0
0
Fork 0

Update arrow help

This commit is contained in:
Wuzzy 2018-05-09 17:04:13 +02:00
parent e783ab17dc
commit f6c5117bf7
2 changed files with 10 additions and 2 deletions

View File

@ -14,8 +14,9 @@ local mod_button = minetest.get_modpath("mesecons_button")
minetest.register_craftitem("mcl_bows:arrow", {
description = "Arrow",
_doc_items_longdesc = [[Arrows are ammunition for bows and dispensers.
An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.]],
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.
Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.]],
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it.",
inventory_image = "mcl_bows_arrow_inv.png",
groups = { ammo=1, ammo_bow=1 },
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
@ -105,6 +106,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
return
end
-- Drop arrow as item when it is no longer stuck
-- FIXME: Arrows are a bit slot to react and continue to float in mid air for a few seconds.
if self._stuckrechecktimer > STUCK_RECHECK_TIME then
local stuckin_def
if self._stuckin then
@ -333,3 +335,8 @@ if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") the
}
})
end
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object("mcl_bows:arrow_entity", "craftitems", "mcl_bows:arrow")
end

View File

@ -6,4 +6,5 @@ mcl_core?
mcl_mobitems?
mcl_playerphysics?
doc?
doc_identifier?
mesecons_button?