forked from VoxeLibre/VoxeLibre
More ornamental blocks
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@ -98,7 +98,45 @@ local blocks = {
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sounds = mcl_sounds.node_sound_wood_defaults(),
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tiles = {type = "loglike"}
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},
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["crying_obsidian"] = {
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 50,
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groups = {building_blocks = 1, dragon_immune = 1, pickaxey = 5},
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light_source = 10,
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sounds = mcl_sounds.node_sound_stone_defaults()
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},
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["gilded_blackstone"] = {
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_mcl_blast_resistance = 6,
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_mcl_hardness = 1.5,
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_mcl_silk_touch_drop = true,
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drop = {
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items = {
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{items = {"items:gold_nugget 5"}, rarity = 40},
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{items = {"items:gold_nugget 4"}, rarity = 40},
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{items = {"items:gold_nugget 3"}, rarity = 40},
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{items = {"items:gold_nugget 2"}, rarity = 40},
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{items = {"blocks:gilded_blackstone"}}
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},
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max_items = 1
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},
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groups = {building_blocks = 1, pickaxey = 1},
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sounds = mcl_sounds.node_sound_stone_defaults()
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},
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["glass"] = table.copy(common_defs.glass),
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["honeycomb_block"] = {
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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groups = {handy = 1, natural_blocks = 1},
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sounds = mcl_sounds.node_sound_wood_defaults()
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},
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["tinted_glass"] = {
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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drawtype = "glasslike",
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groups = {building_blocks = 1, handy = 1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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use_texture_alpha = "blend"
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}
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}
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for identifier, definitions in pairs(blocks) do
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