forked from VoxeLibre/VoxeLibre
Move redundant water bottle code to functions
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06f8688f26
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cbe0f80d68
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@ -176,18 +176,46 @@ local fill_cauldron = function(cauldron, water_type)
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end
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end
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-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
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-- function to set node and empty water bottle (used for cauldrons and mud)
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local function set_node_empty_bottle(itemstack, placer, pointed_thing, newitemstring)
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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minetest.register_craftitem("mcl_potions:water", {
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description = S("Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0022FF"),
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wield_image = potion_image("#0022FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = function(itemstack, placer, pointed_thing)
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-- set the node to `itemstring`
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minetest.set_node(pointed_thing.under, {name=newitemstring})
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-- play sound
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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--
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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-- used for water bottles and river water bottles
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local function dispense_water_bottle(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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-- convert dirt/coarse dirt to mud
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minetest.set_node(droppos, {name = "mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_mud:mud" then
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-- dont dispense into mud
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return stack
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end
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end
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-- on_place function for `mcl_potions:water` and `mcl_potions:river_water`
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local function water_bottle_on_place(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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@ -199,52 +227,38 @@ minetest.register_craftitem("mcl_potions:water", {
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end
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end
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local cauldron = fill_cauldron(node.name, "mcl_core:water_source")
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if cauldron then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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local cauldron = nil
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if itemstack:get_name() == "mcl_potions:water" then -- regular water
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cauldron = fill_cauldron(node.name, "mcl_core:water_source")
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elseif itemstack:get_name() == "mcl_potions:river_water" then -- river water
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cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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end
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-- convert to mud
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minetest.set_node(pointed_thing.under, {name="mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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if cauldron then
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set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron)
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud")
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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_on_dispense = function(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.set_node(droppos, {name = "mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_mud:mud" then
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return stack
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end
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end,
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-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
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minetest.register_craftitem("mcl_potions:water", {
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description = S("Water Bottle"),
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_tt_help = S("No effect"),
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0022FF"),
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wield_image = potion_image("#0022FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = water_bottle_on_place,
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_on_dispense = dispense_water_bottle,
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_dispense_into_walkable = true,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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@ -260,64 +274,8 @@ minetest.register_craftitem("mcl_potions:river_water", {
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inventory_image = potion_image("#0044FF"),
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wield_image = potion_image("#0044FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if def and def.on_rightclick then
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
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if cauldron then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- convert to mud
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minetest.set_node(pointed_thing.under, {name="mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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_on_dispense = function(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.set_node(droppos, {name = "mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_mud:mud" then
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return stack
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end
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end,
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on_place = water_bottle_on_place,
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_on_dispense = dispense_water_bottle,
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_dispense_into_walkable = true,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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