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MineClone2/mods/ITEMS/mcl_beds/functions.lua

235 lines
5.9 KiB
Lua

local pi = math.pi
local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
if enable_respawn == nil then
enable_respawn = true
end
-- Helper functions
local function get_look_yaw(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
return pi / 2, n.param2
elseif n.param2 == 3 then
return -pi / 2, n.param2
elseif n.param2 == 0 then
return pi, n.param2
else
return 0, n.param2
end
end
local function is_night_skip_enabled()
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
if enable_night_skip == nil then
enable_night_skip = true
end
return enable_night_skip
end
local function check_in_beds(players)
local in_bed = mcl_beds.player
if not players then
players = minetest.get_connected_players()
end
for n, player in ipairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
end
end
return #players > 0
end
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
if not player or not name then
return
end
-- stand up
if state ~= nil and not state then
local p = mcl_beds.pos[name] or nil
if mcl_beds.player[name] ~= nil then
mcl_beds.player[name] = nil
player_in_bed = player_in_bed - 1
end
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return
end
if p then
player:setpos(p)
end
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100)
mcl_player.player_attached[name] = false
player:set_physics_override(1, 1, 1)
player:set_attribute("mcl_beds:sleeping", "false")
hud_flags.wielditem = true
mcl_player.player_set_animation(player, "stand" , 30)
-- lay down
else
mcl_beds.player[name] = 1
mcl_beds.pos[name] = pos
player_in_bed = player_in_bed + 1
-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
-- Set player attribute so other mods know they should not touch set_physics_override
player:set_attribute("mcl_beds:sleeping", "true")
player:set_physics_override(0, 0, 0)
player:setpos(p)
mcl_player.player_attached[name] = true
hud_flags.wielditem = false
mcl_player.player_set_animation(player, "lay" , 0)
end
player:hud_set_flags(hud_flags)
end
local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n
local all_in_bed = ges == player_in_bed
if finished then
form_n = mcl_beds.formspec .. "label[2.7,11; Good morning.]"
else
form_n = mcl_beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
" of " .. tostring(ges) .. " players are in bed]"
if all_in_bed and is_night_skip_enabled() then
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
end
end
for name,_ in pairs(mcl_beds.player) do
minetest.show_formspec(name, "mcl_beds_form", form_n)
end
end
-- Public functions
function mcl_beds.kick_players()
for name, _ in pairs(mcl_beds.player) do
local player = minetest.get_player_by_name(name)
lay_down(player, nil, nil, false)
end
end
function mcl_beds.skip_night()
minetest.set_timeofday(0.25) -- tod = 6000
end
function mcl_beds.on_rightclick(pos, player)
if minetest.get_modpath("mcl_init") then
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
minetest.remove_node(pos)
if minetest.get_modpath("mcl_tnt") then
tnt.boom(pos, {radius = 4, damage_radius = 4})
end
return
end
end
local name = player:get_player_name()
local ppos = player:getpos()
local tod = minetest.get_timeofday() * 24000
-- Values taken from Minecraft Wiki with offset of +6000
if tod < 18541 and tod > 5458 then
if mcl_beds.player[name] then
lay_down(player, nil, nil, false)
end
minetest.chat_send_player(name, "You can only sleep at night.")
return
end
-- move to bed
if not mcl_beds.player[name] then
lay_down(player, ppos, pos)
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(player:getpos())) -- save respawn position when entering bed
else
lay_down(player, nil, nil, false)
end
if not is_sp then
update_formspecs(false)
end
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(2, function()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
mcl_beds.skip_night()
mcl_beds.kick_players()
end
end)
end
end
-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local pos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
if pos then
player:setpos(pos)
return true
end
end)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false, true)
mcl_beds.player[name] = nil
if check_in_beds() then
minetest.after(2, function()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
mcl_beds.skip_night()
mcl_beds.kick_players()
end
end)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "mcl_beds_form" then
return
end
if fields.quit or fields.leave then
lay_down(player, nil, nil, false)
update_formspecs(false)
end
if fields.force then
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
mcl_beds.skip_night()
mcl_beds.kick_players()
end
end
end)