Huge changes and migrations

This commit is contained in:
JoseDouglas26 2024-06-13 13:36:37 -03:00
parent a6062f87b4
commit 5d6d60cf26
52 changed files with 108 additions and 401 deletions

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@ -1,2 +0,0 @@
voxelibre.events = {}
voxelibre.load_mod_files()

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@ -1,2 +0,0 @@
name = events
depends = voxelibre

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@ -1,39 +0,0 @@
voxelibre.events.oxidation_chain = {"exposed", "weathered", "oxidized"}
local function set_oxidize(definitions)
local var = definitions._mcl_oxidized_variant
if var then
for count, level in pairs(voxelibre.events.oxidation_chain) do
if var:find(level) then
return var:gsub(level, voxelibre.events.oxidation_chain[count + 1])
end
end
end
end
local function set_identifier(identifier, definitions)
for count, level in pairs(voxelibre.events.oxidation_chain) do
if identifier:find(level) then
return identifier:gsub(level, voxelibre.events.oxidation_chain[count + 1])
end
end
return definitions._mcl_oxidized_variant:gsub("blocks:", "")
end
function voxelibre.events.register_decay_chain(identifier, definitions)
if definitions.groups.oxidizable then
local copy_defs = table.copy(definitions)
local new_id = set_identifier(identifier, definitions)
if copy_defs.description then
copy_defs.description = nil
end
set_oxidize(copy_defs)
copy_defs._mcl_stripped_variant = "blocks:"..identifier
voxelibre.register_block(new_id, copy_defs)
end
end

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@ -575,32 +575,6 @@ minetest.register_abm({
end
})
mcl_doors:register_door("mcl_crimson:crimson_door", {
description = S("Crimson Door"),
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_crimson_door.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
tiles_top = "mcl_crimson_crimson_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
description = S("Crimson Trapdoor"),
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = "mcl_crimson_crimson_trapdoor.png",
tile_side = "mcl_crimson_crimson_trapdoor_side.png",
wield_image = "mcl_crimson_crimson_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_fences.register_fence_and_fence_gate(
"crimson_fence",
S("Crimson Fence"),
@ -613,32 +587,6 @@ mcl_fences.register_fence_and_fence_gate(
mcl_sounds.node_sound_wood_defaults())
mcl_doors:register_door("mcl_crimson:warped_door", {
description = S("Warped Door"),
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
inventory_image = "mcl_crimson_warped_door.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_crimson_warped_door_bottom.png",
tiles_top = "mcl_crimson_warped_door_top.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
description = S("Warped Trapdoor"),
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = "mcl_crimson_warped_trapdoor.png",
tile_side = "mcl_crimson_warped_trapdoor_side.png",
wield_image = "mcl_crimson_warped_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
mcl_fences.register_fence_and_fence_gate(
"warped_fence",
S("Warped Fence"),

