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MineClone2/mods/ITEMS/REDSTONE/mesecons_torch/init.lua

144 lines
4.1 KiB
Lua

--MESECON TORCHES
local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon:rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon:rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon:rotate_rules_down(rules)
elseif param2 == 0 then
return mesecon:rotate_rules_up(rules)
else
return rules
end
end
local torch_get_output_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0}}
return rotate_torch_rules(rules, node.param2)
end
local torch_get_input_rules = function(node)
local rules = {{x = -2, y = 0, z = 0},
{x = -1, y = 1, z = 0}}
return rotate_torch_rules(rules, node.param2)
end
minetest.register_craft({
output = 'mesecons_torch:mesecon_torch_on',
recipe = {
{"mesecons:redstone"},
{"mcl_core:stick"},}
})
mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)", "jeija_torches_off.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
{
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules
}},
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
}
)
mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch", "jeija_torches_on_inv.png",
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_on.png"},
7,
{dig_immediate=3, dig_by_water=1},
mcl_sounds.node_sound_wood_defaults(),
{
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
}}
}
)
minetest.register_node("mesecons_torch:redstoneblock", {
description = "Block of Redstone",
_doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.",
tiles = {"redstone_redstone_block.png"},
stack_max = 64,
groups = {pickaxey=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
}},
mcl_blast_resistance = 30,
mcl_hardness = 5,
})
minetest.register_craft({
output = "mesecons_torch:redstoneblock",
recipe = {
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
}
})
minetest.register_craft({
output = 'mesecons:wire_00000000_off 9',
recipe = {
{'mesecons_torch:redstoneblock'},
}
})
minetest.register_abm({
nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_off_wall","mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_on_wall"},
interval = 1,
chance = 1,
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
local src = mesecon:addPosRule(pos, rule)
if mesecon:is_power_on(src) then
is_powered = true
end
end
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
mesecon:receptor_off(pos, torch_get_output_rules(node))
elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off_wall")
mesecon:receptor_off(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
mesecon:receptor_on(pos, torch_get_output_rules(node))
elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on_wall")
mesecon:receptor_on(pos, torch_get_output_rules(node))
end
end
})
-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1
-- 4 = z+1
-- 2 = x+1
-- 0 = y+1
-- 1 = y-1