forked from VoxeLibre/mcl_cozy
Initial files
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# mcl_cozy
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# MineClone2 Get Comfortable
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Adds commands to /lay or /sit to the MineClone 2 (5) game
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Adds commands to /lay or /sit to the MineClone 2 (5) game (port of the cozy mod for MTG by everamzah)
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Port of [cozy mod](https://forum.minetest.net/viewtopic.php?f=11&t=14143) for Minetest Game by everamzah
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Currently, just replaced default -> mcl_player so it works, but i think i'll add/change something else in the future
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i=1, #players do
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local name = players[i]:get_player_name()
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if mcl_player.player_attached[name] and not players[i]:get_attach() and
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(players[i]:get_player_control().up == true or
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players[i]:get_player_control().down == true or
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players[i]:get_player_control().left == true or
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players[i]:get_player_control().right == true or
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players[i]:get_player_control().jump == true) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(players[i], "stand", 30)
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end
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end
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end)
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minetest.register_chatcommand("sit", {
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description = "Sit down",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit", 30)
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end
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end
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})
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minetest.register_chatcommand("lay", {
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description = "Lay down",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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else
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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player:set_physics_override(0, 0, 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "lay", 0)
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end
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end
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})
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