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@ -1,268 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
--[[ Doors ]]
local wood_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal.")
local wood_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal.")
--- Oak Door ---
mcl_doors:register_door("mcl_doors:wooden_door", {
description = S("Oak Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "doors_item_wood.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_doors_door_wood_lower.png",
tiles_top = "mcl_doors_door_wood_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:wooden_door 3",
recipe = {
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"}
}
})
--- Acacia Door --
mcl_doors:register_door("mcl_doors:acacia_door", {
description = S("Acacia Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_acacia.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_doors_door_acacia_lower.png",
tiles_top = "mcl_doors_door_acacia_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:acacia_door 3",
recipe = {
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"}
}
})
--- Birch Door --
mcl_doors:register_door("mcl_doors:birch_door", {
description = S("Birch Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_birch.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_doors_door_birch_lower.png",
tiles_top = "mcl_doors_door_birch_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:birch_door 3",
recipe = {
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
}
})
--- Dark Oak Door --
mcl_doors:register_door("mcl_doors:dark_oak_door", {
description = S("Dark Oak Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_dark_oak.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_doors_door_dark_oak_lower.png",
tiles_top = "mcl_doors_door_dark_oak_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:dark_oak_door 3",
recipe = {
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
}
})
--- Jungle Door --
mcl_doors:register_door("mcl_doors:jungle_door", {
description = S("Jungle Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_jungle.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_doors_door_jungle_lower.png",
tiles_top = "mcl_doors_door_jungle_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:jungle_door 3",
recipe = {
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"}
}
})
--- Spruce Door --
mcl_doors:register_door("mcl_doors:spruce_door", {
description = S("Spruce Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_spruce.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = "mcl_doors_door_spruce_lower.png",
tiles_top = "mcl_doors_door_spruce_upper.png",
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:spruce_door 3",
recipe = {
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:wooden_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:jungle_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:dark_oak_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:birch_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:acacia_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:spruce_door",
burntime = 10,
})
--- Iron Door ---
mcl_doors:register_door("mcl_doors:iron_door", {
description = S("Iron Door"),
_doc_items_longdesc = S("Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand."),
_doc_items_usagehelp = S("To open or close an iron door, supply its lower half with a redstone signal."),
inventory_image = "doors_item_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
tiles_bottom = "mcl_doors_door_iron_lower.png",
tiles_top = "mcl_doors_door_iron_upper.png",
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
})
minetest.register_craft({
output = "mcl_doors:iron_door 3",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}
}
})
--[[ Trapdoors ]]
local woods = {
-- id, desc, texture, craftitem
{ "trapdoor", S("Oak Trapdoor"), "doors_trapdoor.png", "doors_trapdoor_side.png", "mcl_core:wood" },
{ "acacia_trapdoor", S("Acacia Trapdoor"), "mcl_doors_trapdoor_acacia.png", "mcl_doors_trapdoor_acacia_side.png", "mcl_core:acaciawood" },
{ "birch_trapdoor", S("Birch Trapdoor"), "mcl_doors_trapdoor_birch.png", "mcl_doors_trapdoor_birch_side.png", "mcl_core:birchwood" },
{ "spruce_trapdoor", S("Spruce Trapdoor"), "mcl_doors_trapdoor_spruce.png", "mcl_doors_trapdoor_spruce_side.png", "mcl_core:sprucewood" },
{ "dark_oak_trapdoor", S("Dark Oak Trapdoor"), "mcl_doors_trapdoor_dark_oak.png", "mcl_doors_trapdoor_dark_oak_side.png", "mcl_core:darkwood" },
{ "jungle_trapdoor", S("Jungle Trapdoor"), "mcl_doors_trapdoor_jungle.png", "mcl_doors_trapdoor_jungle_side.png", "mcl_core:junglewood" },
}
for w=1, #woods do
mcl_doors:register_trapdoor("mcl_doors:"..woods[w][1], {
description = woods[w][2],
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
tile_front = woods[w][3],
tile_side = woods[w][4],
wield_image = woods[w][3],
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:"..woods[w][1].." 2",
recipe = {
{woods[w][5], woods[w][5], woods[w][5]},
{woods[w][5], woods[w][5], woods[w][5]},
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:"..woods[w][1],
burntime = 15,
})
end
mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
description = S("Iron Trapdoor"),
_doc_items_longdesc = S("Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
wield_image = "doors_trapdoor_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
})
minetest.register_craft({
output = "mcl_doors:iron_trapdoor",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
}
})

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@ -2,7 +2,7 @@ local common_defs = {
copper = {
_mcl_blast_resistance = 6,
_mcl_hardness = 3,
groups = {building_blocks = 1, oxidizable = 1, pickaxey = 3},
groups = {building_blocks = 1, pickaxey = 3},
sounds = mcl_sounds.node_sound_metal_defaults()
},
quartz = {
@ -15,28 +15,59 @@ local common_defs = {
local copper_blocks = {
["chiseled_copper"] = {
_mcl_oxidized_variant = "blocks:exposed_chiseled_copper"
_mcl_oxidized_variant = "blocks:exposed_chiseled_copper",
_mcl_waxed_variant = "blocks:waxed_chiseled_copper",
groups = {oxidizable = 1}
},
["copper_block"] = {
_mcl_oxidized_variant = "blocks:exposed_copper",
_mcl_waxed_variant = "blocks:waxed_copper_block",
description = "Block of Copper",
groups = {stonecuttable = 1}
groups = {oxidizable = 1, stonecuttable = 1}
},
["copper_grate"] = {
_mcl_oxidized_variant = "blocks:exposed_copper_grate",
_mcl_waxed_variant = "blocks:waxed_copper_grate",
drawtype = "allfaces",
groups = {oxidizable = 1},
paramtype = "light",
sunlight_propagates = true
},
["cut_copper"] = {
_mcl_oxidized_variant = "blocks:exposed_cut_copper",
groups = {stonecuttable = 1}
_mcl_waxed_variant = "blocks:waxed_cut_copper",
groups = {oxidizable = 1, stonecuttable = 1}
},
["exposed_chiseled_copper"] = {
_mcl_oxidized_variant = "blocks:weathered_chiseled_copper",
_mcl_stripped_variant = "blocks:chiseled_copper",
_mcl_waxed_variant = "blocks:waxed_exposed_chiseled_copper",
groups = {oxidizable = 1}
},
["exposed_copper"] = {
_mcl_oxidized_variant = "blocks:weathered_copper",
_mcl_stripped_variant = "blocks:copper_block",
_mcl_waxed_variant = "blocks:waxed_exposed_copper",
groups = {oxidizable = 1, stonecuttable = 1}
},
["exposed_copper_grate"] = {
_mcl_oxidized_variant = "blocks:weathered_copper_grate",
_mcl_waxed_variant = "blocks:waxed_exposed_copper_grate",
drawtype = "allfaces",
groups = {oxidizable = 1},
paramtype = "light",
sunlight_propagates = true
},
["exposed_cut_copper"] = {
_mcl_oxidized_variant = "blocks:weathered_cut_copper",
_mcl_stripped_variant = "blocks:cut_copper",
_mcl_waxed_variant = "blocks:waxed_exposed_cut_copper",
groups = {oxidizable = 1, stonecuttable = 1}
}
}
for identifier, definitions in pairs(copper_blocks) do
voxelibre.register_block(identifier, table.merge(common_defs.copper, definitions))
voxelibre.events.register_decay_chain(identifier, table.merge(common_defs.copper, definitions))
end
local quartz_blocks = {

