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MineClone2/mods/ITEMS/REDSTONE/mcl_comparators/init.lua

354 lines
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Lua

-- Functions that get the input/output rules of the comparator
local comparator_get_output_rules = function(node)
local rules = {{x = -1, y = 0, z = 0, spread=true}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local comparator_get_input_rules = function(node)
local rules = {
-- we rely on this order in update_self below
{x = 1, y = 0, z = 0}, -- back
{x = 0, y = 0, z = -1}, -- side
{x = 0, y = 0, z = 1}, -- side
}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local comparator_turnon = function(params)
local rules = comparator_get_output_rules(params.node)
mesecon.receptor_on(params.pos, rules)
end
local comparator_turnoff = function(params)
local rules = comparator_get_output_rules(params.node)
mesecon.receptor_off(params.pos, rules)
end
-- Functions that set the correct node type an schedule a turnon/off
local comparator_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, { name = def.comparator_onstate, param2 = node.param2 })
minetest.after(0.1, comparator_turnon , {pos = pos, node = node})
end
local comparator_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, { name = def.comparator_offstate, param2 = node.param2 })
minetest.after(0.1, comparator_turnoff, {pos = pos, node = node})
end
-- weather pos has an inventory that contains at least one item
local container_inventory_nonempty = function(pos)
local invnode = minetest.get_node(pos)
local invnodedef = minetest.registered_nodes[invnode.name]
-- Ignore stale nodes
if not invnodedef then return false end
-- Only accept containers. When a container is dug, it's inventory
-- seems to stay. and we don't want to accept the inventory of an air
-- block
if not invnodedef.groups.container then return false end
local inv = minetest.get_inventory({type="node", pos=pos})
if not inv then return false end
for listname, _ in pairs(inv:get_lists()) do
if not inv:is_empty(listname) then return true end
end
return false
end
-- weather pos has an constant signal output for the comparator
local static_signal_output = function(pos)
local node = minetest.get_node(pos)
local g = minetest.get_item_group(node.name, "comparator_signal")
return g > 0
end
-- whether the comparator should be on according to its inputs
local comparator_desired_on = function(pos, node)
local my_input_rules = comparator_get_input_rules(node);
local back_rule = my_input_rules[1]
local state
if back_rule then
local back_pos = vector.add(pos, back_rule)
state = mesecon.is_power_on(back_pos) or container_inventory_nonempty(back_pos) or static_signal_output(back_pos)
end
-- if back input if off, we don't need to check side inputs
if not state then return false end
-- without power levels, side inputs have no influence on output in compare
-- mode
local mode = minetest.registered_nodes[node.name].comparator_mode
if mode == "comp" then return state end
-- subtract mode, subtract max(side_inputs) from back input
local side_state = false
for ri = 2,3 do
if my_input_rules[ri] then
side_state = mesecon.is_power_on(vector.add(pos, my_input_rules[ri]))
end
if side_state then break end
end
-- state is known to be true
return not side_state
end
-- update comparator state, if needed
local update_self = function(pos, node)
node = node or minetest.get_node(pos)
local old_state = mesecon.is_receptor_on(node.name)
local new_state = comparator_desired_on(pos, node)
if new_state ~= old_state then
if new_state then
comparator_activate(pos, node)
else
comparator_deactivate(pos, node)
end
end
end
-- compute tile depending on state and mode
local get_tiles = function(state, mode)
local top = "mcl_comparators_"..state..".png^"..
"mcl_comparators_"..mode..".png"
local sides = "mcl_comparators_sides_"..state..".png^"..
"mcl_comparators_sides_"..mode..".png"
local ends = "mcl_comparators_ends_"..state..".png^"..
