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Generalize grass color check

This commit is contained in:
Wuzzy 2017-11-16 07:48:55 +01:00
parent a9d95dea23
commit cf1b999ab6
1 changed files with 8 additions and 5 deletions

View File

@ -13,9 +13,12 @@ local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos,
if not soil_node then return false end if not soil_node then return false end
local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil
local colorize = 0 local colorize
if has_palette and (soil_node.name == "mcl_core:dirt_with_dry_grass" or soil_node.name == "mcl_core:dirt_with_dry_grass_snow") then if has_palette then
colorize = 1 colorize = minetest.registered_nodes[soil_node.name]._mcl_grass_palette_index
end
if not colorize then
colorize = 0
end end
--[[ Placement requirements: --[[ Placement requirements:
@ -235,8 +238,8 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
-- * Only if two enough space -- * Only if two enough space
if (floorname == "mcl_core:dirt" or minetest.get_item_group(floorname, "grass_block") == 1 or (not is_flower and (floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then if (floorname == "mcl_core:dirt" or minetest.get_item_group(floorname, "grass_block") == 1 or (not is_flower and (floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then
local param2 local param2
if grass_color and (floorname == "mcl_core:dirt_with_dry_grass" or floorname == "mcl_core:dirt_with_dry_grass_snow") then if grass_color then
param2 = 1 param2 = minetest.registered_nodes[floorname]._mcl_grass_palette_index
end end
-- Success! We can now place the flower -- Success! We can now place the flower
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1}) minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1})