From e9795352567406a3fd1061178f236093255b10e8 Mon Sep 17 00:00:00 2001 From: chmodsayshello Date: Mon, 1 Aug 2022 14:22:33 +0200 Subject: [PATCH] convert spaces into tabs --- mods/ITEMS/mcl_beacons/init.lua | 614 ++++++++++++++++---------------- 1 file changed, 307 insertions(+), 307 deletions(-) diff --git a/mods/ITEMS/mcl_beacons/init.lua b/mods/ITEMS/mcl_beacons/init.lua index 9e9b2a6e9..a8e9103ec 100644 --- a/mods/ITEMS/mcl_beacons/init.lua +++ b/mods/ITEMS/mcl_beacons/init.lua @@ -2,10 +2,10 @@ local S = minetest.get_translator(minetest.get_current_modname()) --[[ there are strings in meta, which are being used to see which effect will be given to the player(s) Valid strings: - swiftness - leaping - strenght - regeneration + swiftness + leaping + strenght + regeneration ]]-- mcl_beacons = { @@ -16,328 +16,328 @@ local beacon_blocklist = mcl_beacons.blocks local beacon_fuellist = mcl_beacons.fuel local pallete_order = { - glass_cyan = 1, - pane_cyan_flat = 1, - pane_cyan = 1, + glass_cyan = 1, + pane_cyan_flat = 1, + pane_cyan = 1, - glass_white = 2, - pane_white_flat = 2, - pane_white = 2, + glass_white = 2, + pane_white_flat = 2, + pane_white = 2, - glass_brown = 3, - pane_brown_flat = 3, - pane_brown = 3, + glass_brown = 3, + pane_brown_flat = 3, + pane_brown = 3, - glass_blue = 4, - pane_blue_flat = 4, - pane_blue = 4, + glass_blue = 4, + pane_blue_flat = 4, + pane_blue = 4, - glass_light_blue = 5, - pane_light_blue_flat= 5, - pane_light_blue = 5, + glass_light_blue = 5, + pane_light_blue_flat= 5, + pane_light_blue = 5, - glass_pink = 6, - pane_pink_flat = 6, - pane_pink = 6, + glass_pink = 6, + pane_pink_flat = 6, + pane_pink = 6, - glass_purple = 7, - pane_purple_flat = 7, - pane_purple = 7, + glass_purple = 7, + pane_purple_flat = 7, + pane_purple = 7, - glass_red = 8, - pane_red_flat = 8, - pane_red = 8, + glass_red = 8, + pane_red_flat = 8, + pane_red = 8, - glass_silver = 9, - pane_silver_flat = 9, - pane_silver = 9, + glass_silver = 9, + pane_silver_flat = 9, + pane_silver = 9, - glass_gray = 10, - pane_gray_flat = 10, - pane_gray = 10, + glass_gray = 10, + pane_gray_flat = 10, + pane_gray = 10, - glass_lime = 11, - pane_lime_flat = 11, - pane_lime = 11, + glass_lime = 11, + pane_lime_flat = 11, + pane_lime = 11, - glass_green = 12, - pane_green_flat = 12, - pane_green = 12, + glass_green = 12, + pane_green_flat = 12, + pane_green = 12, - glass_orange = 13, - pane_orange_flat = 13, - pane_orange = 13, + glass_orange = 13, + pane_orange_flat = 13, + pane_orange = 13, - glass_yellow = 14, - pane_yellow_flat = 14, - pane_yellow = 14, + glass_yellow = 14, + pane_yellow_flat = 14, + pane_yellow = 14, - glass_black = 15, - pane_black_flat = 15, - pane_black = 15, + glass_black = 15, + pane_black_flat = 15, + pane_black = 15, - glass_magenta = 16, - pane_magenta_flat = 16, - pane_magenta = 16 + glass_magenta = 16, + pane_magenta_flat = 16, + pane_magenta = 16 } local function get_beacon_beam(glass_nodename) - if glass_nodename == "air" then return 0 end - local glass_string = glass_nodename:split(':')[2] - if not pallete_order[glass_string] then return 0 end - return pallete_order[glass_string] + if glass_nodename == "air" then return 0 end + local glass_string = glass_nodename:split(':')[2] + if not pallete_order[glass_string] then return 0 end + return pallete_order[glass_string] end minetest.register_node("mcl_beacons:beacon_beam", { - tiles = {"^[colorize:#b8bab9"}, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-0.1250, -0.5000, -0.1250, 0.1250, 0.5000, 0.1250} - } - }, - pointable= false, - light_source = 15, - walkable = false, - groups = {not_in_creative_inventory=1}, - _mcl_blast_resistance = 1200, - paramtype2 = "color", - palette = "beacon_beam_palette.png", - palette_index = 0, - buildable_to = true, + tiles = {"^[colorize:#b8bab9"}, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-0.1250, -0.5000, -0.1250, 0.1250, 0.5000, 0.1250} + } + }, + pointable= false, + light_source = 15, + walkable = false, + groups = {not_in_creative_inventory=1}, + _mcl_blast_resistance = 1200, + paramtype2 = "color", + palette = "beacon_beam_palette.png", + palette_index = 0, + buildable_to = true, }) mesecon.register_mvps_stopper("mcl_beacons:beacon_beam") local