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Rename mod: bucket to mcl_buckets

This commit is contained in:
Wuzzy 2017-08-03 16:36:55 +02:00
parent 1d075f849f
commit ee38a7af9d
18 changed files with 48 additions and 48 deletions

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@ -44,7 +44,7 @@ mobs_mc.override.items = {
shears = "mcl_tools:shears",
mushroom_red = "mcl_mushrooms:mushroom_red",
bucket = "bucket:bucket_empty",
bucket = "mcl_buckets:bucket_empty",
grass_block = "mcl_core:dirt_with_grass",
string = "mcl_mobitems:string",
stick = "mcl_core:stick",

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@ -45,7 +45,7 @@ local group_stereotypes = {
wool = "mcl_wool:white",
carpet = "mcl_wool:white_carpet",
dye = "mcl_dye:red",
water_bucket = "bucket:bucket_water",
water_bucket = "mcl_buckets:bucket_water",
flower = "mcl_flowers:dandelion",
mushroom = "mcl_mushrooms:mushroom_brown",
wood_slab = "mcl_stairs:slab_wood",

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@ -317,7 +317,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
tab(name, "rail") ..
"tooltip[rail;Transportation]"..
"item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous
"item_image_button[4.93,0;1,1;mcl_buckets:bucket_lava;misc;]".. --miscellaneous
tab(name, "misc") ..
"tooltip[misc;Miscellaneous]"..
"item_image_button[9.19,0;1,1;mcl_compass:compass;nix;]".. --search

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@ -138,16 +138,16 @@ local dispenserdef = {
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
elseif iname == "bucket:bucket_empty" then
elseif iname == "mcl_buckets:bucket_empty" then
-- Fill empty bucket with liquid or drop bucket if no liquid
local collect_liquid = false
local bucket_id
if dropnode.name == "mcl_core:water_source" then
collect_liquid = true
bucket_id = "bucket:bucket_water"
bucket_id = "mcl_buckets:bucket_water"
elseif dropnode.name == "mcl_core:lava_source" then
collect_liquid = true
bucket_id = "bucket:bucket_lava"
bucket_id = "mcl_buckets:bucket_lava"
end
if collect_liquid then
minetest.set_node(droppos, {name="air"})
@ -170,20 +170,20 @@ local dispenserdef = {
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
elseif iname == "bucket:bucket_water" or iname == "bucket:bucket_lava" then
elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_lava" then
-- Place water/lava source
if dropnodedef.buildable_to then
if iname == "bucket:bucket_water" then
if iname == "mcl_buckets:bucket_water" then
minetest.set_node(droppos, {name = "mcl_core:water_source"})
elseif iname == "bucket:bucket_lava" then
elseif iname == "mcl_buckets:bucket_lava" then
minetest.set_node(droppos, {name = "mcl_core:lava_source"})
end
stack:take_item()
inv:set_stack("main", stack_id, stack)
if inv:room_for_item("main", "bucket:bucket_empty") then
inv:add_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", "mcl_buckets:bucket_empty") then
inv:add_item("main", "mcl_buckets:bucket_empty")
else
minetest.add_item(droppos, dropitem)
end

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@ -1,5 +1,5 @@
Minetest 0.4 mod: bucket
=========================
Bucket mod.
Originally taken from Minetest Game, adapted for MineClone 2.
License of source code:
-----------------------

