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Use new style vectors

This commit is contained in:
ancientmarinerdev 2023-03-20 13:29:25 +00:00 committed by Gitea
parent 3eab946889
commit bcd7f38fa7
1 changed files with 3 additions and 1 deletions

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@ -179,6 +179,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
cart.on_activate_by_rail = on_activate_by_rail cart.on_activate_by_rail = on_activate_by_rail
local passenger_attach_position = vector.new(0, -1.75, 0)
function cart:on_step(dtime) function cart:on_step(dtime)
local ctrl, player = nil, nil local ctrl, player = nil, nil
if self._driver then if self._driver then
@ -224,7 +226,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
local entity = mob:get_luaentity() local entity = mob:get_luaentity()
if entity and entity.is_mob then if entity and entity.is_mob then
self._passenger = entity self._passenger = entity
mob:set_attach(self.object, "", {x=0, y=-1.75, z=0}, {x=0, y=0, z=0}) mob:set_attach(self.object, "", passenger_attach_position, vector.zero())
break break
end end
end end