {x=x, z=z2}) end if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then openings_counter = openings_counter + 1 if not openings[x2] then openings[x2]={} end openings[x2][z2] = true - table.insert(corners, {x=x2, z=z2}) + table_insert(corners, {x=x2, z=z2}) end for wx = x+1, x+dim.x do @@ -180,16 +203,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) secondChance = false end lastRandom = r - table.insert(chestSlots, r) + table_insert(chestSlots, r) end - table.sort(chestSlots) + table_sort(chestSlots) local currentChest = 1 -- Calculate the mob spawner position, to be re-used for later - local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)} - local rn = minetest.registered_nodes[get_node(sp).name] + local sp = {x = x + math_ceil(dim.x/2), y = y+1, z = z + math_ceil(dim.z/2)} + local rn = registered_nodes[get_node(sp).name] if rn and rn.is_ground_content then - table.insert(spawner_posses, sp) + table_insert(spawner_posses, sp) end -- Generate walls and floor @@ -203,13 +226,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- Do not overwrite nodes with is_ground_content == false (e.g. bedrock) -- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other local name = get_node(p).name - if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then + if registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then -- Floor if ty == y then if pr:next(1,4) == 1 then - minetest.swap_node(p, {name = "mcl_core:cobble"}) + swap_node(p, {name = "mcl_core:cobble"}) else - minetest.swap_node(p, {name = "mcl_core:mossycobble"}) + swap_node(p, {name = "mcl_core:mossycobble"}) end -- Generate walls @@ -221,14 +244,14 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- Check if it's an opening first if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then -- Place wall or ceiling - minetest.swap_node(p, {name = "mcl_core:cobble"}) + swap_node(p, {name = "mcl_core:cobble"}) elseif ty < maxy - 1 then -- Normally the openings are already clear, but not if it is a corner -- widening. Make sure to clear at least the bottom 2 nodes of an opening. - if name ~= "air" then minetest.swap_node(p, {name = "air"}) end + if name ~= "air" then swap_node(p, {name = "air"}) end elseif name ~= "air" then -- This allows for variation between 2-node and 3-node high openings. - minetest.swap_node(p, {name = "mcl_core:cobble"}) + swap_node(p, {name = "mcl_core:cobble"}) end -- If it was an opening, the lower 3 blocks are not touched at all @@ -236,9 +259,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) else if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then currentChest = currentChest + 1 - table.insert(chests, {x=tx, y=ty, z=tz}) + table_insert(chests, {x=tx, y=ty, z=tz}) else - minetest.swap_node(p, {name = "air"}) + swap_node(p, {name = "air"}) end local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) @@ -246,9 +269,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- Place next chest at the wall (if it was its chosen wall slot) if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then currentChest = currentChest + 1 - table.insert(chests, {x=tx, y=ty, z=tz}) + table_insert(chests, {x=tx, y=ty, z=tz}) -- else - --minetest.swap_node(p, {name = "air"}) + --swap_node(p, {name = "air"}) end if forChest then chestSlotCounter = chestSlotCounter + 1 @@ -263,15 +286,15 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) local surroundings = {} for s=1, #surround_vectors do -- Detect the 4 horizontal neighbors - local spos = vector.add(pos, surround_vectors[s]) - local wpos = vector.subtract(pos, surround_vectors[s]) + local spos = vector_add(pos, surround_vectors[s]) + local wpos = vector_subtract(pos, surround_vectors[s]) local nodename = get_node(spos).name local nodename2 = get_node(wpos).name - local nodedef = minetest.registered_nodes[nodename] - local nodedef2 = minetest.registered_nodes[nodename2] + local nodedef = registered_nodes[nodename] + local nodedef2 = registered_nodes[nodename2] -- The chest needs an open space in front of it and a walkable node (except chest) behind it if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then - table.insert(surroundings, spos) + table_insert(surroundings, spos) end end -- Set param2 (=facedir) of this chest @@ -282,11 +305,11 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) else -- 1 or multiple possible open directions: Choose random facedir local face_to = surroundings[pr:next(1, #surroundings)] - facedir = minetest.dir_to_facedir(vector.subtract(pos, face_to)) + facedir = dir_to_facedir(vector_subtract(pos, face_to)) end - minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir}) - local meta = minetest.get_meta(pos) + set_node(pos, {name="mcl_chests:chest", param2=facedir}) + local meta = get_meta(pos) local loottable = { @@ -336,7 +359,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- Bonus loot for v6 mapgen: Otherwise unobtainable saplings. if mg_name == "v6" then - table.insert(loottable, { + table_insert(loottable, { stacks_min = 1, stacks_max = 3, items = { @@ -356,7 +379,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) for s=#spawner_posses, 1, -1 do local sp = spawner_posses[s] -- ... and place it and select a random mob - minetest.set_node(sp, {name = "mcl_mobspawners:spawner"}) + set_node(sp, {name = "mcl_mobspawners:spawner"}) local mobs = { "mobs_mc:zombie", "mobs_mc:zombie", @@ -370,7 +393,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) end local function dungeons_nodes(minp, maxp, blockseed) - local ymin, ymax = math.max(min_y, minp.y), math.min(max_y, maxp.y) + local