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Remove redundant arrow help string definition

This commit is contained in:
Wuzzy 2020-08-05 14:20:53 +02:00
parent c051a95dae
commit fe40936065
1 changed files with 5 additions and 6 deletions

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@ -32,17 +32,16 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")
local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
function mcl_potions.register_arrow(name, desc, color, def) function mcl_potions.register_arrow(name, desc, color, def)
local longdesc = def.longdesc or "" local longdesc = def.longdesc or ""
minetest.register_craftitem("mcl_potions:"..name.."_arrow", { minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
description = desc, description = desc,
_tt_help = S("Ammunition").."\n"..S("Damage from bow: 1-10").."\n"..S("Damage from dispenser: 3").."\n"..def.tt, _tt_help = arrow_tt .. "\n" .. def.tt,
_doc_items_longdesc = S("Arrows are ammunition for bows and dispensers.").."\n".. _doc_items_longdesc = arrow_longdesc .. "\n" .. longdesc,
S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.").."\n"..
S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.").."\n"..
S("This particular arrow is tipped and will give an effect when it hits a player or mob.").."\n"..
longdesc,
_doc_items_usagehelp = how_to_shoot, _doc_items_usagehelp = how_to_shoot,
inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)", inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
groups = { ammo=1, ammo_bow=1, brewitem=1}, groups = { ammo=1, ammo_bow=1, brewitem=1},