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Add raid captain spawn func with banner attach

This commit is contained in:
cora 2022-11-06 12:30:16 +01:00
parent 097ee8b4d4
commit c7cc9ccb3e
1 changed files with 21 additions and 0 deletions

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@ -38,6 +38,27 @@ local extra_wave = {
--["mobs_mc:ravager"] = 2, --["mobs_mc:ravager"] = 2,
} }
local oban_def = minetest.registered_entities["mcl_banners:standing_banner"]
oban_def.visual_size = { x=1, y=1 }
minetest.register_entity(":mcl_raids:ominous_banner",oban_def)
function mcl_raids.spawn_raidcaptain(pos)
local c = minetest.add_entity(pos,"mobs_mc:pillager")
local b = minetest.add_entity(pos,"mcl_raids:ominous_banner")
--TODO: add actual banner pattern
--b:set_properties({textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}})
b:get_luaentity()
b:set_attach(c,"",vector.new(-1.75,5.5,-0.5),vector.new(0,0,0),true)
end
minetest.register_chatcommand("raidcap",{
privs = {debug = true},
func = function(pname,param)
mcl_raids.spawn_raidcaptain(minetest.get_player_by_name(pname):get_pos())
end,
})
function mcl_raids.spawn_raid(event) function mcl_raids.spawn_raid(event)
local pos = event.pos local pos = event.pos
local wave = event.stage local wave = event.stage