formspec_string= - "size[11,14]".. + "size[11,14]".. - "label[4.5,0.5;"..minetest.formspec_escape(S("Beacon:")).."]".. - "label[0.5,1;"..minetest.formspec_escape(S("Primary Power:")).."]".. - "label[0.5,8.25;"..minetest.formspec_escape( S("Inventory:")).."]".. + "label[4.5,0.5;"..minetest.formspec_escape(S("Beacon:")).."]".. + "label[0.5,1;"..minetest.formspec_escape(S("Primary Power:")).."]".. + "label[0.5,8.25;"..minetest.formspec_escape( S("Inventory:")).."]".. - "image[1,1.5;1,1;custom_beacom_symbol_4.png]".. - "image[1,3;1,1;custom_beacom_symbol_3.png]".. - "image[1,4.5;1,1;custom_beacom_symbol_2.png]".. - "image[1,6;1,1;custom_beacom_symbol_1.png]".. + "image[1,1.5;1,1;custom_beacom_symbol_4.png]".. + "image[1,3;1,1;custom_beacom_symbol_3.png]".. + "image[1,4.5;1,1;custom_beacom_symbol_2.png]".. + "image[1,6;1,1;custom_beacom_symbol_1.png]".. - "image_button[5.2,1.5;1,1;mcl_potions_effect_swift.png;swiftness;]".. - "image_button[5.2,3;1,1;mcl_potions_effect_leaping.png;leaping;]".. - "image_button[5.2,4.5;1,1;mcl_potions_effect_strong.png;strenght;]".. - "image_button[5.2,6;1,1;mcl_potions_effect_regenerating.png;regeneration;]".. + "image_button[5.2,1.5;1,1;mcl_potions_effect_swift.png;swiftness;]".. + "image_button[5.2,3;1,1;mcl_potions_effect_leaping.png;leaping;]".. + "image_button[5.2,4.5;1,1;mcl_potions_effect_strong.png;strenght;]".. + "image_button[5.2,6;1,1;mcl_potions_effect_regenerating.png;regeneration;]".. - "item_image[1,7;1,1;mcl_core:diamond]".. - "item_image[2.2,7;1,1;mcl_core:emerald]".. - "item_image[3.4,7;1,1;mcl_core:iron_ingot]".. - "item_image[4.6,7;1,1;mcl_core:gold_ingot]".. - "item_image[5.8,7;1,1;mcl_nether:netherite_ingot]".. + "item_image[1,7;1,1;mcl_core:diamond]".. + "item_image[2.2,7;1,1;mcl_core:emerald]".. + "item_image[3.4,7;1,1;mcl_core:iron_ingot]".. + "item_image[4.6,7;1,1;mcl_core:gold_ingot]".. + "item_image[5.8,7;1,1;mcl_nether:netherite_ingot]".. - mcl_formspec.get_itemslot_bg(7.2,7,1,1).. + mcl_formspec.get_itemslot_bg(7.2,7,1,1).. "list[context;input;7.2,7;1,1;]".. mcl_formspec.get_itemslot_bg(1,9,9,3).. - "list[current_player;main;1,9;9,3;9]".. + "list[current_player;main;1,9;9,3;9]".. mcl_formspec.get_itemslot_bg(1,12.5,9,1).. - "list[current_player;main;1,12.5;9,1;]" + "list[current_player;main;1,12.5;9,1;]" local function remove_beacon_beam(pos) - for y=pos.y, pos.y+301 do - local node = minetest.get_node({x=pos.x,y=y,z=pos.z}) - if node.name ~= "air" and node.name ~= "mcl_core:bedrock" and node.name ~= "mcl_core:void" then - if node.name == "ignore" then - minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z}) - node = minetest.get_node({x=pos.x,y=y,z=pos.z}) - end - - if node.name == "mcl_beacons:beacon_beam" then - minetest.remove_node({x=pos.x,y=y,z=pos.z}) - end - end - end + for y=pos.y, pos.y+301 do + local node = minetest.get_node({x=pos.x,y=y,z=pos.z}) + if node.name ~= "air" and node.name ~= "mcl_core:bedrock" and node.name ~= "mcl_core:void" then + if node.name == "ignore" then + minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z}) + node = minetest.get_node({x=pos.x,y=y,z=pos.z}) + end + + if node.name == "mcl_beacons:beacon_beam" then + minetest.remove_node({x=pos.x,y=y,z=pos.z}) + end + end + end end local function beacon_blockcheck(pos) - for y_offset = 1,4 do - local block_y = pos.y - y_offset - for block_x = (pos.x-y_offset),(pos.x+y_offset) do - for block_z = (pos.z-y_offset),(pos.z+y_offset) do - local valid_block = false --boolean which stores if block is valid or not - for _, beacon_block in pairs(beacon_blocklist) do - if beacon_block == minetest.get_node({x=block_x,y=block_y,z=block_z}).name and not valid_block then --is the block in the pyramid a valid beacon block - valid_block =true - end - end - if not valid_block then - return y_offset -1 --the last layer is complete, this one is missing or incomplete - end - end - end - if y_offset == 4 then --all checks are done, beacon is maxed - return y_offset - end - end + for y_offset = 1,4 do + local block_y = pos.y - y_offset + for block_x = (pos.x-y_offset),(pos.x+y_offset) do + for block_z = (pos.z-y_offset),(pos.z+y_offset) do + local valid_block = false --boolean which stores if block is valid or not + for _, beacon_block in pairs(beacon_blocklist) do + if beacon_block == minetest.get_node({x=block_x,y=block_y,z=block_z}).name and not valid_block then --is the block in the pyramid a