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Automatically add craft for walls

This commit is contained in:
Wuzzy 2017-02-21 18:04:50 +01:00
parent beb8e50eb6
commit e866c610cb
2 changed files with 22 additions and 20 deletions

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@ -2,18 +2,25 @@
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
## `mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)`
## `mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds)`
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
The current implementation registers a couple of nodes for the different nodeboxes.
All walls connect to solid nodes and all other wall nodes.
The crafting recipe is NOT registered, you have to add your own.
If `craft_material` is not `nil` it also adds a crafting recipe of the following form:
CCC
CCC
Yields 6 walls
C = craft_material (can be group)
### Parameters
* `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!***
* `description`: Item description of item (tooltip), visible to user
* `craft_material`: Item to be used in the crafting recipe. If `nil`, no crafting recipe will be added
* `tiles`: Wall textures table, same syntax as for `minetest.register_node`
* `inventory_image`: Inventory image (optional, default is an ugly 3D image)
* `groups`: Base group memberships (optional, default is `{cracky=3}`)

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@ -84,12 +84,13 @@ local full_blocks = {
--[[ Adds a new wall type.
* nodename: Itemstring of base node to add. Must not contain an underscore
* description: Item description (tooltip), visible to user
* craft_material: Material for the default crafting recipe (optional)
* tiles: Wall textures table
* inventory_image: Inventory image (optional)
* groups: Base group memberships (optional, default is {cracky=3})
* sounds: Sound table (optional, default is stone)
]]
function mcl_walls.register_wall(nodename, description, tiles, inventory_image, groups, sounds)
function mcl_walls.register_wall(nodename, description, craft_material, tiles, inventory_image, groups, sounds)
local base_groups = groups
if not base_groups then
@ -211,29 +212,23 @@ function mcl_walls.register_wall(nodename, description, tiles, inventory_image,
on_construct = update_wall,
sounds = sounds,
})
if craft_material then
minetest.register_craft({
output = nodename .. " 6",
recipe = {
{craft_material, craft_material, craft_material},
{craft_material, craft_material, craft_material},
}
})
end
end
-- Cobblestone wall
mcl_walls.register_wall("mcl_walls:cobble", "Cobblestone Wall", {"default_cobble.png"}, "mcl_walls_cobble.png")
minetest.register_craft({
output = 'mcl_walls:cobble 6',
recipe = {
{'mcl_core:cobble', 'mcl_core:cobble', 'mcl_core:cobble'},
{'mcl_core:cobble', 'mcl_core:cobble', 'mcl_core:cobble'}
}
})
mcl_walls.register_wall("mcl_walls:cobble", "Cobblestone Wall", "mcl_core:cobble", {"default_cobble.png"}, "mcl_walls_cobble.png")
-- Mossy wall
mcl_walls.register_wall("mcl_walls:mossycobble", "Mossy Cobblestone Wall", {"default_mossycobble.png"}, "mcl_walls_mossycobble.png")
minetest.register_craft({
output = 'mcl_walls:mossycobble 6',
recipe = {
{'mcl_core:mossycobble', 'mcl_core:mossycobble', 'mcl_core:mossycobble'},
{'mcl_core:mossycobble', 'mcl_core:mossycobble', 'mcl_core:mossycobble'}
}
})
mcl_walls.register_wall("mcl_walls:mossycobble", "Mossy Cobblestone Wall", "mcl_core:mossycobble", {"default_mossycobble.png"}, "mcl_walls_mossycobble.png")
minetest.register_on_placenode(update_wall_global)
minetest.register_on_dignode(update_wall_global)