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MineClone2/mods/ITEMS/mcl_itemframes/init.lua

193 lines
5.7 KiB
Lua

minetest.register_entity("mcl_itemframes:item",{
hp_max = 1,
visual = "wielditem",
visual_size = {x=0.3,y=0.3},
collisionbox = {0,0,0,0,0,0},
physical = false,
textures = { "empty.png" },
_texture = "empty.png",
on_activate = function(self, staticdata)
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self._nodename = data[1]
self._texture = data[2]
end
end
if self._texture ~= nil then
self.object:set_properties({textures={self._texture}})
end
end,
get_staticdata = function(self)
if self._nodename ~= nil and self._texture ~= nil then
return self._nodename .. ';' .. self._texture
end
return ""
end,
_update_texture = function(self)
if self._texture ~= nil then
self.object:set_properties({textures={self._texture}})
end
end,
})
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
local objs = nil
if node.name == "mcl_itemframes:item_frame" then
objs = minetest.get_objects_inside_radius(pos, .5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if node.name == "mcl_itemframes:item_frame" then
local posad = facedir[node.param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local e = minetest.add_entity(pos, "mcl_itemframes:item")
local lua = e:get_luaentity()
lua._nodename = node.name
if item:get_name() == "" then
lua._texture = "blank.png"
else
lua._texture = item:get_name()
end
lua:_update_texture()
if node.name == "mcl_itemframes:item_frame" then
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)
end
end
end
local drop_item = function(pos, node, meta)
if node.name == "mcl_itemframes:item_frame" and not minetest.settings:get_bool("creative_mode") then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.disallow
end
minetest.register_node("mcl_itemframes:item_frame",{
description = "Item Frame",
_doc_items_longdesc = "Item frames are decorative blocks in which items can be placed.",
_doc_items_usagehelp = "Hold any item in your hand and right-click the item frame to place the item into the frame. Rightclick the item frame again to retrieve the item.",
drawtype = "mesh",
is_ground_content = false,
mesh = "mcl_itemframes_itemframe1facedir.obj",
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
inventory_image = "mcl_itemframes_item_frame.png",
wield_image = "mcl_itemframes_item_frame.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7 },
sounds = mcl_sounds.node_sound_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = on_rotate,
})
minetest.register_craft({
output = 'mcl_itemframes:item_frame',
recipe = {
{'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'},
{'mcl_core:stick', 'mcl_mobitems:leather', 'mcl_core:stick'},
{'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'},
}
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = {"itemframes:frame"},
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "mcl_itemframes:item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")