ymin, ymax = math_max(min_y, minp.y), math_min(max_y, maxp.y) if ymax < ymin then return false end local pr = PseudoRandom(blockseed) for a=1, attempts do @@ -382,7 +405,7 @@ local function dungeons_nodes(minp, maxp, blockseed) local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1} minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) local param = {p1=p1, p2=p2, dim=dim, pr=pr} - minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param) + emerge_area(p1, p2, ecb_spawn_dungeon, param) end end @@ -392,7 +415,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr) local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1} minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true} - minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param) + emerge_area(p1, p2, ecb_spawn_dungeon, param) end mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 4177a9d55..fa735a5cd 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -1,6 +1,6 @@ local S = minetest.get_translator("mcl_playerplus") -local elytra = {} +elytra = {} local node_stand_return = ":air" local get_connected_players = minetest.get_connected_players @@ -24,6 +24,7 @@ local mcl_playerplus_internal = {} local def = {} local time = 0 +local look_pitch = 0 local player_collision = function(player) @@ -175,7 +176,7 @@ minetest.register_globalstep(function(dtime) ]]-- - local controls = player:get_player_control() + local control = player:get_player_control() local name = player:get_player_name() local meta = player:get_meta() local parent = player:get_attach() @@ -184,7 +185,7 @@ minetest.register_globalstep(function(dtime) local wielded_def = wielded:get_definition() - -- controls head bone + -- control head bone local pitch = - degrees(player:get_look_vertical()) local yaw = degrees(player:get_look_horizontal()) @@ -196,16 +197,44 @@ minetest.register_globalstep(function(dtime) player_vel_yaws[name] = player_vel_yaw if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then - node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}).name + node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name else -- minetest.log("action", "somehow player got of loaded areas") end + local chestplate = player:get_inventory():get_stack("armor", 3) + + if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then + if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then + player:add_player_velocity(vector.multiply(player:get_look_dir(), 4)) + elytra[player] = true + end + end + + + controls.register_on_press(function(player, key) + if key~="jump" and key~="RMB" then return end + if key=="jump" then + if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then + elytra[player] = true + elseif key=="RMB" then + if wielded:get_name() == "mcl_tools:rocket" then + local item = wielded:take_item() + player:set_wielded_item(wielded) + end + end + end + end) + + if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then + elytra[player] = false + end +--[[ if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then elytra[player] = true elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then elytra[player] = false - end + end]] if elytra[player] == true then mcl_player.player_set_animation(player, "fly") @@ -215,12 +244,12 @@ minetest.register_globalstep(function(dtime) end if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then local dir = minetest.yaw_to_dir(player:get_look_horizontal()) - player:add_velocity({x=dir.x, y=0, z=dir.z}) - end - if controls.sneak then - if player_velocity.y > -5 then - player:add_velocity({x=0, y=-2, z=0}) + if degrees(player:get_look_vertical()) * -.01 < .1 then + look_pitch = degrees(player:get_look_vertical()) * -.01 + else + look_pitch = .1 end + player:add_velocity({x=dir.x, y=look_pitch, z=dir.z}) end else playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra") @@ -235,11 +264,11 @@ minetest.register_globalstep(function(dtime) end -- controls right and left arms pitch when shooting a bow - if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then + if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) -- when punching - elseif controls.LMB and not parent then + elseif control.LMB and not parent then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) -- when holding an item. @@ -256,15 +285,15 @@ minetest.register_globalstep(function(dtime) -- set head pitch and yaw when swimming player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0)) -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) -- control body bone when swimming player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) elseif parent then local parent_yaw = degrees(parent:get_yaw()) - player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) - elseif controls.sneak then + elseif control.sneak then -- controls head pitch when sneaking player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) -- sets eye height, and nametag color accordingly @@ -275,12 +304,12 @@ minetest.register_globalstep(function(dtime) -- set head pitch and yaw when swimming player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0)) -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) -- control body bone when swimming player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) else -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0)) @@ -293,7 +322,7 @@ minetest.register_globalstep(function(dtime) mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime end - if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then + if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then pos = player:get_pos()