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MineClone2/mods/MAPGEN/mcl_structures/witch_hut.lua

50 lines
1.9 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
local function spawn_witch(p1,p2)
local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
if c then
local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x,c.y-1,p1.z),vector.new(p2.x,c.y-1,p2.z),{"mcl_core:sprucewood"})
local witch = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:witch"):get_luaentity()
local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)],0,1,0),"mobs_mc:cat"):get_luaentity()
witch._home = c
witch.can_despawn = false
cat.object:set_properties({textures = {"mobs_mc_cat_black.png"}})
cat.owner = "!witch!" --so it's not claimable by player
cat._home = c
cat.can_despawn = false
return
end
end
local function hut_placement_callback(pos,def,pr)
local hl = def.sidelen / 2
local p1 = vector.offset(pos,-hl,-hl,-hl)
local p2 = vector.offset(pos,hl,hl,hl)
local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
local tree = {}
for i = 1, #legs do
while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
legs[i].y = legs[i].y - 1
table.insert(tree,legs[i])
end
end
minetest.bulk_set_node(tree, {name = "mcl_core:tree", param2 = 2})
spawn_witch(p1,p2)
end
mcl_structures.register_structure("witch_hut",{
place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt"},
fill_ratio = 0.01,
flags = "place_center_x, place_center_z, liquid_surface, force_placement",
sidelen = 5,
chunk_probability = 128,
y_max = mcl_vars.mg_overworld_max,
y_min = -4,
y_offset = 0,
biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" },
filenames = { modpath.."/schematics/mcl_structures_witch_hut.mts" },
after_place = hut_placement_callback,
})