"mcl_comparators_ends_"..mode..".png"
return {
top, "mcl_stairs_stone_slab_top.png",
sides, sides.."^[transformFX",
ends, ends,
}
end
-- Given one mode, get the other mode
local flipmode = function(mode)
if mode == "comp" then return "sub"
elseif mode == "sub" then return "comp"
end
end
local make_rightclick_handler = function(state, mode)
local newnodename =
"mcl_comparators:comparator_"..state.."_"..flipmode(mode)
return function (pos, node)
minetest.swap_node(pos, {name = newnodename, param2 = node.param2 })
end
end
-- Register the 2 (states) x 2 (modes) comparators
local icon = "mcl_comparators_item.png"
local node_boxes = {
comp = {
{ -8/16, -8/16, -8/16,
8/16, -6/16, 8/16 }, -- the main slab
{ -1/16, -6/16, 6/16,
1/16, -4/16, 4/16 }, -- front torch
{ -4/16, -6/16, -5/16,
-2/16, -1/16, -3/16 }, -- left back torch
{ 2/16, -6/16, -5/16,
4/16, -1/16, -3/16 }, -- right back torch
},
sub = {
{ -8/16, -8/16, -8/16,
8/16, -6/16, 8/16 }, -- the main slab
{ -1/16, -6/16, 6/16,
1/16, -3/16, 4/16 }, -- front torch (active)
{ -4/16, -6/16, -5/16,
-2/16, -1/16, -3/16 }, -- left back torch
{ 2/16, -6/16, -5/16,
4/16, -1/16, -3/16 }, -- right back torch
},
}
local collision_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
}
local state_strs = {
[ mesecon.state.on ] = "on",
[ mesecon.state.off ] = "off",
}
local groups = {
dig_immediate = 3,
dig_by_water = 1,
destroy_by_lava_flow = 1,
dig_by_piston = 1,
attached_node = 1,
}
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.disallow
end
for _, mode in pairs{"comp", "sub"} do
for _, state in pairs{mesecon.state.on, mesecon.state.off} do
local state_str = state_strs[state]
local nodename =
"mcl_comparators:comparator_"..state_strs[state].."_"..mode
-- Help
local longdesc, usagehelp, use_help
if state_strs[state] == "off" and mode == "comp" then
longdesc = "Redstone comparators are multi-purpose redstone components. "..
"They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals."
usagehelp = "A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in "..
"arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.".."\n"..
"The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like chest) is placed in front of it and the container contains at least one item."..
"The side inputs are only powered by normal redstone power."..
"The redstone can operate in two modes: Transmission mode and subtraction mode. It "..
"starts in transmission mode and the mode can be changed by a rightclick.".."\n\n"..
"Transmission mode:"..
"The front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.".."\n"..
"Subtraction mode:"..
"The front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered."
else
use_help = false
end
local nodedef = {
description = "Redstone Comparator",
inventory_image = icon,
wield_image = icon,
_doc_items_create_entry = use_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = get_tiles(state_strs[state], mode),
wield_image = "mcl_comparators_off.png",
walkable = true,
selection_box = collision_box,
collision_box = collision_box,
node_box = {
type = "fixed",
fixed = node_boxes[mode],
},
groups = groups,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
drop = 'mcl_comparators:comparator_off_comp',
on_construct = update_self,
on_rightclick =
make_rightclick_handler(state_strs[state], mode),
comparator_mode = mode,
comparator_onstate = "mcl_comparators:comparator_on_"..mode,
comparator_offstate = "mcl_comparators:comparator_off_"..mode,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {
receptor = {
state = state,
rules = comparator_get_output_rules,
},
effector = {
rules = comparator_get_input_rules,
action_change = update_self,
}
},
on_rotate = on_rotate,
}
if mode == "comp" and state == mesecon.state.off then
-- This is the prototype
nodedef._doc_items_create_entry = true
else
nodedef.groups = table.copy(nodedef.groups)
nodedef.groups.not_in_creative_inventory = 1
local extra_desc = {}
if mode == "sub" then
table.insert(extra_desc, "Subtract")
nodedef.inventory_image = nil
end
if state == mesecon.state.on then
table.insert(extra_desc, "Powered")
nodedef.inventory_image = nil
end
nodedef.description = nodedef.description..
" ("..table.concat(extra_desc, ", ")..")"
end
minetest.register_node(nodename, nodedef)
end
end
-- Register recipies
local rstorch = "mesecons_torch:mesecon_torch_on"
local quartz = "mcl_nether:quartz"
local stone = "mcl_core:stone"
minetest.register_craft({
output = "mcl_comparators:comparator_off_comp",
recipe = {
{ "", rstorch, "" },
{ rstorch, quartz, rstorch },
{ stone, stone, stone },
}
})
-- Register active block handlers
minetest.register_abm({
label = "Comparator signal input check (comparator is off)",
nodenames = {
"mcl_comparators:comparator_off_comp",
"mcl_comparators:comparator_off_sub",
},
neighbors = {"group:container", "group:comparator_signal"},
interval = 1,
chance = 1,
action = update_self,
})
minetest.register_abm({
label = "Comparator signal input check (comparator is on)",
nodenames = {
"mcl_comparators:comparator_on_comp",
"mcl_comparators:comparator_on_sub",
},
-- needs to run regardless of neighbors to make sure we detect when a
-- container is dug
interval = 1,
chance = 1,
action = update_self,
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
"nodes", "mcl_comparators:comparator_off_sub")
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
"nodes", "mcl_comparators:comparator_on_comp")
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
"nodes", "mcl_comparators:comparator_on_sub")
end