valid beacon block + valid_block =true + end + end + if not valid_block then + return y_offset -1 --the last layer is complete, this one is missing or incomplete + end + end + end + if y_offset == 4 then --all checks are done, beacon is maxed + return y_offset + end + end end local function effect_player(effect,pos,power_level, effect_level,player) - local distance = vector.distance(player:get_pos(), pos) - if distance > (power_level+1)*10 then return end - if effect == "swiftness" then - mcl_potions.swiftness_func(player,effect_level,16) - elseif effect == "leaping" then - mcl_potions.leaping_func(player, effect_level, 16) - elseif effect == "strenght" then - mcl_potions.strength_func(player, effect_level, 16) - elseif effect == "regeneration" then - mcl_potions.regeneration_func(player, effect_level, 16) - end + local distance = vector.distance(player:get_pos(), pos) + if distance > (power_level+1)*10 then return end + if effect == "swiftness" then + mcl_potions.swiftness_func(player,effect_level,16) + elseif effect == "leaping" then + mcl_potions.leaping_func(player, effect_level, 16) + elseif effect == "strenght" then + mcl_potions.strength_func(player, effect_level, 16) + elseif effect == "regeneration" then + mcl_potions.regeneration_func(player, effect_level, 16) + end end local function globalstep_function(pos,player) - local meta = minetest.get_meta(pos) - local power_level = beacon_blockcheck(pos) - local effect_string = meta:get_string("effect") - if meta:get_int("effect_level") == 2 and power_level < 4 then - return - else - local obstructed = false - for y=pos.y+1, pos.y+100 do + local meta = minetest.get_meta(pos) + local power_level = beacon_blockcheck(pos) + local effect_string = meta:get_string("effect") + if meta:get_int("effect_level") == 2 and power_level < 4 then + return + else + local obstructed = false + for y=pos.y+1, pos.y+100 do - local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name - if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air - if nodename ~="mcl_beacons:beacon_beam" then - if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then - obstructed = true - remove_beacon_beam(pos) - return - end - end - end - end - if obstructed then - return - end - effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player) - end + local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name + if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air + if nodename ~="mcl_beacons:beacon_beam" then + if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then + obstructed = true + remove_beacon_beam(pos) + return + end + end + end + end + if obstructed then + return + end + effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player) + end end minetest.register_node("mcl_beacons:beacon", { - description = S"Beacon", - drawtype = "mesh", - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - mesh = "mcl_beacon.b3d", - tiles = {"beacon_UV.png"}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("input", 1) - local form = formspec_string + description = S"Beacon", + drawtype = "mesh", + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + mesh = "mcl_beacon.b3d", + tiles = {"beacon_UV.png"}, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("input", 1) + local form = formspec_string meta:set_string("formspec", form) - end, - on_destruct = function(pos) - local meta = minetest.get_meta(pos) - local input = meta:get_inventory():get_stack("input",1) - if not input:is_empty() then - local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} --from mcl_anvils - minetest.add_item(p, input) - end - remove_beacon_beam(pos) - end, - on_receive_fields = function(pos, formname, fields, sender) - if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then - local sender_name = sender:get_player_name() - local power_level = beacon_blockcheck(pos) - if minetest.is_protected(pos, sender_name) then - minetest.record_protection_violation(pos, sender_name) - return - elseif power_level == 0 then - return - end + end, + on_destruct = function(pos) + local meta = minetest.get_meta(pos) + local input = meta:get_inventory():get_stack("input",1) + if not input:is_empty() then + local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} --from mcl_anvils + minetest.add_item(p, input) + end + remove_beacon_beam(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then + local sender_name = sender:get_player_name() + local power_level = beacon_blockcheck(pos) + if minetest.is_protected(pos, sender_name) then + minetest.record_protection_violation(pos, sender_name) + return + elseif power_level == 0 then + return + end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local input = inv:get_stack("input",1) - - if input:is_empty() then - return - end + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local input = inv:get_stack("input",1) + + if input:is_empty() then + return + end - local valid_item = false + local valid_item = false - for _, item in ipairs(beacon_fuellist) do - if input:get_name() == item then - valid_item = true - end - end + for _, item in ipairs(beacon_fuellist) do + if input:get_name() == item then + valid_item = true + end + end - if not valid_item then - return - end + if not valid_item then + return + end - local successful = false - if fields.swiftness then - if power_level == 4 then - minetest.get_meta(pos):set_int("effect_level",2) - else - minetest.get_meta(pos):set_int("effect_level",1) - end - minetest.get_meta(pos):set_string("effect","swiftness") - successful = true - elseif fields.leaping and power_level >= 2 then - if power_level == 4 then - minetest.get_meta(pos):set_int("effect_level",2) - else - minetest.get_meta(pos):set_int("effect_level",1) - end - minetest.get_meta(pos):set_string("effect","leaping") - successful = true - elseif fields.strenght and power_level >= 3 then - if power_level == 4 then - minetest.get_meta(pos):set_int("effect_level",2) - else - minetest.get_meta(pos):set_int("effect_level",1) - end - minetest.get_meta(pos):set_string("effect","strenght") - successful = true - elseif fields.regeneration and power_level == 4 then - minetest.get_meta(pos):set_int("effect_level",2) - minetest.get_meta(pos):set_string("effect","regeneration") - successful = true - end - if successful then - if power_level == 4 then - awards.unlock(sender:get_player_name(),"mcl:maxed_beacon") - end - awards.unlock(sender:get_player_name(),"mcl:beacon") - input:take_item() - inv:set_stack("input",1,input) - - local beam_palette_index = 0 - remove_beacon_beam(pos) - for y = pos.y +1, pos.y + 201 do - local node = minetest.get_node({x=pos.x,y=y,z=pos.z}) - if node.name == ignore then - minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z}) - node = minetest.get_node({x=pos.x,y=y,z=pos.z}) - end - + local successful = false + if fields.swiftness then + if power_level == 4 then + minetest.get_meta(pos):set_int("effect_level",2) + else + minetest.get_meta(pos):set_int("effect_level",1) + end + minetest.get_meta(pos):set_string("effect","swiftness") + successful = true + elseif fields.leaping and power_level >= 2 then + if power_level == 4 then + minetest.get_meta(pos):set_int("effect_level",2) + else + minetest.get_meta(pos):set_int("effect_level",1) + end + minetest.get_meta(pos):set_string("effect","leaping") + successful = true + elseif fields.strenght and power_level >= 3 then + if power_level == 4 then + minetest.get_meta(pos):set_int("effect_level",2) + else + minetest.get_meta(pos):set_int("effect_level",1) + end + minetest.get_meta(pos):set_string("effect","strenght") + successful = true + elseif fields.regeneration and power_level == 4 then + minetest.get_meta(pos):set_int("effect_level",2) + minetest.get_meta(pos):set_string("effect","regeneration") + successful = true + end + if successful then + if power_level == 4 then + awards.unlock(sender:get_player_name(),"mcl:maxed_beacon") + end + awards.unlock(sender:get_player_name(),"mcl:beacon") + input:take_item() + inv:set_stack("input",1,input) + + local beam_palette_index = 0 + remove_beacon_beam(pos) + for y = pos.y +1, pos.y + 201 do + local node = minetest.get_node({x=pos.x,y=y,z=pos.z}) + if node.name == ignore then + minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z}) + node = minetest.get_node({x=pos.x,y=y,z=pos.z}) + end + - if minetest.get_item_group(node.name, "glass") ~= 0 or minetest.get_item_group(node.name,"material_glass") ~= 0 then - beam_palette_index = get_beacon_beam(node.name) - end + if minetest.get_item_group(node.name, "glass") ~= 0 or minetest.get_item_group(node.name,"material_glass") ~= 0 then + beam_palette_index = get_beacon_beam(node.name) + end - if node.name == "air" then - minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index}) - end - end - globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it - end - end - end, - light_source = 15, - groups = {handy=1}, - drop = "mcl_beacons:beacon", - sounds = mcl_sounds.node_sound_glass_defaults(), - _mcl_hardness = 3, + if node.name == "air" then + minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index}) + end + end + globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it + end + end + end, + light_source = 15, + groups = {handy=1}, + drop = "mcl_beacons:beacon", + sounds = mcl_sounds.node_sound_glass_defaults(), + _mcl_hardness = 3, }) mesecon.register_mvps_stopper("mcl_beacons:beacon") @@ -347,58 +347,58 @@ beacon_blocklist = {"mcl_core:diamondblock","mcl_core:ironblock","mcl_core:goldb beacon_fuellist ={"mcl_core:diamond","mcl_core:emerald","mcl_core:iron_ingot","mcl_core:gold_ingot","mcl_nether:netherite_ingot"} function register_beaconblock (itemstring)--API function for other mods - table.insert(beacon_blocklist, itemstring) + table.insert(beacon_blocklist, itemstring) end function register_beaconfuel(itemstring) - table.insert(beacon_fuellist, itemstring) + table.insert(beacon_fuellist, itemstring) end local timer = 0 minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer >= 3 then - for _, player in ipairs(minetest.get_connected_players()) do - local player_pos = player:get_pos() - local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon") - for _, pos in ipairs(pos_list) do - globalstep_function(pos,player) - end - end - timer = 0 - end + timer = timer + dtime + if timer >= 3 then + for _, player in ipairs(minetest.get_connected_players()) do + local player_pos = player:get_pos() + local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon") + for _, pos in ipairs(pos_list) do + globalstep_function(pos,player) + end + end + timer = 0 + end end) minetest.register_abm{ - label="update beacon beam", - nodenames = {"mcl_beacons:beacon_beam"}, - interval = 1, - chance = 1, - action = function(pos) - local node_below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) - local node_above = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) - local node_current = minetest.get_node(pos) + label="update beacon beam", + nodenames = {"mcl_beacons:beacon_beam"}, + interval = 1, + chance = 1, + action = function(pos) + local node_below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) + local node_above = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) + local node_current = minetest.get_node(pos) - if node_below.name == "air" then - if minetest.get_node({x=pos.x,y=pos.y-2,z=pos.z}).name == "mcl_beacons:beacon" then - minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=0}) - end - remove_beacon_beam(pos) - elseif node_above.name == "air" then - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_current.param2}) - elseif minetest.get_item_group(node_above.name, "glass") ~= 0 or minetest.get_item_group(node_above.name,"material_glass") ~= 0 then - minetest.set_node({x=pos.x,y=pos.y+2,z=pos.z},{name="mcl_beacons:beacon_beam",param2=get_beacon_beam(node_above.name)}) - end - end, + if node_below.name == "air" then + if minetest.get_node({x=pos.x,y=pos.y-2,z=pos.z}).name == "mcl_beacons:beacon" then + minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=0}) + end + remove_beacon_beam(pos) + elseif node_above.name == "air" then + minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_current.param2}) + elseif minetest.get_item_group(node_above.name, "glass") ~= 0 or minetest.get_item_group(node_above.name,"material_glass") ~= 0 then + minetest.set_node({x=pos.x,y=pos.y+2,z=pos.z},{name="mcl_beacons:beacon_beam",param2=get_beacon_beam(node_above.name)}) + end + end, } minetest.register_craft({ - output = "mcl_beacons:beacon", - recipe = { - {"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"}, - {"mcl_core:glass", "mcl_mobitems:nether_star", "mcl_core:glass"}, - {"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"} - } + output = "mcl_beacons:beacon", + recipe = { + {"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"}, + {"mcl_core:glass", "mcl_mobitems:nether_star", "mcl_core:glass"}, + {"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"} + } }) \ No newline at end of file