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Fix mobs spawn with 0 health if mob_difficulty=0

This commit is contained in:
Wuzzy 2019-10-03 12:19:54 +02:00
parent 0e733f1677
commit c6903b48f1
1 changed files with 1 additions and 1 deletions

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@ -3118,7 +3118,7 @@ local function scale_difficulty(value, default, min, special)
if (not value) or (value == default) or (value == special) then
return default
else
return max(min, value) * difficulty
return max(min, value * difficulty)
end
end