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MineClone2/mods/MISC/mcl_commands/kill.lua

59 lines
1.7 KiB
Lua

local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local function handle_kill_command(suspect, victim)
if minetest.settings:get_bool("enable_damage") == false then
return false, S("Players can't be killed right now, damage has been disabled.")
end
local victimref = minetest.get_player_by_name(victim)
if victimref == nil then
return false, S("Player @1 does not exist.", victim)
elseif victimref:get_hp() <= 0 then
if suspect == victim then
return false, S("You are already dead")
else
return false, S("@1 is already dead", victim)
end
end
-- If player holds a totem of undying, destroy it before killing,
-- so it doesn't rescue the player.
local wield = victimref:get_wielded_item()
if wield:get_name() == "mobs_mc:totem" then
victimref:set_wielded_item("")
end
if mod_death_messages then
local msg
if suspect == victim then
msg = S("@1 committed suicide.", victim)
else
msg = S("@1 was killed by @2.", victim, suspect)
end
mcl_death_messages.player_damage(victimref, msg)
end
-- DIE!
victimref:set_hp(0)
-- Log
if not suspect == victim then
minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
else
minetest.log("action", string.format("%s committed suicide using /kill", victim))
end
return true
end
if minetest.registered_chatcommands["kill"] then
minetest.unregister_chatcommand("kill")
end
minetest.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player or yourself"),
privs = {server=true},
func = function(name, param)
if(param == "") then
-- Selfkill
return handle_kill_command(name, name)
else
return handle_kill_command(name, param)
end
end,
})