Cleaning code and textures
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@ -250,12 +250,7 @@ local woods = {
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{ "birchwood", "mcl_core:birchwood", "mcl_core_planks_birch.png", S("Birch Button") },
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{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Button") },
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{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Button") },
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{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
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{ "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Button") },
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{ "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_hyphae_wood.png", S("Crimson Button") },
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{ "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Button") },
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}
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{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },}
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for w=1, #woods do
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mesecon.register_button(
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@ -214,7 +214,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
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recipe = recipe,
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})
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end
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", basename .. "_off", "nodes", basename .. "_on")
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end
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@ -227,10 +227,6 @@ local woods = {
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{ "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Pressure Plate" )},
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{ "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Pressure Plate") },
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{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") },
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{ "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Pressure Plate") },
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{ "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_hyphae_wood.png", S("Crimson Pressure Plate") },
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{ "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Pressure Plate") },
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}
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for w=1, #woods do
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@ -293,13 +293,6 @@ bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom_stripped.png", "mcl_bam
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minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
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-- Bamboo Part 2 Base nodes.
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-- Bamboo Mosaic
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local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
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bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"}
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bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
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bamboo_mosaic.description = S("Bamboo Mosaic Plank")
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bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
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minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
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--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
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make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
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@ -286,14 +286,6 @@ mcl_stairs.register_slab("prismarine_dark", "mcl_ocean:prismarine_dark",
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mcl_sounds.node_sound_stone_defaults(), 6, 2,
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S("Double Dark Prismarine Slab"))
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mcl_stairs.register_stair_and_slab("mud_brick", "mcl_mud:mud_bricks",
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{pickaxey=1, material_stone=1},
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{"mcl_mud_bricks.png"},
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S("Mud Brick Stairs"),
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S("Mud Brick Slab"),
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mcl_sounds.node_sound_stone_defaults(), 6, 2,
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S("Double Mud Brick Slab"), nil)
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mcl_stairs.register_slab("andesite_smooth", "mcl_core:andesite_smooth",
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{pickaxey=1},
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{"mcl_core_andesite_smooth.png", "mcl_core_andesite_smooth.png", "mcl_stairs_andesite_smooth_slab.png"},
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@ -14,4 +14,3 @@ mcl_walls.register_wall("mcl_walls:prismarine", S("Prismarine Wall"), "mcl_ocean
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mcl_walls.register_wall("mcl_walls:endbricks", S("End Stone Brick Wall"), "mcl_end:end_bricks")
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mcl_walls.register_wall("mcl_walls:netherbrick", S("Nether Brick Wall"), "mcl_nether:nether_brick")
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mcl_walls.register_wall("mcl_walls:rednetherbrick", S("Red Nether Brick Wall"), "mcl_nether:red_nether_brick")
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mcl_walls.register_wall("mcl_walls:mudbrick", S("Mud Brick Wall"), "mcl_mud:mud_bricks")
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