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Don't generate bedrock and lava in singlenode

This commit is contained in:
Wuzzy 2017-11-07 05:29:39 +01:00
parent 44e756cc8d
commit d4708c804a
1 changed files with 151 additions and 148 deletions

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@ -1689,166 +1689,168 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- Realm barrier between the Overworld void and the End
lvm_used = set_layers(c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min, mcl_vars.mg_realm_barrier_overworld_end_max, minp, maxp, lvm_used)
-- Bedrock
local bedrock_check
if mcl_vars.mg_bedrock_is_rough then
bedrock_check = function(pos)
local y = pos.y
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers.
if mg_name ~= "singlenode" then
-- Bedrock
local bedrock_check
if mcl_vars.mg_bedrock_is_rough then
bedrock_check = function(pos)
local y = pos.y
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers.
local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock
local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom
local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling
local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock
local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom
local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling
local top
if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
-- 50% bedrock chance
top = 2
elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then
-- 66.666...%
top = 3
elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then
-- 75%
top = 4
elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then
-- 90%
top = 10
elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then
-- 100%
return true
else
-- Not in bedrock layer
return false
end
return math.random(1, top) <= top-1
end
else
bedrock_check = nil
end
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used)
-- Flat Nether
if mg_name == "flat" then
lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used)
end
-- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then
lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
end
-- Clay, vines, cocoas
lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used)
local biomemap = minetest.get_mapgen_object("biomemap")
lvm_used = generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used)
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand.
-- A snowy grass block must be below a top snow or snow block at all times.
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- v6 mapgen:
-- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own.
if mg_name == "v6" then
local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
for n = 1, #snowdirt do
-- CHECKME: What happens at chunk borders?
local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
if p_pos then
data[p_pos] = c_top_snow
local top
if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
-- 50% bedrock chance
top = 2
elseif diff == 1 or ndiff1 == 1 or ndiff2 == 3 then
-- 66.666...%
top = 3
elseif diff == 2 or ndiff1 == 2 or ndiff2 == 2 then
-- 75%
top = 4
elseif diff == 3 or ndiff1 == 3 or ndiff2 == 1 then
-- 90%
top = 10
elseif diff == 4 or ndiff1 == 4 or ndiff2 == 0 then
-- 100%
return true
else
-- Not in bedrock layer
return false
end
end
if #snowdirt > 1 then
lvm_used = true
end
-- Non-v6 mapgens:
-- Clear snowy grass blocks without snow above to ensure consistency.
-- Solidify floating sand to sandstone (both colors).
return math.random(1, top) <= top-1
end
else
--local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"})
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow", "mcl_core:sand", "mcl_core:redsand"})
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z)
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
bedrock_check = nil
end
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used)
-- Flat Nether
if mg_name == "flat" then
lvm_used = set_layers(c_air, nil, mcl_vars.mg_bedrock_nether_bottom_max + 4, mcl_vars.mg_bedrock_nether_bottom_max + 52, minp, maxp, lvm_used)
end
-- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then
lvm_used = set_layers(c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used)
lvm_used = set_layers(c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used)
end
-- Clay, vines, cocoas
lvm_used = generate_clay(minp, maxp, seed, data, area, lvm_used)
local biomemap = minetest.get_mapgen_object("biomemap")
lvm_used = generate_tree_decorations(minp, maxp, seed, data, param2_data, area, biomemap, lvm_used)
----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand.
-- A snowy grass block must be below a top snow or snow block at all times.
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- v6 mapgen:
-- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own.
if mg_name == "v6" then
local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow")
for n = 1, #snowdirt do
-- CHECKME: What happens at chunk borders?
local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z)
if p_pos then
data[p_pos] = c_top_snow
end
end
if #snowdirt > 1 then
lvm_used = true
elseif p_pos_below and data[p_pos_below] == c_air or data[p_pos_below] == c_water then
if data[p_pos] == c_sand then
data[p_pos] = c_sandstone
lvm_used = true
elseif data[p_pos] == c_redsand then
-- Note: This is the only place in which red sandstone is generatd
data[p_pos] = c_redsandstone
end
-- Non-v6 mapgens:
-- Clear snowy grass blocks without snow above to ensure consistency.
-- Solidify floating sand to sandstone (both colors).
else
--local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"})
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow", "mcl_core:sand", "mcl_core:redsand"})
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
local p_pos_below = area:index(nodes[n].x, nodes[n].y-1, nodes[n].z)
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
lvm_used = true
elseif p_pos_below and data[p_pos_below] == c_air or data[p_pos_below] == c_water then
if data[p_pos] == c_sand then
data[p_pos] = c_sandstone
lvm_used = true
elseif data[p_pos] == c_redsand then
-- Note: This is the only place in which red sandstone is generatd
data[p_pos] = c_redsandstone
lvm_used = true
end
end
end
end
end
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
local nodes
if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
data[p_pos] = c_nether_lava
lvm_used = true
elseif data[p_pos] == c_stone then
data[p_pos] = c_netherrack
lvm_used = true
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_soul_sand
lvm_used = true
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
local nodes
if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end
end
-- End block fixes:
-- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
local nodes
if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end
for n=1, #nodes do
local y = nodes[n].y
local p_pos = area:index(nodes[n].x, y, nodes[n].z)
if data[p_pos] == c_water then
if y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
data[p_pos] = c_end_stone
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
data[p_pos] = c_nether_lava
lvm_used = true
else
elseif data[p_pos] == c_stone then
data[p_pos] = c_netherrack
lvm_used = true
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
data[p_pos] = c_soul_sand
lvm_used = true
end
end
-- End block fixes:
-- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
local nodes
if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
end
for n=1, #nodes do
local y = nodes[n].y
local p_pos = area:index(nodes[n].x, y, nodes[n].z)
if data[p_pos] == c_water then
if y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
data[p_pos] = c_end_stone
lvm_used = true
else
data[p_pos] = c_air
lvm_used = true
end
elseif data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then
data[p_pos] = c_air
lvm_used = true
end
elseif data[p_pos] == c_stone or data[p_pos] == c_dirt or data[p_pos] == c_sand then
data[p_pos] = c_air
lvm_used = true
end
end
end
end
@ -1873,11 +1875,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
vm:update_liquids()
end
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, seed)
generate_nether_decorations(minp, maxp, seed)
generate_structures(minp, maxp, seed, biomemap)
if mg_name ~= "singlenode" then
-- Generate special decorations
generate_underground_mushrooms(minp, maxp, seed)
generate_nether_decorations(minp, maxp, seed)
generate_structures(minp, maxp, seed, biomemap)
end
end)