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@ -16,25 +16,31 @@ vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.333333 0.000000
vt 0.333333 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt -0.000000 0.000000
vt 0.187500 0.000000
vt 0.187500 1.000000
vt 0.000000 0.093750
vt 0.000000 0.000000
vt 1.000000 -0.000000
vt 1.000000 0.093750
vt 0.000000 0.906250
vt 1.000000 0.906250
vt 0.333333 1.000000
vt 0.333333 0.000000
vt 0.395833 0.000000
vt 0.395833 1.000000
vt 0.500000 1.000000
vt 0.500000 0.000000
vt 0.562500 0.000000
vt 0.562500 1.000000
vt 0.833333 1.000000
vt 0.895833 1.000000
vt 0.895833 0.500000
vt 0.833333 0.500000
vt 0.729167 1.000000
vt 0.666667 1.000000
vt 0.666667 0.500000
vt 0.729167 0.500000
s 0
usemtl Materiais
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/1/3 8/2/3 6/3/3 5/4/3
f 5/5/4 6/6/4 2/7/4 1/8/4
f 3/9/5 7/10/5 5/11/5 1/12/5
f 8/3/6 4/13/6 2/14/6 6/2/6
f 5/9/4 6/10/4 2/11/4 1/12/4
f 3/13/5 7/14/5 5/15/5 1/16/5
f 8/17/6 4/18/6 2/19/6 6/20/6

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@ -18,31 +18,64 @@ local common_defs = {
}
}
local function set_door_tiles(identifier, side_tiles, alternative_tiles)
local side_tiles_name = ""
if side_tiles then
side_tiles_name = "utility_"..identifier.."_door_side.png"
elseif alternative_tiles then
side_tiles_name = alternative_tiles
end
return {
{
backface_culling = true,
name = "[combine:48x32:0,0=utility_"..identifier.."_door_top.png:"..
"0,16=utility_"..identifier.."_door_bottom.png:16,0="..side_tiles_name..
":16,16="..side_tiles_name..":32,0="..side_tiles_name
}
}
end
local doors = {
["acacia"] = {
inventory_image = "utility_acacia_door.png",
tiles = {
{
backface_culling = true,
name = "[combine:16x32:0,0=utility_acacia_door_top.png:"..
"0,16=utility_acacia_door_bottom.png"
}
},
wield_image = "utility_acacia_door.png"
tiles = set_door_tiles("acacia", false, "building_acacia_planks.png"),
},
["bamboo"] = {
tiles = set_door_tiles("bamboo", false, "building_bamboo_planks.png")
},
["birch"] = {
inventory_image = "utility_birch_door.png",
tiles = {
{
backface_culling = true,
name = "[combine:16x32:0,0=utility_birch_door_top.png:"..
"0,16=utility_birch_door_bottom.png"
}
},
wield_image = "utility_birch_door.png"
tiles = set_door_tiles("birch", true, nil),
},
["cherry"] = {
tiles = set_door_tiles("cherry", false, "building_cherry_planks.png"),
},
["crimson"] = {
tiles = set_door_tiles("crimson", false, "building_crimson_planks.png")
},
["dark_oak"] = {
tiles = set_door_tiles("dark_oak", false, "building_dark_oak_planks.png")
},
["jungle"] = {
tiles = set_door_tiles("jungle", true, nil)
},
["mangrove"] = {
tiles = set_door_tiles("mangrove", false, "building_mangrove_planks.png")
},
["oak"] = {
tiles = set_door_tiles("oak", false, "building_oak_planks.png")
},
["spruce"] = {
tiles = set_door_tiles("spruce", false, "building_spruce_planks.png")
},
["warped"] = {
tiles = set_door_tiles("warped", false, "building_warped_planks.png")
}
}
for identifier, definitions in pairs(doors) do
definitions.inventory_image = "utility_"..identifier.."_door.png"
definitions.wield_image = "utility_"..identifier.."_door.png"
voxelibre.register_block(identifier.."_door", table.merge(common_defs.doors, definitions))
end

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