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MineClone2/mods/ITEMS/mcl_campfires/api.lua

309 lines
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Lua

local S = minetest.get_translator(minetest.get_current_modname())
mcl_campfires = {}
local food_entity = {nil, nil, nil, nil}
local drop_inventory = mcl_util.drop_items_from_meta_container("main")
local function drop_items(pos, node, oldmeta)
local meta = minetest.get_meta(pos)
drop_inventory(pos, node, oldmeta)
local entites = minetest.get_objects_inside_radius(pos, 0.5)
if entites then
for _, food_entity in ipairs(entites) do
if food_entity then
if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then
food_entity:remove()
for i = 1, 4 do
meta:set_string("food_x_"..tostring(i), nil)
meta:set_string("food_y_"..tostring(i), nil)
meta:set_string("food_z_"..tostring(i), nil)
end
end
end
end
end
end
local function on_blast(pos)
local node = minetest.get_node(pos)
drop_items(pos, node)
minetest.remove_node(pos)
end
function mcl_campfires.light_campfire(pos)
local campfire = minetest.get_node(pos)
local name = campfire.name .. "_lit"
minetest.set_node(pos, {name = name, param2 = campfire.param2})
end
-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
function mcl_campfires.take_item(pos, node, player, itemstack)
local campfire_spots = {
vector.new(-0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, 0.25),
vector.new(-0.25, -0.04, 0.25),
}
local food_entity = {nil,nil,nil,nil}
local is_creative = minetest.is_creative_enabled(player:get_player_name())
local inv = player:get_inventory()
local campfire_meta = minetest.get_meta(pos)
local campfire_inv = campfire_meta:get_inventory()
local timer = minetest.get_node_timer(pos)
local stack = itemstack:peek_item(1)
if minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
local cookable = minetest.get_craft_result({method = "cooking", width = 1, items = {itemstack}})
if cookable then
for space = 1, 4 do -- Cycle through spots
local spot = campfire_inv:get_stack("main", space)
if not spot or spot == (ItemStack("") or ItemStack("nil")) then -- Check if the spot is empty or not
if not is_creative then itemstack:take_item(1) end -- Take the item if in creative
campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot
campfire_meta:set_int("cooktime_"..tostring(space), 30) -- Set the cook time meta
food_entity[space] = minetest.add_entity(pos + campfire_spots[space], "mcl_campfires:food_entity") -- Spawn food item on the campfire
local food_luaentity = food_entity[space]:get_luaentity()
food_luaentity.wield_item = campfire_inv:get_stack("main", space):get_name() -- Set the wielditem of the food item to the food on the campfire
food_luaentity.wield_image = "mcl_mobitems_"..string.sub(campfire_inv:get_stack("main", space):get_name(), 14).."_raw.png" -- Set the wield_image to the food item on the campfire
food_entity[space]:set_properties(food_luaentity) -- Apply changes to the food entity
campfire_meta:set_string("food_x_"..tostring(space), tostring(food_entity[space]:getpos().x))
campfire_meta:set_string("food_y_"..tostring(space), tostring(food_entity[space]:getpos().y))
campfire_meta:set_string("food_z_"..tostring(space), tostring(food_entity[space]:getpos().z))
break
end
end
end
timer:start(1) -- Start cook timer
end
end
-- on_timer function to run the cook timer and cook items.
function mcl_campfires.cook_item(pos, elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local continue = 0
-- Cycle through slots to cook them.
for i = 1, 4 do
local time_r = meta:get_int("cooktime_"..tostring(i))
local item = inv:get_stack("main", i)
local food_entity = nil
local food_x = tonumber(meta:get_string("food_x_"..tostring(i)))
local food_y = tonumber(meta:get_string("food_y_"..tostring(i)))
local food_z = tonumber(meta:get_string("food_z_"..tostring(i)))
if food_x and food_y and food_z then
local entites = minetest.get_objects_inside_radius({x = food_x, y = food_y, z = food_z}, 0)
if entites then
for _, entity in ipairs(entites) do
if entity then
luaentity = entity:get_luaentity()
if luaentity then
name = luaentity.name
if name == "mcl_campfires:food_entity" then
food_entity = entity
luaentity.wield_item = inv:get_stack("main", i):get_name()
luaentity.wield_image = "mcl_mobitems_"..string.sub(inv:get_stack("main", i):get_name(), 14).."_raw.png"
food_entity:set_properties(luaentity)
end
end
end
end
end
end
if item ~= (ItemStack("") or ItemStack("nil")) then
-- Item hasn't been cooked completely, continue cook timer countdown.
