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Add locked repeaters (nodes only)

This commit is contained in:
Wuzzy 2018-01-27 04:36:17 +01:00
parent 8950455026
commit bc1f3cd651
15 changed files with 110 additions and 0 deletions

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@ -215,8 +215,116 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
},
on_rotate = on_rotate,
})
end
minetest.register_node("mesecons_delayer:delayer_off_locked", {
description = "Redstone Repeater (Locked)",
inventory_image = icon,
wield_image = icon,
_doc_items_create_entry = false,
drawtype = "nodebox",
-- FIXME: Textures of torch and the lock bar overlap. Nodeboxes are (sadly) not suitable for this.
-- So this needs to be turned into a mesh.
tiles = {
"mesecons_delayer_locked_off.png",
"mcl_stairs_stone_slab_top.png",
"mesecons_delayer_sides_locked_off.png",
"mesecons_delayer_sides_locked_off.png^[transformFX",
"mesecons_delayer_front_locked_off.png",
"mesecons_delayer_end_locked_off.png",
},
wield_image = "mesecons_delayer_locked_off.png",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
collision_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
{ -6/16, -6/16, 0/16, 6/16, -4/16, 2/16}, -- lock
}
},
groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1',
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {
receptor =
{
state = mesecon.state.off,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
}
},
on_rotate = on_rotate,
})
minetest.register_node("mesecons_delayer:delayer_on_locked", {
description = "Redstone Repeater (Locked, Powered)",
_doc_items_create_entry = false,
drawtype = "nodebox",
tiles = {
"mesecons_delayer_locked_on.png",
"mcl_stairs_stone_slab_top.png",
"mesecons_delayer_sides_locked_on.png",
"mesecons_delayer_sides_locked_on.png^[transformFX",
"mesecons_delayer_front_locked_on.png",
"mesecons_delayer_end_locked_on.png",
},
walkable = true,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
collision_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
{ -6/16, -6/16, 0/16, 6/16, -4/16, 2/16}, -- lock
}
},
groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
drop = 'mesecons_delayer:delayer_off_1',
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {
receptor =
{
state = mesecon.state.on,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
}
},
on_rotate = on_rotate,
})
minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
@ -230,8 +338,10 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_2")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_3")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_4")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_locked")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_1")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_2")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_3")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_4")
doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_locked")
end

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