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Implement staticdata for arrow entities

This commit is contained in:
Wuzzy 2018-05-08 17:16:11 +02:00
parent 4339c80fd8
commit f392e23719
1 changed files with 31 additions and 1 deletions

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@ -46,7 +46,6 @@ minetest.register_node("mcl_bows:arrow_box", {
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
}) })
-- FIXME: Restore arrow state properly on re-loading
-- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative -- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative
-- and the arrow flies backwards. -- and the arrow flies backwards.
local ARROW_ENTITY={ local ARROW_ENTITY={
@ -202,6 +201,37 @@ ARROW_ENTITY.on_step = function(self, dtime)
self._lastpos={x=pos.x, y=pos.y, z=pos.z} self._lastpos={x=pos.x, y=pos.y, z=pos.z}
end end
ARROW_ENTITY.get_staticdata = function(self)
local out = {
lastpos = self._lastpos,
startpos = self._startpos,
damage = self._damage,
stuck = self._stuck,
stucktimer = self._stucktimer,
}
if self._shooter and self._shooter:is_player() then
out.shootername = self._shooter:get_player_name()
end
return minetest.serialize(out)
end
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
local data = minetest.deserialize(staticdata)
if data then
self._lastpos = data.lastpos
self._startpos = data.startpos
self._damage = data.damage
self._stuck = data.stuck
self._stucktimer = data.stucktimer
if data.shootername then
local shooter = minetest.get_player_by_name(data.shootername)
if shooter and shooter:is_player() then
self._shooter = shooter
end
end
end
end
minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY) minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then