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@ -3,16 +3,16 @@
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
local mod_doc = minetest.get_modpath("doc")
local mod_mcl_core = minetest.get_modpath("mcl_core")
if mod_mcl_core then
minetest.register_craft({
output = 'bucket:bucket_empty 1',
output = 'mcl_buckets:bucket_empty 1',
recipe = {
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
{'', 'mcl_core:iron_ingot', ''},
@ -20,8 +20,8 @@ if mod_mcl_core then
})
end
bucket = {}
bucket.liquids = {}
mcl_buckets = {}
mcl_buckets.liquids = {}
-- Sound helper functions for placing and taking liquids
local sound_place = function(itemname, pos)
@ -44,13 +44,13 @@ end
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
bucket.liquids[source] = {
function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
mcl_buckets.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
@ -98,7 +98,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if not fullness then fullness = LIQUID_MAX end
local item = itemstack:get_name()
if item == "bucket:bucket_water" and
if item == "mcl_buckets:bucket_water" and
(nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then
@ -106,7 +106,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
sound_place("mcl_core:water_source", pos)
elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
sound_place("mcl_core:water_source", pos)
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
-- buildable; replace the node
@ -141,7 +141,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if not minetest.setting_getbool("creative_mode") then
-- Add empty bucket and put it into inventory, if possible.
-- Drop empty bucket otherwise.
local new_bucket = ItemStack("bucket:bucket_empty")
local new_bucket = ItemStack("mcl_buckets:bucket_empty")
if itemstack:get_count() == 1 then
return new_bucket
else
@ -162,7 +162,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end
end
minetest.register_craftitem("bucket:bucket_empty", {
minetest.register_craftitem("mcl_buckets:bucket_empty", {
description = "Empty Bucket",
_doc_items_longdesc = "A bucket can be used to collect and release liquids.",
_doc_items_usagehelp = "Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.",
@ -186,7 +186,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
end
-- Check if pointing to a liquid source
liquiddef = bucket.liquids[nn]
liquiddef = mcl_buckets.liquids[nn]
local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
(nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
@ -207,7 +207,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
-- Take water out of full cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
if not minetest.setting_getbool("creative_mode") then
new_bucket = ItemStack("bucket:bucket_water")
new_bucket = ItemStack("mcl_buckets:bucket_water")
end
sound_take("mcl_core:water_source", pointed_thing.under)
end
@ -234,20 +234,20 @@ minetest.register_craftitem("bucket:bucket_empty", {
})
if mod_mcl_core then
bucket.register_liquid(
mcl_buckets.register_liquid(
"mcl_core:water_source",
"mcl_core:water_flowing",
"bucket:bucket_water",
"mcl_buckets:bucket_water",
"bucket_water.png",
"Water Bucket",
"A bucket can be used to collect and release liquids. This one is filled with water.",
"Right-click on any block to empty the bucket and put a water source on this spot."
)
bucket.register_liquid(
mcl_buckets.register_liquid(
"mcl_core:lava_source",
"mcl_core:lava_flowing",
"bucket:bucket_lava",
"mcl_buckets:bucket_lava",
"bucket_lava.png",
"Lava Bucket",
"A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.",
@ -257,7 +257,7 @@ end
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
recipe = "mcl_buckets:bucket_lava",
burntime = 1000,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
})

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@ -1,7 +1,7 @@
mcl_core
mcl_sounds
mcl_hunger
bucket
mcl_buckets
mcl_farming
mcl_mobitems
doc?

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@ -21,9 +21,9 @@ minetest.register_craft({
{'mcl_farming:wheat_item', 'mcl_farming:wheat_item', 'mcl_farming:wheat_item'},
},
replacements = {
{"mcl_mobitems:milk_bucket", "bucket:bucket_empty"},
{"mcl_mobitems:milk_bucket", "bucket:bucket_empty"},
{"mcl_mobitems:milk_bucket", "bucket:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
},
})

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@ -1,6 +1,5 @@
mcl_core
mcl_sounds
bucket
mcl_wool
mcl_torches
weather_pack

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@ -69,7 +69,7 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Special case: empty bucket (not a fuel, but used for sponge drying)
if stack:get_name() == "bucket:bucket_empty" then
if stack:get_name() == "mcl_buckets:bucket_empty" then
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
@ -195,8 +195,8 @@ local function furnace_node_timer(pos, elapsed)
-- Unique recipe: Put water into empty bucket after cooking wet sponge
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
if inv:get_stack("fuel", 1):get_name() == "bucket:bucket_empty" then
inv:set_stack("fuel", 1, "bucket:bucket_water")
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
end
end
end

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@ -258,7 +258,7 @@ end
-- Returns true if itemstack is fuel, but not for lava bucket if destination already has one
local is_transferrable_fuel = function(itemstack, src_inventory, src_list, dst_inventory, dst_list)
if mcl_util.is_fuel(itemstack) then
if itemstack:get_name() == "bucket:bucket_lava" then
if itemstack:get_name() == "mcl_buckets:bucket_lava" then
return dst_inventory:is_empty(dst_list)
else
return true

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@ -133,7 +133,7 @@ minetest.register_craftitem("mcl_mobitems:cooked_rabbit", {
})
local drink_milk = function(itemstack, player, pointed_thing)
local bucket = minetest.do_item_eat(0, "bucket:bucket_empty", itemstack, player, pointed_thing)
local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check)
if bucket:get_name() ~= "mcl_mobitems:milk_bucket" then
mcl_hunger.stop_poison(player)

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@ -22,9 +22,10 @@ wieldview.transform = {
["mcl_flowers:oxeye_daisy"]="R270",
["mcl_flowers:fern"]="R270",
["mcl_flowers:tallgrass"]="R270",
["bucket:bucket_empty"]="R270",
["bucket:bucket_water"]="R270",
["bucket:bucket_lava"]="R270",
["mcl_buckets:bucket_empty"]="R270",
["mcl_buckets:bucket_water"]="R270",
["mcl_buckets:bucket_lava"]="R270",
["mcl_mobitems:milk_bucket"]="R270",
["mcl_potions:glass_bottle"]="R270",
["mcl_potions:potion_water"]="R270",
["mcl_potions:potion_awkward"]="R270",

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@ -37,7 +37,7 @@ local get_loot = function()
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
{ itemstring = "bucket:bucket_empty", weight = 10 },
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
},
},