forked from VoxeLibre/VoxeLibre
Fix arrows from bow facing the wrong direction
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e396ab8e4d
commit
d4ea161f33
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@ -85,7 +85,7 @@ local dispenserdef = {
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if iname == "mcl_throwing:arrow" then
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if iname == "mcl_throwing:arrow" then
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-- Shoot arrow
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-- Shoot arrow
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
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local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
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mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
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mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
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stack:take_item()
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stack:take_item()
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@ -13,7 +13,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
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obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
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obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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obj:setyaw(yaw+math.pi/2)
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obj:setyaw(yaw-math.pi/2)
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minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
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minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
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if shooter ~= nil then
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if shooter ~= nil then
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if obj:get_luaentity().player == "" then
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if obj:get_luaentity().player == "" then
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