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Add pretty weak version of chat commands to give oneself potion effects - for testing

This commit is contained in:
Brandon 2020-08-03 12:47:42 -04:00
parent 4c05c2e70c
commit b9a9b1b814
1 changed files with 115 additions and 3 deletions

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@ -26,6 +26,20 @@ end
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--
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local is_player, entity, meta local is_player, entity, meta
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -315,6 +329,22 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
end, true) end, true)
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--
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-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
function mcl_potions._reset_player_effects(player) function mcl_potions._reset_player_effects(player)
if not player:is_player() then return end if not player:is_player() then return end
@ -425,6 +455,21 @@ minetest.register_on_joinplayer( function(player)
mcl_potions._load_player_effects(player) mcl_potions._load_player_effects(player)
end) end)
-- ░██████╗██╗░░░██╗██████╗░██████╗░░█████╗░██████╗░████████╗██╗███╗░░██╗░██████╗░
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--
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-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
function mcl_potions.is_obj_hit(self, pos) function mcl_potions.is_obj_hit(self, pos)
local entity local entity
@ -475,8 +520,6 @@ function mcl_potions.make_invisible(player, toggle)
end end
function mcl_potions._use_potion(item, obj, color) function mcl_potions._use_potion(item, obj, color)
local d = 0.1 local d = 0.1
local pos = obj:get_pos() local pos = obj:get_pos()
@ -525,6 +568,28 @@ end
-- ██████╗░░█████╗░░██████╗███████╗  ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
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--
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--
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-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
function mcl_potions.healing_func(player, hp) function mcl_potions.healing_func(player, hp)
local obj = player:get_luaentity() local obj = player:get_luaentity()
@ -674,7 +739,7 @@ function mcl_potions.regeneration_func(player, factor, duration)
if player:is_player() then if player:is_player() then
potions_set_hudbar(player) potions_set_hudbar(player)
end end
end end
@ -747,3 +812,50 @@ function mcl_potions.night_vision_func(player, null, duration)
end end
end end
-- ░█████╗░██╗░░██╗░█████╗░████████╗  ░█████╗░░█████╗░███╗░░░███╗███╗░░░███╗░█████╗░███╗░░██╗██████╗░░██████╗
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-- ░╚════╝░╚═╝░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░  ░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░
local get_function = {}
get_function["poison"] = mcl_potions.poison_func
get_function["regeneration"] = mcl_potions.regeneration_func
get_function["invisibility"] = mcl_potions.invisiblility_func
get_function["fire_resistance"] = mcl_potions.fire_resistance_func
get_function["night_vision"] = mcl_potions.night_vision_func
get_function["water_breathing"] = mcl_potions.water_breathing_func
get_function["leaping"] = mcl_potions.leaping_func
get_function["swiftness"] = mcl_potions.swiftness_func
get_function["heal"] = mcl_potions.healing_func
minetest.register_chatcommand("potion",{
params = "<params>",
description = "Set player potion effects -- arguments <effect (e.g. poison or night_vision)> <factor (1 = 100%)> <duration (sec)>",
privs = {server = true},
func = function(name, params)
P = {}
i = 0
for str in string.gmatch(params, "([^ ]+)") do
i = i + 1
P[i] = str
end
if not P[3] then
P[3] = P[2]
end
if get_function[P[1]] then
get_function[P[1]](minetest.get_player_by_name(name), tonumber(P[2]), tonumber(P[3]))
else
minetest.chat_send_player(name, P[1].." is not an available potion effect.")
end
end ,
})