if time_r and time_r ~= 0 and time_r > 0 then
meta:set_int("cooktime_"..tostring(i), time_r - 1)
-- Item cook timer is up, finish cooking process and drop cooked item.
elseif time_r <= 0 then
local cooked = minetest.get_craft_result({method = "cooking", width = 1, items = {item}})
if cooked then
if food_entity then
food_entity:remove() -- Remove visual food entity
meta:set_string("food_x_"..tostring(i), nil)
meta:set_string("food_y_"..tostring(i), nil)
meta:set_string("food_z_"..tostring(i), nil)
end
minetest.add_item(pos, cooked.item) -- Drop Cooked Item
inv:set_stack("main", i, "") -- Clear Inventory
continue = continue + 1 -- Indicate that the slot is clear.
end
end
end
end
-- Not all slots are empty, continue timer.
if continue ~= 4 then
return true
-- Slots are empty, stop node timer.
else
return false
end
end
function mcl_campfires.register_campfire(name, def)
-- Define Campfire
minetest.register_node(name, {
description = def.description,
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = def.inv_texture,
wield_image = def.inv_texture,
drawtype = "mesh",
mesh = "mcl_campfires_campfire.obj",
tiles = {{name="mcl_campfires_log.png"},},
use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light",
paramtype2 = "facedir",
_on_ignite = function(player, node)
mcl_campfires.light_campfire(node.under)
return true
end,
drop = def.drops,
_mcl_silk_touch_drop = {name},
sounds = mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--Define Lit Campfire
minetest.register_node(name.."_lit", {
description = def.description,
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = def.inv_texture,
wield_image = def.inv_texture,
drawtype = "mesh",
mesh = "mcl_campfires_campfire_lit.obj",
tiles = {{
name=def.fire_texture,
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}},
{name=def.lit_logs_texture,
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}}
},
use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, lit_campfire=1 },
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 4)
end,
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
local protected = mcl_util.check_position_protection(pos, player)
if not protected then
if not minetest.is_creative_enabled(player:get_player_name()) then
-- Add wear (as if digging a shovely node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "shovely")
if wear then
itemstack:add_wear(wear)
end
end
node.name = name
minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end
mcl_campfires.take_item(pos, node, player, itemstack)
end,
on_timer = mcl_campfires.cook_item,
drop = def.drops,
_mcl_silk_touch_drop = {name.."_lit"},
light_source = def.lightlevel,
sounds = mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
damage_per_second = def.damage,
on_blast = on_blast,
after_dig_node = drop_items,
})
end
local function burn_in_campfire(obj)
local p = obj:get_pos()
if p then
local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true)
if n then
mcl_burning.set_on_fire(obj, 5)
end
end
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
burn_in_campfire(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
burn_in_campfire(ent.object)
end
end
end)
function mcl_campfires.generate_smoke(pos, haybale)
local smoke_timer
if haybale then
smoke_timer = 8
else
smoke_timer = 4.75
end
minetest.add_particle({
pos = pos,
velocity = vector.new(0, 1, 0),
texture = "mcl_particles_smoke.png",
size = 10,
acceleration = vector.new(0, 0.5, 0),
collisiondetection = true,
expirationtime = smoke_timer,
})
end
minetest.register_abm({
label = "Campfire Smoke",
nodenames = {"group:lit_campfire"},
interval = 2,
chance = 2,
action = function(pos, node)
local node_below = vector.offset(pos, 0, -1, 0)
local haybale = false
if minetest.get_node(node_below).name == "mcl_farming:hay_block" then
haybale = true
end
mcl_campfires.generate_smoke(pos, haybale)
end,
})